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In today's update, we've added pages for Friulian, Moloko, Romanian and Yakkha resources, and have added resources to the Akan, Bengali, Blackfoot, Ewe, Shughni and Wakhi pages! Go here to start learning!
#linghelp#learn friulian#learn moloko#learn romanian#learn yakkha#learn akan#learn bengali#learn Blackfoot#learn ewe#learn Shughni#learn wakhi
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Fate / Touhou Servant Lancer Post
Hata no Kokoro, the Lost Emotion Primary Class : Lancer (Rider, Caster) Strength : C Endurance : B Agility : B Magic : A Luck : C Skills : Mask of the Heart : A As a menreiki, Kokoro is innately in tune with emotions. Her emotions can’t be manipulated. However her masks always show her current emotion hindering attempts at deception. Charisma : B Kokoro’s charisma is unique in that it comes from her ability to manipulate the emotions of others. Those with high Magic Resistance attributes can ignore her charisma attribute. Divinity : E As a tool of worship Kokoro has absorbed some divinity. However she has no followers of her own so it’s very weak. Protection of the Dancing Muse (True) : B This represents Kokoro’s divine connection to dancing. Makes possible to quickly learn and perform all dances. Furthermore, modifiers are applied to the exercise of dancing magecraft. Noble Phantasm : Dark Noh Play : B/D (Anti Person/Anti Army) Kokoro’s masks were created to bring balance to Japan’s emotions. However the truth was Shotoku crafted them to help control Japan. And so Kokoro’s Dark Noh play drains the emotions of her enemies, leaving them paralyzed by apathy and at the mercy of her naginata. The effect is strongest against her ‘partner’ in the dance. However the technique takes some time to perform, meaning it’s dangerous in a battle against many strong foes. On the other hand Normal humans will succumb quickly, allowing her to clear an area fast while she fights. Hata no Kokoro is famed across her home country. No one is certain if she’s alive or not, but even today rumors of her return send fear throughout the underworld. The summoning data suggests she can only be summoned from her later years, as the dark heroine who traveled the country, bringing her own brand of vigilante justice to those who drew her wrath.
Masters will find her strong willed but less quick to battle then her rider form. She’s willing to maneuver through the shadows and attack foes when they’re at their weakest, though her lack of independent action and presence concealment prevent her from acting as an assassin.
Remilia Scarlet, the Scarlet Devil Primary Class : Lancer (Assassin, Archer, Caster, Berserker) Strength : B Endurance : A Agility : A Magic : B Luck : EX Skills: Vampirism : A- Remilia can absorb energy from others by drinking their blood, replenishing her health and magic. However as a light feeder she can only drink enough to bring herself to full strength. If she managed to kill someone with this ability they would rise as a ghoul, but she can't stomach that much blood. Shapeshifting : C- She can transform into wolf, bats, or mist as a vampire. However she can't shift fully back, leaving her with bat wings even in human form. Mystic Eyes : A+ Remilia possesses the Mystic Eyes of Fate Manipulation, Jewel class mystic eyes. With it she can see everything in the future except herself. However she does see how her intended actions affect the future. This allows her to twist the future to best suit her desired outcomes. In action this gives her near perfect luck, as she picks the best future she can see. Blood Magic : B Remilia can manipulate blood, transforming it into attacks or using it to speed healing. Battle Continuation : A As a vampire she can fight even on the verge of death. Wounds are meaningless until the fatal blow is struck. Noble Phantasm: Spear, the Gungnir : B (Anti Person) Not a true spear, but a mote of blood thrown at incredible speed. Unlike a lance Remilia can guide the spear mid flight. It somehow still contains the divine essence of the Gungnir within its form. Just as Odin's spear represented inescapable Fate, Remilia's spear represents a Fate that seeks its foes. The Scarlet Devil is a well known figure, but even the Grail System has a hard time reading into her past. Researchers have claimed she's a descendent of Vlad III (very unlikely), secretly a True Ancestor (even less likely), or a completely unique demon (slightly more likely). There's also data suggesting a divinity rank and a second NP called Breaking Ragnarok. Whatever the case her questionable lineage has given her access to the Lancer class, even though her spear was actually a blood bullet.
Bratty and smug, Remilia is actually a fairly reasonable servant if treated well. Her unique abilities within the Lancer Class give her master an advantage in any war. However those who press her limits should beware. She knows her master's plans, and is quite willing to act to preserve her status.
