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#it was an eighteen round knock down drag out slugfest but nobody even had to be revivified!
wizardlyghost · 9 months
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something about dnd that bg3 has really managed to capture is the absolutely wild and lightning-fast shift between having a fun silly old time and slamming into defcon one because you're about to fucking die.
for instance: right before the party sequence, i decided to go for a wander and do some sidequests before continuing with the campaign, having assassinated all three of the goblin's bosses and not yet expended all of my resources. i decided to burn my last short rest and fast travel to the closest teleportation circle to my destination, which happened to be in the goblin stronghold. it did not cross my mind that the fact that i had literally just murdered all three of the goblins' bosses might have made the goblins a wee bit mad at me.
me: heehoo fun old time party tonight, just gotta run some errands first!
the entire goblin market:
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me: Oh Kay! Mistakes were made, but I can still make it through this probably! I've just gotta get back to the Teleportation Circle... which can't be used in combat. Welp, fuck it, we ball! Karlach's on her last Rage, so I've gotta keep her in melee, which shouldn't be a problem. Her Berzerker ability to physically pick up and toss motherfuckers out of opportunity attack range twice on her turn has never been more useful. Sanctuary on both of the Clerics, if they go down that's all she wrote, they have way too few spell slots left so I'll have to make each one count. Thankfully I made Tav a Life Cleric, so they have their Channel Divinity in addition to spells. I had been mildly regretting my decision to multiclass Shadowheart into Oath of Ancients Paladin, but as it turns out that decision is about to save literally everyone, since she still has her own Channel Divinity, her Lay On Hands pool, and the Protection fighting style, which thank the fucking stars doesn't count as an aggressive action that would dispel her Sanctuary. Keeping her in arm's reach of my two bruisers so she can deflect a few hits. Two of the Battlemaster manoevers I gave Lae'zel are completely useless here, as I can't afford to waste actions or Superiority Dice, but the Rally bonus action is going to be absolutely clutch, especially on Karlach, who's the only other non-Sanctuaried target right now - giving her one hit point is like giving anyone else two. Her Sentinel feat is also going to be a game changer here, as it allows her to get a second hit in each round as only a fourth-level Fighter. Okay, I need to get the hell out of this corner. The only spot relatively in reach is up this wall to the left, maybe get a little bit of cover-
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