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#dont ask why link doesnt have his sword in the first sketch. i forgot to draw it but i'll pretend some monster knocked it out of his hand
beamattack · 2 months
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Hi! I wanted to ask you, how you began with your idea about your zelda au? You inspired me in doing a my own one and in a game-like-way, i love your contents in this your idea! (Idk if you already replied a similar question :,I)
What a nice message! I'm so happy when people ask about and enjoy my zelda stuff even when i haven't been able to draw for it for a while, since it's very close to my heart! :^D And i'm so happy to hear that it has inspired you!! Makes my heart worm 🪱 ❤️
As for how I began with it… I can't remember my exact thought process, but I've always found loz-games fascinating both gameplay-wise and story/worldbuilding-wise! I've always loved how different the games are even with their shared elements. The land of Hyrule itself and its creatures vary wildly from game to game and aren't bound by any certain rules, which just adds to its strange myth-like quality which i adore. So I think I just naturally started to play around and thought about what I would do if I made a LoZ game - it's like a giant playground to me! At first I just had vague ideas that I liked: I've always liked Vaati so he'd be the antagonist, I've always wanted to see more of the rarely seen darker fairies so I made one Link's companion, I like drawing fabric moving in the wind so Link got a scarf, I love drawing snow so that would be the main setting, etc.. You see my thought pattern, haha! I drew a couple of concept sketches to get it out of my head, and some years later I revisited it and added to it and formed into what it is today (Zelda, the village, the story, map & locations etc.).
Basically I wanted to create a LoZ idea that could possibly be played as an actual game in the franchise but with my own touches, and picking elements from canon that I really liked (some people have noticed that it feels like it could fit the “Hyrule's Decline” timeline, which is right - I'm super inspired by ALttP/ALBW's maps and Zelda 1 & 2's manuals and feel!). Same with the gameplay elements - so much of LoZ's identity lies in its gameplay, so for me it would be impossible to come up with a Zelda idea without thinking of it as a game, haha! So it's a mix between canon gameplay elements (dungeons, items, enemies & bosses) and just stuff that I personally think would be fun (Link as a stealthy scout, snowy environment hazards, status effects (I'm a JRPG nerd) etc).
Sorry for the long answer! This might be more than you asked for. But I'm glad you asked, thank you! :D I haven't been able to draw much lately because of my studies but here are a couple of sketches I can share! :)
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(loz idea masterpost)
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