#java assignments helper
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helpmyassignments01 · 2 years ago
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Score A+ with Java Assignment Helper!
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programmingassignmenthelperbd · 7 months ago
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Client Work(Android)|CST2335_Final_GroupProject_F22 2022Soccer match highlights part Output Video|Algonquin College
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Programming Assignment Helper For International Students 𝐖𝐞 𝐚𝐫𝐞 𝐡𝐞𝐥𝐩𝐢𝐧𝐠 𝐬𝐭𝐮𝐝𝐞𝐧𝐭𝐬 𝐚𝐮𝐭! 𝐏𝐫𝐚𝐯𝐢𝐝𝐢𝐧𝐠 𝐬𝐞𝐫𝐯𝐢𝐜𝐞𝐬 𝐟𝐚𝐫 𝐬𝐜𝐡𝐚𝐚𝐥/𝐜𝐚𝐥𝐥𝐞𝐠𝐞/𝐮𝐧𝐢𝐯𝐞𝐫𝐬𝐢𝐭𝐲 𝐚𝐬𝐬𝐢𝐠𝐧𝐊𝐞𝐧𝐭𝐬, 💻 𝐜𝐚𝐮𝐫𝐬𝐞𝐰𝐚𝐫𝐀,𝐥𝐚𝐛 𝐩𝐫𝐚𝐣𝐞𝐜𝐭𝐬/𝐫𝐞𝐩𝐚𝐫𝐭𝐬, 𝐞𝐱𝐚𝐊𝐬, 𝐪𝐮𝐢𝐳𝐳𝐞𝐬, 𝐝𝐢𝐬𝐬𝐞𝐫𝐭𝐚𝐭𝐢𝐚𝐧𝐬,𝐭𝐡𝐞𝐬𝐢𝐬; 𝐚𝐬 𝐰𝐞𝐥𝐥 𝐚𝐬 𝐩𝐫𝐚𝐚𝐟𝐫𝐞𝐚𝐝𝐢𝐧𝐠, 𝐞𝐫𝐫𝐚𝐫 𝐜𝐚𝐫𝐫𝐞𝐜𝐭𝐢𝐚𝐧, 𝐚𝐧𝐝 𝐛𝐮𝐠-𝐟𝐢𝐱𝐢𝐧𝐠. 𝐀𝐥𝐬𝐚 𝐝𝐚𝐢𝐧𝐠 𝐬𝐚𝐟𝐭𝐰𝐚𝐫𝐞 𝐜𝐚𝐊𝐩𝐚𝐧𝐲, 𝐚𝐠𝐞𝐧𝐜𝐢𝐞𝐬 𝐩𝐫𝐚𝐟𝐞𝐬𝐬𝐢𝐚𝐧𝐚𝐥 𝐩𝐫𝐚𝐣𝐞𝐜𝐭𝐬📊
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For take our services contact with us Whatsapp/Telegram:+8801772432396 whatsapp profile link: https://wa.me/+8801772432396 https://wa.me/message/PYHN7PIZEHNQO1 Email 1:[email protected] Email 2:[email protected] Discord username:programmingassignmenthelperbd or Discord username:academiccourseworkservices Discord Server profile link:https://discord.com/invite/C6DQUbgH2w Instagram:https://www.instagram.com/programmingassignmenthelperbd/ Instagram Username:programmingassignmenthelperbd Telegram Account: https://t.me/programmingassignmenthelperbd Telegram Username:@programmingassignmenthelperbd Telegram Phone Number:+8801772432396 skype profile link: https://join.skype.com/invite/w0k4c2of6ts3 skype name:live:.cid.e36c1f8fe9b0bbfd Printerest Account:https://www.pinterest.com/programmingassignmenthelperbd/ Printerest Username:programmingassignmenthelperbd Twitter Account:https://twitter.com/assignmentintl Twitter Username:assignmentintl Tiktok Account:https://www.tiktok.com/@assignmenthelperbd Tiktok Username:assignmenthelperbd Linkedin Company Page: https://www.linkedin.com/showcase/assignment-writing-for-students https://www.linkedin.com/company/programming-assignment-exam-quiz-project-report-helper-for-international-students Facebook Compnay Page: https://www.facebook.com/programmingassignmenthelperforinternationalstudent/ Website:https://academiccourseworkservices.com/
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𝐎𝐮𝐫 𝐰𝐚𝐫𝐀 𝐩𝐚𝐫𝐭𝐟𝐚𝐥𝐢𝐚 𝐥𝐢𝐧𝐀: https://www.youtube.com/channel/UCyOlJCraJuVs6oBUIYOoz0Q?sub_confirmation=1
𝗔𝗹𝗎𝗌𝗻𝗟𝘂𝗶𝗻 𝗰𝗌𝗹𝗹𝗲𝗎𝗲 𝗮𝗜𝗜𝗹𝗶𝗲𝗱 𝗮𝗿𝘁𝘀 𝗮𝗻𝗱 𝘁𝗲𝗰𝗵𝗻𝗌𝗹𝗌𝗎𝘆 𝘄𝗌𝗿𝗞 𝗜𝗌𝗿𝘁𝗳𝗌𝗹𝗶𝗌 𝗹𝗶𝗻𝗞:https://www.youtube.com/playlist?list=PL16VzvGeViA0g1ql7OVnoaNCGgZCZG0Lx
Regards Assignment Helper [Programming Assignment Helper For International Students]
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getassignmenthelponline · 2 years ago
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myassignmentsexperts · 13 days ago
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How Programming Assignment Help Can Boost Your Academic Success
In today’s fast-paced academic world, students are often overwhelmed with countless assignments, tight deadlines, and challenging topics, especially in technical fields like programming. Managing multiple tasks while maintaining high academic performance can seem almost impossible. This is where professional services like My Assignment Experts come into play. With the right guidance and support from a quality assignment helper, you can significantly boost your academic success.
