#edit: added modrinth link
Explore tagged Tumblr posts
Text
i finished it!! :D
Salmon spawned in non-river biomes, like oceans, use my retexture of salmon (seen in all but one image above) to be accurate to real life. Salmon spawned in river biomes use the vanilla texture that looks like a spawning salmon - which go through rivers to spawn.
#leaf's posts#leaf's packs#minecraft#mineblr#minecraft texture packs#minecraft texturepack#minecraft resource pack#minecraft resourcepack#minecraft java#minecraft salmon#salmon#the salmon saga#edit: added modrinth link#(2:24pm 19/12/24 - aedt)
1K notes
·
View notes
Text
New Y'all It's Fall update now available for both Bedrock and Java Edition! It fixes Potted Azaleas and underwater fog (on Bedrock Edition), and also tweaks the colors of Savannas and some other biomes.
Links:
Bedrock Edition (PMC)
Java Edition (PMC)
Java Edition (Modrinth)
Changelog:
Bug Fixes
[BE] Azalea Leaves and Flowering Azalea Leaves now look the same when covered as when they do when Fancy Leaves is disabled. (Vanilla inconsistency) ৹ Does not apply to Java Edition because Leaves do not become opaque when covered there.
Pack now affects Potted Azaleas and Potted Flowering Azaleas. (Pack oversight)
[BE] Relatedly, the particles for Azaleas and Flowering Azaleas are now the correct color. (Pack oversight) ৹ Does not apply to Java Edition because it uses a different texture for these particles and did not need to be fixed.
Potted Flowering Azaleas no longer have flowers on their insides, to match normal Flowering Azaleas. (Vanilla inconsistency)
[BE] Water in normal Swamps and Swamp Hills is now 90% opaque instead of 65% opaque. ৹ Swamp water is intended to be 100% opaque, but Mojang broke it in game version 1.21.40. Instead of fully restoring the opacity, I decided to change it to 90% because it looks better. ৹ Does not apply to Java Edition because the opacity of Water is hardcoded there and cannot change based on biome.
General Changes
[JE] Pack now reads as compatible with game versions from 1.21.0 to 1.21.3. ৹ Does not apply to Bedrock Edition because version compatibility is an opt-out system there, rather than an opt-in one.
[JE] Pack now reads as compatible with game versions all the way back to snapshot 23w31a, which is the first to support multi-version packs.
[BE] Panorama is no longer the one from the Trails and Tails Update. (Removed panorama textures since the Tricky Trials panorama has no visible plant life aside from some Mossy Cobblestone)
[JE] Panorama now only shows the Trails and Tails variant in game versions from snapshot 23w31a to release 1.20.6. Otherwise, the vanilla panorama is shown. ৹ Does not apply to Bedrock Edition because resource packs do not have version overlays there.
Tweaked the grass and foliage colors in the Savanna again (including carried Acacia Leaves texture). They should now be a warm golden brown rather than a dull reddish one. (This also affects Deserts and Nether biomes)
Tweaked the grass and foliage colors on Stony Peaks. They should now be more noticeably paler and colder than in the Forest, but not to the extent that they are on Windswept Hills.
Tweaked the grass and foliage colors on Plains. They should now be slightly lighter and yellower. (This also affects normal Beaches and Dripstone Caves)
[BE] Water in Jungles and their variants is no longer bright neon green. It is especially less green in the Sparse Jungle. Still a little green, though. ৹ Does not apply to Java Edition because Water color is defined via data pack and inaccessible via resource pack there.
[BE] Water in normal Swamps, Swamp Hills, and normal Rivers is now slightly less blue.
Pack now affects Mossy Cobblestone and Mossy Stone Bricks! They are now slightly less green. ৹ The Mossy Cobblestone on the panorama has been intentionally left out.
[BE] Pack now affects Water in the Tall Birch Hills, Modified Jungle Edge, and Shattered Savanna Plateau since I missed those biomes before. ৹ These biomes are unused by world generation, and as such, are very hard to test. If you spot any issues with them, please let me know.
[BE] Pack now (finally) affects underwater fog in all biomes in which the surface water color is also affected. ৹ This is done by adding new fogs and not by replacing the existing fogs for command reasons, but I am not sure how this affects resource pack compatibility.
[BE] Subpack Changes Do not apply to Java Edition due to the lack of Subpacks.
Removed Winter subpack! It has been moved to its own standalone resource pack called "Y'all, It's Winter!" ৹ As such, all winter related resources have also been removed, except for the sound events, which remain for command reasons.
Renamed "Autumn" subpack to "Whole World".
Added "Forest Only" subpack.
Technical Changes
[BE] All affected block textures have been moved to "textures/cb_custom_blocks/autumn" for potential resource pack interaction, except for the textures for Mossy Cobblestone and Mossy Stone Bricks, since the terrain_texture.json entries for their walls have not been flattened. ৹ This is done using terrain_texture.json and not blocks.json for potential interaction with Slightly Better Foliage Colors. ৹ Yes, I know it's been a long time since I officially dropped Slightly Better Foliage Colors interaction. I will get it working again eventually.
