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Sega's catalog of racing games is impressive, but for those looking for truly exceptional titles, the following entries stand out among the rest.
Racing games are one of the oldest video game genres around, thrilling gamers since Magnavox Odyssey owners gave Wipeout (not that one) a go. Nearly every developer around the world has given racing games a try, with some getting more success than others. Mario Kart has sold a lot of units for Nintendo, and Gran Turismo became the biggest-selling game on Sony’s PS1.
However, it’s hard to think of a company that likes racing games more than Sega. They ruled the arcades directly with a wide range of titles that would go on to become classics in the genre. But which ones are Sega’s best racing games?
NOTE
These entries are not solely ranked by their Metascore, as this isn't always the best metric. Instead, the games listed here are ranked by their gameplay, features, thrills, and their impact on the genre, with Metascore just one aspect of their rating.
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Sega GT 2002

Metascore: 82
Developer: Wow Entertainment.
Platform: Xbox.
Released: September 2002.
The original Sega GT was meant to be the Dreamcast’s answer to Gran Turismo, and it was a good game. But it wasn’t quite the big hit Sega was looking for, selling modestly on an already modest console. Luckily, the series continued after the Dreamcast’s demise with Sega GT 2002. It was bigger, flashier, and gave players 160+ cars to work with.
The game came with an interesting range of modes, from a Gran Turismo-like Career Mode to a Chronicle Mode where players could race and tweak vintage cars from the 1960s onward. They could even earn extra cash by completing extra objectives during the race. The biggest cash prize came from getting through a race unscathed, so it favored smooth racing over stock car-like body contact.
9
Super Hang-On

Metascore: 76
Developer: Sega AM-2.
Platforms: Arcade, Genesis, Game Boy Advance, Amiga, Atari ST, ZX Spectrum, Amstrad CPC, Commodore 64, Sharp X68000, Nintendo 3DS, PS4.
Released: April 1987.
Picking out the best of Sega’s 1980s racing output is tricky. Power Drift brought the action up close with its zoomed-in, swaying camera. Enduro Racer had wheelies and logs to jump over. Then there was the almighty OutRun, a tricky game where players had to master the driving mechanics to reach one of its five goals within its tight time limits.
Still, as popular as they were, the biker racer Super Hang-On deserves kudos. It brought on more tracks and a turbo function to out-race the competition. Players could even choose their own music track like in OutRun. But it could get just as challenging depending on which course the player chose too. The Africa course is simple enough at 6 stages, but Europe offers a whopping 18 stages to race through.
8
Virtua Racing
Metascore: 82

Developer: Sega AM-2 (original), M2 (Switch).
Platforms: Arcade, Genesis, 32X, Saturn, PS2, Switch.
Released: April 1992.
Sega was arguably the first company to make a pseudo-3D racing game with 1976’s Road Race. But when it came to actual polygonal 3D, they were beaten out by Namco’s underrated Winning Run and Atari’s stunt-filled Hard Drivin’. Yet they’re not as fondly remembered as Sega’s Virtua Racing.
It ran much faster than Hard Drivin’, looked more vibrant than Winning Run, and offered the player more bang for their buck. Players could pick multiple views over its forebears' first-person-only angle and featured 3D human NPCs during its pit sequences. VR may not have been the first 3D racer, but it was the best for its time and was certainly the most influential for the genre.
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Scud Race
GameFAQs Score: 3.93/5 Stars

Developer: Sega AM-2.
Platforms: Arcade.
Released: 1996.
After the success of Sega’s Daytona USA, people at the company expected developers AM-2 to make Daytona USA 2 next. They would eventually make a sequel in 1998, but they wanted to mix things up for 1996. So, they made the similar but different Scud Race (aka Sega Super GT). It replaced Daytona’s stock cars with GT supercars and used the snazzy new Model 3 Step 1.5 hardware over Daytona's Model 2 tech.
While many of its elements still resembled Daytona, like the HUD and select screen, the gameplay was new. It introduced the ability to accelerate while drifting, giving players the edge over other racers if they could master it (and fishtails if they couldn't). It made for thrilling races, but it would ultimately be limited to the arcades as its Dreamcast port would get canceled.
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Sega Rally Championship
Metacritic User Score: 8.2

Platform(s): Arcade , Sega Saturn , PC , Game Boy Advance , PS2
Released: October 11, 1994
Developer(s): Sega-AM3
Genre(s): Racing
Only a relatively small group of lucky arcade players really knew about Scud Race back in the day, but everyone practically heard about Sega Rally Championship. It may have only had 3 cars and 4 tracks, yet it gave players a new experience by replicating rally-style racing. For example, winning a race relied more on overtaking cars and staying within the time limit than constantly aiming for first place.
It certainly helps, but even if the player didn’t come in first on a track, their consistency could earn them enough points to win. The game was also more in-depth on how different surfaces affected the car’s handling. They could keep their grip on asphalt, then slip more on grass, then even more in mud. As simple as it sounds, it was enough to inspire other developers to make their own rally games and inspire players to get the game on the Saturn and PC.
5
F-Zero GX
Metascore: 89

