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#jamesonsdoor
sightless-highland · 1 year
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CHE|st this is the theory that plot of "Jameson's Door" can be interpreted as Jameson Saunders' attempt to rethink his life.
https://s-h.fandom.com/wiki/CHE/st
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viktorsabbath · 3 years
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I've been asked to help with a independent small game progect. Here are some face scetches of a main character.
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You can learn more about the progect on
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sightless-highland · 2 years
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Picea abies Megastrobilus on Sightless Highland Wiki
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sightless-highland · 3 years
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Jameson’s Door box-art by Nikita ‘Bratish’ Kuplinov
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sightless-highland · 3 years
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Jameson's Door wallpaper by Nikita ‘Bratish‘ Kuplinov
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sightless-highland · 3 years
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Attention! "Jameson's Door" will definitely be developed on Unity!
https://www.reddit.com/r/sightlesshighland/comments/oe2lcs/attention_jamesons_door_will_definitely_be/
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sightless-highland · 3 years
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Art by KHN00BART
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sightless-highland · 3 years
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sightless-highland · 3 years
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Jameson's Door setting rework is complete!
"Main thing in life is family and children" - this is, in short, everything that Jameson Saunders achieves in the new plot (and gains in the end).
He will have to go through a lot in the game, see horrors that can deprive even the most daring person of his mind, and also very rarely meet suspicious people who, by some miracle, survived in this city, which on the one hand is very similar to the one where Jameson lived earlier, but on the other hand, terrible changes happened to him.
And only one ray of sunshine still shines faintly in this world. Jameson should strive for him so that he turns into a bright luminary. But this is far from easy...
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sightless-highland · 3 years
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7 reasons to create Yuru-Chara for "Jameson's Door"
"Or a little bit of R-Man's revelations"
So, to begin with, the word "Yuru-Chara is not at all the name of Chara from some Alternative Undertale Universe" Yuru ", and even more so it is not a reference to one member of Jameson's Door community, which has such a nickname in Discord... "Yuru-Chara" is a kind of mascot, but only in the Japanese way. They necessarily look "very cute" (kawaii), which means that their design should be memorable due to its simplicity (so that such a character would be easy to draw even a baby). The goals of Yuru-Chara are obvious - to codify the advertised product, or, more simply, to be its symbol, which would immediately be associated with the product advertised (IMHO, Robbie the Rabbit from Silent Hill franchise is kind of "Yuru-Chara" but he's not enough "moe" on my opinion).
Well, let me explain the reasons why I believe that the Jameson's Door project needs "Yuru-Chara"
1) Community. Yes, you, my dear friends. So, When I invited people to join the project, the Silent Hill fans (who were a priority, because the project was designed specifically for them) reacted rather coldly and even negatively. Messages in which they simply scolded me and sending to hell, were far from rare. But Undertale's fans (to whom I sent out invitations "just for lulz" - forgive me, my friends, but I say how it really was) responded most willingly, and gladly accepted the invitations (for which I thank them & you personally by the bottom of my heart!) 2) Nikita "Bratish" Kuplinov. He is the lead artist of the project, it depends on him what "face" will have "Jameson's Door". But he is far from a professional (some will try to challenge this, but this is really so, he himself writes in his portfolio on DeviantArt that he is just hobbyist), so his drawings, which he does NOT from photographs, but draws in a vector, do not corny fit in a grave and gloomy style, which was set by Silent Hill. In addition, he is clearly addicted to anime - these are his main subscriptions (and followers) to DeviantArt & Pixiv, and indeed his drawing style is clearly strongly inspired by this genre. 