Fire Notes 05
After months of paperwork, securing permits for shipping out recently obsolete optical media, further encumbered by various degrees of lockdown, we finally managed to send some miniDV and VHS tapes from Papaya's conflagrated archives.
Receiving them in Vancouver are our friends from the media archive initiative Recollective, who have banded together and kindly volunteered to help in the rescue and restoration of these rare archival works.
The materials consist of miniDV and VHS of artists' moving image works and documentation of performances and various events held in Papaya the last few decades: Donna Miranda's choreographic projects; documentation of Papaya's 10the anniversary celebrations; miniDV of the early noise, media art and WSK events; Tad Ermitano's only remaining analog copy of his film, The Retrochronological Transfer of Information (1994); and a few VHS tapes that collect the early video experiments of Lena Cobangbang. Most of these were fire-damaged, wet and moldy, a true challenge for any archivist, regardless of media.
Between 2014-2015, back when we had working VHS players, Papaya and Los Otros managed to make crude digital reference transfers of some materials, like Tad's and Lena's, and Katya Guerrero's (luckily returned to her before the fire!). Tad's was included in the first edition of the Kalampag Tracking Agency screening program. While attending a media archives workshop, co-led by former National Film Archives director Bono Olgado, artist-curator Con Cabrera transferred materials from one of Lena's VHS tapes labeled Green Strip '97. This tape collected 5 video works, and a collaborative, all-analog audiovisual performance at Surrounded By Water in Angono, 1998.
The generated interest and research surplus turned into an advocacy that eventually led to an independent archival project between Green Papaya and Los Otros. Lena's Torch Song was included in Post Gallery's Instructions exhibition that Shireen Seno (Los Otros) and Merv Espina (Papaya) curated, and thanks to Romeo Lee's trusty VCR, it was even shown in its original format as a VHS-loop. In the hopes of aggregating and encouraging further research into Philippine experiments with the moving image led to Light Leaks, that was launched at and hosted by Ateneo Areté in September 2018.
It took 2 years, but the next Light Leaks eventually found a partner with MCAD through its MCAD Platforms program this September. The current edition features some of these crude digital transfers of Lena's and Katya's works, combined with the independent archiving efforts of Jean Marie Syjuco and Art Lab. To learn more about the Philippine artists' moving image histories, please join us tonight for a discussion with Lena and art historian Eileen Legaspi Ramirez:
https://bit.ly/MCADPlatformsEE
Lena's works are now on view until 15 September 2020:
bit.ly/MCADPlatformsCobangbang
Thanks to Don Gervin Arawan of the National Film Archives of the Philippines and Roman Carreon of the Film Development Council for helping us secure the certificate from the Optical Media Board to clear us for shipping to Vancouver. Our deepest gratitude and respect to Allison Collins, Dan Pon, Emma Metcalfe Hurst, Karen Knights, Tara Fraser, grunt gallery, VIVO Media Arts Centre, and the Recollective family for extending much needed love, support, resources and archival expertise in these troubling times.
Many have forgotten that it is wrong to kill, or that Manila's name came from a mangrove, Ixora manila, that once thrived along our shores and riverbanks. During these days of easy murder, morals are twisted, violent hate crimes are easily pardoned, and the state continues to white wash and white sand their corruptions, we continue to be thankful to have friends who, regardless of geography and geopolitics, still share the same values and continue to care and to remember. To remember is to resist.
