#he uses lines shapes and numbers within the games design and code to hold together... some sort of humanoid form within the settings
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a design attempt for the timekeeper / settings person
#my art#art of chel#sketch#doodles#character design#fan art#design motifs consist of the screen for setting the time (of course) also the number 432 lol#also took inspo from the jerries from pixar's soul#also... rectangle#he uses lines shapes and numbers within the games design and code to hold together... some sort of humanoid form within the settings#i hope that makes sense ?#tsp#the stanley parable#why did i forget to tag tsp 💀
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eden project: i.
𝐓𝐇𝐄𝐑𝐄'𝐒 𝐍𝐎𝐓𝐇𝐈𝐍𝐆 𝐁𝐄𝐅𝐎𝐑𝐄 𝐀𝐍𝐃 𝐓𝐇𝐄𝐑𝐄'𝐒 𝐍𝐎𝐓𝐇𝐈𝐍𝐆 𝐀𝐅𝐓𝐄𝐑, a solo for the unaffiliated reputation reward.
the call arrives in slivers of trepidation, and he captures the hints of hand tremors that come alongside it. it’s 2:38am. the voice contains too many fears, dissolving the truth of despair. it’s the man’s first time diving into the pool of blood, so naturally, jongin understands that he’s scared. still, it’s impressive how the man can find the number that leads to zero. there’s no secret code to decipher, everything given in plain details as the man seems to cling to this as the last resort. definitely naïve, but jongin isn’t here to judge. there’s always a first time for everything, and he respects the prior engagement the man has conducted to reach the point he is now: speaking to the altered voice of a heavily cloaked presence. fairly sure the man shakes more once jongin ended the silence on his end to speak in the unnatural voice, ensuring the man that the job can be done at such a price. it’s hefty, sure, but the target isn’t just anyone. the man speaks too much, or so the man realizes, stopping himself in the midst of his own rant. it’s amusing, to say the least, and jongin decides to give this man the time of his night. he’s patient — or so he’d like to think.
thoughts flit. the name returns to the conversation albeit stilted. the crooked spine of this man’s wants a young blood dead. his mind filters names, conjugating them with faces. kang doyoon isn’t a man of unabridged riches; it reminds jongin of himself. they’re of the same age, and certainly within the same social circle. all the affluent, they’re bound to cross paths in this small island run in cold veins. and here’s what jongin understands: nothing can touch doyoon for those whose channel doesn’t splay across the territories jongin has known like the back of his hand. and that’s where zero’s aid is needed. therefore, the so-called job, but jongin has a feeling that this won’t unfold the way his client wants it. still, payment has been sent to the fictitious account, that will later meander its way through twenty-eight more from banks in various countries, ending up in an actual bank account that jongin has never bothered checking. say, he does this occupation as a form of volunteer, wiping the weak off this filthied land so that the thriving players can last longer in the games. long enough to strive for the pandemonium to begin. all the manmade slaughter; everything that jongin wants to witness in this reality.
he doesn’t need to know the man’s name; an untraceable number, discarded after its use is over. sure. he will know soon enough, jongin decides. a man like kang doyoon doesn’t keep his mouth shut, enemies with slit throats acting like common decencies in his agenda. jongin only understands that doyoon suspects nothing of him as far as he’s concerned, kim jongin the beguiled and spoiled heir who poses no danger whatsoever towards doyoon’s wellbeing. but zero, now doyoon perhaps has heard of him in fleeting news. rumors that sneak into the corners of the transient thoughts. and back to the blueprints of this potential crime scene, instincts tell the man to hang up as soon as possible: all these idle talks get naught done. also, perhaps the man notices that the more he converses with the supposed hitman, the more about himself spilled. alas, it doesn’t matter now. the assassin has been multitasking, discovering the coordinates as to where the man’s currently at. how careless, but it adds to the amusement. he accesses the public camera, finding the man standing nearby an alley, his posture slouched. balding, perhaps in his mid 50′s to 60′s. wrinkled shirt, tie hanging loosely from his collar. pacing in anxiety, trying to end the conversation that has lasted for almost five minutes. jongin rests his chin on his hand, ennui creeping in together with impatience. ah well, there goes his presumed virtue; he’s not here for inane exchanges. when it eventually ends, jongin finds his eyebrows raised. he’s taken notes, both mental and physical, on anything that’s required for the task at hand.
