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#i get some people are thoroughly addicted to the clout it gets them on twitter or whatever but other than that
absolutepx · 4 years
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So I've been playing Death Stranding lately. Wait, that's not what this post is about. Well, it kind of is. Hang on. What is Death Stranding about?
A: Norman Reedus getting bare ass naked B. Sneaking around ghosts with the help of your sidekick, an actual baby C: Carrying 50 Amazon packages up a hill while trying to not topple over D: Waking up in the morning and drinking 5 Monster Energy™ for breakfast
For those following along at home, the answer is actually none of the above. Despite the set dressing being bizarre to the point of near absurdity, what the game is actually about, like thematically, is actually really simple.
See, the development of Death Stranding was actually quite a trip. Hideo Kojima is the video game world's equivalent of an auteur director. He has a very recognizable personal style. It's thoroughly horny – he caught a bunch of shit for the design of Quiet in MGSV, but like, a lot of Kojima characters are just -like that-, including the dudes. Also, this is going to possibly be important later.
Anyway, so Kojima was going to do a rebootmakequel of Silent Hill, and the demo actually made it to the PS store and I could actually write a whole side essay about why P.T. (it was called P.T. for some reason btw) was brilliant game design for how it used the same hallway over and over and it was somehow beneficial to the overall feeling of horror. So Konami it turns out kinda sucks nowadays and they like, fired Kojima (they were huge dicks about it behind closed doors, too) and scrapped the project and kicked him out on the street and kept the Metal Gear series which was his baby (literally the baby in the sink in P.T., he snuck a bunch of messaging about the Konami situation into the demo like a breakup album) and Kojima would go on to form his own studio and poach some of the people who worked with him to boot. So the thing about Kojima is this: he's got a reputation for already putting some wild shit in his games, like a ladder that takes like 10 real time minutes to climb in MGS3 for dramatic effect, and a boss in MGS3 that summons the ghosts of all the people you were too lazy to stealth past and killed, or a sniper battle with a really old guy that he wanted to have last two weeks or some shit until he died of old age but he was "told that "this was impossible and not recommended." That is a real quote I just looked up. So he's coming off the heels of making this hugely successful game with MGSV and the hype of the P.T. Demo and he fucking, he like took all the people that were going to be working on P.T. Along like Guillermo Del Toro was going to co-write it and Norman Reedus was going to star in it, and he's like, I'm going to make this game called Death Stranding. And the first trailer comes out for it and it's completely nuts. Norman Reedus wakes up naked on a beach crying with a baby and there are floating people in the sky? So we're all like hooooooly shit, there's no one to tell him "this is impossible and not recommended" anymore. What's he going to make now!?
So the whole time the game is in development I keep seeing these tweets where it'll be like, Kojima and one of his homies smiling with some saccharine message about being spiritual warriors and changing the world. And not just Del Toro and Reedus, there was Mads Mikkelsen (another guy Kojima puts in the game just because he apparently loves him), and the band Chvches, and also like, Keanu Reeves at one point? You know how everyone has just kind of accepted that Keanu is a being of light? Here he was endorsing Kojima. The hype was pretty confused and frantic.
The game eventually comes out. A lot of game journos hate it because I think there was this expectation it was going to be, you know, less weird and have more of the conventional structure of a video game. That's not to say the average gamer wasn't also dismissive of it, but I think on the ground level there was more of an understanding that like, yeah, Kojima just be like that sometimes.
Because the game was a timed console exclusive and your homie don't play like that, I spent the first year or so cautiously viewing Death Stranding from a distance. I wasn't sure I was going to like it – except for being really impressed with P.T., I wasn't actually a big fan of Kojima's games as games – but I -was- sure that I was going to buy it, because of the way Konami fucked him over, just out of support. And the shit I was hearing was really out there. The primary mode of gameplay is just delivery packages. You collect Norman Reedus' bathwater and pee and use it as grenades. You get a motorcycle that looks like the one from AMC's The Ride with Norman Reedus, and when you sit on it, his character in the game says "Wow, this thing is like the one from AMC's The Ride with Norman Reedus!"