Platform(s): GameCube
Released: August 25, 2003
Developer(s): Amusement Vision
Genre(s): Racing
Sega making an entry in a Nintendo game is mind-blowing to look back on. It's just as surprising to learn it was specifically made by Amusement Vision, who’d later make the Yakuza/Like A Dragon series and become better known as RGG Studio. Y/LAD creator Toshihiro Nagoshi also produced many of Sega’s classic racers, like Daytona USA and Scud Race, alongside design work for Virtua Racing.
In short, odd as it seems, Nintendo knew they'd do great work with F-Zero GX. It lived up to the wild speed previous F-Zero games reached but with improved visuals, more tracks, and an infamous story mode that really ramped up the challenge. Canny players could even use Gameshark/Action Replay to access hidden tracks from its arcade equivalent, F-Zero AX, and get even more hours of ultra-speed racing.
4
Daytona USA 2: Battle on the Edge
GameFAQs Score: 4.27/5 Stars

Developer: Sega AM-2.
Platforms: Arcade (original), PS4, PS5, Xbox Series X/S, PC ( Like A Dragon: Gaiden ).
Released: June 1998.
As groundbreaking as Virtua Racing was, Daytona USA was a vast improvement in graphics and gameplay. It had more cars, more impressive tracks, and adaptive AI that tailored itself towards the player’s skill level. So, it’s no wonder Sega would port and remake it multiple times, with the Saturn alone having 2 versions of the game. However, its sequel, Daytona USA 2: Battle on the Edge, would never leave the arcades.
The only way to play it at home is to get Like a Dragon Gaiden and find it under the new, non-license-infringing title, Sega Racing Classic 2,at the arcades. It has new drifting techniques like the ‘slingshot’, and extra modes like Grand Prix and Endurance. With much more on offer, it’s surprising that Sega never gave it a chance outside the arcades.
3
Sonic & All-Stars Racing Transformed
Metascore: 82

Platform(s): PS3 , PS Vita , Xbox 360 , Wii U , 3DS , PC , Android , iOS
Released: November 20, 2012
Developer(s): Sumo Digital
Genre(s): Racing
Technically, Sonic & All-Stars Racing Transformed wasn’t made directly by Sega. Both it and its predecessor, Sonic & Sega All-Stars Racing, were made by Sumo Digital, who previously made OutRun 2006: Coast 2 Coast for the company, and recently made The Texas Chainsaw Massacre game. Sega just published the game for its various platforms.
Still, it’s chock-full of references to classic Sega games, right down to its soundtrack, which is full of remixes of old-school tunes. The Transform mechanic also spiced things up beyond its ‘Sega Kart’ roots. At certain points on the track, the player's car will transform into a boat or aircraft to travel on water or in the air, complete with new physics and mechanics to work with. It’s an inventive game that could do with a modern re-release.
2
F355 Challenge
Metascore: 85

Developer: Sega AM-2.
Platforms: Arcade, Dreamcast, PS2.
Released: July 1999.
Sega has had a thing for Ferraris since OutRun used a Ferrari Testarossa Spider. It certainly was the start of their willingness to use actual motor licenses, from the different cars in games to the Daytona 500 NASCAR race itself. It culminated in F355 Challenge, a game that showcased producer/director Yu Suzuki’s love for the brand so much he (allegedly) raced his own Ferrari on tracks for data collection.
It also shows how closely he and AM2 replicated the F355. For 1999, it was the most realistic depiction of the car and what it’s like to race it on circuits. Combined with its use of real racing tracks, and the same real-time ‘Magic Weather’ system as Shenmue, it gave players an authentic racing experience come rain or shine, both in the arcades and at home.
1
OutRun 2
Metascore: 79

Developer: Sega AM-2 (Arcade), Sumo Digital (Xbox).
Platforms: Arcade, Xbox.
Released: December 2003.
The original OutRun inspired a host of follow-ups. Some of which are just as fondly remembered, like OutRunners. Yet there was only one game that got the distinction of being OutRun’s official sequel, and it came out 17 years later, in 2003. OutRun 2 is arguably the best entry in the series too, with some preferring its souped-up re-release OutRun 2006: Coast 2 Coast.
O2006 had more cars and more modes, including its exclusive ‘Coast 2 Coast’ Mode. But O2 had Heart Attack mode, where performing select stunts during courses earns the player heart points. O2’s journey home via the Xbox also had better controls than O2006's home releases. It also came with tracks from Scud Race and Daytona USA 2. Players who missed out on those underrated gems could finally give them a swing via O2.
#sega#sonic and all stars racing transformed#sega gt 2002#super hang on#virtua racing#scud race#sega rally championship#f zero gx#daytona usa 2 battle on the edge#f355 challenge#outrun 2
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Ferrari 328 GTS at Cruisn' The Grove (2023) in Elm Grove, WI.
#stance#stanced#ferrari#328#328 gts#328 gtb#348 ts#348ts#348 gtb#348 gts#f355#f355 spider#f355 gts#f355 gtb#f355 tb#360 modena#360 spider#360 challenge stradale#360 challenger stradale#f430#f430 spider#f430 scuderia#f430 scuderia 16m#testarossa#512tr#f40#f40 lm#f50#f50 gt#enzo
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unlocked a new vehicle

this is a Ferrari F355 Challenge by Bburago

it's quite big it's like 1/24 scale and it's VERY expensive but I found one without the box that had a somewhat more reasonable price.