[JE] All affected block textures (except those for Mossy Cobblestone and Mossy Stone Bricks) have been moved to "textures/block/cb_autumn" for potential resource pack interaction. ৹ This is done using the model files without touching the blockstates files for potential interaction with Slightly Better Foliage Colors. ৹ Yes, I know it's been a long time since I officially dropped Slightly Better Foliage Colors interaction. I will get it working again eventually.
[BE] Lowered resolutions of colormaps birch.png, swamp_foliage.png, mangrove_swamp_foliage.png, and swamp_grass.png to 1x, 1x, 1x, and 2x respectively. Hopefully this doesn't cause issues. ৹ Does not apply to Java Edition because none of these colors are defined by colormaps there.
13 notes
·
View notes
Text
new texture pack time
Cod are now replaced with Lanternfish
Download here (JAVA):
bedrock version maybe soon. come bother me in my asks to do it faster if you want. anon is on too.
#fish were harmed in the making of this texturepack#leaf's posts#leaf's packs#minecraft#mineblr#minecraft texture pack#minecraft texturepack#minecraft resource pack#minecraft resourcepack#lantern fish#deep sea#edit 12.54 aest 12/9#added modrinth link
18 notes
·
View notes
Text
Anyway, new version of Menu Buttons of Stone is out. On Java Edition, all it really does is update the compatible game versions list and tweak a few textures, but on Bedrock Edition, it fixes an absolutely vital issue with current versions of VDX: Desktop UI.
Download Links:
Java Edition (Planet Minecraft)
Java Edition (Modrinth)
Bedrock Edition (Planet Minecraft)
Change Log:
Java Edition:
Pack now reads as compatible with game versions from 1.21.2 to 1.21.4.
Tweaked the bevels on the Recipe Book Button to more closely align with similar vanilla graphics.
Fixed some slightly miscolored pixels on the player report button.
Bedrock Edition:
Apparently, I just completely forgot to upload v1.2.1 and no-one told me (even though v1.2.0 is very noticeably broken), so this log will cover both v1.2.1 and v1.2.2.
v1.2.1
Bug Fixes and General Changes:
Pack is now ACTUALLY compatible with VDX: Desktop UI v3.0. Last MBoS version completely broke a number of container screens and I just didn't realize, but it's fixed now. (See A)
Subpacks now work using VDX: Desktop UI v3.0. (See B)
Various textures should no longer break when using MBoS over Thickly Be-Beveled Buttons. (See C)
The Accessibility Button icon now looks the same when using VDX: Desktop UI v3.0 as it does when using VDX: Legacy Desktop UI v1.2.9. (Added textures, JSON)
The Cross Button now uses the correct shade of white on its X when any subpack with white text is enabled (when using VDX: Desktop UI). (Added JSON, textures)
The outline of the hovered text field now matches the color of the active subpack's text when using VDX: Desktop UI or VDX: Legacy Desktop UI. (Added JSON, textures)
Changed pack icon to be more readable at a smaller scale and more accurately show off the effects of the pack.
Technical Changes:
A) When using VDX: Legacy Desktop UI v1.2.9 and below, the buttons on/for the Beacon Screen and Recipe Book are now changed via JSON instead of just including the texture sheets normally, since including the full texture sheets breaks newer versions of VDX: Desktop UI. (Added JSON, removed textures)
B) When using VDX: Desktop UI v3.0, hover textures for a number of various things are now set to a custom filepath (textures/cb_ui_sprites/) to get around filepath length limitations. To go along with this, the hover textures that were previously stored in the assets folder have been moved to the new one. (Added JSON, textures; moved textures)
C) Added nineslice information for all relevant Java Edition and VDX: 4JD UI textures, even if said information is unchanged from the textures' place of origin.
Removed all Java Edition textures not directly used by VDX: Desktop UI.
Removed blank space from texture sheets that had it, since Bedrock Edition doesn't care about its existence the way Java Edition does. (Edited textures)
Renamed subpack folder "blue_highlight_and_gold_outline" to "bh_and_go" because the filepath was still too long.
Renamed subpack folder "blue_highlight_and_yellow_outline" to "bh_and_yo" because this filepath was also still too long.
Added global variable ("$cb_is_stone_menu_buttons_v1.2.1": true).
Added global variables to each subpack to denote themselves, each following the formula "$cb_is_stone_menu_buttons_[SUBPACKNAME]", where [SUBPACKNAME] is the actual name of the subpack folder. For example, the subpack "blue_highlight_and_gold_outline" would use global variable ("$cb_is_stone_menu_buttons_bh_and_go": true).
Changed pack UUIDs.
v1.2.2
Fixed some slightly miscolored pixels on the textures for the Java Edition report button (VDX: Desktop UI).
Tweaked bevels on the Java Edition Recipe Book Button to more closely align with similar graphics in vanilla Java Edition.
