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#i'm also obsessed with this balmung
transtranslations · 1 year
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Genklimt Collection from Twitter by ゆきち (yukichi)
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If you haven't already, please be sure to head on over to the link at the top and give the original log some bookmarks and likes! I only translated the comics from this log, so there are a few pictures that didn't have text to translate, which you should definitely go and look at!
Thank you for reading!
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Kriemhild Servant Analysis
10/10 because I am deeply in love with deranged women
Kriemhild HP: 9,922 ATK: 10,400 (Effective ATK: 11,440) Attribute: Earth Star Absorption: 10 Star Generation: 4.9% NP Charge ATK: 0.53% NP Charge DEF: 5%
QAABB Quick = 3 hits, Arts = 3 hits, Buster = 3 hits, Extra = 5 hits Quick: 1.59%, Arts: 1.59%, Extra: 2.65%
Ravenger Plan (Rampaging) B++ Reduces all enemies' NP guage by 1. Reduces their defense for 3 turns. (10 -> 20%) Reduces their critical attack chance for 3 turns. (10 -> 20%) 8 -> 6 turn cooldown
Reciprocated Slaughter Increases own Arts performance for 3 turns. (20 -> 30%) Increases own Buster performance for 3 turns. (20 -> 30%) Increases own damage against Chaotic Alignment enemies for 3 turns. (30 -> 50%) 8 -> 6 turn cooldown
Affection of the Court Lady EX Draws attention of all enemies to one ally for 1 turn. Charges own NP guage. (30 -> 50%) Recovers own HP. (1000 -> 3000) 8 -> 6 turn cooldown
Mad Enhancement EX Increases own Buster performance by 12%.
Balmung Kriemhild Arts 4 hits Removes one enemy's defensive buffs Deals damage to them. (900 -> 1500%) Deals 1.5x damage to Dragon enemies. Reduces their Arts resistance for 3 turns. (20 -> 40%, OC)
It really wasn't that long ago we were remarking on having the second ever single target Arts Berserker, and now we are slowly getting more and more. I'm also obsessed with Kriemhild, so please excuse me if my desire to get into a toxic and destructive lesbian relationship biases my views on how good she is.
To start, let's look at her bases. She has really good ATK for her rarity, which is pretty typical of Berserkers, but comes at the cost of her HP. Berserkers are already really fragile regardless, so this largely doesn't matter for her. The extra ATK is way more important.
What does impact her however is her generation stats. Her base NP generation is on the low side, a bit below the NP generation of launch units like Mash or Artoria. She does benefit from not getting shackled with a BBBAQ card set though and getting two Arts cards, so it could be worse. She managed to avoid the fate that Galatea had while also managing to have better cards than Vlad III, and slightly better cards than Salome. So comparatively, it really isn't all that bad. Her star generation is pretty bad, with only one 3-hit Quick card, but at least her busters and extras have an okay amount of hits. She doesn't really need crit stars anyways, so it's no big loss.
Moving onto skills, we start out with her first skill, Revenge Plan (Rampaging). This is a fairly common skill idea at this point, an AoE NP drain with a defense drop attached to it. Kriemhild's comes with a crit chance drop as well, which is a nice addition but not really necessary. The defense drop is the most important part of this skill, as with it Kriemhild has access to the trifecta of damage improvers, even if defense debuffs are the less optimal version to have.
Her second skill, Reciprocal Slaughter, is also a fairly standard 30% Arts and Buster buff for 3 turns, but Kriemhild also gets an additional 50% Special Damage buff against enemies with the Chaotic Alignment. This is limited to just Servants and some bosses, but Chaotic is a pretty wide spread to have, especially as a Berserker. It's a pretty easy condition to meet and works well with her other steroids.
Her third skill, Affection of the Court Lady, is another in the line of bonkers skills that 4-stars just seem to come with nowadays. It's a 1-turn taunt on another ally, similar to EMIYA Assassin's Scapegoat skill, a 3000 HP heal, and a 50% NP gauge charge all in one. All on a 6-turn cooldown too. A Berserker being able to prevent attacks from hitting her for one turn is nice, especially when comboed with Servants that have some manner of damage mitigation, but the icing on the cake is the massive 50% NP charge. NP Charges are always welcome and everyone appreciates an NP charge this large too.