In this article, we’ll explore how seeking programming assignment help can transform your educational journey — and why My Assignment Experts is the go-to choice for students worldwide.
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The Challenges of Programming Assignments
Programming is a complex subject that requires not only theoretical understanding but also practical application. Students must master various languages like Python, Java, C++, and more. Each programming task demands critical thinking, problem-solving skills, and extensive coding knowledge.
Common challenges students face include:
Understanding complex coding syntax
Debugging errors efficiently
Managing multiple assignments simultaneously
Keeping up with new programming trends and technologies
Dealing with academic pressure and tight deadlines
Falling behind even slightly can cause a domino effect on your academic performance. That's why professional programming assignment help is not just a luxury anymore — it’s a necessity.
How Programming Assignment Help Enhances Academic Performance
Here’s how professional assistance, like the services offered by My Assignment Experts, can propel your academic journey:
1. Expert Guidance From Industry Professionals
When you approach a quality assignment helper from My Assignment Experts, you're tapping into a wealth of knowledge from industry experts. These professionals are experienced programmers with a deep understanding of academic requirements and real-world coding practices.
Their expertise ensures that your assignments are not only technically correct but also aligned with your course standards. This, in turn, helps you grasp difficult concepts faster and more effectively.
2. Customized Solutions for Better Understanding
Every student learns differently. Some need step-by-step guidance, while others prefer complete solutions they can study afterward. At My Assignment Experts, every programming assignment is tailored to your specific needs and instructions.
This personalized approach enhances your understanding of the subject. You can review the code, understand the logic, and replicate similar strategies in future assignments or exams.
3. Timely Submissions and Deadline Management
One of the biggest stressors in academic life is meeting deadlines. Missing even one deadline can affect your grades and reputation with professors.
By choosing My Assignment Experts, you ensure that your assignments are submitted on time, every time. Their strict adherence to deadlines allows you to focus on learning and other important activities without the constant fear of late submissions.
4. Improved Academic Grades
It’s no secret that well-structured and accurately coded programming assignments fetch better grades. With expert help, you are guaranteed high-quality submissions that meet university standards, include proper documentation, and feature error-free code.
Consistently submitting excellent assignments boosts your overall GPA and strengthens your academic profile, opening doors for internships, scholarships, and job opportunities later.
5. 24/7 Academic Support
Academic challenges don’t follow a 9-to-5 schedule. Whether it’s a last-minute doubt before an exam or an urgent assignment requirement at midnight, My Assignment Experts is available 24/7.
Having round-the-clock support from a quality assignment helper ensures that help is always just a call or a message away. It relieves academic stress and builds your confidence.
Why Choose My Assignment Experts?
When it comes to programming assignment help, choosing the right service provider can make all the difference. Here's why My Assignment Experts stands out:
Experienced Tutors: Only the best subject-matter experts are hired, ensuring top-notch quality.
Wide Range of Services: From Python, Java, and C++ to data structures, algorithms, and machine learning, all programming languages and topics are covered.
Plagiarism-Free Work: Authentic, original assignments crafted just for you.
Affordable Pricing: Premium quality at student-friendly rates.
Confidentiality Assured: Your information and assignments are safe and secure.
Instant Help Available: For urgent assignments and last-minute queries.
You can learn more about their services by visiting My Assignment Experts.
Real Success Stories
Thousands of students from Australia, the UK, the USA, and beyond have benefitted from My Assignment Experts. Whether it’s improving their coding skills, boosting their grades, or simply gaining more time to focus on core studies, the success stories speak for themselves.
Students report feeling more confident in handling programming tasks independently after consistently working with expert tutors. Many have even gone on to achieve prestigious academic awards and secure internships at leading tech firms.
Final Thoughts
In today's competitive academic environment, smart students are not the ones who struggle alone but those who seek smart solutions. Professional programming assignment help is not about taking shortcuts — it’s about learning the right way, from the right experts.
If you’re serious about your academic success and future career in programming, teaming up with a quality assignment helper like My Assignment Experts can be a game-changer.
Don't let stress and deadlines hold you back. Unlock your full academic potential today with the expert assistance of My Assignment Experts.
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thetutorshelpuk · 3 months ago
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Programming Assignment Help: Expert Assistance for Your Coding Needs
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In this modern world, one is being in demand for programming; now it's the realm of software development, web designing, data science, artificial intelligence, and so on. Most of the students loved programming languages like Python, Java, C++, and JavaScript, although sometimes it was a long journey. General problems and thinking is needed for solving problems with hands-on coding practice. If you’re struggling with your coding tasks, The Tutors Help is here to provide expert programming assignment help to make your learning journey easier.
Why Is Programming Important?
Programming is the foundation of modern technology. It helps create software applications, websites, mobile apps, and automated systems. Some of the key benefits of learning programming include:
Problem-Solving Skills: Coding enhances logical thinking and creativity.
Emerging Careers are IT, software development, and data science.
Automation: Because one saves much time and effort, programming can make something automated.
Programming Concepts and Assignments
However, without proper guidance, one would not get ideas related to the concepts of programming and trying to complete assignments.
Programming Assignment Problems
Complex Syntax: The numerous rules and structures dictated by the programming languages confound the beginner.
Debugging Errors: The times when one gets anguished enough to waste more time before really solving bugs in code.
Logical Thinking: To write good algorithms, a very critical analytical mind is required.
