#like the fanart is loose and flowing but also I try to add movement and think of composition (sometimesđ)
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some pen drawingsâ„ïž
#getting back into this stuff#pls donât judge too harshly I do t donât do sketches underneath I just go in with the pen#this type of art is more relaxing for me than the fanart tbh#like the fanart is loose and flowing but also I try to add movement and think of composition (sometimesđ)#I listened to many albums today#including ram & I listened to monkberry moon delight way too many times#like every time it was over I just restarted bc it PUMPS ME UP#I literally donât know an angrier song & am I angry? noâŠbut im addicted to itâŠ#paul mccartney#the beatles#Macca#diego velĂĄzquez#the three muses#peter paul rubens#ballpoint pen#art process#art#pen art#illustration
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Nitpick November: 08
So beyond just intensely disliking Weissâs Atlas look in concept, I also hate its execution - aka, how itâs modelled. Hereâs the concept art for reference.

While working on the concept art to recolor it, it gave me a good amount of time to ponder what I liked and didnât like about the design, and what made it so âbadâ for me. I donât like the poofy sleeves that taper into tight gloves and the longer dress, because they feel too different from her usual silhouette and too restrictive for her elegant dancer/skater of fighting, or the shitload of belts and thick heavy braid that look too messy and complicated for a character whoâs always appeared very elegant and sophisticated. I feel like the artists didnât realize you can make a character look elegant without looking like a fantasy princess, and rather than have a simple but graceful design, loaded Weiss down with accessories like a fucking bejeweled crown hairpiece and boots with ruffled pieces up the front. Itâs too much, too heavy, too restrictive, too princess for a character thatâs left her rich family to be a huntress. I would have expected Weiss to more closely align with how she dressed at Beacon and mimic Winterâs style, rather than take cues from the clothes Jacques had her in.
But Iâve talked about this at length before - so letâs talk about how the move from concept art to 3D model made this poor design look awful.Â
Weâve all seen for ourselves how horrible Weissâ hair looks in the 3D model - itâs thick and oddly clumped together, like thick rope strands braided together and plugged into her head at a giant mass, rather than locks of hair twisted together, and her bangs have gone from separated strands to a couple thick globs. While I will give credit in that it looks better in V8, with more definition in her bangs and a tighter braid so itâs not so thick and massive at the top of her head, it still doesnât look good. It doesnât look like hair. it looks the exact same as everything else in RWBYâs world, because it has no texture, no definition. RTâs modelers took the concept art, saw that there wasnât any kind of texture on the hair, and didnât bother trying to add any while modeling it in the show beyond the few lines on her scalp. Thereâs nothing that makes it look like hair, no individual strands, no separated locks, no texture given. It looks like putty or clay thatâs been modeled into this shape and stuck on Weissâs head. It looks better in V8 because they added lines that made it look more like locks of hair, an uneven-ness that made it seem more like hair.Â
This lack of definition and texture also claimed any chance Weissâ dress had of looking good in the engine - and this is what really kills me, what I really want to talk about, because I think itâs something thatâs been largely overlooked with just how bad the hair is. In the concept art, the white dress Weiss is wearing is wavy and ruffled, giving it a little volume without flaring out too much. Her overcoat, while wide, does look like itâs laid overtop of the dress and has some waviness to it without being so thick or unbending as to completely hinder Weissâs movements. In the show, though? Weissâs dress on the model is flat as a tarp, and as stiff as cardboard. It doesnât look like fabric, much less a cute dress - they ironed it down to a bland, uninteresting blank canvas. The overcoat looks so heavy and starched to be stuck in that one position. Itâs made the entire ensemble stiff and unbending when a dress and overcoat like these need to be loose and flowing to have a chance of looking good. The wavy texture from the concept art gave the impression that even in a longer skirt, Weiss could still theoretically move around in this outfit with its looser curls. The flat texture of the model, though, makes the dress look tight and inflexible, unable to bend to the way Weiss would need it to to move her legs.Â
Every good piece of fanart Iâve seen lets this outfitsâ skirt poof and flow in the wind and with Weissâs movements, adding flourishes to Weissâs more dance-like combat moves - something that I could believe is possible from the concept art and the promo art. The in-show model though looks like it would be insanely difficult for Weiss to do her twirls and leaps or even run, because her dress is so stiff and inflexible; it wonât move with her legs, but instead will trap them. It doesnât add an accent or flourish to her fighting style, it hampers it - which is probably why Weiss has become a Summoner/Mage instead of being a Fencer like she used to be. Because they canât or wonât go to the effort it takes to animate it, or model a dress that would let her actually fight like she used to.
Iâm never going to like this design for Weiss: itâs over-complicated in all the wrong ways, doesnât make good use of her colors, looks too cold for Atlas with itâs low-cut neckline, and doesnât follow her characterâs progression. But at least, in concept, it looks like a dress Weiss could move and fight in. However, the lazy modeling of the outfit, the refusal by RT to actually texture any of the shit on their models makes her hair look ugly and fake, and her dress like a bunch of frozen tarps layered on top of each other that sheâd rip before being able to actually fight in.
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