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#in Paragon City terms these are meant to con white to a party of mostly Controllers
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Using a game to make character portraits
I think I'm fixin' to start a side issue fight.
Sorry?
Anyway, below the ReadMore is going to be some carefully chosen screencaps of supersuit-type characters from City of Heroes: Homecoming. I'm establishing a Theme and then starting a constructive criticism of my own designs within that Theme.
If you want to instead decry my lack of artistry in using a video game's character designer, and perhaps compare to using Artbreeder, you are valid! and I probably won't change my ways no matter how impassioned your point.
In our ttrpg, Our Heroes have moved up very close to the point of the story where they are likely to face a mid-level Combat Challenge.
The "Theme" of the Supergroup is the kind of investigative superhero who may wear a trenchcoat. Their powers and approach tend toward the sneaky, the indirect, the contemplative. These are definitely not "FREEEEEM first and ask questions later" types.
They have spent six sessions facing People vs Puzzle challenges, either by having noncombat encounters with witnesses (and each other!) or by using their current knowledge to track down another Strange Device Probably Left Here By Unknown Supervillain. They have only just now gotten involved enough that Supervillain might notice something's up, and detail a few lower-level Minions to go tidy the edges.
The "Theme" of the coming mid-level Villain Minion Squad therefore cannot be combat heavies! The Minions should be dangerous, but solvable by the same indirect and sneaky and trenchcoat-wearing tactics.
All of the Minions for this group are expected to wear "crimson jumpsuits". Some have more pockets. Some have modified the sleeves. Some have underlayers.
All have superpowers.
I took some "crowd control" characters that I used to play in City of Villains, whose costumes I had saved before shutdown in 2012, and used them in Homecoming to pose for some character portraits. Here's what I have so far:
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I don't know why Pichana's picture is uploading like this, all the way over to the left. Anyway this guy has already been captured by the Heroes. Part of what the rest of the Villain Minion Squad should do is to try to find out what happened to him. Not that they necessarily want him back!
I do not like the shiny red boots, they don't match the description I wrote out for the character. But nothing in the game DOES match. And I have absolutely no graphic arts skills to modify.
Anyway, I have established the basics of the Theme: no obvious electronics. Personal styling mostly happens in the accessories. The available resources for these "work uniforms" include decent quality fits, because this tall thin man does not have his pants riding up his calves or his sleeves "pushed up" to suggest the off-the-rack feel of something too short for his dimensions.
Not a lot of armor. For only the one guy, that might be happenstance. Maybe he was not expected to encounter heroes. Maybe his own team would rather he succumb if they have to practice aggressive attitude adjustment.
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Here is one of the crowd control specialists. I have not settled on a name for her yet; let's call her "Verse" for the moment.
Verse is obviously going to have fire-related abilities. (That is what she WANTS you to think!)
She does not have much in the way of pockets or belt pouches on this crimson jumpsuit. I want to give careful thinkers the idea that maybe her manager does not trust her with gear.
Verse also has deep red scars that show up splendidly on her pale peach skin. If her power were not actively building up in preparation for use, one might also note that her eyes are white all over -- no visible iris coloration.
Again this person's clothing is not baggy or super snug. A clothing connoisseur will have a chance of noticing that every one of these Minions has their clothing tailored to suit their bodies, if not their preferences.
Verse does not have upper body protection at all. She does have those fingerless gloves to improve her grip or to protect her palms. She has some kind of shinguard in place on both legs, mostly protecting the upper two thirds of the shin, but her boots are flat-soled ankle boots.
Verse also has black leather straps wrapped around her upper thighs, attaching to the red leather waist belt at about the points of her pelvic bones. Does Verse sometimes go parachuting? Is she partway geared up to wear a rocketpack? That is a deliberate style choice that will hopefully get the Trenchcoat Brigade speculating.
This last fellow is going to need two images to show what I was doing with his design:
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This one also needs a better name. Back in the Rogue Isles, the original Corrupter character was named "Grigaere". I do not think this version is going to suit the original gregarious Black Forest of Germany story, but I will refer to him as "Grigaere" for now anyway.
Grigaere has energy blast powers, but they look like beams of darkness. (Grigaere was a Dark Blast/Pain Dominator Corruptor, for those familiar with the City of Villains stuff.)
I am not delighted with how his full-length portrait turned out, because I could not get the camera close enough without cutting off part of him:
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There is a lot about this costume that I think I could have done better, to the point that I am not sure which bit to tackle first. I picked the slightly looser fit of trousers and jacket sleeves because I do not want most of the characters to look like they have to be peeled out of their supersuits. I picked the motorcycle boots to give the character an impression of stolidity in combat: once Grigaere chooses his location, he anchors himself in place and starts doing ranged attacks.
His belt has several small pouches attacked all around it. He has something-or-other along as equipment, but it is exclusively items of palm size or smaller; there is no pocket where he could store a cellphone, for example, or a wrench and screwdriver. This may be a specialist but this is not a mechanic. He is not expected to do any manual tasks that could get messy, those sleeves would get stained and damaged, and maybe put his safety at risk.
Right now I have one "crowd control" type, and one "ranged attack" type. The entire Villain Minion Squad would be expected to notice enemies at a range of more than half a room away. They would be expected to hem those enemies into place, then do ranged damage to quickly knock all resistance into unconsciousness or compliance.
I really do need to convert three more members of the team, at least one of whom will be mostly team defense. But if I can't figure out what is wrong with Grigaere's outfit, how to make it look more aesthetically suitable to the Theme and also more believable as Minion What Does Sometimes Fight For Evil, I am stumped on how to move forward at all.
Can I keep the loose fit on Grigaere? Or does that need to go?
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