Multiple Programming Languages: A student needs to learn more than one language, including Python, Java, C++, and SQL, which is actually making the assignment more complex
Time Constraints: It is getting tough to handle programming assignments along with other subjects and their deadlines.
We, The Tutors Help, are the professional programming assignment helper to help students finish their coding work efficiently and as quickly as possible.
How Our Services Are The Best For You
1. Professional Programmers
Our team comprises of experienced programmers in several languages such as:
Python: data science, AI, and automation
Java: web development and Android apps
C++: system programming and game development
JavaScript: front-end and back-end development
SQL: database management
2. Custom Solutions
We have customized coding solution to complete individual assignments. It may be a small coding assignment or a big project; an output is delivered with precision and quality.
3. Step-by-Step Explanation
We do not provide the solution, but the rationale behind it. This increases the knowledge in the minds of the students as well as helps students in the coding section.
4. Zero Plagiarism Code
Our assignments are hand-written to avoid plagiarism and also to avoid a mistake while executing
5. On-Time Delivery
We have great respect for deadlines and submit your programming assignments in time.
6. Reasonable Pricing
Our company is moderately priced so that even expert programming service is reachable to every student.
How It Work
Getting assignment help from The Tutors Help is pretty easy:
Share the details of your programing assignment with us, like the programming language and the requirements and deadline. We quote low to it.
We work on your code. Experts write and test your code so that it works perfectly
Get detailed solutions with an explanation of the concept to learn better
Conclusion
One of those skills is programming, but if proper guidance is not received, the process of how to code is downright intimidating. Where you get confused and cannot debug, or design algorithms, or gain any programming knowledge, The Tutors Help is here to guide through as well.
Relax, do not let your programming assignments bother you – order at The Tutors Help today to have coding experts assist you in learning and raising your grades!
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helpmyassignments01 · 2 years ago
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Java programming homework help at a low price
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programmingassignmenthelperbd · 7 months ago
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Client Work(Java|JavaFx)|Lab 3 CST 8288 Object Oriented Programming Output video|Algonquin College
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Programming Assignment Helper For International Students 𝐖𝐞 𝐚𝐫𝐞 𝐡𝐞𝐥𝐩𝐢𝐧𝐠 𝐬𝐭𝐮𝐝𝐞𝐧𝐭𝐬 𝐚𝐮𝐭! 𝐏𝐫𝐚𝐯𝐢𝐝𝐢𝐧𝐠 𝐬𝐞𝐫𝐯𝐢𝐜𝐞𝐬 𝐟𝐚𝐫 𝐬𝐜𝐡𝐚𝐚𝐥/𝐜𝐚𝐥𝐥𝐞𝐠𝐞/𝐮𝐧𝐢𝐯𝐞𝐫𝐬𝐢𝐭𝐲 𝐚𝐬𝐬𝐢𝐠𝐧𝐊𝐞𝐧𝐭𝐬, 💻 𝐜𝐚𝐮𝐫𝐬𝐞𝐰𝐚𝐫𝐀,𝐥𝐚𝐛 𝐩𝐫𝐚𝐣𝐞𝐜𝐭𝐬/𝐫𝐞𝐩𝐚𝐫𝐭𝐬, 𝐞𝐱𝐚𝐊𝐬, 𝐪𝐮𝐢𝐳𝐳𝐞𝐬, 𝐝𝐢𝐬𝐬𝐞𝐫𝐭𝐚𝐭𝐢𝐚𝐧𝐬,𝐭𝐡𝐞𝐬𝐢𝐬; 𝐚𝐬 𝐰𝐞𝐥𝐥 𝐚𝐬 𝐩𝐫𝐚𝐚𝐟𝐫𝐞𝐚𝐝𝐢𝐧𝐠, 𝐞𝐫𝐫𝐚𝐫 𝐜𝐚𝐫𝐫𝐞𝐜𝐭𝐢𝐚𝐧, 𝐚𝐧𝐝 𝐛𝐮𝐠-𝐟𝐢𝐱𝐢𝐧𝐠. 𝐀𝐥𝐬𝐚 𝐝𝐚𝐢𝐧𝐠 𝐬𝐚𝐟𝐭𝐰𝐚𝐫𝐞 𝐜𝐚𝐊𝐩𝐚𝐧𝐲, 𝐚𝐠𝐞𝐧𝐜𝐢𝐞𝐬 𝐩𝐫𝐚𝐟𝐞𝐬𝐬𝐢𝐚𝐧𝐚𝐥 𝐩𝐫𝐚𝐣𝐞𝐜𝐭𝐬📊
We specialize in the following fields: 📘 Computer Science🔖Programming: 🔖 Python 🔖 Java 🔖 C 🔖 C++ 🔖 C# 🔖 Ruby 🔖 Matlab 🔖 HTML | CSS | JavaScript 🔖 PHP 🔖 CSS 🔖 Databases | SQL 🔖 Android Development 🔖 Algorithms 🔖 Swift 🔖 Networks | CCNA 🔖All kinds of IT work 📘EEE 📘Mechanical Engineering 📘Civil📘ALL type of academic services 📘 Mathematics 📘 Statistics 📘 Marketing 📘 Management 📘 Accounting 📘 Psychology 📘 Business 📘 Economics 📘 Pharmacology 📘 Engineering 📘 Finance 📘 Nursing 📘 Sociology 📘 Literature 📘 Health & Social Care 📘Writing 📘Thesis 📘Report
we provide all type of academic services 🟩Assignments 🟩Projects 🟩Exams 🟩Quizz 🟩Lab 🟩Thesis 🟩Dissertation 🟩Reports 🟩Final year projects 🟩Programming 🟩Coursework 🟩Proposal Writing 🟩Essay writing 🟩Article writing 🟩LSAT exam 🟩Research paper writing 🟩Term paper 🟩Conference Paper 🟩Case study 🟩Proofreading 🟩DATA Analysis 🟩Stata Analysis 🟩Spss 🟩Review articles 🟩Referencing 🟩Correction 🟩Questionnaries 🟩Formatting 🟩Presentation 🟩Synopsis 🟩Ai Removal 🟩Paraphrasing
