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#its a transition phase once i get back into the feel then ill be chill and cruising B)
elegyofthemoon · 1 year
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day one completely ouo)b✨ i can already see im about to learn a bunch but it helps that everyones pretty nice and helpful ! and i did a lot more than i was expecting bc i decided to push myself a bit more so WOOHOO FOR BEING COURAGEOUS
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reversemoon255 · 3 years
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(From September 2020 to February 2021, I worked on a Pokémon themed Dungeons and Dragons campaign for a few friends. We didn’t get very far, but I put a significant amount of work into the world, story, and several Pokémon that would appear throughout, including an original set of starters. I want to to leave some record of my work, so I thought I’d write a few summary posts. And while I designed these Pokémon, their fantastic art was done by @extyrannomon on Twitter. I highly recommend you check them out.)
Dungeons 'n' Dragonites - Phase 1: Hello Stelopy City
Our story starts in Stelopy City, located in the Wellou Region. We get a brief introduction from DJ Tomomitsu, a radio host, before each player got their own brief story segments. Our first player was Ethan, as aspiring chef, who lived on campus at his high school. Ethan was approached by one of his dorm mates with a favor (to get him out of the building), as well as having an attractive girl meandering around the kitchen (if he wished to try flaunting his culinary skills). He would then get to choose to either finish up his side-quest or go to the local fisher's market, with him transitioning between those locations taking him to the area where he would meet his starter Pokémon:
"As you enter the alleyway, the walls are covered floor-to-ceiling in moss that seem to appear as soon as the shadows overtake the sunlight. The farther you walk, the more weeds you see popping through the cracks. Once you reach the half-way point, you come to a small open space. With the sunlight now flickering down through the plants brave enough to venture off the verdant walls, the entire area shines a bright, emerald green. In the center of this area is a decently sized fountain. It's no longer flowing, but there's a decent amount of rain water filling it up close to the brim. As you approach it, even through the murky iridescent waters, you can see a thick, fuzzy amount of lichen growing all throughout the inside of the basin. As you pass by the fountain, you hear an audible sploosh. Do you turn around? (Y/N)"
There he would meet the first of our new Starter, the Grass-Type Flymph. I kept it secret that I was doing original Starters. Part of my personal excitement in planning everything was the eventual reveal of these designs I had created. Kept me going when things started feeling like a grind.
Our second player, Johnny, started off at home, woken by his father asking him to run an errand. After being able to talk to his family a bit, he proceeded to a somewhat beaten-up house on the edge of the Pokémon-overrun abandoned district where he would receive some boat parts before leaving and the sidewalk underneath him collapses. Stumbling around the abandoned subway tunnels for a bit, he would run into our second Starter, the Fire-Type Calfyre.
Johnny's player wanted to become an entertainer, which didn't give me a lot to work session one, so a lot of his opener was focused on expanding the world and giving everyone an idea of areas they would be exploring later.
Third was Orion who had a quiet morning at home before being provoked via text messages from his siblings to chase down a mysterious "Wailord in a Top Hat." This pursuit would also lead him to the fisher's market and the nearby docks, where, after just catching sight of his quarry, he would encounter the Water-Starter Squisque.
Orion's player wanted a lot of his story to be based on his relationship with his father, so most of his opening was based on reinforcing his family dynamic. Not home, everyone’s busy, focus on work. This particular Saturday was strange in that Orion didn’t have anything going on.
Our last player was Arthur, who also lived on campus. While our other three players started their segments in bed, Arthur was playing lacrosse. After having an opportunity to show off (or fail), he would be told by a friend that he had upset his girlfriend that morning (kitchen girl from Ethan's story), and needed Arthur to pick up her favorite dessert while he attempted to woo her for the rest of the day. After doing so (while being given a chance to explore some of the local stores) he encountered a hungry Houndoom who proceeds to chase him up a fire escape. Once up there he encountered our final Starter, the Fairy-Type Utaw.
After each player met their Starters, they would have a brief tutorial battle against three Pokémon they were advantageous against before running into each other, and were subsequently arrested for "stealing" Pokémon, which would cap session one.
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Let's talk design. Stelopy City is loosely based on Chicago, is a portmanteau of "Steel Canopy," and Wellou is a joke on Illinois. The vast majority of the campaign was to take place in this location. Most of my players had very busy schedules (so busy it took us three sessions to get through the above opener), so DJ Tomomitsu was a way for me to easily start each session with a list of things to do (side-quests), and they as a group could decide which they were the most interested in based on time. Tomomitsu himself was based on DJ Sagara from Kamen Rider Gaim, with Tomomitsu being the name of the actor who played him.