kang doyoon is coiled around his own ego, flattering to say the least. it almost reminds jongin of his life prior to boston, with tacit bodyguards following him around, except this one is more twisted. those shadowing doyoon works for a certain gang whose strings are synchronized around this island’s existence: a name hushed among the bustling city. he’s known enough about all of them, deeper than superficial level. sponsors that support their means are provided with protection, and doyoon has exactly that. as far as impression goes, doyoon is lacquered with borrowed arrogance. a pinch of daredevil smiles that don’t fit his mouth well, but jongin isn’t one to comment on that. instead, he decides to see where this leads. he’s in a river; this is a flow. calls it a night after collecting enough information for himself, he calls it a night. being roused from sleep is not a rarity, inevitable in this line of job, but an insomniac would still find it a nuisance at the very least.
a day is all he needs, schedules cleared to make space for this one kill that might turn things around. the men around doyoon remain vigilant, as if smelling his presence already, but zero isn’t one to be taunted by sheer number considering the experiences he’s pocketed. underneath the shadows that flicker with the night’s jaundice lights, he admires the dedication. it’s almost midnight. he can wait longer, always pedantic with his works. all the punishments ouroboros has marked on his psyche are not in vain — they’ve shaped such an effective weapon with too many repressed traumas. but here, a toast for these merciless men. stitches that don’t dry in his mind, now only soothed via his lust towards chaos. an infernal machine he is, clad in his specifically designed gear; kang doyoon certainly doesn’t make it effortless for zero with having his office within the confines of too many walls. walls to penetrate, with dozens of guards readied to take zero down. well, fuck, doyoon could’ve had an office facing the city skyline, all full-length glass windows that shatter with ease — but instead, he’s enveloped with the highest level of security. yet, zero has mapped it out, the escape route and everything.
time is incising. inside, probably buried underneath the piles of paperwork, is his target. he’s approximated at least twenty people in the perimeters, and zero knows this won’t leave a clean scene, but the bloodier, the better. when he enters the building via the rooftop entrance, he’s greeted by two men that hold this like nothing of a surprise. coursing in zero’s veins is the hunger for a good fight, however, so he entertains their trying to shoot him from the distance, evading bullets an ingrained skill. he closes the gap between them and himself in quick strides, leaping to meet one’s chin with his knee. taking down the other with the gun of his comrade’s is always satisfying for zero, saving his own for a latter’s use. a point blank with the silencer attached, he grabs the man in his grip closer, turning the position around to wrap his garrote around the neck. it’s an easy kill, and a quiet one at that, too. he hasn’t given them time to notify their fellow bodyguards, but they might realize the night is silent, too silent. zero likes it this way.
the stairs are all equipped with the cameras, stalking his every move, but he’s not here to be furtive. once he hits the second from the top level, he knows that the evacuation system for the man they’re protecting has been enacted. he knows that it means the surmised exit doors are taking his target away as he’s running towards more guards with their guns — there’s no flavor to it, but zero will take whatever thrill that he can obtain. his gunning them down only serves as a waste of time, but approximately, there are ten more minutes until he needs to reach the given rendezvous point. in this abrasive collision, there’s also this complexity that leaves zero’s persona a wish: to build an empire, to claim a crown. this is of his own accord, which is why he didn’t choose to join any of them. there must be a name carved for his glory, and he’s trying to get the message across by counting the bullets he’s clattered. all these butchered lives leave pungent elements of iron, invading his nose as he inhales. this is a true juxtaposition, placing gore alongside his satisfaction. it’s the malady speaking.