Images:
Playback (1998), Lena Cobangbang and friends, video still with a line from Vince Serrano's poem, Fireflies
Lena's "only existing copy yet" of Green Strip and others in a VHS comprising of works from 1997-2000, showing some specks of mold
Donna Miranda's Anatomy of Love and Desire (2004), badly overcome with mold
Donna's box of video documentation a few days after the fire of 3 June 2020
Tad Ermitaño's translations of his VHS with Japanese labels containing The Retrochonological Transfer of Information
Inventory and condition check of WSK miniDV tapes
Papaya’s tape archives package in Recollective member Dan Pon's apartment, his black cat Boris inspecting and looking displeased
0 notes
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May 30th, 2020
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local TeamBased = true ; local teambasedswitch = 'o'
local raycast = false
local espupdatetime = 5; autoesp = false
local lockaim = true; local lockangle = 5
--function findwat(folder, what)
-- if string.find(string.lower(tostring(smth)), string.lower(what)) then
-- end
--end
--local plrs = findwat(game, 'Players')
local Move = Instance.new('Frame')
local EspStatus = Instance.new('TextLabel')
local st1_2 = Instance.new('TextLabel')
local Name = Instance.new('TextLabel')
Gui.Name = 'Gui'
Gui.Parent = plrs.LocalPlayer:WaitForChild('PlayerGui')
Move.Name = 'Move'
Move.BackgroundColor3 = Color3.new(255, 0, 0)
Move.BorderSizePixel = 0
Move.Size = UDim2.new(0.28141585, 0, 0.0320388414, 0)
Main.Name = 'Main'
Main.BackgroundColor3 = Color3.new(0.176471, 0.176471, 0.176471)
Main.Position = UDim2.new(0, 0, 0.995670795, 0)
Main.Size = UDim2.new(1.0000006, 0, 9.79697132, 0)
EspStatus.Name = 'EspStatus'
EspStatus.BackgroundColor3 = Color3.new(1, 1, 1)
EspStatus.Size = UDim2.new(0.272955924, 0, 0.161862016, 0)
EspStatus.Text = 'Press T to Esp'
EspStatus.TextScaled = true
EspStatus.TextWrapped = true
st1.Name = 'st1'
st1.BackgroundColor3 = Color3.new(1, 1, 1)
st1.Position = UDim2.new(0.271787882, 0, 0, 0)
st1.Size = UDim2.new(0.728211343, 0, 0.161862016, 0)
st1.Text = 'Press '..aimkey..' for SkillBot'
st1.TextScaled = true
st1.TextWrapped = true
st1_2.Name = 'st1'
st1_2.BackgroundColor3 = Color3.new(1, 1, 1)
st1_2.Position = UDim2.new(0, 0, 0.375590861, 0)
st1_2.Size = UDim2.new(0.999999881, 0, 0.161862016, 0)
st1_2.Text = 'Ma7mooD-JJSploit'
st1_2.TextScaled = true
st1_2.TextWrapped = true
st1_3.Name = 'st1'
st1_3.BackgroundColor3 = Color3.new(1, 1, 1)
st1_3.Position = UDim2.new(0, 0, 0.18558608, 0)
st1_3.Size = UDim2.new(0.999999881, 0, 0.161862016, 0)
st1_3.Text = 'Subscribe to my Youtube'
st1_3.TextScaled = true
st1_3.TextWrapped = true
teambasedstatus.Parent = st1_3
teambasedstatus.Position = UDim2.new(0, 0,0.694, 0)
Name.Parent = Move
Name.BackgroundTransparency = 1
Name.Font = Enum.Font.Arial
Name.TextColor3 = Color3.new(0, 0, 0)
Name.TextSize = 15
Name.TextXAlignment = Enum.TextXAlignment.Left
local plrsforaim = ()
local lplr = game:GetService('Players').LocalPlayer
Gui.ResetOnSpawn = false
Gui.DisplayOrder = 999
Gui.Parent = plrs.LocalPlayer.PlayerGui
local espforlder
f.addesp = function()
if espforlder then
espforlder = Instance.new('Folder')
espforlder.Parent = game.Workspace.CurrentCamera
for i, v in pairs(espforlder:GetChildren()) do
end
if plr.Character and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name then
if plr.Team.Name ~= plrs.LocalPlayer.Team.Name then
