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unspokenmantra · 2 years ago
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crimsonkat59 · 5 months ago
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The Infinights
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The pixelated RPG game Infinights, developed by Tales From the Stinky Dragon, garnered many positive reviews from fans of the developer’s past works and soon brought in new fans, many of whom had never played a game of such style. 
Infinights is a story-driven game where you play as four ‘Infinight Interns’ trying to find the Infinights (a group of notorious heroes), defeat a devious woman called Paralyte, and save the realm of Faeza. There are many loveable NPCs scattered throughout the five realms of Faeza, each unique to their homeland. And the music changes throughout the land, even during encounters! 
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What many have found interesting about the game is that the player does not control a specific character. The four Interns move as a group and the walking order of the players changes according to their environment (for example, Mudd leads the group through his home city of the BuhBayou while Kyborg will lead when they’re in Evirwinter). In combat, each Intern and their enemies are given a specific order to which they can take a turn. This is one of the many cases where Infinights uses luck and randomization to achieve unique playthroughs. Often, conversations will have dialogue options that will either succeed or fail based on the program’s virtual ‘coin flip’ and the amount of damage any attack will do it based on a ‘dice roll’ of sorts. 
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Infinights has been praised for its simple but beautiful graphics and its simple design. However, it has gained criticism as well. 
One main flaw many players see is how rigid the story is. There are not many chances for exploration and though conversations can change due to luck, things end up the same in the end. After some time, the developers released an update containing a second playing mode. This mode, entitled ‘The Past’ (changing the main story mode to ‘The Present’), lets the player play in a more open-world concept. And as the original Infinights. 
What’s loved about The Past is that it allows the player to see more into the life of the characters the game is entitled after. There were complaints that, for being titular characters and the game’s main quest, the Infinights did not have a strong role in the story, especially Grislee and Elleve. The Past changes this, giving each Infinight more lines and a more fleshed out character. 
Of course, the open-world style is appreciated as well. There’s a fully interactable map to navigate through and many new locations within each city to explore. New shops, new NPCs, new quests. And while The Past has a few scripted adventures and quests, the easiest way to explore the world is to travel to one city and simply walk around. More quests become available as the Infinights become more renowned throughout Faeza, with more people also willing to aid their adventures. 
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The Past also created thought. As the main villain of the main story, Paralyte, is seen in this mode as just another Infinight. She is primarily called ‘Luce’, which is her real name, and is visually different. Many have joked that she looks ‘healthier’ in The Past as her skin is less pale. What many notice is that there’s no green infinity sign carved into her armor in The Past, but she instead wears an armband with the Infinight’s logo on it. (Just like Spectril!) 
Throughout the story, Luce and the others get along very well. Her voice is still ‘honeyed yet haunting’, but her interactions with the Infinights are full of smiles and jokes. Luce cracks a few herself, leaving the threats to the enemies encountered in combat. 
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This mode, even when played to 100%, does not address exactly why Luce left the Infinights. Theories have been made through dialogue left throughout both modes of the game, but there has been no official response from the developers. Tales From the Stinky Dragon often prides itself on adding a bit of mystery to their games, with some questions getting answered while others are left up to the fans. 
The newest mystery they’ve unveiled is Grotethe, another RPG game in the works. Through released screenshots, it’s clear that the game uses the same base as Infinights. The combat and dialogue systems are the same, along with the game’s basic premise. However, one question that has been raised is how the story modes work. Will Grotethe have only a story-driven mode, only open-world, or will it include both? None of the released content points to any of these options. 
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On a similar note, it is also clear that Grotethe takes is set in an entirely different place. The technology and locations (and even the appearance of one of the main characters!) that can be seen in different screenshots are causing speculation amongst fans. People wonder whether the two games are related or not and, if they are, how? No voice clips for any of the characters have been released yet, but fans hope that the voices of the main characters will aid them in this quest for answers. 
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Until then, everyone continues to enjoy the stunning game that is Infinights. 
This project, with all visual details compiled on one Adobe Illustrator document entitled 'rot' because I failed to spell 'rpg' started on Tuesday, January 14th. Through various sessions of various lengths and occasional mouse usage, it has finally been completed. I now hate rectangles and squares. 
