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#i didn't even know i had teen woohoo enabled???
moocha-muses · 1 year
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“-so my dad says that if we’re gonna experiment with juice and nectar and stuff, he wants us to do it at home. And then he said it was so he could put it on Simtube and my other dad confiscated his phone. So that’s why I know where all the juice is!”
“Cool. My dad keeps all his cooking wine in his inventory.”
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“Um, you’re not like, drunk, though, right? I don’t think I’m, um, drunk or anything, I just never really got how cute and beautiful you were until today? But I don’t think that’s the nectar?”
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“I mean, I don’t think I’m drunk just because that was my first cup of juice? Like, Dolly? For serious, I’ve always thought you were super cute. I’m, like, drunk on your adorable little face right now. I didn’t think you were into me, though?”
“I didn’t know if you liked boys! You’re always flirting with my sister and her friends.”
“That’s such a huge misunderstanding? We should clear it up right now. With our mouths.”
“Oh, um, like . . . you mean by kissing, right? Because we’re talking about it right-mmph!”
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ellissims3lepacy · 5 days
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Sims 3 Lepacy Gen 1: Chapter 2 : A new Relationship
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As expected, Eileen started pursuing Hank Goddard and before long they were going out. Before moving in together though, Hank started messing around with Tori Kimura on the side...Naughty naughty. I know this because I have Nraas Storyprogression stories enabled. Granted that it is also the Storyprogression mod who is responsible for this in the first place, but it's more fun this way.
Hank was very happy to leave the Mosquito Cove and move in together with Eileen. To Hanks credit he never rolled any wants to cheat on Eileen, nor did he pursue any other ladies autonomously. In fact he was quite a good boyfriend, watering her plants while she was at work. Alas they were so cute that I even considered keeping them together, but ultimately I knew that they were not meant to be. I decided that in addition of trying to fulfill my original sims lifetime wish, I would do the same for their partner. But Hank is eventually going to want to breakup and date someone else, that's just how he was created. He's never going to be the partner Eileen truly deserves, so while they were still happy together I started to look for other eligible gentlemen who could be potential romantic prospects for Eileen in the future.
For starters we met two possible suitors: Leighton Sekemoto and Christopher Steel. Eileen had excellent chemistry with Leighton, she thought he was a 10/10. He is also a family man, which means he would definitely want to get married and have kids, which is what we're looking for. The caveat is that he want's to raise five kids from babies to teenagers. If you didn't know, Leighton is at the start of the game a young dad to a toddler called Sam. So if Eileen got together with Leighton she would need to have at least four children with him to fulfill his lifetime wish. Christopher on the other hand was more like a 7-8 out of 10, so maybe not the best option, but good enough to be a possibility. We shall see.
Eileen and Hank were both progressing pretty rapidly in their respective careers (Military and Law Enforcement) when something unexpected happened...
Eileen was pregnant! How did this happen? Well, I am using Nraas Wohooer that allows you to tweak various romantic interactions. In the vanilla game woohooing has a zero chance of pregnancy while the try for baby interaction gives a 75 percent chance of conceving. I find that this is not very realistic actually. There is something called "risky woohoo" which allows you to set your preferred chance for a female sim to get pregnant after each risky woohoo, like 15 % for example. Lots of players seem to use risky woohoo as an additional interaction to the basic woohoo which still has zero chance of pregnancy. Probably to simulate an "oops we didn't use protection"- situation. I also used to use this method but after Eileen and Hank had been together for a while, I thought it would be more fun to disable regular woohoo and replace it with risky woohoo (which will be referred to as woohoo in game even though it is still technically risky woohoo). I set the chance of pregnancy to just five percent. In my headcanon they are using a condom during woohoo and for that a five percent fail rate I feel is pretty realistic.
Most players seem to have it set between 10-30 percent, but I thought that would be too high since now we don't have woohoo with zero chance of resulting in pregnancy anymore in the game. Still that five percent was enough to result in a pregancy just a couple of sim days after I made this change.
I also have a pretty long lifespan so my sims have plenty of time to woohoo. I have decided with this Lepacy to set one sim year to two days. It was really important for me to have the proportions of each life stage match real life because it really annoys me how the default lifespans are not proportional. For example the teen lifestage is way too long compared to the adult life stages (this is much more of a problem in the Sims 2 and 4 tough)- thankfully the Sims 3 allows full customisation for lifespans.
My lifespans are as follows:
Babies : 2 days (ages 0-1)
Toddlers : 6 days (ages 1-5) - I know it should be 8 days but I think that is too long. Sue me :D
Children : 14 days (ages 5-12)
Teens : 12 days (ages 12-18)
Young adults : 44 days (ages 18-40)
Adults : 44 days (ages 40-62)
Elders : 30 days (ages 62-77)
I know there are some inconsistencies, but I'm pretty satisfied with this. The toddlers are obviously incorrect on purpose but then again pregnancy is the default 3 days which would actually be around 18 months according to my own rules, so we might as well have this to compensate for the missing two days. Then teens should actually start from 13 not 12 however then that would mean that the teen lifestage would only be for 10 days versus 16 days for children, and teens are definitely more fun to play with compared to children. Then there is the question of when does young adulthood end and adulthood begin? I don't know, I just thought 40 is a nice round number. I wanted y.adulthood and adulthood to last the same amount which means that yes female sims will be able to get pregnant into their early sixties, but I prefer this to having the elder stage begin in the sims fifties. I feel like the elders are actually pretty old and in reality I would never refer to someone aged 62 as an "elder" but this is what we're working with. 77 years might also be a little young for someone to actually die of "old age" but I didn't want my average elder to live into their 90s. Some of them will though. In this savefile I actually had Buster Clavell live to about 98, which means he spontanely exceeded his lifespan with over 40 days.
By the time Eileen got pregnant she had been in a relationship with Hank for 14 days (or 7 years) and she was now about 29 years old. A perfect age to start pondering what you really want from life. In the next chapter we will find out what will become of Eileen and Hank and see the baby being born!
Sorry for yapping about the woohoo and lifespan settings lol
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