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#i was initially going to go for the european route with royalty but i thought it'd be a good opportunity to
doodlboy · 1 year
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Oc dressed as royalty for the doodle ask thing?
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Specs in a traditional 곤룡포 [Kings Suit] ^^
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acaiis · 3 years
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The Existence of Capitalism in Skyword Sword and How it Makes No Sense Contextually
First off, before I begin, I would like to make it clear that this is not meant to be a a post to bring politics into Zelda; it is my analysis of the information we are given about Skyloft and subsequent questioning of a lot of different canonical aspects. This also won't contain any major spoilers for Skyward Sword, as this is viewed almost entirely from a world-building perspective. Continued beneath the cut (because this is a monstrous post)
The Canon Economy In game, the citizens of Skyloft rely on a monetary system of trade, i.e. using money to purchase goods. This in and of itself works fine for the game, but I'll get into later why it's not very well founded later on. We see that the Skyloftians have to pay for necessities such as food in game. Seeing as this isn't something that carries much weight story-wise, it's hard to find lots of information, but it can be asssumed that Skyloft operates on a typical "use money to purchase goods" system. Furthermore, the only large source of food we see in game (pumpkin island), appears to be owned privately. Patrons must pay to consume pumpkin soup. This indicates that other islands with the means for producing food may also be owned privately, though these theoretical islands do not exist canonically. Most of this will become relevant as this post goes on; for now it offers contextual knowledge. The Money Problem
Across the Zelda franchise, Rupees act as the main currency. It is not stated anywhere how or where Rupees are created, so there's a few potential routes.
1.) Rupees are mined from the earth.
In the very first installation of the franchise, rupees are referred to as Rubies by the game manual. Rubies being used to refer to them implies that they may share similar properties -- so from here we can assume that rupees are some sort of gemstone that are mined from the earth and made into money. If you're thinking, "but money is made out of paper, why would they use gemstones?", then I will direct you to the historical use of silver and gold as currency. 2.) Rupees are created magically.
In game, rupees can be obtained in an eclectic variety of methods. Killing monsters, cutting grass, and so on and so forth. This could imply that they are generated by some outside force at seemingly random. This particular theory is the weakest of the three.
3.) Rupees are formed via living organisms.
Hear me out. Seeing as a potential drop of enemies is rupees, the creation of rupees is not explicitly stated, and they're not so common that they're essentially worthless, one could assume that, similar to pearls, rupees are created by living organisms. This would explain why they are dropped sometimes by enemies, and even why you find them in the grass (outside of the minish) -- if a monster dies, the rupee(s) could be left behind in the grass and so forth. When taken in the context of Skyloft, the theoretical origin of rupees that makes the most sense at a first glance is the second one -- there are few monsters on Skyloft, which rules out no. 3, and seeing as they have very limited ground to work with, mining is out of the question. However, when we look at the option of magical origins, it starts to break down -- they can't exactly disperse any excess money, as they are extremely limited in who they can trade with, and if money just keeps showing up out of nowhere the economy will inevitably undergo inflation, which wouldn't be good for anyone. So, this leaves us with a limited supply of rupees on Skyloft, following either theory 1 or 3.
The problem here is that they live on a floating island, and frequently travel between multiple of these islands. If, say, one was to drop something off the edge, we know that it would be as good as lost canonically -- they cannot reach the surface, and therefore have no method of retrieving any objects lost in this manner.
In my initial ramble about this, the example I used was this: Young children clearly exist on Skyloft, and typically children enjoy playing with things and imitating their parents. I'm sure most people have had an experience in which a young child has either destroyed or lost money. If there's one toddler that has the idea to start chucking money over the edge, they could potentially even wreck the economy depending on the current finite amount of rupees available on Skyloft and the amount of which is being thrown off. Basically, the economy of Skyloft could be wrecked by a child.
They could potentially use something other than rupees as money, but options here are pretty much nonexistent -- what would they use? The amount of resources they'd have to use to produce money simply wouldn't make sense, seeing as they have limited resources -- which brings us to our next section.
Limited Resources
To add to the dubious monetary system of Skyloft, we have the very clearly limited resources. They live on floating islands. In the sky. With no access to the greater world below. They have very limited room for production. Even with the small canonical population of Skyloft (we're strongly going to assume that the npcs present in SkSw are not the extent of the sky's population, however, because otherwise they'd be competing with the lines of the european royalty), managing food would be a large and very important undertaking. In order to keep myself going a rant worthy of its own post, I won't be going too into depth on how they would make use of the land for survival. All that is needed to know is that food is very much limited and also, obviously, essential for survival.
When looking at an isolated community like this, food would likely be the most important part of life on Skyloft. If food isn't available, you die. Given that it is so important to have food in this situation, it would be a reasonable assumption to have a community in which everyone works to ensure the production of food. With these circumstances, the private ownership (for profit) of gardens is both unrealistic and extremely unethical. Farmers could charge a premium for food, making themselves extremely wealthy, and everyone else would be forced to pay these rates in order to survive.
Summary of Canonical Issues
Basically, we have this community in which resources are vastly limited, obtaining replacements for lost money is more-or-less out of the question, and the community would likely be all working together for the collective benefit of said community. In this context, having both money and capitalism make very little sense, and capitalism on its own is horribly unethical.
Potential Solutions
The full scope of world-building solutions to the "look at it wrong and it crumbles" situation of Skyloft gets into far more than the economy, and this post particularly was spawned from a conversation about Skyloftian food production. This will be pretty much a summary, but if I get around to making a separate post for the food and resources of Skyloft, I'll link it here and reblog this with a link as well. Anyways.
The conclusion I eventually came to falls into socialism. There's not really a central government on Skyloft, so production would be in the hands of the community at large. They would all be working for the benefit of one another and continued survival of their civilization, and seeing how essential food is, wages wouldn't really be a factor either -- you garden, or you die. This eliminates the need for money, as essential goods can be obtained via working for them and contributing to the community. Outside of essentials, any luxury items could be obtained through the trade of items or skill, which would make sense. Someone who is, for example, a woodcarver, could want silk from a weaver. Instead of paying in money, which wouldn't serve any purpose outside of luxury items, they could instead carve something for the weaver. This continues to promote the learning and use of specialized skillsets while avoiding the money conundrum. Plus, seeing as Skyloft would likely be tightly knit as a community, it fits far nicer than charging your neighbor ridiculous prices.
Also, as a bonus thought, Rupees would probably just be seen as gemstones on Skyloft. They could be used by craftsman or as decoration. I'm at a loss as to how to end this post, because I pretty much summed up the bulk of everything I could without going on wild tangents, so I leave you with this:
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