if not e then
local bill = Instance.new('BillboardGui', espforlder)
bill.AlwaysOnTop = true
bill.Adornee = plr.Character.Head
Frame.Active = true
Frame.BackgroundColor3 = Color3.new(0/255,255/255,0/255)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new (0.5,0,0.5,0)
Frame.Rotation = 0
bill:Destroy()
end
else
if not e then
local bill = Instance.new('BillboardGui', espforlder)
bill.AlwaysOnTop = true
bill.Adornee = plr.Character.Head
Frame.Active = true
Frame.BackgroundColor3 = Color3.new(0/255,255/255,0/255)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new (0.5,0,0.5,0)
Frame.Rotation = 0
bill:Destroy()
end
end
end
local switch = false
local aimatpart = nil
if a 't' then
f.addesp()
if raycast true then
else
end
if autoesp false then
else
end
if a 'j' then
mouse.Target:Destroy()
end
if switch false then
else
if aimatpart ~= nil then
end
elseif a teambasedswitch then
TeamBased = false
else
teambasedstatus.Text = tostring(TeamBased)
elseif a aimkey then
local maxangle = math.rad(20)
if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then
if plr.Team.Name ~= lplr.Team.Name then
if an < maxangle then
aimatpart = plr.Character.Head
end
local an = checkfov(plr.Character.Head)
maxangle = an
end
end
if aimatpart.Parent plr.Character or aimatpart nil then
end
end
else
end
end)
function getfovxyz (p0, p1, deg)
local cf = CFrame.new(p0.p, p1.p)
--local d = math.deg
--return Vector3.new(d(x1-x2), d(y1-y2), d(z1-z2))
return Vector3.new((x1-x2), (y1-y2), (z1-z2))
end
function getaimbotplrs()
for i, plr in pairs(plrs:GetChildren()) do
if plr.Character and plr.Character.Humanoid and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name and plr.Character.Head then
if TeamBased true then
local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p)
local ign = ()
for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do
table.insert(ign , v)
end
local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign)
if obj.Parent plr.Character and obj.Parent ~= lplr.Character then
end
else
local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p)
local ign = ()
for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do
table.insert(ign , v)
end
local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign)
if obj.Parent plr.Character and obj.Parent ~= lplr.Character then
end
end
end
function aimat(part)
cam.CFrame = CFrame.new(cam.CFrame.p, part.CFrame.p)
function checkfov (part)
local fov = getfovxyz(game.Workspace.CurrentCamera.CFrame, part.CFrame)
return angle
game:GetService('RunService').RenderStepped:Connect(function()
aimat(aimatpart)
if aimatpart.Parent plrs.LocalPlayer.Character then
end
-- if switch true then
--
-- if true and raycast false then
-- if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then
-- if plr.Team.Name ~= lplr.Team.Name or plr.Team.TeamColor ~= lplr.Team.TeamColor then
-- if an < maxangle then
-- aimatpart = plr.Character.Head
-- break
-- end
-- else
-- if an < maxangle then
-- aimatpart = plr.Character.Head
-- break
-- end
--
--
-- end
-- elseif raycast true then
-- end
if raycast true and switch false and not aimatpart then
aimatpart = nil
for i, v in ipairs(plrsforaim) do
local an = checkfov(v)
if an < maxangle and v ~= lplr.Character.Head then
aimatpart = v
v.Parent.Humanoid.Died:connect(function()
end)
end
end)
while wait(espupdatetime) do
pcall(function()
end)
end
warn('loaded')
Counter Blox Codes