Added textures for the 'warning' and 'error' exclamation marks on the VDX: Desktop UI World Select Screen for pixel size consistency. Not sure where CrisXolt put them, but they're in the files, so they must be used somewhere.
3 notes
·
View notes
Text
version 1.2.0 of Thickly Be-Beveled Buttons on bedrock edition as well as the new java edition port are now available on planet minecraft and modrinth! featuring new subpacks and new compatibility, as well as a few miscellaneous additions and tweaks.
links coming in a reblog, changelog under cut:
on bedrock, pack version 1.2.0:
Updated Enchanting Table Screen when using CrisXolt's VDX Legacy Desktop UI. It no longer runs into visual issues with Screen Animations enabled, and its Empty Lapis Slot now uses its updated texture to match the Smithing Table Screen. (Edited texture)
The rest of the GUI is now compatible with CrisXolt's VDX Legacy Desktop UI since Thickly Be-Beveled Buttons got a Java Edition port. (Added textures)
The Title Screen Buttons are now compatible with CrisXolt's VDX Old Days UI . (Added textures)
Added Subpacks to choose the color buttons turn when hovering over them! The options are Modern Green and Classic Blue (does not affect Container Screens or CrisXolt's packs. (Edited JSON, added textures)
Tweaked the color pallet for hovering over dark buttons (in green mode) to look less broken. (Edited texture)
Textured the "Verbose Button" on the Sidebar, because I missed it before. (Added texture)
Fixed the "Verbose Button" on the Sidebar, because it's completely broken in vanilla. (Added JSON, added textures)
on java, nothing. since this is the first version, there is no changelog :P
#minecraft#minecraft bedrock#minecraft java#minecraft resource pack#thickly be-beveled buttons#id in alt
5 notes
·
View notes
Text
v1.1.1 of Slightly Better Foliage Colors is now available on planet minecraft! this is a very small update that really only changes one thing, but it also makes the pack compatible with java edition 1.20.3 and 1.20.4 so there's that.
links coming in a reb-- you know what? no. links coming right now.
---
Bedrock PMC
Java PMC
Java Modrinth
---
changelog:
bedrock edition:
There was a single comment in terrain_texture.json referencing a 'sparce jungle'. This has been change to 'sparse jungle'.
Removed sandface.png.
Tweaked one of the colors on the Dark Oak Leaves texture slightly.
java edition:
Updated pack_format to 18.
Added "supported_formats" field to pack.mcmeta, allowing the pack to be compatible with 1.20.2, 1.20.3, and 1.20.4.
Short Grass now works correctly in game versions 1.20.3+. (Added JSON)
Tweaked one of the colors on the Dark Oak Leaves texture slightly. (Edited texture)
Grass Blocks in Item form now use Forest colors like on Bedrock Edition. (Added textures, edited JSON)
#minecraft#minecraft bedrock#minecraft java#minecraft resource pack#slightly better foliage colors#the links#id in alt
4 notes
·
View notes
Text
New patch for Thickly Be-Beveled Buttons (on Bedrock Edition)! Basically, all this does is fix the buttons on Bedrock's new death screen, since they interact with resource packs differently than other buttons.
Java Edition's version of the pack has not received an update today, but it's still available. Links:
Bedrock Edition (PMC)
Java Edition (PMC)
Java Edition (Modrinth)
Changelog:
Bedrock Edition, pack version 1.2.2
Tweaked nineslice information for vanilla button textures slightly. (Edited JSON)
Relatedly, the new Death Screen is no longer broken.
Tweaked nineslice information for UI texture "focus_border_white" to be less buggy. The outlines of buttons (and everything else that uses the texture) should no longer be stretched incorrectly. (Added JSON)
Global variable "$cb_is_thick_menu_buttons_v1.2.1" is now "$cb_is_thick_menu_buttons_v1.2.2" for obvious reasons. (Edited JSON)
2 notes
·
View notes
Text
New version of Thickly Be-Beveled Buttons is out now! It's mostly just some new compatibility and bug fixes, but also comes with a few technical changes.
No update for the java edition release just yet, but there will be something small when MC 1.20.5 comes out.
Links:
Bedrock (PMC)
Java (PMC)
Java (Modrinth)
Changelog:
Bedrock Edition:
v1.2.1
Updated 'Play on Realms' Button to use its new colors when subpack 'Modern Green' is enabled. (Added textures)
'Play on Realms' Button continues to use its old colors when subpack 'Classic Blue' is enabled.
Fixed text colors for 'Play on Realms' Button when subpack 'Classic Blue' is enabled. (Added JSON)
Pack is now compatible with VDX: Desktop UI v3.0 (not affected by subpack). (Added textures, JSON)
Pack is now compatible with VDX: 4JD UI (not affected by subpack). (Added textures, JSON)
Changed pack icon to be more readable at a smaller scale and more accurately show off the effects of the pack.
---
Changed pack UUIDs.
Added global variables ("$cb_is_thick_menu_buttons": true) and ("$cb_is_thick_menu_buttons_v1.2.1": true).
