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#i wrote this while Super brain fogged so. um. i'll wait a bit and look at it later to see if there are any errors i missed
saltedsolenoid · 1 year
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A silly little timeline of Rosine Strom's designs, starting from when I first began working on Together in Hell (November 2020) to now!
So, as a generalization- she's stayed about the same age throughout all this, originally being ~13 and aging up to be 15 as of the latest version of the story. Rosie was, surprisingly, an antagonist in the first draft, though she's actually changed her position around a lot and is now the protagonist of the story! Good for her.
Images (and much more explanation) below the cut- additional warning for my poor art skills as of 2 years ago.
So, let's start at the beginning. The very first sketch I did of Rosine Strom, before her name was even Rosine Strom. She had a name change somewhere in the first 6 months of development. I don't remember what her name was originally.
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The first two pictures were drawn/colored in either December 2020 or January 2021. She was always going to have a sort of green/purple color pallet, and I see now that she's always had a necklace of sorts. I don't remember what exactly I was going for in this design- something unassuming? At the very least? She was originally way more nature-based than computer-based, so that's one of the major things driving this design.
The third picture, in the full on dress is her more polished design, drawn in late January 2021. Back in the early stages of development, her main Thing as a character was that she had two sort of alter-egos, one acting as a normal teenager (first two drawings) and one being more?? evil??? I guess? She was a character of complete dualities, being described as "childish but also really mature, loving but also slightly cruel, nice but has a lot of pent-up anger." Okay. Cool.
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From here on out in her design, I mostly just started making changes to her everyday "normal" clothing. Character-wise, I started making her more normal and not, like, evil. Because that sucked as a character point, considering she was like 14. These two drawings come from different points in the development of the story, but from when her character was roughly the same. Her friendship with the other kids was still a key part of the story, but there really aren't many other similarities. She was overly bubbly and worked in??? tech stuff???? for the plot?????? It's not very overtly laid out.
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Don't worry, though, she still had an evil-esque alter ego!! This time, she wasn't necessarily evil on purpose, but more because she was forced into a role overseeing a death game. It's about time that I bring up the fact that Together in Hell was originally a YTTD AU. Sorry. In this, she took on the role of a floormaster, somewhat. These are the best references I could find for her """floormaster outfit"", but I can't find a date for either of them. I'm still surprisingly proud of the piece on the right.
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From here on out, we reach a sort of "interlude" in her designs. These pieces were made from when Together in Hell was actually coming into existence, and the YTTD AU it started with was fading out of existence. Around this point in time-- Summer of 2022-- I started to change some aspects to her character. She still heavily values her friends, but finds herself more occupied with a deal she made with a skeptical-seeming company which deals heavily in death. The leftmost picture has more similarities to the first draft of the story, while I like to refer to the rightmost picture as "a remnant from the forgotten second draft." It's called that because I forgot the plot but i like the sprite. These are where some pretty big physical changes also happened for her character; I stepped away from making her skinny and she got afro-textured hair. A few months before making these versions of her character, I had finally sorted out her family tree, and realized that curly hair- which her mother has- is a dominant gene. It took me six months to realize this and the fact that I'd have to redraw so many assets at this point actually made me quit development for a solid few months.
After that break, I restarted and started developing Together in Hell and her character as they sort of stand today.
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For her current design, I gave her twists, which developed from braids in her first drawing in this state (leftmost). Later on, she gained green highlights, as green was her Character Color and I wanted to allude to that in her design. She still has a necklace- although now the necklace is a hard drive she carries around with an AI she made in it (that'll be plot relevant), and her outfit changed drastically, with a full-body reference in the center. She does like to change up her hair (see rightmost image) into a style which somewhat resembles her late first and second draft hairstyle, but these styles are more commonly found in flashbacks due to the short span of time the game takes place in. She greatly values her friends, but at the current, finds herself in the middle of a horror that she's going to have to face.
and that's about all :)
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