RAW Paste Data
Counter Blox Script
local plrs = game:GetService('Players') local TeamBased = true ; local teambasedswitch = 'o' local presskeytoaim = true; local aimkey = 'e' local raycast = false local espupdatetime = 5; autoesp = false local lockaim = true; local lockangle = 5 --function findwat(folder, what) -- for i, smth in pairs(folder:GetChildren()) do -- if string.find(string.lower(tostring(smth)), string.lower(what)) then -- return smth -- end -- end --end -- --local plrs = findwat(game, 'Players') local Gui = Instance.new('ScreenGui') local Move = Instance.new('Frame') local Main = Instance.new('Frame') local EspStatus = Instance.new('TextLabel') local st1 = Instance.new('TextLabel') local st1_2 = Instance.new('TextLabel') local st1_3 = Instance.new('TextLabel') local Name = Instance.new('TextLabel') --Properties: Gui.Name = 'Gui' Gui.Parent = plrs.LocalPlayer:WaitForChild('PlayerGui') Move.Name = 'Move' Move.Parent = Gui Move.BackgroundColor3 = Color3.new(255, 0, 0) Move.BackgroundTransparency = 0.40000000596046 Move.BorderSizePixel = 0 Move.Position = UDim2.new(0.005, 0,0.018, 0) Move.Size = UDim2.new(0.28141585, 0, 0.0320388414, 0) Main.Name = 'Main' Main.Parent = Move Main.BackgroundColor3 = Color3.new(0.176471, 0.176471, 0.176471) Main.BackgroundTransparency = 0.69999998807907 Main.Position = UDim2.new(0, 0, 0.995670795, 0) Main.Size = UDim2.new(1.0000006, 0, 9.79697132, 0) EspStatus.Name = 'EspStatus' EspStatus.Parent = Main EspStatus.BackgroundColor3 = Color3.new(1, 1, 1) EspStatus.BackgroundTransparency = 1 EspStatus.Size = UDim2.new(0.272955924, 0, 0.161862016, 0) EspStatus.Font = Enum.Font.ArialBold EspStatus.Text = 'Press T to Esp' EspStatus.TextColor3 = Color3.new(255, 0, 0) EspStatus.TextScaled = true EspStatus.TextSize = 15 EspStatus.TextWrapped = true st1.Name = 'st1' st1.Parent = Main st1.BackgroundColor3 = Color3.new(1, 1, 1) st1.BackgroundTransparency = 1 st1.Position = UDim2.new(0.271787882, 0, 0, 0) st1.Size = UDim2.new(0.728211343, 0, 0.161862016, 0) st1.Font = Enum.Font.ArialBold st1.Text = 'Press '..aimkey..' for SkillBot' st1.TextColor3 = Color3.new(255, 0, 0) st1.TextScaled = true st1.TextSize = 15 st1.TextWrapped = true st1_2.Name = 'st1' st1_2.Parent = Main st1_2.BackgroundColor3 = Color3.new(1, 1, 1) st1_2.BackgroundTransparency = 1 st1_2.Position = UDim2.new(0, 0, 0.375590861, 0) st1_2.Size = UDim2.new(0.999999881, 0, 0.161862016, 0) st1_2.Font = Enum.Font.ArialBold st1_2.Text = 'Ma7mooD-JJSploit' st1_2.TextColor3 = Color3.new(255, 0, 0) st1_2.TextScaled = true st1_2.TextSize = 15 st1_2.TextWrapped = true st1_3.Name = 'st1' st1_3.Parent = Main st1_3.BackgroundColor3 = Color3.new(1, 1, 1) st1_3.BackgroundTransparency = 1 st1_3.Position = UDim2.new(0, 0, 0.18558608, 0) st1_3.Size = UDim2.new(0.999999881, 0, 0.161862016, 0) st1_3.Font = Enum.Font.ArialBold st1_3.Text = 'Subscribe to my Youtube' st1_3.TextColor3 = Color3.new(255, 0, 0) st1_3.TextScaled = true st1_3.TextSize = 15 st1_3.TextWrapped = true local teambasedstatus = st1_3:Clone() teambasedstatus.Parent = st1_3 teambasedstatus.TextScaled = true teambasedstatus.Position = UDim2.new(0, 0,0.694, 0) teambasedstatus.Text = tostring(TeamBased) Name.Name = 'Name' Name.Parent = Move Name.BackgroundColor3 = Color3.new(1, 1, 1) Name.BackgroundTransparency = 1 Name.Size = UDim2.new(0.838, 0, 0.980000019, 0) Name.Font = Enum.Font.Arial Name.Text = 'SkillBot GUI