#idk how to tag this if thats not already obvious HAJAHA..
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kat-124 · 6 months ago
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Walks over and flutters my eyelashes…you should totally tell me about your region genetic headcanons
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ACKKKKK hey.
michael vsauce here, first i gotta explain another system i have in my headcanons. because goodness these guys are very, very diverse! and theres subcategories! my favorite! (everything below is headcanon territory, however I'll be formatting it as if its a fact or sm)
all demons belong to a 1st species, which basically means they have traits from whatever region they're spawned in.
theres Lost Temple demons, Thieve's Den, Playground, and Blackrock.
if you want, in another part i can talk abt how evolution/genes occurs in the first place when theres not really a 'passing down' of genes because i have explanations for that aswell! infact I'll happily explain anything further on request, i loove yapping
a 2nd species is basically a second set of traits mixed with the 1st species, this can be animalistic, object, concept, etc. (for example: wolf, fishing hook, music)
a 2nd species isnt always present, but when it is it can override 1st species traits, seemingly at random with less concern for survivability according to environment.
however, animalistic 2nd species are seen to commonly reflect the region theyre born into, whether this is because matching-animal 2nd species are more common or just that they survive more is unknown.
ANYWAYS
region genetics (aka 1st species)
~~~~ Lost Temple
lost temple demons tend to have thicker, rougher skin all over, rougher palms/soles, longer eyelashes, etc.
claws: longest of all the regions, demons tend to trim them though, to make modern life things easier. tend to be nonretractable. duller than other regions, in color and appearance. very sturdy, can be used for digging through materials like softer rocks, dirt, etc.
skin: lost temple demons tend to have darker skin when spawned, but many also just tan (grey-en? idk) from the sun. skin colors are random when spawned, but think of it as just being more common to be darker.
diet: omnivores. dried insects or lizards, beans, cacti, etc. seen as cultural foods and are quite common to find.
horns: Lost Temple horns can start to flake if not maintained, they are very sturdy, and are the heaviest out of the regions. they are quite solid, seeing a Lost Temple demon with a broken horn is a rare sight as it tends to be easier for the whole thing to be detached from the skull rather than fracturing. this makes them harder to customize shape-wise.
scutes: tend to line the upper side of the hands and feet, (think like reptiles or bird feet) scutes would also sometimes appear in 'armored' areas, like outside of forearm, shoulder, back of neck, along back, shins, outer thighs, etc.
while 'inside' softer skin areas would not have scutes. like the belly, inside of forearm, upper arm, inner thighs, etc.
scutes are shed periodically, and tend to be a mix or offset of horn + skin color. can be polished, traded or gifted afterward.
temp sensitivity: very temperature resistant, as the desert has an incredibly harsh climate (hot during the day, freezing at night) they have to in order to survive, even with shelter.
they dont tend to sweat very much, if at all, as it conserves water amounts.
Lost temple demons tend to be naturally nocturnal, as to avoid the heat, but have adjusted to being awake during the day due to the development of towns, the lifestyle of other factions, and such.
towns historically developed around rivers and oasises.
Lost Temple demons are generally quite tall
they tend to have a third eyelid, its a thin membrane they can shut it over their eye. this helps be able to see partially during sandstorms or if its windy. it freaks other regions out though.
Playground
Playground demons tend to have thicker skin especially at the palms and soles, they have
claws: Playgrounders tend to have medium sized claws, shorter than Lost temple ones. non-retractable. noticeably curved, very sharp, used for climbing or grappling easily. Playground demons will also file or trim their claws down to improve dexterity. they come in brighter colors.
skin: Playgrounders tend to be dark-midtone but having more colorful hues, (ie. they might be grey but with an hue overlay of another color, usually matching horn color.) smooth in texture.
diet: omnivores, fruits and vegetation are very common food sources, spices and herbs are also very common here, and are used in cooking often. avian meat is the kind thats most commonly consumed, aswell as reptiles. Playgrounders tend to have a wide diet.
playgrounders horns are the most malleable, they are softer and more sustainable to breaking or chipping. broken, cracked, or chipped horns are a common sight in Playground. they are smooth in texture.
Playgrounders tend to be shorter/smaller, however they tend to have longer tails than other factions. and these tend to be prehensile tails.
decorating yourself with colorful items and foliage used to be a sign that you were stronger/a threat, however, now its moreso just self expression and is very common.
very quick, along with being small they tend to be nimble and agile, good at evading something trying to chase them. theyre strong in a way that would make them not great at arm wrestles, but would be at tug of war.
very resistant to the humidity and heat. they do poorly in colder or less humid environments. they have pretty good poison tolerance.
Playgrounders also tend to be naturally nocturnal, but now are more active in the afternoon, especially at dusk. Playgrounders tend to nap often rather than taking long sleeps. theyre also light sleepers.
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ok ive been letting this sit in draft for aaaawhile, im gonna post this now, ignore any mistakes they arent there, trust
might yap abt the other two factions in a 2nd part i dunno, feel free to ask me specific questions about my hcs, i find it easier to make a response if the question is more specific/narrow ^_^
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