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#i could rattle on for a while about how well orv bundles up multiple narrative purposes and thematic ideas in relatively small spaces
metanarrates · 7 months
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orv's usage of symbolism is interesting because it rarely has symbols As Simply Symbols. a good 95% of the time, its symbols are often primarily plot-related mechanical stuff, like the fourth wall, or unbroken faith. they are things that move the plot along and are used as tools in-universe to solve problems. one of the genius elements of the skills/stigmata system is that those abilities do INCREDIBLE heavy lifting for characterization, by both being talents the characters can apply in ways that reveal who they are as people, and by being symbols that reveal aspects of a character by the mere fact of the character possessing them.
this is very unlike a lot of other stories! most of the time, if something exists in a work to be a symbol, the symbolism is its primary narrative function, and any other plot-moving functions are secondary or nonexistent. and most of the time, that's totally fine. orv has symbols that work that way too: the white and black coats (and by extension white page/black letters) and the squared circle. they're images that serve to inform the reader about integral ideas to the story.
but it's brilliant for a story that is primarily fantasy-action-adventure to take its mechanical plot items or skills, which are incredibly necessary to the progression most fantasy action stories, and then have them be incredibly symbolic. it's not new ground to break, either. this is something a lot of fantasy stories do. but it feels very unique because of how symbolically charged nearly EVERYTHING is, and how in-depth the symbolism often is! especially for the really major plot mechanics (fourth wall as ultimate example) they often serve as metaphor for a number of things simultaneously. it makes for a reading experience that is very engaging because there's always so much going on, and it often makes the reader feel clever for noticing it!
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