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As for the starters, I tried to stick to the reoccurring themes we’ve seen over the past 8 Generations. Flymph's name is a portmanteau of Dragonfly, Errol Flynn, and Nymph (the larval form of a Dragonfly). He's meant to be a special attacker, but, like an early DND Wizard, doesn't have access to a lot of them so he brandishes his sword-like arms to intimidate his foes instead. His diet consists entirely of lichens, algae, and similar flora, storing them in his transparent stomach pouches, and can be seen sunbathing in the water, belly up, feeding the plant matter the sunlight they need to grow. He also does not like Bug-Types, and isn’t Bug himself because of Grass/Bug’s myriad of weaknesses (for balancing), plus he changes Types after his first evolution. The theme of Grass Starters is extinction, which won’t become clear until his final evolution, but you may be able to guess how he relates.
Fire Starters are themed after the Chinese Zodiac, and of the remaining four yet to be used (including Snake, Ram, and Horse), I went with Ox. Calfyre's name is a play on Calf and Fire, and is meant to play like a Barbarian. When it comes to personality he's very timid and unsure of himself like a first-time DND player might be acting in a group. Unlike most Fire-Types, Calfyre lacks a Flame Sac. Instead, his spiral horns are filled with a freon-like liquid that, when swirled, rapidly absorbs energy from the air, which he uses for attacks. This chills the air around him, and makes him one of the few Fire-Types that are cold to the touch. Which sucks, because he’s a snugly sleeper.
Water Starters are usually themed after a weapon or character class. This usually shows in the later evolutions, but it's pretty obvious Squisque (a portmanteau of Squirt, Squire, and Bisque) is themed off a lance and shield. He's a paladin in both role and personality, charging in at the slightest sign of trouble, even if there isn't any real danger. It's the typical non-nuanced idea of what people think when they hear "Paladin." He was to a degree supposed to play a catalyst role, charging into situations the players may not want to in order to force them into helping people or combat if need be. He was also the first design I settled on, being based on an old Kaijin idea I had of a lobster-knight using its asymmetrical claws as different medieval weapons.
Utaw is unique, not just in that he was a fourth or Fairy Starter, but in conception. I was only supposed to have three players, but ended up with four. As such, his design is responsive to the others. Why a dinosaur? Because I had a mammal, crustacean, and bug, was unsure if I wanted a bird or reptile, and decided to meet half-way. Why is he Fairy? Because it has very little interaction with Fire, Water, and Grass, while still having defined weaknesses and resistances to certain types. (Also, this player wanted a Dragon-Type.) He’s based on a Utahraptor, hence the name, and is misspelled to include “Claw” or “Caw.” He’s meant to play team Bard, and uses sound moves. As for personality, he's a bit of a birdbrain who enjoys fighting. Not maliciously; it’s just fun, again acting like a new DND player who’s more interested in combat than role playing.
The idea with the personalities was that each Pokémon was supposed to start out like a rookie DND player on their first campaign. Not knowing how to play their class, being uncomfortable acting in front of a group, leaning too hard into your role without bending, or just fighting everything you see without diplomacy. It felt like a fun extra layer to each of these Pokémon that tied them just as much into the DND side of things as the Pokémon.
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Back to our story, after being briefly detained (mostly as an excuse to give the players time to introduce themselves to each other, something my DMs have struggled with), they meet Professor(-in-training) Bianca. The four Pokémon had been found by Silph Co., and had decided to donate them to the Unovan Pokémon Research Lab. However, after seeing the Pokémon interacting with these people, Bianca decides to give them up instead. "Pokémon should be with people," after all.
I had three side quests set up following this (after they all go to the DMV to get their Trainer's licenses). The first was a general "there's wild Pokémon here" quest where they could train and catch things. There was a sale at the mall where they could get some cheap held items and have their first trainer battle, and an event at the fisher's market where they could win some free items and would lead into their first dungeon.
The dungeon was what I was hoping they would pick, and would have them chase a group of Poipole through a warehouse, with them having different battles if they chose to enter from the front or the back. After defeating them, the Poipole would be sucked through a spontaneously generating Ultra Wormhole, with a high enough perception check revealing a strange laugh, or on a 20 have them catch a glimpse of a grey Charizard O_O
From there it was a matter of coming up with (or possibly recycling unused) side-quests until we reached the point where the Starters were about to evolve. I had a few things planned; introductions to a few reoccurring NPCs, a field trip to the local museum where they would be able to catch a Yamask (and possibly learn something about the origins of their Starters), and a raid battle against a group of Onix who would recur through the campaign.
The end of Phase 1 would come about with another dungeon. In the middle of the night, Ethan and Arthur would be awoken by their Pokémon to a group of Durant having busted through the floor of the dorm and raiding their kitchen. Easily driving them off, their Pokémon would encourage them to pursue. Later, full party in toe, the four of them would explore the Duranthill. There would be a number of possible encounters, but only one mandatory fight before reaching the depths. In said encounter, while being surrounded by a group of Durant, they would receive unexpected help from this Pokémon:
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With some interpretation, they would discover that this Princess Durant was afraid for the sake of her colony. A new queen had taken up residence there, and was commanding the Durant to attack the surface and steal food for her. With additional party member in toe, they would descend further with better direction, eventually discovering the lair of the Queen Durant...
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