Added global variable ("$cb_is_thick_menu_buttons_green": true) to subpack 'Modern Green'.
Added global variable ("$cb_is_thick_menu_buttons_blue": true) to subpack 'Classic Blue'.
When using VDX: Legacy Desktop UI v1.2.9 and below, the buttons on/for the Beacon Screen, Enchanting Table Screen, and Recipe Book are now changed via JSON instead of just including the spritesheets normally, since including the full spritesheets breaks newer versions of VDX: Desktop UI. This means that the fixes to the Enchanting Table Screen from last update are no longer included. (Added JSON, removed textures)
Removed unused VDX: Old Days UI Close Button textures.
---
And here's what I did to the icon. Old on left, new on right.
The new one isn't as visually interesting, but with the scale it's displayed in-game, it shows off the bevels a lot clearer.
#minecraft#minecraft bedrock#minecraft java#minecraft resource pack#thickly be-beveled buttons#id in alt#the links#think i might retire the 'the links' tag. it only really served a function when the links were part of a reblog and not the main post.
2 notes
·
View notes
Text
v1.3.0 of Cornbread's Music Fixer is now available on Planet Minecraft and Modrinth!! This update merges the previously separate Bedrock and Java Edition releases so that the pack is compatible with both editions simultaneously! It also overhauls the music volumes of certain biomes.
This pack now comes in two variants: 'Bedrock Style', with quiet music, and 'Java Style', with loud music. The volume of music is the only difference between styles.
Links:
Bedrock Style (PMC)
Java Style (PMC)
Bedrock Style (Modrinth)
Java Style (Modrinth)
(Only the PMC releases are dual-edition. The Modrinth releases only support Java Edition, on account of Modrinth only supporting Java Edition.)
Changlog:
Bedrock Style
General Changes
Lowered the volumes of C418's Overworld music to be consistent regardless of biome.
Lowered the volume of A Familiar Room from 20% to 10% in music.game.
Lowered the volume of An Ordinary Day from 100% (vanilla) to 20% in Dripstone Caves.
Lowered the volume of An Ordinary Day from 40% (vanilla) to 20% in Lush Caves.
Lowered the volume of An Ordinary Day from 40% (vanilla) to 10% on Snowy Slopes.
Lowered the volume of Floating Dream from 40% (vanilla) to 20% in Lush Caves.
Lowered the volume of Floating Dream from 40% (vanilla) to 10% on Jagged Peaks.
Lowered the volume of Crescent Dunes from 30% to 10% in Deserts and Badlands.
Readded One More Day to Deserts and Badlands at 10% volume. Still not sure if I want it to play there or not.
Lowered the volumes of C418's Nether music from 100% (vanilla) to 30% (twice as loud as it was before 1.16).
Lowered the volumes of Rubedo, Chrysopoeia, and So Below from 50% (vanilla) to 15%.
Lowered the volumes of Comforting Memories, Infinite Amethyst, Left to Bloom, One More Day, Stand Tall, Wending, Bromeliad, and Echo in the Wind from 40% (vanilla) to 10% in all biomes they play in.
Lowered the volumes of Aerie, Firebugs, and Labyrinthine from 40% to 10% in all sound events they play in.
Lowered the volumes of Axolotl, Dragon Fish, and Shuniji from 20% (vanilla) to 10% to be more consistent with other Overworld music. And also 'cause they're really loud normally.
Lowered the volumes of A Familiar Room, Bromeliad, Crescent Dunes, and Echo in the Wind from 40% (vanilla) to 15% on the menu.
Technical Changes
A Familiar Room now plays in sound event music.game_and_wild_favor_game with the default subpack enabled.
Changed pack UUIDs since this version is pretty different from the previous.
Reorganized and commented sound_definitions.json.
Added music.game.soul_sand_valley to sound_definitions.json. Just in case.
Added music.game.grove and music.menu to sound_definitions.json.
Added music.game_and_wild_favor_game, music.overworld.flower_forest, music.overworld.jungle, music.overworld.jungle_edge, and music.game.nether to sound_definitions.json for command reasons.
The default subpack is now stored in the main pack instead of overwriting it.
Java Edition Support!
Renamed pack from just "Cornbread's Music Fixer" to "Cornbread's Music Fixer (Bedrock Style)"
Pack is now compatible with Java Edition!
Java Edition support does not change the lengths of the periods of silence between music tracks from vanilla due to limitations in Java Edition.
Java Edition support uses Mangrove Swamp music in regular Swamps due to limitations in Java Edition.
Java Edition support does not interact the same way with the playsound command as the Bedrock support, due to limitations in Java Edition. Instead of making certain biomes actually use music.game, the Java Edition support instead simply replaces the tracklists of the biomes' respective sound events.
One More Day plays on Frozen Peaks in both editions.
Creative Mode tracklist is identical to vanilla in both editions (Java Edition plays Survival Mode music as well while Bedrock doesn't).