3) My personal impressions after walkthrough Silent Hill 1. The fact is that when I played the above game, I was very embarrassed that there was practically no character on which, in general, the goal of the game was tied. In case someone hasn't guessed, I'm talking about Cheryl Mason. She runs away from her father (whom we play as) and our goal is to find her. And in our adventures we sometimes hear her voice, there is even a moment when she appears on the screen of monitors, but we never see Cheryl, let's say, a material form again (if I didn't understand something in the final cutscene that is shown in front of the boss, I humbly ask you to forgive me). And this upset me greatly, because firstly, I did not expect this from the game where we are looking for a daughter (yes, I did not understand anything in Silent Hill when I played the first game for the first time), and secondly, after the middle The game began to annoy me that old woman (I forgot her name), and when I finished going walkthrough the Silent Hill 1, I began to scold the developers ("sotto voce" of course), who, for only for them well-known reason, decided to give this character so much screen time. And that's why I made a vow to myself that if I were to be inspired by the characters, it would definitely not be this old hag, that stole potential time from poor Cheryl. 4) Mass-media ads. I made observations, during which I concluded that products (game, cartoon, something else), the symbol of which is a female character (and, for the most part, a underage), depicted in anime style, are much more popular than products whose mascot is something that does not fit this definition. Lord, look at the same Silent Hill. Not all, but still some games have something similar on the cover, which means that even the maestros could not resist against pop culture, since they did so. 5) My own lack of professionalism. At the very beginning of develop, I confess, I conceived the idea that the main character had a wife. Moreover, he had her in such a way that, on the one hand, Jameson seemed to remember her, but in fact, it is very likely that he just dreamed of her, and in fact, he has always been and remains a bachelor. Sounds a very idiotic and sick, right? I had to do this so that the plot did not look like a tracing paper from Silent Hill 2, where the main character also had a wife in the past (but there she really took place in the life of James, another character was a hallucination). Then I abandoned the idea with my wife, because I just decided to work on minor characters with whom Jameson would contact throughout the game (and this business went well for me - all that remained was to write intelligible dialogues, and then I'll can publish the full story for everyone to see). And until recently (read - before the idea of ​​registering an account on Reddit), I did not even think about returning to the topic of a female character in Jameson's Door, if... 6) And yes, Nikita Kuplinov AGAIN! Oh yeah, this person still haunts me. The fact is that, despite his seeming dependence on me, in fact, he created most of the art before I met him (he was going to do FreeDoom 3, can you imagine?), And in general, he is an extremely willful person. All you need to do is look at his art with his "avatar" (especially "Gamedeveloper's Life"), or the infamous comic strip, "Jameson's Nosebleed". Yes, to be honest, I was completely unaware of the existence of this art until he published it on his profile. It was his strange (and stupid as I thought before writing this post) fantasy, from start to finish. He even add logo of "SH-Team's Core" that I lead, in order, apparently, to make fun of me, to make everyone think that he did art in full agreement with me, although this was ABSOLUTELY wrong! I had to pretend that it was me who gave him the idea for this comic, so as not to look like a person who denies what he is involved in according to the information that takes place (yep, I'm talking about the "SH-Team" logo, which Bratish does not put even for those artworks that have been agreed with me from beginning to end). 7) The fact that I have already promised to give someone a gift is that I will add a love theme to Jameson's Door. When I wrote to this person about this, I was thinking about how to dig out the coffin in which the idea of ​​the protagonist's wife lies (this is a literary reception, do not take it literally), but all of the above factors persuaded me to do what I am going to do now.
Outdated message: So, you are probably already making assumptions about how and in what form this character will be embodied when its design is ready (since at the moment our potential "Yuru-Chara" does not have any appearance in principle ), and that it will not be just a symbol of game, but something more. Well, you are on the right track, dear friends ;)
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sightless-highland · 3 years
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Concept Arts by KHN00BART
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sightless-highland · 3 years
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Art by TATAPAWELYT
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sightless-highland · 3 years
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"By the hand of author himself..." (Vitaly “RaudoKyubu” Ivolginsky)
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sightless-highland · 3 years
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Original design of Jameson's Door "yuru-chara" by TATAPAWELYT
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sightless-highland · 3 years
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Art by Nikita “Bratish” Kuplinov
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sightless-highland · 3 years
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Art by Nikita “Bratish” Kuplinov
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