#in a game like this... with conflict and violence and unceasing demand for a spectacle it is a step back to have v1 find themselves in a-
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been thinking about something wicked a little too much lately. no harm in romanticizing the ominous dreadful unstoppable force
#ultrakill#v1#v1cked#<- unsure if ive ever officially decided that was the tag id be using but i dont recall anyone else having an idea for it#v1 and something wicked... ouhehehe#in a game like this... with conflict and violence and unceasing demand for a spectacle it is a step back to have v1 find themselves in a-#dark and quiet labyrinth belonging to a force that scares even them#idk. i think about it. its so unlike everything v1 has gone through thus far (though albeit not much as 0-S is in prelude. but i assume-#-there was some killing before they decided to drop down)#maybe it reminds them of their home? where they were built? light humming of wicked passing feels like the buzzing of bright artificial-#-lights that were routinely shined down on them for maintenance#a strange but welcome connection...#and something wicked is very lonely. i dont think it has much of an issue with this seeing as it knows its maze so so well.. im sure it-#-cares for it extensively. but a machine? coming here? i wonder if something wicked has the ability to interact with the terminals at all#terminals do really only talk to machines#but this one seems quite lonely. i dont think itd mind if something wicked happened to take a look#ok im done#gen art
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