Java Edition support retains the change in music volume this pack brings (that's what makes it "Bedrock Style"). For a version of the pack that has loud music like on vanilla Java Edition, check out the "Java Style".
Java Edition support explicitly extends from game versions 1.20.2 to 1.20.4, but the pack is mostly technically compatible with older versions.
Menu music breaks when using game versions the pack does not explicitly state it has compatibility with. For this reason, it is recommended you use a pack version made specifically for the game version you are running. Music may also break in snapshots.
-----
Java Style
One More Day now plays on Frozen Peaks like on Bedrock Edition.
One More Day now plays in Deserts and Badlands again.
C418's music now plays at the correct weight in Lush Caves in game versions pre-1.20.2 again.
---
Completely removed pack overlays, since they only had an effect when using another music pack as well as this one, which you really shouldn't be doing anyway.
Reorganized sounds.json.
---
Renamed pack from just "Cornbread's Music Fixer" to "Cornbread's Music Fixer (Java Style)"
Changed pack description from "Various QoL music tweaks by Cornbread~." to "Java style music tweaks by Cornbread~." on Java Edition.
Pack is now compatible with Bedrock Edition!
Bedrock Edition support, unlike Java Edition support, changes the lengths of the periods of silence between music tracks from vanilla. It only doesn't on Java Edition due to limitations.
Bedrock Edition support uses music.game in regular Swamps. It only doesn't on Java Edition due to limitations.
Bedrock Edition support keeps the playsound command intact. It only doesn't on Java Edition due to limitations. Instead of replacing the tracklists of certain biomes' sound events, the Bedrock Edition support instead simply makes those biomes use music.game.
One More Day plays on Frozen Peaks in both editions.
Creative Mode tracklist is identical to vanilla in both editions (Java Edition plays Survival Mode music as well while Bedrock doesn't).
Bedrock Edition support retains the loud music from Java Edition (that's what makes it "Java Style"). For a version of the pack that has quiet music like on vanilla Bedrock Edition, check out the "Bedrock Style".
Bedrock Edition support only works with 1.20.x versions.
#minecraft#minecraft bedrock#minecraft java#minecraft resource pack#cornbread's music fixer#id in alt#the links
2 notes
·
View notes
Text
Menu Buttons of Stone is now finally available on Planet Minecraft and Modrinth!! The Bedrock version also has received a decent update, including new subpacks and new compatibility!
Links:
Java PMC
Java Modrinth
Bedrock PMC
Changelog:
v1.2.0
on Java Edition:
Generic scroller now has a lit bevel to be more consistent with other UI elements. (Added texture, JSON)
Added "supported_formats" field to pack.mcmeta, allowing the pack to read as properly compatible with game versions 1.20.2, 1.20.3, and 1.20.4.
Updated the pack version number in the description 'cause i forgor last time >w<
Removed pre-1.20.2 texture sheets from the Modrinth release of the pack for better resource pack compatibility.
(They remain in the Planet Minecraft release for old game version compatibility.)
On Bedrock Edition:
Bug Fixes:
The buttons on the desktop Title Screen now use their own, appropriately-sized textures instead of squashing and stretching the regular textures when using VDX: Old Days UI. (Added JSON, textures)
These same buttons no longer flicker a little when being hovered over for the first time in a session.
Subpacks with white text no longer use different shades of white depending on whether the button is hovered over or not when using VDX: Old Days UI. (Added JSON)
The colors for subpacks with gold text are now more accurate to Java Edition 1.14. (Added / edited JSON)
General Changes:
Renamed subpack "Gold Outline Only" to "Gold Outline and Gold Text".
Reordered subpacks. They are now always in order "highlight and outline, just outline, just highlight" from right to left.
Generic scroller now has a lit bevel to be more consistent with other UI elements when using VDX: Desktop UI. (Added texture, JSON)
VDX: 4JD UI by CrisXolt is now supported! (Added JSON, textures)
Added subpacks "Blue Highlight and Yellow Outline", "Yellow Outline and Yellow Text", and "Blue Highlight and Yellow Text (Console)".
VDX: Desktop UI v3.0 is now supported! However, due to technical issues, only the default subpack currently works when using v3.0. If possible, it is recommended to use VDX: Legacy Desktop UI v1.2.9 instead. We appologize for the inconvenience. (Added textures, JSON)
Updated pack description to reflect new compatibility.
Technical Changes:
Improved comments in _global_variables.json (slightly).
Made the folder names for most subpacks more descriptive.
Added variable "$cb_is_stone_menu_buttons": true.
The buttons on the Old Days UI desktop Title Screen now use texture sheets at directory "textures/cb_uiold/". (Added JSON)
Began work on pocket button textures overhaul (that will likely not be completed).