Her NP, Balmung Kriemhild, is quite good on its own. Removing defensive buffs before attacking makes it really difficult for the opponent to mitigate any damage, it reduces their Arts resistance to help with generating NP and doing more damage, and it also does extra damage to Dragon enemies. This stacks multiplicatively with all of her other buffs, giving her a really quite tremendous ceiling on her damage. If you're curious who the Chaotic Dragons are, here's a handy list:
Siegfried, Mordred, Elisabeth Bathory (Brave), Ibuki Douji, Elisabeth Bathory, Kiyohime (Lancer), Mordred (Rider), Elisabeth Bathory (Rider), Elisabeth Bathory (Caster), Shuten Douji (Caster), Mysterious Heroine X, Shuten Douji, Kiyohime, and Oberon.
You know I think it's supposed to make her kit anti-Siegfried, but she really feels like anti-Liz. Of course, her damage is still pretty good even against just general Dragons too, but it's fine to know that she's completely capable of burning dragonflies. There is one problem with this NP however, and that's its hit count. At 4 hits, Kriemhild isn't ever really going to get a ton of refund off of it, and that's probably going to scare people off who are a little more used to Vlad and Galatea. I'll go into it more later though.
Kriemhild's role is really simple. She exists as a DPS. She hits enemies really hard, harder if they are Chaotic or Dragons or both, and leaves them dead. She may not do anything else, but there is something nice to see about a Servant who is so simple in what she does.
Support Options:
Kriemhild is an Arts DPS so she fits very well into teams that are going to make the most use out of that. Castoria, Tamamo no Mae, Mozart, Paracelsus etc are all good supports for Kriemhild, especially if you want her to repeatedly NP a boss to death. Georgios pretty much always has to be mentioned here as well, as not only does he provide the ability to apply the Dragon trait to anyone, which dramatically improves Kriemhild's damage dealing potential, he also provides his own defensive core, which is very important for Berserkers who can die in two hits very easily.
One can also use supports that she benefits from with specific traits, such as Elisabeth Bathory or Ashiya Doman. These are often only using in teams with a Party Order Switch MC, but thankfully that just released another one of those. She also doesn't benefit as much from Doman as others, as she is Chaotic Neutral and not Chaotic Evil. Mary Anning also stands out in this regard, being able to further buff her Arts and NP generation, both things that Kriemhild also appreciates.
Command Code:
Just ramp up her damage. Command Codes that get her to her NP faster or make her cards hit harder are always welcome. You don't need critical damage boosters though since nothing in her kit really focuses her as a crit DPS. Due to her focuses on Chaotic and Dragon damage, this also opens up some interesting, lesser used Command codes that boost damage as well.
Craft Essences:
Kriemhild just wants to do even more damage with her NP and kill opponents faster, so the choice of CE selection is really not too hard. 50% NP charge CEs will give her the ability to NP instantly with just her own gauge charger, and there's a wide variety of CEs like Black Grail or Royal Icing that will elevate her damage to new heights that she can use pretty effortlessly because of her gauge charge. Sometimes its just pretty simple. Add more ATK, add more NP damage, add more Arts etc and kill.
Append Skills:
Arguably the only append skill here that is really worth it is Mana Loading, and that's if you want to use Kaleidoscope for whatever reason. It's not a bad idea depending on the team composition, but it feels a bit unnecessary. Her other two Appends are also not really worth investing in as there's just not a strong use case for either of them.
Grails:
Grails give her extra ATK, which means she does more damage. At Level 90 she'll have about 11,500 ATK which is pretty potent even compared to a number of 5-star Berserkers, and at Level 100 that goes up to 12,600. But with grailing Berserkers, the extra HP you get from it has its impact reduced because Berserkers constantly take double damage. Grailing Kriemhild puts her at the moment in "do it if you like her" territory.
Competition: Fortunately for Kriemhild, there aren't a lot of Servants to compare her too. There's actually only 3: Vlad III, Salome, and Galatea. To start off by looking at damage, here is what each of them do with their NPs without meeting any special conditions, with Salome at NP5 due to her rarity and everyone else at NP1.
Vlad: 61,269 - 74,816 damage (Avg Damage: 68,076) Salome: 42,322 - 51,680 damage (Avg Damage: 47,025) Galatea: 54,734 - 66,837 damage (Avg Damage: 60,816) Kriemhild: 49,872 - 60,899 damage (Avg Damage: 55,413)
As one can tell, Kriemhild doesn't actually fall too far out of expected ranges. Yes, she is outperforme by the 5-stars but not as much as one might initially think. She's only a few thousand off of Galatea and only really suffers damage wise compared to Vlad. But, unlike those two, this doesn't represent Kriemhild's true damage ceiling. Now let's look at Salome and Kriemhild after meeting their conditions:
Salome: 63,483 - 77,520 damage (Avg Damage: 70,537) (Lawful Good) Kriemhild: 74,808 - 91,348 damage (Avg Damage: 83,120) (Chaotic OR Dragon) Kriemhild: 112,211 - 137,023 damage (Avg Damage: 124,679) (Chaotic AND Dragon)
Kriemhild, even if she only meets one of her conditions, blows her competition out of the water, and if she meets both of them, she'll leave any other Arts Berserker completely in the dust. While it does require Kriemhild to fulfill one of her two niches, her Chaotic niche is not that hard to hit since it's one of the main alignment types. But that's not all there is to discuss either. Since we're talking about Arts NPs, we also need to talk about their refund.