For take our services contact with us Whatsapp/Telegram:+8801772432396 whatsapp profile link: https://wa.me/+8801772432396 https://wa.me/message/PYHN7PIZEHNQO1 Email 1:[email protected] Email 2:[email protected] Discord username:programmingassignmenthelperbd or Discord username:academiccourseworkservices Discord Server profile link:https://discord.com/invite/C6DQUbgH2w Instagram:https://www.instagram.com/programmingassignmenthelperbd/ Instagram Username:programmingassignmenthelperbd Telegram Account: https://t.me/programmingassignmenthelperbd Telegram Username:@programmingassignmenthelperbd Telegram Phone Number:+8801772432396 skype profile link: https://join.skype.com/invite/w0k4c2of6ts3 skype name:live:.cid.e36c1f8fe9b0bbfd Printerest Account:https://www.pinterest.com/programmingassignmenthelperbd/ Printerest Username:programmingassignmenthelperbd Twitter Account:https://twitter.com/assignmentintl Twitter Username:assignmentintl Tiktok Account:https://www.tiktok.com/@assignmenthelperbd Tiktok Username:assignmenthelperbd Linkedin Company Page: https://www.linkedin.com/showcase/assignment-writing-for-students https://www.linkedin.com/company/programming-assignment-exam-quiz-project-report-helper-for-international-students Facebook Compnay Page: https://www.facebook.com/programmingassignmenthelperforinternationalstudent/ Website:https://academiccourseworkservices.com/
Our Student Review /Client Feedback:https://drive.google.com/file/d/16Ametl8UY-RehW3Q4jYZmM1DxioCG3J8/view?usp=sharing
𝐎𝐮𝐫 𝐰𝐚𝐫𝐀 𝐩𝐚𝐫𝐭𝐟𝐚𝐥𝐢𝐚 𝐥𝐢𝐧𝐀: https://www.youtube.com/channel/UCyOlJCraJuVs6oBUIYOoz0Q?sub_confirmation=1
𝗔𝗹𝗎𝗌𝗻𝗟𝘂𝗶𝗻 𝗰𝗌𝗹𝗹𝗲𝗎𝗲 𝗮𝗜𝗜𝗹𝗶𝗲𝗱 𝗮𝗿𝘁𝘀 𝗮𝗻𝗱 𝘁𝗲𝗰𝗵𝗻𝗌𝗹𝗌𝗎𝘆 𝘄𝗌𝗿𝗞 𝗜𝗌𝗿𝘁𝗳𝗌𝗹𝗶𝗌 𝗹𝗶𝗻𝗞:https://www.youtube.com/playlist?list=PL16VzvGeViA0g1ql7OVnoaNCGgZCZG0Lx
Regards Assignment Helper [Programming Assignment Helper For International Students]
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techtired · 9 months ago
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How can students find the best online help with their Java assignments?
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An object-oriented programming language is Java. Oracle is the owner of this software, which was developed in 1995 and is used by programmers to create or design programs for desktop computers, laptops, and mobile devices. C and C++ are the programming languages that served as the inspiration for its syntax. Also, it is compatible with a variety of operating systems, including Windows, Mac, Linux, and others. Because of how easy it is to use and how straightforward it is, there is a significant demand for it in the market. Programmers are able to reuse these elements the majority of the time since they provide a clear design for the programs. Coders create Java programs by writing them in ordinary text files that have an extension for Java. It is risk-free and easy to maintain properly. There is always the option to seek assistance from an essay helper online if you are having difficulty with your assignments. As a result of the continued growth of e-commerce, the use of applications based on Java has skyrocketed to an unprecedented degree. Java programming languages are involved in the development of a wide variety of popular applications for mobile devices. Get to new heights with the assistance of skilled Java programming assignment help online. Java Programming offers a Wide Range of Features Java is a programming language that first existed as a covert project. It was a collaborative effort between Bill Joy, James Gosling, Mike Sheridan, and Patrick Naughton, who all worked on it. This language was developed to ensure that processes go smoothly. Here are some of its functions: Programming that is not object-oriented There are classes and objects used in the writing of this document. Take, for example, An object is a term that refers to a thing that is responsible for representing reality. A vehicle, such as a car or a bike, is an entity; it possesses forms that can be distinguished from one another based on factors such as colour, size, brand, or model. The term "class" refers to a collection of items that share characteristics in common. For instance, Maruti, Volkswagen, and Hyundai are all automobile manufacturers despite the fact that they are all different brands. Totally independent platform A software or hardware platform is the environment in which a program executes. It is possible to use Java on every platform since it is compatible with any setup. Java is a sort of programming language. In addition to this, its source code is compiled into bytecode, and it is not attached to any particular architecture. A Simple Layout In order to prevent any complications, Java was intended to have a relatively straightforward format. 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writesmarter · 10 months ago
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Why is Analysis Important in Programming Assignments?
Algorithm analysis is one of the mainsprings of computer science and programming and is central to mastering any programming assignment. Being a programming assignment helper, seeking Java programming help.