v3.4' Name.TextColor3 = Color3.new(0, 0, 0) Name.TextScaled = true Name.TextSize = 15 Name.TextWrapped = true Name.TextXAlignment = Enum.TextXAlignment.Left -- Scripts: local plrsforaim = () local lplr = game:GetService('Players').LocalPlayer Move.Draggable = true Gui.ResetOnSpawn = false Gui.Name = 'Chat' Gui.DisplayOrder = 999 Gui.Parent = plrs.LocalPlayer.PlayerGui f = () local espforlder f.addesp = function() --print('ESP ran') if espforlder then else espforlder = Instance.new('Folder') espforlder.Parent = game.Workspace.CurrentCamera end for i, v in pairs(espforlder:GetChildren()) do v:Destroy() end for _, plr in pairs(plrs:GetChildren()) do if plr.Character and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name then if TeamBased true then if plr.Team.Name ~= plrs.LocalPlayer.Team.Name then local e = espforlder:FindFirstChild(plr.Name) if not e then --print('Added esp for team based') local bill = Instance.new('BillboardGui', espforlder) bill.Name = plr.Name bill.AlwaysOnTop = true bill.Size = UDim2.new(1,0,1,0) bill.Adornee = plr.Character.Head local Frame = Instance.new('Frame',bill) Frame.Active = true Frame.BackgroundColor3 = Color3.new(0/255,255/255,0/255) Frame.BackgroundTransparency = 0 Frame.BorderSizePixel = 0 Frame.AnchorPoint = Vector2.new(.5, .5) Frame.Position = UDim2.new (0.5,0,0.5,0) Frame.Size = UDim2.new (1,0,1,0) Frame.Rotation = 0 plr.Character.Humanoid.Died:Connect(function() bill:Destroy() end) end end else local e = espforlder:FindFirstChild(plr.Name) if not e then --print('Added esp') local bill = Instance.new('BillboardGui', espforlder) bill.Name = plr.Name bill.AlwaysOnTop = true bill.Size = UDim2.new(1,0,1,0) bill.Adornee = plr.Character.Head local Frame = Instance.new('Frame',bill) Frame.Active = true Frame.BackgroundColor3 = Color3.new(0/255,255/255,0/255) Frame.BackgroundTransparency = 0 Frame.BorderSizePixel = 0 Frame.AnchorPoint = Vector2.new(.5, .5) Frame.Position = UDim2.new (0.5,0,0.5,0) Frame.Size = UDim2.new (1,0,1,0) Frame.Rotation = 0 plr.Character.Humanoid.Died:Connect(function() bill:Destroy() end) end end end end end local cam = game.Workspace.CurrentCamera local mouse = lplr:GetMouse() local switch = false local key = 'k' local aimatpart = nil mouse.KeyDown:Connect(function(a) if a 't' then print('worked1') f.addesp() elseif a 'u' then if raycast true then raycast = false else raycast = true end elseif a 'l' then if autoesp false then autoesp = true else autoesp = false end end if a 'j' then if mouse.Target then mouse.Target:Destroy() end end if a key then if switch false then switch = true else switch = false if aimatpart ~= nil then aimatpart = nil end end elseif a teambasedswitch then if TeamBased true then TeamBased = false teambasedstatus.Text = tostring(TeamBased) else TeamBased = true teambasedstatus.Text = tostring(TeamBased) end elseif a aimkey then if not aimatpart then local maxangle = math.rad(20) for i, plr in pairs(plrs:GetChildren()) do if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then if TeamBased true then if plr.Team.Name ~= lplr.Team.Name then local an = checkfov(plr.Character.Head) if an < maxangle then maxangle = an aimatpart = plr.Character.Head end end else local an = checkfov(plr.Character.Head) if an < maxangle then maxangle = an aimatpart = plr.Character.Head end print(plr) end plr.Character.Humanoid.Died:Connect(function() if aimatpart.Parent plr.Character or aimatpart nil then