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#internet scavanger hunt
emo-girl-gone-rogue · 4 years
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@funkysora @scara94 @lazyrobokitty i challenge you to an internet scavanger hunt, by the end of the day find and post
- The scariest image
- most satisfying image
-funniest image
- anger inducing image
- cutest image
- most beautiful image
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katatty · 4 years
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Midnight Sun Challenge
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You don't remember much of what happened but the cruise ship sank, your lifeboat broke, and you ended up here. What a lucky life, don't you think?
The Isle of the Midnight Sun Challenge - Adapted for TS2!
First, create an island neighbourhood and decorate however you like! I like to place a few lots down too before removing all of the roads using mootilda’s Hood Replace.
I am using Sunset Island from MTS HERE
@keoni-chan has a lovely island made specifically for the challenge HERE
@vimpse​ has a great tutorial on building flat beach lots, HERE
Now, create your founder! You can make them however you like,but I highly reccommend making your starting sim on the shy side, since they’ll cope better with the isolation. Move them into an empty lot & you’re ready to start playing!
Generation 1 - The Drifter
This is the most restrictive generation. All sims must be banned with the Visitor Controller so that the sim lives in total isolation. To begin with, the sim will not have any real home or shelter, sleeping in hammocks, doing their business outside, the works. Use of CC at this stage is greatly encouraged, I reccommend especially the Castaway conversion pack. 
The sim can survive on fishing, digging up treasure, and/or maybe using hunter/gatherer themed mods. Definitely no farming at this stage. They’re allowed to sell objects, to simulate gathering building resources!
Once they’ve ammassed enough money/resources they can build a fishing dock, and later a small house. (In my own game, I built the house after finding buried treasure, but it’ll probably depend on the initial cost of the land so idk, this will probably vary from simmer to simmer.) Even when the house is built, try to keep technology limited and that Castaway feel intact.
Eventually, a spouce can be introduced! I’ve come up with a few potential options for this:
Another castaway who washes up on the island! Requirement: a storm takes place, and something on the island is struck by lightning
Your sim fishes up a curious mermaid! Requirement: your sim obtains a gold fishing badge
Your island is raided by a marauding pirate! Requirement: find buried treasure
Your sim remains in isolation, but meets aliens one night while stargazing! Requirement: alien abduction
There’s nothing to stop you using these options in later generations, either, if you want to spice things up!
Generation 2 - The Builder
This generation begins when your heir reaches adulthood. Your sim is curious about the outside world and sets off on a voyage of discovery! You may add one vacation destination to the neighbourhood, either Maxis or a custom one. Sims can travel there whenever they like, and hunt for friends & spouces.
This generation also unlocks building larger lots - they can now be 2 floors & higher! Plus, you can move sims out of the starter home and into new lots on the island. Whether you keep the heir in the “legacy home” or move them into a new lot is up to you.
Generation 3 - The Farmer
You may now add a second vacation destination to the neighbourhood. Sims can visit both this and the previous one.
This generation also unlocks agriculture! They can now farm to their heart’s content and really live off the land.
Generation 4 - The Innovator
You may now add a third vacation destination to the neighbourhood. Sims can visit any of the three whenever they like. Since they’re going furthur afield, I’ll probably use hood deco to add a little landing strip & aeroplane to the island.
This generation also unlocks technology! They previosuly might have scavanged a little here and there but now they have full access to TVs, computers, radio, internet, whatever they like. I’ll probably give the lots a much more “modern” feel, with solar pannels, wind turbines & the like.
Generation 5 - The Future
The heir goes to college! After they graduate, they may either choose to remain on the island, or settle down someplace entirely new. You can consider the challenge complete, at any rate.
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jant19294 · 6 years
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Media's Current Zombie Craze
I feel like I can't be the only one who is getting tired of cliche zombie show attributes.
First, zombie culture has been suffocating our survival horror genre for long enough that most people would behave way differently.
I feel like it should start how it usually does, but have the initial outbreaks be contained, cities evacuated and all. Humans win. Then people start naturally dying and coming back even harder, since everyone thinks it's over. Have that sweep through too fast for our governments to firebomb their cities. Ironically the majority of the "safe places" being whispered about at first will be the cities that were successfully evacuated then contained during the first outbreak.
I want there to be a neckbeard who has been training his whole life and perfecting his zompocalypse survival guide. Katanas and throwables are his preferred weapons, and although his practice does show in performance, he's a bit too high and mighty about it. No one takes him seriously, not because he is wrong, but because his personality is too stereotypical.
Only time they should run into someone trying to save the zombies is in Amish country where internets are few and far between, and society hasn't corrupted everyone with its "technology"
I would like to see someone with some actual immunity for once too. None of this Murphy shit, maybe some support character who isn't 100% essential for the team's survival, but has their place, hopefully has been favorited by the audience by the time it's revealed. When they get to that "killing off favorite characters" phase have them be bit (after at least one other fan fav has died) but not turn. Days of waiting for the fever to set in and nothing. Zombies ignore them now because whatever "virus" is in their system. And idk if you guys noticed, but said immune character is they/them. Maybe by this time no survivors have any clue what even would go into manufacturing a vaccine.
