Tumgik
#disabling rbs cause i dont want this to be spread around
ezlo-x · 8 months
Text
I think Zelda games have always had this balance of storytelling and gameplay it always confused me when ppl said “Zelda is more about gameplay” which sure but I think it means that there is always a gimmick that makes the game. The story rlly is there to keep you engaged with not only the gameplay but also yknow the story. Some of Skyward Swords dungeons were a bit of a drag to me but I was already hooked on the story that I wanted to see what happened next. So I persisted to the very end of the game and had fun and engaged on a fun story. (Do i got issues w sksw lore yes but that’s a story for another day)
Here comes TotK, its fascinating how I was able to record my live reaction through posts on here. From Wind to Fire temple and the first three dragon tears i was engaged on what was happening. That was until I reached that one dragon tear where everything just fell apart for me. And I sighed i was like “no this game is fun and I’m going to continue on playing,” but then it slowly felt like a drag to me to continue. Things started to feel less fun to engage with. My friends insisted to get dragon tear memories from 6-8 so I dragged my feet to the locations they were at and boy. Did I completely lost all motivation to continue playing. At this point I was just sad that this is how it was going I immediately knew where the story was going. The gameplay could only do so much to keep me going when I could be replaying botw for the 5th time.
That’s why I believe that tloz games especially post-oot games have a balance with story and gameplay
129 notes · View notes