aimatpart = nil end end) end end else aimatpart = nil end end end) function getfovxyz (p0, p1, deg) local x1, y1, z1 = p0:ToOrientation() local cf = CFrame.new(p0.p, p1.p) local x2, y2, z2 = cf:ToOrientation() --local d = math.deg if deg then --return Vector3.new(d(x1-x2), d(y1-y2), d(z1-z2)) else return Vector3.new((x1-x2), (y1-y2), (z1-z2)) end end function getaimbotplrs() plrsforaim = () for i, plr in pairs(plrs:GetChildren()) do if plr.Character and plr.Character.Humanoid and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name and plr.Character.Head then if TeamBased true then if plr.Team.Name ~= lplr.Team.Name then local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p) local r = Ray.new(cf, cf.LookVector * 10000) local ign = () for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do if v:IsA('BasePart') then table.insert(ign , v) end end local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign) if obj.Parent plr.Character and obj.Parent ~= lplr.Character then table.insert(plrsforaim, obj) end end else local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p) local r = Ray.new(cf, cf.LookVector * 10000) local ign = () for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do if v:IsA('BasePart') then table.insert(ign , v) end end local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign) if obj.Parent plr.Character and obj.Parent ~= lplr.Character then table.insert(plrsforaim, obj) end end end end end function aimat(part) cam.CFrame = CFrame.new(cam.CFrame.p, part.CFrame.p) end function checkfov (part) local fov = getfovxyz(game.Workspace.CurrentCamera.CFrame, part.CFrame) local angle = math.abs(fov.X) + math.abs(fov.Y) return angle end game:GetService('RunService').RenderStepped:Connect(function() if aimatpart then aimat(aimatpart) if aimatpart.Parent plrs.LocalPlayer.Character then aimatpart = nil end end -- if switch true then -- local maxangle = 99999 -- -- --print('Loop') -- if true and raycast false then -- for i, plr in pairs(plrs:GetChildren()) do -- if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then -- if TeamBased then -- if plr.Team.Name ~= lplr.Team.Name or plr.Team.TeamColor ~= lplr.Team.TeamColor then -- local an = checkfov(plr.Character.Head) -- if an < maxangle then -- maxangle = an -- aimatpart = plr.Character.Head -- if an < lockangle then -- break -- end -- end -- end -- else -- local an = checkfov(plr.Character.Head) -- if an < maxangle then -- maxangle = an -- aimatpart = plr.Character.Head -- if an < lockangle then -- break -- end -- end -- end -- -- -- -- -- end -- end -- elseif raycast true then -- -- end if raycast true and switch false and not aimatpart then getaimbotplrs() aimatpart = nil local maxangle = 999 for i, v in ipairs(plrsforaim) do if v.Parent ~= lplr.Character then local an = checkfov(v) if an < maxangle and v ~= lplr.Character.Head then maxangle = an aimatpart = v print(v:GetFullName()) v.Parent.Humanoid.Died:connect(function() aimatpart = nil end) end end end end end) delay(0, function() while wait(espupdatetime) do if autoesp true then pcall(function() f.addesp() end) end end end) warn('loaded')
0 notes
Fire Notes 04
Hello! It's been a while since our last update about the recovery. Today marks the 2nd month since the June 3 fire destroyed our Kamuning space, and our last night before the second edition of Duterte's Modified Enhanced Community Quarantine in Metro Manila.