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But I didn't really want to know that much about it. Something has that much fucking crazy person energy, you want to go in mostly blind, right? So maybe people just weren't talking about this, or maybe I wasn't seeing it, but then I watched Girlfriend Reviews' video about it and they came right out and said it (link provided if you want to hear Shelby say it more articulately than me):
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Death Stranding is basically about the exact opposite of Twitter. It's about remembering how to be kind to each other, how to reconnect in a world where people are so often hostile to each other by default. Prophetically, it's about a world where people are afraid to go outside or touch other people and how damaging that is. It's not a game about carrying packages, it's a game about helping people by being brave enough to walk through a wasteland carrying their burdens because they can't. It's about rebuilding the lost connections between people, about restoring roads and giving people hope. I bet, for Kojima and the people close to him, it's about how to answer hostility with compassion. You can't kill people in Death Stranding. You can and are absolutely encouraged to fucking throw hands with people sometimes, but all the tools and weapons are nonlethal. So I think Kojima took all the Twitter heat he got over the Quiet nontroversy, and all the feelings of isolation he had from Konami separating him from his team during the end of the development of MGSV, and all the support and encouragement he got from his bros Del Toro and Mads and the rest, and decided to channel that into making a game that was a statement about all of it. And sure, it's a little heavy handed, and sure, it's a little saccharine, and sure, the gameplay sometimes borders on miserable in service of creating emotional payoffs. For me, especially in 2020, this message is a huge success. Social media should be an opportunity for all of us to feel more connected to each other, yet primarily it feels like one of the main forces driving people apart. Why is that? Why is the internet of today such a hostile place? I'm old enough to remember web 1.0: I can haz cheezburger memes; YTMND; the early wild west days of Youtube... What happened to us? I've thrown the blame at Twitter in the past, and I think the architecture of the user experience on Twitter is absolutely a big piece of the puzzle, because it fosters negative interactions. But in terms of the behavior, people have observed that 2018 Twitter was actually almost exactly like 2014 Tumblr. (For the record, Tumblr is now one of the chillest places left on the internet, because so few fucks are left to give.)
I think part of it is the anonymity. The dehumanizing disconnection of the separation of screens and miles. Louis CK, before he was cancelled, had a great point about cyberbullying, and why it's so much more savage than kids are IRL. When you pick on someone in person and you are confronted with seeing the pain you caused them, for most sane people it causes negative feedback and you become disgusted with your actions and eventually learn to stop being a shithead. Online, at best you can "break the wrist, walk away".
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At worst, you can become addicted to "clout chasing" and the psychological thrill of being cheered on by your social ingroup. It's even worse if you feel like it's not bullying and your actions are justified because whoever you've targeted is a bad person so you don't have to feel bad about what you do to them. This is where reductive, unhelpful catchphrases like "punch a nazi" come in. For every argument, one or both sides have convinced themselves that the other side is subhuman because their beliefs are so disgusting. And sometimes it's even true! A lot of times, especially these days, people really are acting like animals or worse online. Entire disinformation engines are roaring day and night, churning out garbage and cluttering the social consciousness. (Kojima talked about this bit, too, way back in MGS2. As if I wasn't already in danger of losing my thread through this.)
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The human brain was not built to live like this. You can't wake up every morning, roll over and open your phone, and be immediately faced with a tidal wave of anger and indignity. It wasn't built to be aware of fully how horrible the world is at any moment ALL AT ONCE, ALL THE TIME. And you will be. Because of another way that our brain works – the way we are more likely to share negative opinions. And because of the cottage industry built on farming outrage clicks, and because of constant performative activism.
It's not that I don't agree that being informed is important.
It's not that I don't agree that the causes people get riled up about are important.
They are. They absolutely are.
But we can't keep living like this. The constant, unending flood of tragedy, arguments, and hot takes. How much of the negativity we associate with online culture is the product of this feedback loop? What if the rise of doomer culture has been, if not entirely created by, has been nourished and exacerbated by our hostile attitudes toward each other?  Incels and TERFs, white supremacists, radfems, tankies and Trumpers – it seems like on every side of every issue, there are people simultaneously getting it wrong in multiple directions at once and there are more being radicalized every day. They are the toxic waste left behind by the state of discourse. And any hill is a hill worth dying on.
So what am I actually advocating? I don't know. There are a lot of fights going on right now that are important and we can't just climb into bunkers and ignore our problems hoping that Norman Reedus and his fine ass are going to leave the shit we need on our doorsteps. We need to find the strength to carry those hypothetical packages for ourselves sometimes - and hopefully, for others as well. Humans are social creatures. We need interaction and enrichment.
We need love.
So just try to remember the connections between humanity. Try to put more good stuff into the world when you can. Share more shitposts and memes. Tell your friends and family that you love them. Share good news when you hear it. Go on a weird fucking tangent about Death Stranding. Find a way to "be excellent to each other, and party on, dudes."
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