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#games like torchlight I and II? it has one chest for you one shared chest if you make a new playthrough
fictional-worlds-are-exquisite
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2 years
Text
i hate games with a carry capacity
you don’t understand i need to collect and keep absolutely everything just in case
#i like the system in like. the witcher 3 or horizon zero dawn
#because if i remember correctly both of those games actually label useful things and make you aware of what is trash
#so i know what to value
#but i just started playing skyrim and like
#what do you MEAN i'm at carry capacity that is not fair i cannot throw any of this away
#what if i NEED the little basket i found in the corner of the torture chamber maybe it is important eventually
#i should keep it JUST in case
#this is why i'm the player in stardew valley that has 500000 chests with a ridiculously over the top organisation system
#and in minecraft
#me making my 10th chest purely of cobblestone in minecraft: you don't understand i might NEED it
#that reasoning is only fair up until like. the third or fourth chest for my creations. anymore than that is just.......
#oh far out or games that only give you limited storage space so you're forced to pick and choose
#games like torchlight I and II? it has one chest for you one shared chest if you make a new playthrough
#both of those chests are perpetually full of my hoardings
#i think diablo did a similar thing although i may be misremembering it's been a long time since i played that
#the witcher 3: you are at carry capacity. you are now slow. me: aha...BUT ROACH ISN'T!
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