The lock on locked buttons on widets.png now turns gold (copied from an unused vanilla texture) when any subpack that turns text gold is enabled. (Edited textures)
#minecraft#minecraft java#minecraft bedrock#minecraft resource pack#menu buttons of stone#id in alt#the links
2 notes
·
View notes
Text
Java Edition releases have been updated so here are the links:
Java Style (PMC)
Bedrock Style (PMC)
Java Style (Modrinth)
Bedrock Style (Modrinth)
Java Edition changelog:
Bedrock Style
Bug Fixes
Pack now properly replaces vanilla Deep Dark music instead of adding onto it in all game versions (instead of just snapshot 24w14potato).
Same for Jungles and Forests in game versions 1.19.X.
General Changes
Support now explicitly extends all the way back to snapshot 23w31a, which was the first to allow for multi-version packs.
Support now explicitly extends forward to game version 1.21.
Updated Menu Music; removing A Familiar Room, Bromeliad, Crescent Dunes, and Echo in the Wind; and adding Deeper, Eld Unknown, Endless, Featherfall, Puzzlebox, and Watcher at 15% volume; and komorebi, pokopoko, and yakusoku at 30% volume. Intentionally does not apply to game versions from snapshot 23w31a to release 1.20.6. Tracklist will likely be tweaked in a future update.
Increased the chances of menu music playing, giving the menu an almost 50-50 chance of playing either a menu track or a Tricky Trials track, slightly in Tricky Trials' favor.
Updated generic game tracklist (music.game), adding komorebi and yakusoku at 20% volume; and Featherfall, Puzzlebox, and Watcher at 10% volume. Tracklist will likely be tweaked in a future update.
All Forest and Jungle variants now only play the twelve ambient tracks from Volume Alpha instead of all of music.game, even in game versions from before the Tricky Trials music was added.
Updated Dripstone Caves tracklist; adding pokopoko at 20% volume with a weight of 2, Eld Unknown and Endless at 10% volume with a weight of 2, and Deeper at 10% volume. Tracklist may be tweaked in a future update.
Updated Stony Peaks tracklist; adding Eld Unknown with a weight of 2, and Endless, both at 10% volume. Tracklist may be tweaked in a future update.
Updated Jagged Peaks tracklist, adding pokopoko at 20% volume and Eld Unknown and Endless at 10% volume. Tracklist may be tweaked in a future update.
Updated Snowy Slopes tracklist, adding pokopoko at 20% volume.
Updated Grove tracklist, adding pokopoko at 20% volume and Eld Unknown and Endless at 10% volume. Tracklist may be tweaked in a future update.
Updated / reverted Lush Caves tracklist; adding Echo in the Wind and Featherfall with a weight of 2; and Aerie, Firebugs, and Labyrinthine; all at 10% volume. Intentionally does not apply to game versions from snapshot 23w31a to release 1.20.6, even though all but Featherfall exist in those versions. Tracklist will likely be tweaked in a future update.
Updated Deep Dark tracklist, adding Deeper at 10% volume. Tracklist will likely be tweaked in a future update.
Updated Cherry Grove tracklist, adding Featherfall at 10% volume and with a weight of 3. Weights may be tweaked in a future update.
Updated Badlands tracklist, adding Featherfall at 10% volume.
Technical Changes
Rubedo no longer explicitly has a weight of 1 in music.nether.nether_wastes since weight defaults to 1 if left undefined.
Slashed weights of Lush Caves music in half in game versions from snapshot 23w31a to release 1.20.6, since the pack prevents swamp music from playing there in those versions.
Snapshots from 23w31a (1.20.2 snapshot) to 24w11a (1.20.5 snapshot) now use the 'pretato' overlay.
Game versions from snapshot 24w13a to release 1.20.6 now use the 'posttato' overlay. It is identical to 'pretato', but references to the 'generic' filenames (calm1, piano3, nuance2, etc.) have been removed.
Added custom sound event cb_music.game_volume_alpha for parenting off of. It contains only the twelve ambient tracks from Volume Alpha.
changelog.txt entry for pack version 1.3.3 now describes A Familiar Room as 'really irritating' instead of 'realy irritating'.
'Accommodate' in changelog.txt entry for pack version 1.3.2 is now correctly spelled with two 'm's.
Java Style
General Changes
Support now explicitly extends all the way back to snapshot 23w31a, which was the first to allow for multi-version packs.
Support now explicitly extends forward to game version 1.21.
Increased the chances of menu music playing, giving the menu an almost 50-50 chance of playing either a menu track or a Tricky Trials track, slightly in Tricky Trials' favor. Intentionally does not apply to game versions from snapshot 23w31a to release 1.20.6. Tracklist will likely be tweaked in a future update.
All Forest and Jungle variants now only play the twelve ambient tracks from Volume Alpha instead of all of music.game, even in game versions from before the Tricky Trials music was added.
Reverted Lush Caves music to vanilla. Intentionally does not apply to game versions from snapshot 23w31a to release 1.20.6, even though all of its music but but Featherfall exists in those versions. Tracklist will likely be tweaked in a future update.
Technical Changes
Rubedo no longer explicitly has a weight of 1 in music.nether.nether_wastes since weight defaults to 1 if left undefined.