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daixiepython · 1 year ago
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COMP 250 Assignment 3
Assignment 3
COMP 250 Winter 2024
posted: Thursday, March 21, 2024
due: Tuesday, April 9, 2024 at 11:59m
Learning Objectives
By the end of this assignment, you will be able to model hierarchical data using trees. You will also be comfortable implementing recursive methods which take advantage of the fact that the data structure you are working with is recursively defined. You will learn how to convert a tree into a flat, two-dimensional structure, and, finally, you will strengthen your knowledge and your comfort with using inheritance in Java.
General Instructions
This assignment contains 3 parts. You need to download the files provided. Your task is to complete and submit the three following files:
Block. java
PerimeterGoal. java
BlobGoal. java
. Do not change any of the starter code that is given to you. Add code only where instructed, namely in the “ADD YOUR CODE HERE” block. You may add private helper methods to the three classes you have to submit, but you are not allowed to modify any other class.
. Please make sure that all the files you submit are part of a package called assignment3.
. You are NOT allowed to use any class other than those that have already been imported for you. Any failure to comply with these rules will give you an automatic 0.
. Do NOT start testing your code only after you are done writing the entire assignment. It will be extremely hard to debug your program otherwise. If you need help debugging, feel free to reach out to the teaching staff. When doing so, make sure to mention what is the bug you are trying to fix, what have you tried to do to fix it, and where have you isolated the error to be.
Submission instructions
. Submissions will be accepted up to 2 days late. Remember that you each have 2 free late days to use this semester. Any additional late day will be penalized by 10 points per day. Note that submitting one minute late is the same as submitting 23 hours late. We will deduct points for any student who has to resubmit after the due date (i.e. late) irrespective of the reason, be it the wrong file submitted, the wrong file format submitted or any other reason. We will not accept any submission after the 2 days grace period.
. Don’t worry if you realize that you made a mistake after you submitted: you can submit multiple times but only the latest submission will be evaluated. We encourage you to submit a first version a few days before the deadline (computer crashes do happen and Ed Lessons may be overloaded during rush hours).
. Do not submit any other files, especially .class files and the tester files. Any failure to comply with these rules will give you an automatic 0.
. Whenever you submit your files toEd, you will see the results of some exposed tests. If you do not see the results, your assignment is not submitted correctly. If your assignment is not submitted correctly, you will get an automatic 0. If your submission does not compile on ED, you will get an automatic 0.
. The assignment shall be graded automatically on ED. Requests to evaluate the assign- ment manually shall not be entertained, and it might result in your final marks being lower than the results from the auto-tests. Please make sure that you follow the instruction closely or your code may fail to pass the automatic tests.
. The exposed tests on ED are a mini version of the tests we will be using to grade your work. If your code fails those tests, it means that there is a mistake somewhere. Even if your code passes those tests, it may still contain some errors. Please note that these tests are only a subset of what we will be running on your submissions, we will test your code on a more challenging set of examples. Passing the exposed tests assures you that your submission will not receive a grade lower than 40/100. We highly encourage you to test your code thoroughly before submitting your final version.
. Next week,a mini-tester will also be posted. The mini-tester contains tests that are equivalent to those exposed on Ed. We encourage you to modify and expand it. You are welcome to share your tester code with other students on Ed. Try to identify tricky cases. Do not hand in your tester code.
. Failure to comply with any of these rules will be penalized. If anything is unclear, it is up to you to clarify it by asking either directly a TA during office hours, or on the discussion board on Ed.
Introduction
This assignment consists of implementing a visual game in which players apply operations such as rotations to a recursive structure in order to work towards a goal. The main data structure can be represented with a quad-tree (i.e. a tree in which each internal node has exactly four children). The rules are simple, but the game is still challenging to play. The game board resembles a Mondrian painting, and you can easily pick the color scheme that is most appealing to you. This assignment is adapted from an assignment created by Diane Horton and David Liu from University of Toronto.
The Game
The game is played on a randomly-generated game board made of squares of four different colors, such as the following:
Each player is randomly assigned their own goal to work towards: either to create the largest connected “blob” of a given color or to put as much of a given color on the outer perimeter as possible.
There are three kinds of moves a player can do:
. rotating a block (clockwise or counterclockwise),
. reflecting the block horizontally or vertically (i.e. along the x-axis or they-axis if you imagine
the origin of the axes being place in the center of the block), and
. “smashing” a block (giving it four brand-new, randomly generated, sub-blocks).
After each move, the player sees their score, determined by how well they have achieved their goal. The game continues for a certain number of turns, and the player with the highest score at the end is the winner.
The Game Board
We will call the game board a “block”. Blocks can be recursively defined; a block is either:
. a square of one color, or
. a square that is subdivided into 4 equal-sized blocks.
The largest block of all, containing the whole structure, is called the top-level block. We say that the top-level block is at level 0 (i.e. it would be at the root of the quad-tree used to represent it). If the top-level block is subdivided, we say that its four sub-blocks are at level 1 (i.e. these would correspond to the children of the root in the aforementioned quad-tree). More generally, if a block at level k is subdivided, its four sub-blocks are at level k + 1.
A board will have a maximum allowed depth, which is the number of levels down it can go. A board with maximum allowed depth 0 would not be fun to play on since it couldn’t be subdivided beyond the top level, meaning that it would be of one solid color. The following board was generated with maximum depth 5:
For scoring, the units of measure are squares the size of the blocks at the maximum allowed depth. We will call these blocks unit cells.
Moves
To achieve their goal, the players are allowed the three type of moves described above. Note that, smashing the top-level block is not allowed, since that would be creating a whole new game. And smashing a unit cell is also not allowed, since it’s already at the maximum allowed depth. What makes moves interesting is that they can be applied to any block at any level. For example, if the player selects the entire top-level block (highlighted) for this board
and chooses to rotate it counter-clockwise, the resulting board would be the following:
But if instead, on the original board, they choose to rotate (still counter-clockwise) the block at level 1 in the upper left-hand corner, then the resulting board would be the following:
Finally, if instead they choose to rotate the block a further level down, still sticking to the upper-left corner, they would get this:
Of course, the player could have chosen many other possible blocks on the board and they could have decided to perform a different type of move.