Vlad: 5% base refund Salome: 1.53% base refund Galatea: 7.02% base refund Kriemhild: 2.756% base refund
Here is where the comparison starts to look pretty bad for Kriemhild. Compared to Vlad and Galatea, who are capable of generating a lot of refund off of their NPs, Kriemhild suffers in this regard thanks to her NP's low hit counts. Even with double Castoria, Kriemhild will only generate around 22% with her NP, which isn't anywhere near what Vlad and especially Galatea are able to generate. However, she does have good cards and the benefit of having a 50% NP gauge charge, so she's not totally left behind. It is just worth noting you aren't quite getting the fastest or most consistent gun in the west here: you're trading some consistency for a higher damage ceiling, especially when that damage ceiling is coupled with buff removal.
There's one last thing to discuss as well, and that's Kriemhild's lack of defensive options. Outside of the 1-turn Taunt and the 3000 HP heal in her kit, Kriemhild doesn't have any defensive options in her kit. That's not necessarily a massive problem, but compared to Vlad and especially Galatea, it means she's much more likely to get crippled by debuffs or killed by a stray critical hit.
At minimum, she definitely shines some light away from Salome, even though they do cover different niches.
Pros: -Really high damage ceiling thanks to multiple situational damage buffs. -Anti-chaotic damage is generally pretty good to have as it hits a wide variety of servants -50% NP charge is massive and a 1 turn taunt is quite good to have in kit -Defensive buff removal on NP means its hard to do anything about Kriemhild's damage out puts
Cons: -Mediocre cards, although she has two Arts cards. -Very limited defensive options -As with many niche killer Servants, her damage isn't as inspiring on its own -Less consistent NP cycles compared to other Arts Berserkers
On a whole, Kriemhild is good and has a really impressive damage ceiling, but there are definitely reasons to compare her less favorably to other Arts Berserkers in the game. It might require you to do a little more work on making team compositions with her viable, but it shouldn't be that difficult thanks to her upsides.
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captainkurosolaire · 3 years
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Things I Like RP Partners to Know
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I like to be called: Captain, Kuro, Zach, Degenerate, w/e. I'm typically not nerved by really anything, mostly chill. (Went in-depth and tagged below cut)
One thing you should know about me: I really just write for passion anymore, I don't care about this whole Post+ stuff, it won't play a factor in me. Tumblr has really everything that allows me to write and further myself. However, it ever goes away, even if becomes Myspace 2.0, I'll probably still maintain writing here off and on in spurts. --Now if they shut-down, I might convert over somewhere that's identical, cause Twitter couldn't handle my girth. I'm mildly autistic and suffer from a few other conflicting health aliments, writing is my obsessiveness and remedy. Used to be gaming, but I became less of a gamer, and replaced it more for writing cause It's a place where I can contain and throw all my thought's to usage. My mind overlaps with so much thing's at once, I get side-tracked, misplacement, my concentration shifts horribly, before I know it, I haven't slept for twenty-four hours or more. Lot of stuff is just me being redundant by fault. Or I become overwhelmed with a story ideas, that impulsively takes me, but majority of my best thing's are sudden. Not the one's that are ever planned. But I don't live to make excuses never care to be defined, by one thing, or person. I don't aim to attain much of anything in life but be a better me, until my end. And by analyzing your mind, you can do or achieve a lot I've discovered. So I repetitively no matter what jog down my WIP's and unleash, or my errors, I put them all on badges displays, then I go back and repeat until I show progress. That's how I have to learn. But passion is a candle, so when it burn's out I lose a lot of what I learned, it's natural after that to be discouraged, but instead, for me, that gets me going again. Cause mean's I can come at thing's with a whole new mental perspective and different flow, then compare, and again, adapt and improve. One thing you should know about RPing with my character(s): Everything is a factor and story with me. Losses, they matter. My character originally was highly killable almost every session, but advanced due to the actions of others, because of them, he found the value of his own life, and that's how I like to do my characters. Even the win's my character gets from stories, will most likely have a 'bad ending' occasionally or result into something new sprouting from it eventually, however that doesn't define at-all how permanently it effects them. But seasonally they go through their struggle. Life for real, is up and down's, these are the component's I factor