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#i made a readmore so yall dont have to like. scroll through a wall of text if you dont want to
afarcryfrommymain · 2 years
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Ok actually I'm gonna continue this rant where everybody can see it. (Mostly focusing on the Heralds bc Joseph,,, could be his own post honestly but he's mentioned when its important.)
Another very VERY well-made part of the framing and body language and everything in cutscenes is how they convey who is in power in every single one.
Let's start with John. He has the least amount of cut scenes in the game but also is shown not in power in 2/3 (4 if you count the beginning of his boss as a separate one) of them. The framing of the first cutscene portrays him as in charge and the focus at first, but then the moment Joseph enters the scene hes shown to have much more control and John suddenly looks like when a child is sent to the principals office or is being scolded by their parents. And that feeling doesn't end when Joseph leaves, because despite him still by all counts having some form of power over you, you already have seen cracks in the mask, and hes suddenly much less intimidating. The second scene is of course all John and the control he can possess when left alone but again, I think a big reason he is seen as pathetic by the fan base because he was already shown early to act almost neutered by Joseph and that was most likely on purpose. See, Johns area of the game is overall the easiest, and it's the one that's hinted at to go do first because it's a low-level area. He is the weakest in-game, and they absolutely knew what they were doing making the first guy you're supposed to fight still intimidating by how off the rails he can be and how him being set off causes violent tendencies that are scary when you are vulnerable, as shown in the Bunker scene and the Falls End scene. The final one i talk about above is finally putting him in a place where he is vulnerable, and it frames it as such, and it shows his panic and desperation in the end.
(Side note, the second bunker scene, from what I remember is the only John scene you can really look all around in, and it makes sense because of course you would be looking for a way out in this situation)
Faiths scenes are a little weird and different because Faith's whole thing is making you think that you want this and that she's just a helpful guide. Nope! No control here shes just showing you all this cool stuff. And for that reason her cutscenes generally allow you to look around and the focus is on both her and the environment. The scene where she has you walk the path is obviously very whimsical in nature and its the "we aren't scary! If we were evil would bliss be so beautiful? Would i be so kind?" Of course we the player also feel almost creeped out by this, because we see the fake smile with too many teeth and know what happens if you stay in the bliss too long. Faith is definitely meant to be the 2nd area in the game, mid level fights, her cutscenes can be put off but not entirely avoided like johns, a greater sense of urgency, that sort of thing. And Faith herself is intimidating because you never know when she's going to show up and where. Half way through a quest? K now you're jumping off the statue. Just stepped out of the jail? You're being shown the end by Joseph. It keeps you on your toes. Of course you can put it off for a while which is something i did often in game. Her boss is also probably the most fucking wild just because the mind fuckery that was present in her cutscenes being used against you more aggressively than before. Faiths 3rd act breakdown is fun too because you suddenly hear her giving excuses and trying to garner pity (albeit while chucking magic at you and flying,, did I mention her boss fight is my favorite?? Its my favorite.) Her final cutscene is soft and she dies with a warning. "If you listen to him, he'll be right" its ominous and it leaves you confused. Isn't she on his side? Its a weird sensation that sticks for a while after her fight. Clearly something meant to come to mind at the final fight with Joseph.
(Side note for her: I did the "side effects" or "after effects" quest or whatever its called after I beat her boss and was finishing up the quests in that area and man was it WILD to hear her giggling after death,,, she made more of an impact than y'all give her credit for, this has been my daily "please talk about faith more" psa)
Every cutscene with Jacob, regardless of weather or not hes actually in charge somehow conveys that he is in control of the situation. Its obvious for most of them, him being free and walking around, carefully chosing his words and what the player sees constantly, even when Pratt tries to reveal his plans its too frantic to understand. His presence is always felt in the Whitetail Mountains and his section of the game is obviously the most desperate. Your focus is always on him. What he's doing, where he's going, what he's saying. And he knows. He makes every word matter. And he is always confident. Even to the end. Theres something to be said about how even in the Joseph cutscene of his area, who always fucking steals the show when he's around, we still have a portion of our attention on Jacob because both of them are an equal threat. His death cutscene is probably the best example of my point. Even when he's hacking up blood and bleeding out he still is confident. He adds to Faith's warning "you did everything he said you would" still trying to instill that helplessness he's been giving you as he dies but it feels more genuine. He dies sitting on a rock, Jacob is gone but it never really feels that way.
Ik that most of this is probably stuff everyone already knew but im a bitch for narrative framing and animation so I wanted to ramble
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