Goals and Scoring
At the beginning of the game, each player is assigned a randomly-generated goal. There are two types of goal:
. Blob goal. The player must aim for the largest “blob” of a given color c. A blob is a group of orthogonally connected blocks with the same color. That is, two blocks are considered connected if their sides touch; touching corners does not count. The player’s score is the number of unit cells in the largest blob of color c.
. Perimeter goal. The player must aim to put the most possible units of a given color c on the outer perimeter of the board. The player’s score is the total number of unit cells of color c that are on the perimeter. There is a premium on corner cells: they count twice towards the score.
Notice that both goals are relative to a particular color. We will call that the target color for the goal.
PART - 0: Familiarize yourself with the starter code
Let’s start by getting comfortable with the code provided and the idea behind the block data structure.
As mentioned in the introduction, we will be using a quad-tree to represent the structure of a block. Quad-trees are trees in which each internal node has exactly four children. It would not make sense for us to use a tree in which nodes could have a different number of children, say three. This is because a block is either solid-colored or subdivided; if it is solid-colored, it is represented by a node with no children (i.e. a leaf), and if it is subdivided, it is subdivided into exactly four sublocks.
Open the Block. java file and familiarize yourself with the provided code in this class. Note that the class has the following fields:
. Two ints, xCoord and yCoord, representing the coordinates of the upper left corner of this Block. Note that the origin, (0, 0), is the top left corner of the window, and the window has the following coordinates:
. An int size representing the height and width of this Block. Since all blocks are square, one variable is enough to represent both.
. An int level representing the level of this Block within the overall block structure. The top-level block, corresponding to the root of the tree, is at level 0. As already noted, if a block is at level i, its children will be at level i + 1.
. An int maxDepth representing the deepest level allowed in the overall block structure.
. A Color color. If this block is not subdivided (i.e. if it is a leaf), then this field stores its color. Otherwiwse, this field should be null.
. A Block[] children representing the blocks into which this block is subdivided. The children are stored in this order: upper-right child, upper-left child, lower-left child, lower-right child. If this Block has no children, then this field should store a reference to an array of length 0.
Before beginning to write your own code to complete the implementation of this class, let’s get more comfortable with the Block structure. Start by drawing on paper the quad-tree representing game board from Figure 1 (assuming the maximum depth is 2):
Figure 1: A Block with max depth 2
Each node should contain the values that would be assigned to their corresponding Block objects. You can assume that the size of the top-level block is 16. How many nodes have you drawn?
NOTE: If you come to office hours, we will ask to see your drawing before answering questions!
Now that you can draw the block structure on paper, can you translate it into code? Inside the main method of the Block class, create a Block object that corresponds to the same game board above. You can access constants representing the Colors needed from the class GameColors. Once you have created the board, you can display its text representation using the method printBlock() provided to you. If the structure has been created correctly the following should be displayed:
pos=(0,0), size=16, level=0
GREEN, pos=(8,0), size=8, level=1
RED, pos=(0,0), size=8, level=1
YELLOW, pos=(0,8), size=8, level=1
pos=(8,8), size=8, level=1
BLUE, pos=(12,8), size=4, level=2
RED, pos=(8,8), size=4, level=2
YELLOW, pos=(8,12), size=4, level=2
BLUE, pos=(12,12), size=4, level=2
Invariants. While thinking about the block structure, you might have noticed that each nodes must satisfy a lot of invariants for the tree to correctly represent a Block. Here is a list of some of them:
. Nodes have either 4 children or 0.
. If this Block has children then:
– their maxDepth is the same as the one of this Block
– their size is half that of this Block
– their level is one greater than that of this Block
– the position of their upper left corner can be determined from their size and the position of the upper left corner of this Block (I’ll leave it up to you to figure out how).
– the color of this Block is null
. level is always smaller than or equal to maxDepth
TEST and DEBUG. Please note that to test and debug your code you should not rely on the GUI. The GUI can definitely help fine tune your code, but you should test and debug it before using it. The method printBlock() provided to you displays a text representation of the block and can help you through this process. Remember that you are allowed and encouraged to add as many private helper methods as you wish. This will help you to: keep your code cleaner and better organized, as well as break each task into smaller steps. All of this will in turn help you when testing and debugging.
PART - I: Set up the board (30 points)
With a good understanding of the data structure, you are now ready to start working on the completion of the class Block.
[10 points] For the game, we want to be able to generate random boards. This is what the constructor Block(int lvl, int maxDepth) is for. The method generates a random Block with level lvl, and maximum depth maxDepth using the following the strategy: if a Block is not yet at its maximum depth, it can be subdivided. Decide whether or not to do so as follows:
. Use the Random object stored in the field gen to generate a random number in the interval [0, 1). Please note that you should generate this number if and only if it is possible for this Block to be subdivided.
. Subdivide the block if the random number is less than Math. exp(-0.25 * level), where level is the level of the Block within the tree.
. If a Block is not going to be subdivided, use a random integer to pick a color for it from the array of colors in GameColors. BLOCK COLORS . Make sure to generate the integer in the appropriate range, and use gen to do so.
Notice that the randomly-generated Block may not reach its maximum allowed depth. It all depends on the random numbers generated.
This constructor is responsible for assigning the appropriate values to the fields of all Blocks within the Block it generates except the fields size, xCoord, and yCoord which should be instead initialized by default. Next, you will write a method that can be used to correctly initialize all these fields.