twenty-three, and twenty-four. the number of the now victims doesn’t fulfill his craving. he’s still in the season of desires even when he’s drenched in the blood of his enemies. their stench doesn’t differ them from anyone even when they were supposed to be the serpents twined around ankles. he watches their corpses with a blank expression under his full-face mask, giving them a once over to admire his work. he’s never prided himself in leaving the scene clean – it’s the trace that heads towards nowhere in general that proffers satisfaction for him. he’s named zero for something. the null for those who try chasing after him: they can always reach him, but they can never catch him. a reputation to uphold, he believes even his connection to ouroboros is something that the majority are unaware of, still. but now, it’s not about them, not about the men that sometimes still haunt his nightmares in poltergeists. but from them, he’s learned to speak sans tongue, like now. but it won’t remain for long. ensuring that everyone is dead within the establishment, he understands that a man like kang doyoon would know that he cannot run that far. and even if his suspicions are wrong, zero has too many ways to derail doyoon’s trip away from the designated rendezvous point. no, this hasn’t been a shock at the very least, to see that the target is waiting for him in the lane just beside the office. as if this was planned, when it’s anything but.
the meeting can be concise, but even the prideful can be scared for their lives. four men, holding zero at a gunpoint. but this is besides the message he wants to convey. can do the job within this moment, just right here, although that might compromise his own safety. but where’s the fun in staying within that comfort bubble? zero is always one to challenge that. he smirks when doyoon signals for the men to standby. he’s tall, almost as tall as zero, built infused with the weight of overflown conceit. a normal exposure for jongin, as it resembles those he would meet frequently within the social circles. but zero, he likes these men because they think they can take down the world with money. a risible belief, but sure, at least there’s willingness to fight a battle in there. the man who puts the stakes on zero, however; well, that man is already out of commission. doyoon is a fresh face whose ambitions would partake in this war. zero cocks his head to the side, wondering what about doyoon that is very… off… to the point where everything zero guessed came true. men like that, they always hang onto their askew point of view, grinning through their stalactite teeth. zero decides that he likes doyoon just fine, but doyoon can be one thing that his competitor cannot: a messenger to hydrus.
of course, doyoon would start with a wary countenance, but it doesn’t mean that he’s fully sure about his own demise. zero would give him an applause for that; trading lives has never been an easy task to accomplish. still, doyoon tries. “how much did he pay you?” he asks, voice barely wavers but it’s still there, the reek of fear. zero quirks his eyebrows, smiling. it’s incredible how the man fits such a mold zero conceived way prior. zero hums, and says the number as he raises his hands, ensuring that he’s harmless. no gun, no knife. nothing. he’s defenseless against the four hydrus men. “he’s the one stealing from me,” doyoon tries again, this time with more composure. not bad. zero’s distorted voice doesn’t bother him at all. if anything, doyoon is confident that he can win against the one hiring zero. there’s more conviction lining the tone as doyoon elaborates further, the man’s name a factor that’s pressed several times, as if trying to ensure zero that doyoon does understand the gravity of his own position. “i’ll pay you as much, and you can keep the half he’s given you,” he bargains at the end, now letting zero know that he, too, has comprehended the systematics of this business. “we’ll turn it around, hm, zero?”
zero tilts his head to the side, before scoffing. the muzzles of the guns still aimed at him, he’s already putting his hands down. to be very honest, he hates the way doyoon carries himself, all the derisive mannerism that makes jongin have to look at himself in the mirror. “sure,” zero eventually says, but that doesn’t make the bodyguards lower their defenses. doyoon walks closer, nevertheless, knowing that zero has nothing against the four men. zero chuckles. the meeting is over as soon as one of the men step into the trap zero has created under the shade. the small detonation is enough to set the man on fire, its sound redeemed by the scream of the man. it suffices as a way to distract them, with zero gunning the two men down at a time. the last one shoots last, and while he manages to avoid most of it, the bullet grazes his cheek. he retaliates with a determined murder, and when he turns around, it becomes the classic case of doyoon pressing his gun against zero’s temple. zero doesn’t have time to digest it, body already moving to kick doyoon away from his station. the trigger is pulled, aiming at nothing in general but the air above. the bullet lands on the asphalt in ricochet, and the gun skids towards the wall with a decisive ending.