Slashed weights of Lush Caves music in half in game versions from snapshot 23w31a to release 1.20.6, since the pack prevents swamp music from playing there in those versions.
Snapshots from 23w31a (1.20.2 snapshot) to 24w11a (1.20.5 snapshot) now use the 'pretato' overlay.
Game versions from snapshot 24w13a to release 1.20.6 now use the 'posttato' overlay. It is identical to 'pretato', but references to the 'generic' filenames (calm1, piano3, nuance2, etc.) have been removed.
Removed JSON for music.game since it is (currently) intended to be functionally identical to vanilla.
Added custom sound event cb_music.game_volume_alpha for parenting off of. It contains only the twelve ambient tracks from Volume Alpha.
changelog.txt entry for pack version 1.3.3 now describes A Familiar Room as 'really irritating' instead of 'realy irritating'.
'Accommodate' in changelog.txt entry for pack version 1.3.2 is now correctly spelled with two 'm's.
v1.4.0 of Cornbread's Music Fixer is now finally out for Minecraft Bedrock Edition!! This version adds support for the Minecraft Tricky Trials Update and a subpack for vanilla Java Edition parity (as opposed to the normal features of the pack, which are in the default subpack). The Java Edition releases of the pack are not yet updated, but they will be eventually. Links:
Bedrock Style
Java Style
Changelog:
Bedrock Style
Bug Fixes
The following biomes had the names of their music sound events changed from "music.game.biome_name" to "music.overworld.biome_name" and had to have their volumes fixed again: Lush Caves, Dripstone Caves, Grove, Jagged Peaks, Snowy Slopes, Stony Peaks, and Deep Dark. Their tracklists have also been updated / reverted to those of vanilla. The "music.game.biome_name" variants still exist for command reasons but will not be updated.
General Changes
Updated / reverted generic game tracklist (music.game) to that of vanilla Java Edition, adding komorebi and yakusoku at 20% volume; and One More Day, Floating Dream, Left to Bloom, Comforting Memories, Featherfall, Puzzlebox, and Watcher at 10% volume. Tracklist will likely be tweaked in a future update.
Updated Menu Music to match vanilla; removing A Familiar Room, Bromeliad, Crescent Dunes, and Echo in the Wind; and adding Deeper, Eld Unknown, Endless, Featherfall, Puzzlebox, and Watcher at 15% volume; and komorebi, pokopoko, and yakusoku at 30% volume. Tracklist will likely be tweaked in a future update.
Increased the chances of menu music playing, giving the menu an almost 50-50 chance of playing either a menu track or a Tricky Trials track, slightly in Tricky Trials' favor.
Updated Cherry Grove tracklist, adding Featherfall at 10% volume and with a weight of 3. Weights may be tweaked in a future update.
Updated / reverted Lush Caves tracklist to that of vanilla Java Edition, adding Echo in the Wind at 10% volume with a weight of 2. Tracklist will likely be tweaked in a future update.
Updated Badlands tracklist, adding Featherfall at 10% volume.
Lowered the volumes of Deeper, Endless, and Eld Unknown from 40% (vanilla) to 10% in all biomes in which they play. Tracklists will likely be tweaked in a future update.
Lowered the volume of pokopoko from 80% (vanilla) to 20% in all biomes in which it plays.
All Forest and Jungle variants now play a custom sound event as music, cb_music.game_volume_alpha, containing only the twelve Volume Alpha tracks that play ambiently, effectively reverting them to how they were before the Caves and Cliffs update. Taigas do not have this luxury due to limitations in the resource pack system.
Swamps have had their tracklists reverted to that of vanilla, now playing swamp music and only swamp music; for parity with the Java Edition releases of the pack, consistency with Deserts and Badlands, and due to the addition of the Bogged. I apologize to anyone who lives next to a small swamp (including myself).
Swamps have had their timings reverted to that of vanilla, now playing music every 1 to 2 minutes, for consistency with Mangrove Swamps. Timings may be tweaked in a future update.
Replaced subpacks again. They are now Default (the pack as described on Planet Minecraft), Remove Swamp Music From Lush Caves (same as Default except for the self explanatory thing), and Volume and Missing Music Fixes Only (fixes volume and brings music selection to parity with vanilla Java Edition and nothing else).
Technical Changes
Reverted tracklists of music.game_and_wild_equal_chance and music.game_and_wild_favor_game to how they are in vanilla, removing A Familiar Room; and adding One More Day, Floating Dream, Left to Bloom, and Comforting Memories at 10% volume and with the appropriate weights.
Updated music.overworld.flower_forest, adding Featherfall at 10% volume and with a weight of 2.
Reverted / updated music.game.lush_caves to how music.overworld.lush_caves was in vanilla Java Edition 1.20.6; adding Aerie, Firebugs, Labyrinthine, and Echo in the Wind at 10% volume.
music.cbmf.mega_taiga can now be played regardless of subpack. It's technically deprecated, but is sticking around for command reasons.
Added "load_on_low_memory" field to C418's menu music.
"load_on_low_memory" field is now placed underneath the filepath in all cases.