both doors open, pressure on the hood makes it seem like it opens but I don't know if it does or how to do that so I haven't tried too hard in fear of damage. anyway I really like this!
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Ferrari F355 Challenge 1995. - source the Great Red.
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Sega Dreamcast - F355 Challenge
Title: F355 Challenge / F355 チャレンジ
Developer/Publisher: Sega / AM2 of CRI
Release date: 3 August 2000
Catalogue No.: HDR-0100
Genre: Ferrari F355 Racing Simulator
An amazing game that takes skill and endurance to master. The Dreamcast version is identical to the arcade too.
youtube
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that's soooo interesting tell me more :) *pressing my tits together seductively*
ummmmmmmm so this one the ferrari f355 its the only ferrari I have in this scale but I have three of them because I really really really like this car it's got such a pretty design see pick it up [hands you one] I initially found it in a forza game and loved it but I quickly found out about the ferrari f355 challenge arcade game by sega which was made by the outrun guy who actually had this car irl and said it was so fun to have it that he wanted to make a game about this car so that everyone else could have the privilege of driving one. and it's a wonderful thing to think about it I think and like I played this game irl and it was pretty neat and uhm look at how the rear lights are cute little circles this car is so so so nice isnt it sorry for staring at your mouth for that whole speech im tired and distracted uhm uh
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youtube
Classic Game of the Week: F355 Challenge Developer: Sega AM2 Publisher: SEGA Platform: Arcade, Dreamcast, PlayStation 2 Video Courtesy of: Insert Coin
#classic game of the week#classic game#classic gaming#arcade#sega#arcade game#playstation#dreamcast#racing#race track#racing games#ferrari#racing sim#racing simulation#Youtube
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1995 FERRARI F355 CHALLENGE
Year: 1995 Manufacturer: Ferrari Model: 355 Model Variant: Challenge Exterior Color: Rosso Corsa Interior Color: Red / bare Version: Euro Engine Capacity/Power: 3.5 liter, 5-valve, F129 B/C V-8/380BHP Transmission: 6-speed manual Top Speed: 186MPH Designer: Pininfarina Limited Series: 108 Parent Company: FIAT Public Debut: 1994 Geneva Auto Show Predecessor: 348 Challenge Successor: 360 Challenge Years Produced: 1995 – 1999
#red#ferrari#ferrari f355#f355 challenge#pininfarina#italy#super cars#car#rosso corsa#Cars#fast cars#luxury cars#exoticcars
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#sega#Sega Dreamcast#dreamcast#f355 challenge#aklaim#Ferrari F355 Challenge#1999#Yu Suzuki#Sega AM2#Tose#Acclaim Entertainment#Sony Interactive Entertainment#PlayStation 2#Arcade
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Ferrari F355 Challenge, one of 108 believed to have been built, spotted on track at Road America in May of 2016
Follow Carspotting The World for more original content!
#ferrari#f355#f355 challenge#ferrari f355#race car#vintage racing#road america#race track#national park of speed#cars#car show#car spotting#cars and coffee#cars of tumblr#supercars of tumblr#classic cars of tumblr#photography#automotive photography#supercar photography
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#dreamcast#dreamcast magazine#christmas#y2k gaming#F355 Challenge#I never understood the Phil Collins hate at that time
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Ferrari F355 Challenge
Presented in May 1994, the F355 Challenge prioritized lightness and quick responses at the service of sporty driving. A system of electronically regulated shock absorbers, power steering and an airbag in the driver's position were incorporated. the Ferrari F355 incorporated certain technological elements of the latest generation. However, the undisputed protagonist was the engine. A magnificent V8 developed from experience in F1 capable of delivering 370 hp at 8250 rpm. Regarding the suspensions, they could receive adjustments freely chosen . Also had an improved brake system – with 14-inch Brembos -, magnesium wheels and aerodynamic elements.
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Ferrari 348TS at Cruisn' The Grove (2023) in Elm Grove, WI.
#stance#stanced#ferrari#348 gtb#348 ts#348 tb#348 gts#328 gtb#328 gts#308 gtsi#308 gtb#308 gts#f355 tb#f355 spider#f355 gts#f355 gtb#f355#360 modena#360 spider#360 challenge stradale#360 challenger stradale#f430#f430 spider#f430 scuderia#f430 scuderia 16m#f40#f50#f40 lm#f50 gt#testarossa
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it's weird how much I get attached to cars that not only might I never see in real life but also aren't even too interested from any standpoint besides that I decided that I like them.
like why did I buy two F355 Tomicas that are releasing soon when I already have a 1/24 scale F355 Challenge by Bburago and one by Hot Wheels. why would I need four F355's in my home. I don't know if it's even that good of a car
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Ferrari F355 Challenge 1995. - source Bring a Trailer.
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F355 Challenge for the Dreamcast!
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