it’s not like zero doesn’t relish in all this, sauntering towards doyoon to step on doyoon’s hand before doyoon can reach out for the closest weapon. now, doyoon trembles. zero basks in the sight, his shooting doyoon’s right thigh while locking his gaze on doyoon’s face obviously amuses him. there’s no pity as he presses one knee on doyoon’s chest to keep him grounded. there’s a mantra of apologies stuttered, but it doesn’t make differences for zero. he huffs in mockeries, shaking his head. “ah, where was i? oh, right. consider your order granted,” zero says after clacking his tongue against the palate of his mouth. “i’d kill both of you, but a wise man once told me i should leave one man alive to tell the tale. so be my messenger, would you?” he asks in an unreadable intonation. the distortion of his voice doesn’t help, and doyoon is in too much pain to pick apart zero’s disdain, that’s for sure. “you look good smiling, too,” zero adds, retrieving a knife. this time, he carves a permanent smile to doyoon’s face, cutting deep into the cheeks.
he leaves the crime scene filthy save for evidence leading to his dna, and the same goes to the second. the old man has been unsuspecting, but he dies fast with three slugs holing his office wall, and then body — zero would consider that mercy killing. the man was on the verge of losing everything anyway, and guilt never looks good on zero.
word count: two thousand six hundred and thirty nine words.
#𝐕𝐔𝐋𝐓𝐔𝐑𝐄 𝐄𝐘𝐄: thr.#𝐓𝐄𝐄𝐓𝐇 𝐂𝐑𝐎𝐖𝐍: pts.#𝐄𝐍𝐃 𝐂𝐑𝐄𝐃𝐈𝐓𝐒: sol.#mi:reward#tw manipulation#tw murder#tw guns#tw torture#tw violence#tw knife#tw body horror#tw blood
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The initial overseas Cocos user: How to release the overall game to Viber, a platform with 1 billion users?
With the increase of the wave of ultra-casual games at home and abroad in recent years, a growing number of domestic and overseas game manufacturers are discovering the value of the track, in order to effectively avoid the heavy large-scale games gathered by large companies and focus on more It is ideal for innovation in the field of various casual games and social apps that reflect the creativity of gameplay. One of the earliest overseas users of Cocos Creator, Groovy Antoid from Lebanon, is really a small group of 6 individuals. Since 2015, it is rolling out many fascinating and fun informal games in Beirut, the capital of Lebanon, and contains also earned a good income. Bitcoin Currently, they're spending so much time to bring HTML5 games to the popular instant chat software Viber. We are fortunate to invite Mohamad Kotob, the lead programmer of Groovy Antoid, to talk about their sport development history and work at home opportunities on Viber. Interview Record Hi, can you introduce yourself to our readers? My name is Mohamad Kotob and I am the lead programmer of Groovy Antoid. Groovy Antoid is a start-up game advancement studio of Techstars, headquartered in Beirut, Lebanon, authorized in the United States, the target is to create a unique, sophisticated, fascinating and quirky combined casual game. One of our works, "Body fat Bunny: Endless Hopper", has already established a lot more than 1 million downloads so far, and is widely loved by players. It has won 2 awards at IMGA MENA 2017 and was chosen for the Indie Prize display award at the 2017 Informal Connect USA. That is an endless horizontal jumping game, the protagonist is a cute rabbit, you can test the player's skills of timing. We have received a huge selection of email messages from enthusiasts expressing their like for this adorable rabbit. These achievements have got more enhanced the eyesight of our whole team and the inspiration to create more appealing game characters. When did you first enter video games? I have already been a brilliant gamer since I was a kid. Fortunately, there exists a father who is as fanatical about technology when i am. He bought a computer when I has been very youthful, but I quickly monopolized it (the strength is cheating, excellent). In the long days and nights, I performed arcade games, simulation games and Flash games, from RPG to RTS, and then to MMO. Finally, I couldn't assist but start understanding how to make games by myself and search for programming resources on the Internet. How did you obtain into this market? Actually, before joining Groovy Antoid, I have been engaged in sport development for many years with some other independent programmers. Creating interesting games is an exciting task, and I have already been exploring "trend" systems and motors to find the most suitable technology for the project. After completing many different types of projects with various tools and engines, by chance I joined Groovy Antoid, a separate team. Groovy Antoid started as a project initiated by amateur game developers with enthusiasm. They utilized to make games together just for enjoyable or game advancement competitions, and they have developed right into a professional game firm. You are one of the first users to use Cocos overseas, why did you choose us? After evaluating several other options, we found that Creator provides the nearly all mature engine/editor experience overall and made a decision to use Cocos Creator. For us, it is essential that designers and creative designers have an user interface to integrate video game art and UI design. The design of the engine is also very intuitive. If the developer has encounter with other motors, its internal architecture is simple to grasp. What type of video games are mainly utilized to build up Cocos Creator? We've been using Cocos Creator to create casual games with innovative gameplay. With the effective cross-platform abilities of the engine, these games could be simply deployed to several instant game systems (Viber, Facebook, etc.).

