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#im not kidding deltarune really did make me transgender.
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hi!! i loved your post about deltarune's metafiction and its (not) escapist themes, and it got my brain jogging, like... i guess ive just been thinking "why"? like ive heard that take before and i think its valid, but also like. why ? its obvious enough to me that deltarune uses the lightner/darkner relationship as a reflection of the player/game relationship and both of these things are addressed critically, but i can't help but wonder if there's a driving force for it all, outside of deltarune. like i can accept diegetically the darkners are not, or shouldn't be, subject only to the whims of lightners, but with any good story if you break it down to its core is ultimately saying something about humanity or the world and such. i mean i seriously doubt the people who seem to think that Toby Fox intends to induce *actual* guilt into the people who fund his life's work and career by purchasing his videogames, like, it's obvious that "you are a bad person because you play this videogame" isn't the intended message, nor was it in undertale. but then, what is? what is the purpose of a story that invites us to think of toys and game characters as "real"? not to trash my beloveds but i mean, literally speaking, their lives DONT matter, they r not real. it just feels like ive seen a lot of discussion about 'what' toby is doing with the narrative but i feel like that's only half the ordeal, the other half would be the reason why. my first thought was that the implicit 3rd thing being compared to the light-dark, player-game thing is actual social hierarchy IRL in which people are oppressed by another group that doesnt see them as human, bc iirc toby talked a bit about feeling powerless and wanting to do more to change the real world on real issues in an interview in 2020ish and of course there's the snarky gag about the fedora plugboy who doesn't like politics, so he doesn't care that an evil ruler is taking over the world. im not sure if that sits right with me as what the intention is (esp because the latter is a darkner talking about another darkner) but i couldnt think of much else although i do feel like a fallacy people get themselves into a lot in the fandom is the assumption that toby fox is this Impeccable Writing Machine and not just like A Guy. people make weird or flawed art sometimes, it doesn't *have* to adhere to standards. maybe deltarune is meaningless (or the meaning IS that it's meaningless, as though to complete the metaphor of it being a "real" fictional world, because if it is 'real' then like our world there is no "answer" or "purpose", it simply *is*.) dunno! im not expecting it to boil down to a simplistic fairytale moral like "dont bully people!!" or something, mr. fox tends to write more convoluted than that, but i feel like if there's something to be gained from this particular part of the game's story then i'm not sure i see the vision. what do u think? do u think this question is even answerable with only two chapters?
respectfully, I do heavily disagree with the notion that good stories necessarily have to say anything about the world or about humanity. one of the reasons I like metafiction is that it usually says something about how stories are constructed, and that's enough for me. there's plenty of stories that have bigger themes that aren't really all that much about human nature, at least, not directly. a story can comment on one specific thing without necessarily making a broader statement about people, you know? not every story has an easily explained moral lesson.
that being said, yes, this plot element is in service of deltarune's larger themes! which are about agency, control, fate, and identity.
deltarune's fate theming and its metafiction elements are a bit of a chicken-and-egg situation given how interlocked they are, but I've found it helpful to describe deltarune as a "person vs. fate narrative that uses a metafictional lens to characterize fate." rather than the three fates of greek mythology or whatever dictating its characters' lives, it is instead the structure of the rpg their world was made to be. they are player characters. they are npcs. they play specific roles in the narrative. no one can choose who they are in this world.
control is emphasized in this story. there's the control we have over kris, of course, and in a much subtler way the control we have over the world through them. there's the darkner-lightner hierarchy, which parallels our dynamic with kris. i would argue that there are even social forces in hometown which also serve to place the lightner characters into specific roles. under this level of control, it's hard for characters to push back and determine their own identities.
all these forces combine to mean that deltarune's characters are fighting back against the narrative itself! which says stuff about people's agency, and the way rpgs are written, and how we interact with all that...
ultimately, you can apply this to real life. even if there aren't things like "fictional people who are actually real," hierarchies of control do exist in real life. narratives that erase the agency and internality of certain types of people exist in real life. it's admittedly a rather general statement, but like with any narrative about fate, seeing characters resist rules that are seemingly written into the fabric of their existence can make you feel inspired to also define your own identity! and to be transgender. don't forget to be transgender
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