If you use the seed 2 when initializing the Random variable gen on line 17 of Block. java, then when executing the following snippet of code
Block blockDepth2 = new Block(0,2);
blockDepth2.printBlock();
the text below will be displayed:
pos=(0,0), size=0, level=0
GREEN, pos=(0,0), size=0, level=1
RED, pos=(0,0), size=0, level=1
YELLOW, pos=(0,0), size=0, level=1
pos=(0,0), size=0, level=1
BLUE, pos=(0,0), size=0, level=2
RED, pos=(0,0), size=0, level=2
YELLOW, pos=(0,0), size=0, level=2
BLUE, pos=(0,0), size=0, level=2
[10 points] Implement the method updateSizeAndPosition(). This method takes three integers as input: one representing the size of this block, and the others representing the coordinates of the upper left corner of this block. The method updates the size and position for this block and all of its sub-blocks, while ensuring consistency between the values of the fields and the relationship of the blocks. Make sure the invariants are all respected! The method should throw an IllegalArgumentException is the input for the size is invalid, i.e. if it is negative or it cannot be evenly divided into 2 integers until the max depth is reached. There’s no need to perform any input validation for the coordinates.
If you use the seed 2 when initializing the Random variable gen on line 17 of Block. java, then when executing the following snippet of code
Block blockDepth2 = new Block(0,2);
blockDepth2. updateSizeAndPosition(16, 0, 0);
blockDepth2.printBlock();
the text below will be displayed:
pos=(0,0), size=16, level=0
GREEN, pos=(8,0), size=8, level=1
RED, pos=(0,0), size=8, level=1
YELLOW, pos=(0,8), size=8, level=1
pos=(8,8), size=8, level=1
BLUE, pos=(12,8), size=4, level=2
RED, pos=(8,8), size=4, level=2
YELLOW, pos=(8,12), size=4, level=2
BLUE, pos=(12,12), size=4, level=2
[10 points] In order for the game to be able to draw the blocks you can now generate, you need to provide an implementation for the method getBlocksToDraw(). The method returns an ArrayList of BlockToDraws. Open the file BlockToDraw. java to familiarize yourself with this data type. The list returned by getBlocksToDraw() should contain, for each undivided Block:
. one BlockToDraw in the color of the block
. another BlockToDraw in the FRAME COLOR (see GameColors. java) and a stroke thickness equal to 3.
Note that a stroke thickness equal to 0 indicates that the block should be filled with its color. The order in which the objects BlockToDraw appear in the list does not matter.
After having implemented this method, you can try to run BlockGame. If you use the seed 2 when initializing the Random variable gen on line 17 of Block. java and you select 2 as the maximum depth when running the game, you will see the following board displayed:
As you might have noticed, this is the same Block from Figure 1.
PART - II: Make the game playable (30 points)
Time to make the game real by allowing players to be able to select a block from the board and apply a move of their choice.
[12 points] The first thing to do is implement the method getSelectedBlock() which allows the game to retrieve the Block selected by the player. In order for the user to play the game, they must be able to select a block on which they would like to make a move. They will do so by clicking on the board at a desired location, and using the up and down arrows to choose the level of the block. The method getSelectedBlock() takes those inputs (the (x,y) coordinates of where the user clicked, and an int representing the level selected), and finds the corresponding Block within the tree. If the level specified is lower than the lowest block at the specified location, then the method returns the block at the location with the closest level value. Note that if a Block includes the location (x,y), and that Block is subdivided, then one of its sub-Blocks will contain the location (x,y) too. This is why the level is needed to identify which Block should be returned. Please note that you can view the quad-tree representing the block data structure as a search tree. As such, this method should run in O(h), where h is the height of the tree.
Input validation: if the level provided is smaller than this Block’s level or larger than its maximum depth, then the method should throw an IllegalArgumentException. If the position, (x,y), is not within this Block, then the method should return null.
For example, using the seed 4 when initializing the Random variable gen online 17 of Block. java, the following snippet of code generates a board with maximum depth 3, top left corner in position (0, 0), and size equal to 16.
Block blockDepth3 = new Block(0,3);
blockDepth3. updateSizeAndPosition(16, 0, 0);
We can then select and print the Block at level 1 containing the location (2 , 15) as follows:
Please note, that the same would have been displayed even if the level selected was 2 or 3. On the other hand, we can select and print the Block at level 2, containing the location (3 , 5) as follows:
[6 points] Implement the method reflect(). The method takes an int as input representing whether this Block should be reflected over the x-axis (if the input is 0) or the y-axis (if the input is 1). When thinking about performing a reflection of this Block, you can think of the origin of the axes being placed in the center of this Block. To successfully perform a reflection, the same operation should be propagated to all the sub-blocks of this Block. Make sure that the method correctly updates all the necessary fields. The method throws an IllegalArgumentException if the integer received as input is neither a 0 nor a 1.
For example, using the seed 4 when initializing the Random variable gen online 17 of Block. java, let’s generate aboard with maximum depth 3. In Figure 2, you can see the effect of a reflection over the x-axis of either the top-level block or the level 1 block on the top-left corner.
Figure 2: Left: Original board. Center: Board after reflection on top-level block. Right: Board after reflection on the level 1 top-left block.
[6 points] Implement the method rotate(). The method takes an int as input representing whether this Block should be rotated counter-clockwise (if the input is 0) or clockwise (if the input is 1). The operation should be propagated to all of its sub-blocks. If this Block has no children, then the method should not do anything. Make sure that the method correctly updates all the necessary fields. You can throw an IllegalArgumentException if the integer received as input is neither a 0 nor a 1.代做COMP 250
For example, using the seed 4 when initializing the Random variable gen online 17 of Block. java, let’s generate aboard with maximum depth 3. In Figure 3, you can see the effect of a clockwise rotation of either the top-level block or the level 1 block on the top-left corner.