After using Cocos Creator, we can focus more on game development and quickly construct games for all your targets we need after the tools are in place. We have used Cocos Creator to complete all the work from arcade form drawing games to physical item stacking games; we've also used keel components for character animation, and the tweening system for complex visible effects. Generally, we have been able to utilize the mature element library that is included with Cocos Creator to complete a lot of work. Cocos Creator "general" components could be reused anywhere, that is quite convenient. I like this very much. This helps it be very simple to include localized parts, any person in the group can attach it to the label and hyperlink it to our localized string. In addition, you can also use more advanced features to increase the UI components, such as the box will expand once the label width changes. Benefiting from the JavaScript ecosystem, integrating external plugins in addition has turn into a breeze. We are able to adapt the prevailing shapes-gestures library without having to create the algorithm ourselves from scratch. This also implies that we are able to make our own scripts as standalone plug-ins and reuse them in the project. Running the game directly within the browser can also speed up the iteration speed, and help the usage of the net console to simply debug concerns to find errors and places that need optimization. Is it possible to introduce Viber to Chinese developers? Viber is an instant chat software program with an increase of than one billion registered users and is popular overseas. Viber is a pioneer in the IM industry for many years, and they adopted features such as for example stickers and voice notes much sooner than almost every other popular platforms. What is the opportunity to develop the overall game with the Viber team? We think that the real-time game industry has great potential, and the Rakuten Games and ViberPlay groups will always be very open up and supportive to designers. Viber includes a big and healthy consumer foundation, and through their SDK to help ViberPlay achieve seamless development. They also provided us with beneficial suggestions on how to best develop and deploy multiple instant game systems once the ecosystem is not yet mature and steady. We have been developing instant video games for ViberPlay video games for pretty much two years and have launched many games on the platform. This collaboration brings us the chance to reach hundreds of millions of players, supportive suggestions from the ViberPlay team, and a comfortable advancement and deployment process, especially when we use Cocos Creator for development. Furthermore, with the advantage of the system, we can immediately attract a large number of users without the marketing, and when we promote marketing, we are able to get thousands of users. Many game systems have too many games, leading to many video games never getting the required exposure. The ViberPlay and Rakuten Video games teams have ensured that the platform is well managed, and customers can simply obtain high-quality new video games and make them well-known through ranking improvements. What challenges should developers find out about when working with Viber? The ViberPlay platform is still an HTML5 game platform. Developers have to optimize their video games to get a smaller package size and shorter loading time, and to make sure that it works easily on a variety of different devices. A large number of users want constant updates and real-time services, and quick iteration is vital for instant public games. At this time, Cocos Creator has taken us a huge help. It greatly decreases the bottleneck between art and code, making it possible to iterate quickly in the advancement procedure. Everyone on the group can integrate their work without waiting for programmers. Making use of Cocos Creator to build intended for Viber is very simple. We have a one-click button to instantly export from Cocos Creator utilizing the command line, and add the mandatory SDK, and upload the final zip package to Viber for deployment. Actually, the Cocos Creator tool can be recommended by the programmers of Rakuten Games and ViberPlay. They often shared the very best internal resources and suggestions with us. Do you have anything to say concerning the future? We will continue to use Cocos Creator to build up HTML5 and cell phone games, and make great games that we are proud of! Personally, I'm very happy to see that WebAssembly and WebGPU have shown great potential in the field of browser games. As a studio, we have been constantly developing and creating our next exciting sport, so keep tuned in! The above may be the overseas information that Kotob brings us. It is great to see a lot more designers realize their desires through Cocos Creator. The Cocos engine provides the best tools and the most comprehensive platform for game programmers to release games, allowing developers to target more on the quality and growth of games, and easily achieve one-click release and full platform deployment. We will also bring you more posting from overseas programmers from time to time, and partners who wish to talk about are welcome to get hold of us on any time~
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