Cirno, First Knight of Winter Class : Lancer Strength : A Endurance : A Agility : D Magic : E Luck : D Skills: Riding : A All vehicles and all creatures excluding divine beasts can be ridden. She summons her steed, Frostmane for battles. Military Tactics : B She especially excels at small unit tactics with combined forces, and is capable of managing entire battlefields while still fighting. Battle Continuation : A As a fairy, she will fight until the fatal blow is struck, ignoring even lost limbs. However she cannot recover from death. Protection from Arrows : C Her reformable ice shield allows her to block projectiles and low grade spells from one direction so long as she knows the attack is coming. Fairy Queen's Favor : A Cirno is immune to fear and charm effects. Noble Phantasm : Godslaying Lance : C (Anti Person) While seeming like an ordinary spear of ice, research shows it has a deadly effect on spirits with Divinity and Divine protections. For unknown reasons, any divine protective ability will fail, and anything with Divinity struck by it will suffer extra damage and lose their divine protections. This effect appears strong enough to defeat even the highest level divine abilities. Stranger still, Cirno can reform the lance when broken. This variant claims she's from a past that "never happened." She also claims to have slain **** so her testimony is fairly unreliable. However she conducts herself as a fey knight from the west, before the collapse and rebirth of the fairy court. Perhaps she's related to the strange disconnect between the eastern and western fairies.
This Cirno acts purely as a knight, devoted to chivalry, though she practices a strange form to most knights. Despite being a lancer, she'll fight most foes with both blade and spear, acting more like a rider. However her noble phantasm is without a doubt the core of her power, thus the reason for her class.
Shou Toramaru, Avatar of Bishamonten Primary Class : Lancer Strength : A Endurance : B Agility : C Magic : B Luck : A
Skills: Divinity : A- Since she's summoned from before she fully ascended to Bishamonten, she doesn't have her full divine powers. However she's still a powerful goddess. Treasure Magnet : A+++ Rather than someone who finds treasure, Shou is someone treasure finds. People will bring her items, or she'll stumble into them. At her rank it's possible to even stumble across holy relics given enough time and luck. While similar to Golden Rule, Shou finds objects she treasures, rather than wealth. Wrath of Heaven : B The ability to use thunder and lightning as a weapon. While it uses her Magic stat, it is less magecraft and more the direct reflection of her divine power. In addition this makes her immune to lightning and electricity. Defender of Temples : B All Buddhist temples are considered her territory, as if she had territory creation rank B. This boosts her magic and her strength. Charisma : A- A godly charisma, given to her to help rule the yakkha. Her younger self has yet to fully grow into it, though some find her fumblings endearing. Noble Phantasm : War God's Spear : C-A The spear of Bishamonten, the strikes down the evil and the unjust. Unique among Noble Phantasms in that it is part of her being as a god, rather than a simple weapon. Thus when calling forth it's power, she reveals her own name openly, challenging evil.
The spear burns brightly when it strikes those who have sinned. Of course merely opposing the war god is a sin, so it always burns. Evil servants or those who have defiled temples will find her spear even more dangerous. It's uncertain why only the younger Shou can be summoned. Perhaps it's due to her increased understanding of Buddhism. Either way, she is a strong lancer, using her divine abilities to gain advantage over her foes, then overwhelm them.
As the ancient records show before Shou fully grew into her godhood, she was occasionally klutzy, forgetful, and hesitant. Some have considered calling her "Shou Lily" though as with all servants, she's not to be underestimated. Her divine spear is a massive threat to all who face her.
Side Note : When asked why Nazrin is not a heroic servant, she replied that Nazrin opposes the idea of being a hero in her own right. It is Nazrin's duty to be the sidekick. A sentiment that has no place in a grail war. Perhaps if the grail system was used for a different purpose Nazrin could be summoned.
Nue, the Unknown Primary Class : Lancer (Assassin) Strength : B Endurance : C Agility : A Magic : B Luck : C
Skills : Seeds of Unknown Form : A Nue can make any object, including herself, appear to be something different. This is a self inflicted illusion, so each individual viewer decides what the object is, based on their own assumptions. If the viewer knows for sure what the object should be they are immune to this effect. Shapeshifting : B Nue has the ability to shift into a bird with a snake's body, a cloud of dark smoke, or a serpent tailed gorilla/tiger. These are not part of her true abilities, but come from her many legends. Disengage : A+ When "slain" Nue can flee and restart the battle later. This comes from the varied legends of her death, and her escapes from them. Nue can use this skill once a day, and she must flee the fight. Not attempt to use the distraction for an attack. Noble Phantasm :
Stabbing Hunger : B Nue's lance is a manifestation of plague and famine, the legend that birthed her form. It is the unknown malady that strikes the rich and the poor alike, and which leaves ruin in its wake. When called upon the blow can only be defended against with Endurance, instead of Agility. It flows around blocks, and moves faster than thought to envelop its foe. However as an earthly ill, it is ineffective against those who have no fear of sickness or need of food. Nue being summonable was to be expected. However strangely it seems her prefered class is Lancer rather than Assassin. Perhaps it's because of how the Unknown has changed in people's minds, or if Nue herself changed. Given it's uncertain if Nue is still alive no one can ask. Even if she would answer.
As a Lancer she's still a trickster and a hit and run fighter. She's likely to use her seeds of unknown form to manipulate the battlefield, while performing hit and run attacks. If defeated she'll retreat for the day to reset her Disengage skill.
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