Figure 3: Left: Original board. Center: Board after a clockwise rotation of the top-level block. Right: Board after a clockwise rotation of the level 1 top-left block.
[6 points] Implement the method smash(). This method takes no inputs and, if this Block can be smashed, it randomly generates four new sub-blocks for it. If the Block already had children, they will be discarded. Make sure that the method correctly updates all the necessary fields. Remember that a Block can be smashed if and only if it is not the top-level Block and it is not already at a level equal to the maximum depth. The method returns true if this Block was smashed and false otherwise.
For example, using the seed 4 when initializing the Random variable gen online 17 of Block. java, let’s generate a board with maximum depth 3. In Figure 4, you can see the effect of smashing the level 1 block on the top-left corner or the effect of smashing the level 2 block on the top-left corner.
Figure 4: Left: Original board. Center: Board after smashing the level 1 top-left block. Right: Board after smashing the level 2 top-left block.
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myprogrammingsolver · 1 year ago
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Exercise 1 Solved
Changelog Nothing yet! Description The purpose of this assignment is to get practice with basic statements, expressions, boolean logic and branching. You will not use loops, helper functions or other “advanced” features. Think of this assignment as a refresher of your programming skills and a smooth transition to Java. Instructions Honor Code : This assignment is individual work of each

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Programming Assignment Helper Malaysia
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helpmyassignments01 · 2 years ago
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The Ultimate Guide to Java Programming Homework Help for Students
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Client Work(Java)|(22S) CST8288 Assignment2 Output video|Algonquin College Applied Arts & Technology
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assignmenthelpermalaysia78 · 2 years ago
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Top Qualities to Look for in a Programming Homework Helper Malaysia
In the digital age, where technology is evolving at a rapid pace, programming has become an essential skill. Whether you're a student pursuing a degree in computer science or an aspiring developer, there might come a time when you find yourself in need of programming homework help. 
Assignment helper Malaysia, known for its vibrant tech community, offers numerous options for seeking assistance with programming assignments. However, not all programming homework helpers are created equal. To ensure that you receive the best possible support, it's crucial to look for certain qualities in a programming homework helper. 
In this article, we will explore the top qualities you should consider when searching for a programming homework helper in Malaysia.
1. Expertise in Various Programming Languages
A reliable programming homework helper should possess a deep understanding of various programming languages. From Python and Java to C++ and Ruby, programming encompasses a wide range of languages, each with its unique syntax and features. An ideal homework helper should have proficiency in multiple programming languages, allowing them to assist you regardless of the language used in your assignment. Their expertise should extend beyond basic knowledge, enabling them to tackle complex programming problems effectively.
2. Comprehensive Knowledge of Programming Concepts
Apart from knowing programming languages, an exceptional homework helper should possess a comprehensive understanding of programming concepts. Programming involves more than just writing code; it requires logical thinking, algorithmic problem-solving, and a solid grasp of fundamental concepts like data structures, algorithms, and software design patterns. Look for a homework helper who can not only help you with syntax but also guide you through the underlying concepts, enabling you to develop a strong foundation in programming.
3. Experience and Track Record
Experience is a crucial factor to consider when choosing a programming homework helper. An experienced helper will have dealt with a variety of programming assignments, honing their skills and knowledge along the way. They will be familiar with common pitfalls, effective debugging techniques, and best practices in software development. Additionally, consider checking their track record, including testimonials or reviews from previous clients. A proven track record is a testament to their reliability and expertise.
4. Timeliness and Dependability
Meeting deadlines is of utmost importance when it comes to programming assignments. Look for a homework helper who values timeliness and delivers solutions within the agreed-upon timeframe. Dependability is also essential—your programming helper should be accessible and responsive, addressing any concerns or questions promptly. Effective communication and a commitment to timeliness will also ensure a smooth and stress-free collaboration with the best coding assignment service.
5. Adaptability and Customization
Every programming assignment is unique, and a great homework helper should recognize this. They should be adaptable and capable of customizing their approach to meet your specific requirements. Instead of offering generic solutions, a top-quality programming homework helper will take the time to understand your assignment's intricacies and tailor their assistance accordingly. This level of customization ensures that you receive relevant guidance and maximize your learning experience.
6. Confidentiality and Plagiarism-Free Work
When seeking programming homework help, confidentiality is crucial. You should feel confident that your personal information and assignment details will remain secure. A trustworthy homework helper will prioritize confidentiality and have measures in place to protect your data. Additionally, they should guarantee plagiarism-free work. Originality is key, and the helper should provide solutions that are free from any form of plagiarism, ensuring the integrity of your assignment.
7. Affordable and Transparent Pricing
While high-quality assistance is invaluable, it's essential to consider the pricing of programming homework help services. Look for a helper who offers affordable rates without compromising on the quality of their work. Transparent pricing is equally important—make sure there are no hidden fees or unexpected charges. A programming homework helper with fair and transparent pricing ensures that you receive excellent value for your investment.
Conclusion   
In conclusion, finding a reliable programming homework helper in Malaysia is essential to excel in your programming journey. A top-quality programming homework helper at assignmenthelper.my can provide the guidance and support you need to overcome challenges and enhance your programming skills. By considering the qualities discussed in this article—expertise in various programming languages, comprehensive knowledge of programming concepts, experience and track record, timeliness and dependability, adaptability and customization, confidentiality and plagiarism-free work, as well as affordable and transparent pricing—you can make an informed decision.
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