Various parts of the artwork should be recognizable to other games of a similar style. When I went looking for sprite bases when this project first started, I landed on a base sprite for Omori. I have never played Omori. Along with that, the way the combat screen looks is taken from Deltarune (which I have played) and the shop screen has influences from it. 
And it should be known that most things made in this work I had a trace (with pixels) from a random internet image. That dragon was NOT freehand, nor was that train, the map and pretty much everything from the shop screen (though, the shopkeeper whose name I cannot remember was drawn from a sketch I made). All text except title text (Infinights, Grotethe, Tales From the Stinky Dragon) is actual type, only the title text I drew (with a reference).
My school shouldn’t have allowed me to have an Adobe account or a teacher/class to teach me graphic design. I am using it for evil.
Sprite sheet:
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The state my school computer's desktop was left in. Just because I think it's funny.
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drearygenie · 10 months ago
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the only right way to make a heights list
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snap and clap and touch your toes raise your hands now body roll dance it out you're hot to go
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aroacesetitoff · 5 months ago
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2024 WIP Dump babyyyyyy
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vampyyrikosmos · 11 months ago
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Which is more gay, being gay or being a part of what ever the frick is going on in this picture
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tuxedo-floracat · 1 year ago
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I like these fishie fellas......here's my 11th anniversary g1 hatch Elleve and a still-unnamed notn 2023 g1 I'd been holding on to who looked awesome as a fathom !!
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nightingale-bloom · 1 year ago
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I wonder if anyone else has thought about how many people were named after one of the original Infinights, and how many people ended up named after members of the main party post-campaign. I am still thinking about who would have the least people named after them. (giant ramble under the cut, it's about three paragraphs long if you're willing to read it)
For the original Infinights,- I'm thinking about them in their heyday for context,- maybe Leanord/Spectril? He became a rogue as a defense mechanism and might tend to stay hidden when things get a bit too stressful. It makes logical sense to me that less people would care enough about him to name their kids after him. He's probably not a people person, at least that's how he reads to me. Like he wouldn't be in the public eye as often.
Ostin/Slique though? He's a bard. He was extremely excited to share his symphony with the world, too. He likely would've been a fair bit more popular amongst the people (Until the events of Deja Urbloom, that is.) Alongside Marcy/Elleve because she's a healer, people tend to see legendary healers as saints in fantasy, you may already know how this goes.
I'm not entirely sure about Bo/Grislee though. I don't know if people would think of her fiery personality as a good or bad thing. Some people may see her as being passionate about her work as an Infinight, while others may just think she's too aggressive. She might just be middle of the road in terms of people named after her for all I know. Or maybe she has a lot of people named after her because of her more neutral name, who knows?
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hamletunfortunately · 1 year ago
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gf that BITE and gf that heal
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lin-lizzie · 2 years ago
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nothing like editing the wiki of the same four characters
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inland--empire · 5 months ago
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Anyways i had a 8rain8last. The trolls from my Vriska Maryam timeline:
Nepeta Megido - Maid of Heart
Gamzee Nitram - Page of Rage
Karkat Captor - Mage of Blood
Aradia Vantas - Knight of Time
Feferi Leijon - Rouge of Life
Vriska Maryam (Me~) - Sylph of Light
Sollux Pyrope - Seer of Doom
Eridan Serket - Thief of Hope
Terezi Zahhak - Heir of Mind
Tavros Makara - Bard of Breath
Equius Ampora - Prince of Void
Kanaya Peixes - Witch of Space
👍👍👍👍👍👍 checks out tbh
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wormcanines · 9 months ago
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shlormous definiton.
big hot men in my area
what is mogging
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unspokenmantra · 2 months ago
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youtube
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crimsonkat59 · 5 months ago
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Some individual frames from a TFTSD I just did :)
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And, 'artstyle change'? NO! I was in a silly goofy mood and thought 'what if they looked vaguely animal crossing like or even chibi'. Don't think it worked but it made me reopen animal crossing again
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drearygenie · 4 months ago
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og infinights in college!!
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aroacesetitoff · 8 months ago
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Tongues and Teeth // The Crane Wives
this is a mostly experimental piece but you cant tell me this song isnt so Paralyte
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kpawarpropmart · 10 months ago
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Codename Ellevate
Booking Now Codename Ellevate Coming Soon In Thane. The apartment offered is 1BHK, 2BHK Flat check Price, Floor Plan, Brochure
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