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#fortunately no other Mechquest planet is designed to look like a megalopolis
cyraen-ae · 2 years
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Zargon Update
After a long hiatus and a few breaks, Zargon is finally complete on my minecraft recreation of Mechquest.
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Head to the Soluna City Spaceport to get to visit the Superhero Planet and its gigantic Megalopolis, Mechtropolis
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Visit the Daily Zargon, in which you will be able to obtain the Flight Cape, allowing you to travel across the expansive city with ease
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Or use the Taxi System to easily navigate to important locations
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This large city was built using locations that you got to visit in Mechquest itself
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But also includes modified locations from one of Artix Entertainment’s abandoned game, HeroSmash, due to its similar Superhero theming.
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All while also including locations unique to this map, such as the imposing Herospire, the central base to many superheroes in Zargon (named after a similar location in Herosmash)
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This map has taken a lot of creative liberties from the original Mechquest world, due to Mechquest’s Zargon having very few actual locations and my desire to make it seem like a proper gigantic city, but I hope you all will still be able to see the love and feel of the original Zargon in it
#mechquest#minecraft#alpha quadrant map#this specific planet was so difficult to create#due to how much I wanted it to look like an actual city#a lot of the buildings are just copy and paste#not too unlike how MQ did it back then#The long hiatus since the last update was because this map caused 3 separate burn-outs#fortunately no other Mechquest planet is designed to look like a megalopolis#so future planets will be relaxing in comparison#I still had a lot of fun despite it#My OCs Thallen and Aleena are native to Zargon#so I poured a lot of love into it#and I hope the people who visit it will enjoy it#despite the few holes that I may have accidentally left in this map due to its sheer size#you might also notice a few locations that are neither from Mechquest nor Herosmash#originally I wanted to make this map be a lot more detailed and use a lot less copypasted buildings#I quickly discovered this was overwhelmingly ambitious#Using the Taterzens NPC mod with my map might also give you a peek at a currently in the works addition to my map#however be warned that this is currently very much being worked on and that a lot of the NPCs are missing skins or interactions#Anyway I'm rambling in the tags#making this map is still a lot of fun and a pride and joy of mine to be able to pour my love for this game into a project like this#I may not have the same artistic capabilities as a lot of you all on here#but what I have is a lot of love for Mechquest and a lot of determination so this is what I'm making with it
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