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#i wont be maintagging the fandom much after this post. just getting it out there for the main introduction!
minecraft-cake · 1 month
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When We Get Home: Main Navigation
A skulk-based minecraft apocalypse au, following the Outlaws Scar and Grian along with various members of the Hermitcraft and Life series servers!
Hello and welcome to my minecraft apocalypse concept! This has been in the works for well over a month or two so far in my personal documents, and I'm happy to finally introduce the first few details. Our first one is a spreadsheet revealing quite a few of the major characters, their infection status, and more! Underneath I'll be explaining the setting and how I've changed up the mechanics of the zombie apocalypse trope just a bit to fit it to minecraft mechanics and my personal taste :].
Status Board:
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If there are many changes to this board, it will be updated here! This image may change over time as information is revealed and new chapters come out. For now,
What is the setting?
This is a modern setting, with a minecraft twist! Think of all our modern tech and cities, but with the edition of minecraft mobs and mechanics. Things like government sanctioned hostile mob grinders for citizens to safely gain exp, fully lighted road systems and cities to create safe zones for non pvp oriented citizens, etc. Pretty much everyday normal life but I still want minecraft mobs and items to exist.
What is the "Skulk Virus"?
After the entrance to an ancient ruin was discovered in the outskirts of the capital, a research team was launched to investigate what historians and archaeologists were simply nicknaming “The Deep Dark.”  Not long after the team's investigation and boarding off of the location, outbreaks of a deadly virus began to surface in less fortunate areas of the city, soon spreading terribly from hospitals, slaughterhouses, government sanctioned hostile mob farms, and more. The cause of the outbreak was presumed to be the hostile mob exposure that occurred overnight in the research area due to limited lighting budgets, as the black lichen seems to latch onto life force (mobs, nonhostile or otheriwse) to power a possible hivemind. Despite vaccination and quarantine efforts– the original discovery team going as far as to encase “ground zero”’s entrance in concrete –the spread of death did not cease. Once infected, the “skulk” pathogen quickly overwhelms the brain, using the remaining energy to roam and infect living hosts to spread itself.  The symptoms of contracting the skulk virus itself are most commonly visibly characterized by large, black abrasions and loss of vocal control, along with active decay of the body. It’s theorized that the skulk may distort and/or reconfigure humanoid vocal chords, which is what causes the chittering and racket-y calls usually produced by infected. The virus can also cause minor bioluminescence and hypermobility.  The infected are considered kill-on-sight. The virus controls the body wholly, and any person still conscious will be very unlikely to be autonomous despite vocal claims. It reacts with disturbingly quick instinct, and will rush toward any distinctive indicator of human life. An infected is most dangerous at its earliest stages, as their sense of sight, smell, and taste have not yet deteriorated and the virus has more ways to approximate the location of future host bodies.  
Are there surviving settlements?
There were two main shifts at the start of the end of the world: the prolificacy of death, and the human sense of organization. 
With the outbreak overwhelming major cities and spreading over oceans, Sanctuaries were made out of minor settlements to create safe areas. Usually dictated by some sort of warden, Sanctuaries are walled off communities that vow to be virus-free, safe places to harbor a semi-normal life. They have strict rules, even minor theft or endangerment is not tolerated, and all communities usually fight in groups of four or more. By law, anyone who endangers a Sanctuary is considered Outlawed. They are banned from all Sanctuaries, and their Outlawed status is documented on public forums on a digital record, along with their bounty. While death is not normally encouraged, Outlawed citizens are the exception. Most consider their removal a comfort, whether for revenge, or to deter others from defecting from the Sanctuary, but Outlaws are never kill-on-sight. For anyone hunting an Outlaw, the capture must be returned alive to the Sanctuary they were originally expelled from to face execution. This is to avoid fraud, as payment is usually given in a dedicated flow of supplies and armor to the hunter from any affiliated Sanctuary. 
Outlaw hunters are incredibly rare, and incredibly dangerous to encounter. Many have vowed strongly to protect Sanctuaries, and view anyone outside them as a threat regardless of their legal status. If you are not Outlawed, you are likely to be killed by a hunter to prevent the future endangerment of a Sanctuary. 
Fun Fact: Most of our main characters are Outlawed!
Like I said, this story will heavily follow the adventures of our two main Outlaws, Scar and Grian! It's going to deal with some pretty complicated relationships as well. I'll be taking my time to write these chapters thoughtfully and thoroughly.
We will have long term plotlines with a few of the characters on the board (and some that have been blocked out to avoid major spoilers), so stay tuned! I'd love to answer questions about the au if you guys have any :]. Feel free to check out Scar's Cassette Playlist up on my pinned! It's the music that was left downloaded on his phone when the apocalypse hit and most proper internet connections were severed.
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