Removed "load_on_low_memory" field from all music that can only (naturally) be heard in game versions 1.18+, since, according to the wiki, the field was deprecated in game version 1.16. If this causes issues, please let me know.
Removed all instances of a weight of 1, since "weight" defaults to 1 if left undefined. If this causes issues, please let me know.
All 'generic' filenames (calm1, piano3, nuance2, etc.) now have an accompanying title comment, instead of only the ones in music.game.
Title comment is now placed inside of its associated object, instead of above it.
Title comment no longer spells "lullaby" as "lullabye".
Shuffled contents of sound_definitions.json around to match the pack's current featureset, adding regions 'unused' and 'deprecated'.
Shuffled contents of music_definitions.json around be easier to read and to group like biomes together.
Default subpack is no longer stored in the main pack due to the needs of the new subpack "Volume and Missing Music Fixes Only".
Added sound event music.overworld.forest due to the needs of the new subpack "Volume and Missing Music Fixes Only". It will only play naturally in this new subpack.
Changed pack UUIDs.
Java Style
Bug Fixes
An Ordinary Day and Floating Dream now play at full volume again in Lush Caves, like they do on Java Edition. The sound event it uses for music was renamed from music.game.lush_caves to music.overworld.lush_caves, so it had to be re-fixed. music.game.lush_caves will remain in the pack for command reasons, but will not be updated.
General Changes
Updated / reverted generic game tracklist (music.game) to that of vanilla Java Edition, adding komorebi and yakusoku at 80% volume; and One More Day, Floating Dream, Left to Bloom, Comforting Memories, Featherfall, Puzzlebox, and Watcher at 40% volume. Tracklist will likely be tweaked in a future update.
Updated Menu Music to match vanilla; removing A Familiar Room, Bromeliad, Crescent Dunes, and Echo in the Wind; and adding Deeper, Eld Unknown, Endless, Featherfall, Puzzlebox, and Watcher at 40% volume; and komorebi, pokopoko, and yakusoku at 80% volume. Tracklist will likely be tweaked in a future update.
Increased the chances of menu music playing, giving the menu an almost 50-50 chance of playing either a menu track or a Tricky Trials track, slightly in Tricky Trials' favor.
Updated / reverted Lush Caves tracklist to that of vanilla Java Edition, adding Echo in the Wind at 40% volume with a weight of 2. Tracklist will likely be tweaked in a future update.
All Forest and Jungle variants now play a custom sound event as music, cb_music.game_volume_alpha, containing only the twelve Volume Alpha tracks that play ambiently, effectively reverting them to how they were before the Caves and Cliffs update. Taigas do not have this luxury due to limitations in the resource pack system.
Swamps have had their tracklists reverted to that of vanilla, now playing swamp music and only swamp music; for parity with the Java Edition releases of the pack, consistency with Deserts and Badlands, and due to the addition of the Bogged. I apologize to anyone who lives next to a small swamp (including myself).
Swamps have had their timings reverted to that of vanilla, now playing music every 1 to 2 minutes, for consistency with Mangrove Swamps. Timings may be tweaked in a future update.
Replaced subpacks again. They are now Default (the pack as described on Planet Minecraft), Remove Swamp Music From Lush Caves (same as Default except for the self explanatory thing), and Volume and Missing Music Fixes Only (fixes volume and brings music selection to parity with vanilla Java Edition and nothing else).
Technical Changes
Reverted tracklists of music.game_and_wild_equal_chance and music.game_and_wild_favor_game to how they are in vanilla, removing A Familiar Room; and adding One More Day, Floating Dream, Left to Bloom, and Comforting Memories at 40% volume and with the appropriate weights.
Reverted / updated music.game.lush_caves to how music.overworld.lush_caves was in vanilla Java Edition 1.20.6; adding Aerie, Firebugs, Labyrinthine, and Echo in the Wind at 40% volume.
music.cbmf.mega_taiga can now be played regardless of subpack. It's technically deprecated, but is sticking around for command reasons.
Added "load_on_low_memory" field to C418's menu music.
"load_on_low_memory" field is now placed underneath the filepath in all cases.
Removed all instances of a weight of 1, since "weight" defaults to 1 if left undefined. If this causes issues, please let me know.
All 'generic' filenames (calm1, piano3, nuance2, etc.) now have an accompanying title comment, instead of only the ones in music.game.
Title comment is now placed inside of its associated object, instead of above it.
Title comment no longer spells "lullaby" as "lullabye".
Shuffled contents of sound_definitions.json around to match the pack's current featureset, adding regions 'unused' and 'deprecated'.
Shuffled contents of music_definitions.json around be easier to read and to group like biomes together.
Default subpack is no longer stored in the main pack due to the needs of the new subpack "Volume and Missing Music Fixes Only".
Added sound event music.overworld.forest due to the needs of the new subpack "Volume and Missing Music Fixes Only". It will only play naturally in this new subpack.
Changed pack UUIDs.
4 notes
·
View notes