Some anatomical features should be fixed too. Like if a tendon is cut, that muscle is useless. No cripples getting up after zombified. If most of your calf was eaten, you're not chasing anyone down.
Main story setting should be in one of our extreme prepper zones. Somewhere Midwest maybe so you get the Redneck's "government takeover" prep, Native's (long overdue) assimilate and conquer, and the northern "it's too cold to let any outside get in" mindset. Or some east-rocky desert. Missile test sites and fallout shelters built all over during the red scare. Or literally anywhere in the PNW, they've been prepared to fall into the ocean for centuries, and have been harboring every other type of prepper in the US since 9/11. (Too soon?)
Let's see a corrupt cop that everyone puts on the spot with all the group's moral decisions. He has no clue how to do anything, but it all ends up working out. Have the show full of flashbacks to his shady dealings, and he spends every waking moment working towards redemption. Every now and then have them run into someone he has a past with. Let's not put him in a main leadership role though, don't want another Rick Grimes on our hands.
All of our current "knowledge" of zombie survival should be present too. Kill brain kills zombie. Sound attracts more. Take no chances with dead loved ones. Bites make infections, they kill, etc. Anyone who has seen any of the media should have some idea as to what's what. Maybe even give a shout out to them randomly. Like "I saw this in s(x) of The Walking Dead" or something to explain how they know something.
Let's make zombie energy levels relative to feeding. No running top speed when it has been a week since eating. Possibly some jogging if you ate earlier today. Maybe they're at maximum energy they become docile. When they're starving they're sluggish but can't die from starvation, maybe start eating themselves or each other.
In most media the virus only affects humans. Some silly crap exists like zombear, and some more respectable infections exist (dogs in RE), but I prefer the general humans only. With that in mind, threat levels should be scaled. Maybe our heroes stumble upon a bunch of zombies snapping away but unable to move due to lack of muscle from the pack of wolves that has been eating them. Shiva shouldn't've been taken down by zambies. That being said, domestic animals would be easier for the zombie to eat.
I also get fed up with all the gas hunting that goes on. Someone find a tesla with solar capabilities. Larger transport would need gas, but ideally they get posted up somewhere quick, so only need vehicles for scavanging and scouting.
Also get tired of the tiny group vs small group themes. Main characters should slowly rebuild a city. None of the Savior's or other cultesque communities though. Attempt at a smaller representation of how the American government was originally designed to function. This all being in the "city" out in the apocalypse it's a bit more feudal. There will always be a group popping up with some Mad Max ideas on how society should function, but that conflict seems to drive stories, and therefore ratings.
A more accurate representation of the US education system would be nice too. Schools don't teach wilderness survival or farming. Gotta go to votech to learn how to set up a solar power system, and to learn all the repairs that will be needed after. Things like Home Ec were electives so most won't know how to purify their water or cook their own meals.
They rarely address our reliance on technology. Once all the general tech is down, most of our society will be boned. No further explanation required here...
And I think the main character, should be quirky as fuck. Suicidal because of shit life before, but can't seem to die. Keeps getting saved at the last second and stays unsuspected. When they attempt themselves it goes wrong, and if overseen it's intent is mistaken. Essential characters don't quite see eye to eye with them, but never really care enough about a given situation to dispute. Makes friends fairly easy with anyone else, but that could be some prelude to who is getting killed off next, just piling more weight on the depression scale.
I want to see someone whose native language is not English, and no one can translate. Keep the dialogue relevant and toss some subtitle under them, but no one understands other than the viewer.
Idk. Sure there was more than this floating around my head, but that's too far to scroll on mobile to see what I'm missing. DM me for discussion if you'd like, I'm usually happy to chat.
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journeymooreoften · 4 years
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Well…we have a winner for Journey Moore Often’s Pandemic Search© Scavenger Hunt, it was our very first!!
After one hour of intense play, the points laid out with Amanda’s team having the most.
Amanda, our first scavenger hunt winner!
Her team narrowly beat out Joe’s team to secure first place. They went neck and neck the whole way through the hour of the scavenger hunt, and the winner was not apparent until the last of the submittals.
What got the scavenger hunt started
As we were home-bound for a while, we knew that posting articles would be limited to whatever we were involved in. We were fortunate to have been able to go to Miami just before the quarantine and experienced Miami’s The Wynwood Walls, Little Havana, SoCal Cantina, Mesa Mar Seafood Table, and Kush-Wynwood. However, we were now faced with postponing the 4 trips we had for the rest of the year.
JMO was looking for something to keep interest and create a buzz.
With that in consideration, Journey Moore Often went into their think tank. It was Dianne who came up with the great idea of having a scavenger hunt! Given that we were all on stay-at-home orders, we called it Pandemic Search©.