in. Realistically, sure we fall. We never truly decline unless we allow it. Our character's philosophies, their mental judgement, dislikes, etc, all these thing's become ingrained they decide how much they want too fight and live, they step to improve or sometimes stumble under roadblocks, but not truly devolve. So the more people he interacts with or meets and encounters in RP, they are factors, they're meaningful to meet again, or live, their short teachings are insightful. No matter how small or large or incomplete stories went or passed-by. I created a character who was filled in by others initially. Even one-shot smuts, they're important experiences. Lot more to appreciate when your character learns on their own how to surpass their weaknesses and suffering organically. Still do RP with others but typically I do collaborations, or pre-established or short things, or Discord, one-shot in-game stuff, screenshot things that can convey RP. Want to build this Crew as their own functioning characters, not so much minor throwaways, but shippable, and highly in-depth. Essentially building an optional anime for my partner's, one-day. Long-term with me right now just isn't something I'd ever ask or expect from me. I'm too jumbled and a mess. But it's not a never, I do have two people who are among all my stuff and involved. I'd include anyone in my stories too if they wanted partaken. First language: Gibberish / English. Age range: under 13  |  14–17 | 18–22 | 23–25 | 26–29 | 30+ | 40+ | 70+ Am I okay with NSFW?: yes |
no | some nsfw I came solely off that, my reputation, was known as 'That ERP guy' on Balmung OG day's, I'm one of the degen's from that era. But character's evolve and adapt as do their people, they become more, but maintain their origins to degree. Those perspective's and things learned from NSFW are very paramount to a lot of SFW too. My favorite/most common thing to RP is: angst | fluff | smut | crack | action | plots | AUs are fine | Violence | Darker themes |  I dunno. * I'm pretty open-ended in all things. It's all fascinating for me to attempt at improving. Reason finally pulled the trigger and made a diverse Crew for Captain was give off different interactions and also more reason's to write beyond my usual trends. I'll tackle eventually every genre... now doesn't mean I'll excel in those fields more than my specialties, but I'll do it. Canon Character RP Friendly?: yes | no | depends * I stick with the sandbox but I'll stretch out all the space and limits of it. Building skyscrapers and UFO's with that sand, just happens that this Universe has magic, science, alchemy, holograms, all-around unlimited absurd possibilities, more than even D&D, which makes this game the best to RP within. When comes to interacting with anything Canon base, It'll always dwarf me though. Most likely I'll write my own legit WoL's, thinking of making an 'antagonist' one, but more 'protagonist too' (maybe hunk viera male?) I like making construed lines between characters, that's really complex, it's avidly up to a reader to decide who's in the right or wrong or if they're rooting for the villain or good-guy. I see most lore characters as Celebrities which my character would be rightfully cultured in, and they're untouchable, least for my characters. To me the source of what, who, or with you're writing is what determines a lot. But yeah RPing with anything Canon related, I switch to being a just minor gnat. And there's going to be a lot of consequences, that come if there's anything that does effect something that matters in the Universe. Just cause my pirate is causing havoc and having fun for now, doesn't mean law's don't catch-up or something else doesn't. Cause and effect always. RP blog: does contain ooc posts | doesn’t contain ooc posts | occasionally contains ooc* I would do more OOC if did asks, or inbox related things and was wanted, but outside occasional updates, I stick to my role. That's just write stories and screenshots and practice everything. I'm thankful for anyone who does enjoy anything I share or supports me, It's what brings me back faster and I do always think of you too when I want to get better, it's uplifting and inspiring, alongside boosting. If I do bring any motivation to anything, I do. Then that's the best payment I could get. I like seeing others thrive, or soar higher than me, and unleash their creativity. Tagged by:@spotofmummery (Thank ye my treasured friend!) Tagging anyone/everyone: @roguestly @scholarlybreadbun @under-the-blood-moonlight @lettersnorth @violet-warder @lukawarrioroflight @eligos-venator @corpse-dancer @silvernsteel @silvertail-ffxiv @roxinova @lavender-hemlock @fracturedfantasia @zhauric @fair-fae @avwalya @yuki-yukichan @crow-iv @cadrenebula @spellsandtales @casualcatte @seascrapes @mishivymendi @thorcat @aqueerfishtheyis @ljoturyalre @seabound-dragoon @scornedjustice @laylahcousland @layla-grey @moonstruck-ffxiv @snow-covered-moon (Apologies if missed anyone. If there's more who'd like to be tagged again on all these type of things, let me know.)
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