Apologies for the recent lack of posts about our recovery efforts since our last Fire Notes post on June 9, 2020. The Papaya team has been overwhelmed with the work in the aftermath of the fire, on top of our individual civic and personal engagements. The hurdles of mobility, lack of income, and this authoritarian regime's intimidation tactics, unyielding talent for sustained abuse of power ,and petty antagonism did not make things easier. But we need to labor on.
There's a lot of updates. But this post will focus on the help that the Lopez Museum and Library (LML) have extended us. Yes, this museum was started by the same family that started the recently shutdown ABS-CBN.
Timing, climate and recent events have not been so kind to a many of us.
Hearing of our plight the days following the fire, LML reached out to us and offered their support. LML have very generously donated space, time, technical expertise and services to help Papaya, despite their own ongoing problems.
Rendered homeless because of the fire, we lacked a dry, secure space to dry and process our materials, LML have volunteered the use of their restoration laboratory at their temporary archival facility. Papaya was able to transport our surviving materials there last June 13, 2020. Thanks to this space, we were able to lay out and do partial re-inventories of what survived.
Exposure to extreme heat and humidity by both the fire and the current rainy season have made our surviving materials even more delicate. They have also become perfect habitats for numerous forms of life, especially several varieties of mold. Life persists in spite of disaster, sometimes even because of it. Not many realize that archiving can be a dangerous task. Mold, ash, dust and other invisible threats in the archival materials and their enclosed space have caused some minor outbreaks of rashes, migraines, colds and other allergic reactions among the Papaya team directly processing the rescue efforts at LML, despite the use of PPE.
After making sure the materials have all dried, it was time to kill the mold though chemical fumigation. Dehumidification took a few weeks until early July. Fumigation can only proceed once all the materials have fully dried. Allowing the mold to grow and not treating the entirety of the collection would risk infection to other materials and continued health hazards to the team. It was a fight for time because the mold was spreading fast. Due to the enormity of the materials, LML had to jerryrig a new fumigation chamber by modifying one of their spare rooms. Nothing fancy, just a lot of trashbags and duct tape. Papaya's surviving materials took 3 batches in this chamber. As of this writing, the third and last batch is now in the last phase of processing.
There are more details that we would like to tell to disclose But that's for later posts. For now, we would like to express our deepest gratitude to LML for their first aid efforts and providing a temporary home for the surviving archives as Papaya continues to prepare a new dedicated processing space to continue our cataloguing, restoration, and digitization efforts.
We are humbled and very thankful to Mercedes Lopez-Vargas, Margarita Villanueva, Thea Sulangi, Gerald Solano, James Makasiar and the rest of the Lopez Museum's lab team for their support during these trying times.
Photos:
1. Mold growing everywhere. Wooden shelves in the Kamuning space now teeming with life. Photo taken during one of Papaya's salvage operations after the fire.
2. Transporting the Papaya archives from the garage in Papaya's Rallos extension space to LML lab, June 13, 2020.
3. Apid Jiloca flexing muscle to expedite the transportation process, June 13, 2020.
4. L-R: Thea Sulangi, Merv Espina, Marga Villanueva, Touki Roldan, Jel Suarez, laying the groundwork for the dehumidification process and re-inventory at the LML lab, June 13, 2020.
5. Marga stacking the shelves at the LML lab.
6. Kiko Nunez documenting Papaya's archives at the LML lab, June 13, 2020.
7. Mold growing in one of Nona Garcia's lightboxes from Papaya's artwork collection, June 15, 2020.
8. Testing more of Nona's lightboxes, June 15, 2020.
9. LML lab's dedicated fumigation chamber was deemed too small, June 21, 2020.
10. Gerald Solano of LML lab in full PPE preparing to exhaust the new DIY fumigation chamber, July 16, 2020.
Credits:
Jel Suarez: 1, 2
Kiko Nuñez: 3, 4, 5
Thea Sulangi/LML: 6, 7, 8
Merv Espina: 9
James Makasiar/LML: 10
If you can:
https://greenpapaya.art/donation
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