How we put it together
Playing a scavenger hunt can be fun and frenetic, however, hosting one is a whole different experience. There is a science and philosophy to setting one up and how it is implemented.
The list of questions needs to be sufficiently hard that it is unlikely that everyone can provide every item on the list. However, it can’t be so hard to obtain the listed items so as to discourage players.
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Our Pandemic Search© Scavenger Hunt list was split into 3 different and very basic categories. Easy, Medium, Difficult.
The easy items were those people could find simply by going to a known location in their house.
Medium items were a bit more challenging, but still not too difficult. Some of it was luck. Did anyone keep a hard copy of the ADC© map book? If so, where was it in the house? Surprisingly, we actually found a copy ourselves. We knew that we had them at one time, however, we didn’t know that we still had even one now.
Difficult items required more time and research. Teams needed to scour the website along with some internet sites. Easier items were finding a nearby travel agent, or the longitude and latitude of the Roman Amphitheatre in Orange, France. The more time consuming items were like the one difference between the post and page of the Musée du Louvre article. Or how many countries did we visit when we went to Spain? Those required reading the entire article to ascertain the answers.
Submitting the item required emailing a picture with either both the item and registered player, or the item and the “marker” picture.
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How we set it up
The physical setup took a bit of finesse. It required a location in the house where we had access to several outlets, internet, and a tables each with a various function. We ran two outlet strips from two different circuits to our table on the porch outside. A smaller table was used for the “live” camera (iPhone)on a tripod and staging our own scavenger hunt items. Our antique “telephone” stand was used for the timer, which was a monitor connected to the laptop. There was a second iPhone on a smaller tripod used for the Zoom© call to the registrants.
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How it played out
Unbeknownst to observers, JMO staff were communicating regularly with the registrants. Basic information was provided in the days prior to the event. At roughly 2:00pm, one-hour before the event, we emailed them the Game Day Notes.
Then we had a Zoom© conference call 15 minutes prior to the hunt to provide the players with an orientation of the game. Near the end of the orientation call, we emailed each of the registered players the 20 item list. Once confirmed, we went on Facebook© with a live video, and also posted the list on our Facebook© event page. With the list posted, anyone who had not registered could still play, even if they couldn’t win the prize.
Players emailed their items in, describing which item they were submitting. Some emails had one item, others had multiple items.
Because of the varied complexity of the items, the easiest items came in first. Items like the toilet paper stash, extension cord, and hand sanitizer were submitted within only a few minutes. Then the game slowed up a bit while people were searching for other items like the oldest bottle of wine or their passport showing the furthest distance traveled. The final items were submitted with only a minute or two left on the clock.
We gave regular updates as well as shared some of our own items as examples. During the live event, we even through out a couple of hints near the end. If teams were watching it offered bits of information that could assist them in gaining perhaps another 10 points or so.
Gaming the system
The construction of the listed items deliberately allows for some gaming of the system. While certain items have specific qualifications, other items have purposely been left vague on purpose. Two of the examples on the list for this hunt were the hand sanitizer and the luggage scale.
A container with a label that says hand sanitizer – we assumed that most people would have a container that had the words hand sanitizer on it, but allowed for someone to create their own.
  A working luggage scale – this was an item we assumed most people would not necessarily have. Although we specified “working”, we did not specify it had to be an item sold as a luggage scale. Those who did not have a luggage scale, but had a working scale to weigh themselves were afforded the ability to be creative for this item submittal.
For future scavenger hunts, there is an excellent opportunity for such items to appear on the list!
How we calculated the points
At 10 points per question, the maximum number of points a registrant/contestant/player could possibly amass was 200. Based on the way we set it up, it was virtually impossible for anyone to do so.
There were 5 questions to which only one team would receive points. The oldest bottle of wine, furthest distance traveled The only caveat would be if more than one team had the same answer. For example, the oldest bottle of wine would be the most likely to have been a tie. Had two teams submitted a bottle of wine with the same year, they would both receive the points.
In this scavanger hunt, there were no ties, and no team got points for all 5 of those questions.
All the other questions were available for points to be awarded to all the teams. They simply had to get the item submitted correctly.
When it was decided which team got the non-shared points (if any), and ensuring the rest of the submittals were accurately submitted (which all weren’t) the totals were tallied and Amanda’s team had just 10 more points than Joe’s team. Very close!
We had several tie-breakers if any totals were the same, but didn’t have to use them.
The End
We orchestrated another Zoom© meeting at around 4:15pm EST to go through each item. All the items were explained to allow the registrants to understand how points were awarded and discuss any submittals that acceptable. Pictures where the location could not be identified is an example. Another example was that someone submitted a photo without themselves or the marker.
Pandemic Search© Scavenger Hunt Debrief Well...we have a winner for Journey Moore Often's Pandemic Search© Scavenger Hunt, it was our very first!!
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