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#like they rely a lot on little slow mo motions instead of Impact which just does not hit the same i think…..
lesbovalentine · 7 months
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idk where my post comparing ffviir and tristamps tendency to weaken their own stories by seeming to write for existing fans (in a way of like. seeming to assume you know sephiroth. u know knives. u know the great fall. u know about vashs awesome prosthetic. etc. so why keep the suspense about them? why not just hand em over immediately?) but also both of them giving these like grand showdowns that werent in the original featuring an at least eventual space backdrop to like up the ante. and i did not like it very much in either. ill give ffviiir this that entire last sequence like the 7 seconds w sephiroth and everyone showing up to help was all very moving in the moment. by the time the credits were over i was like. wait. why?
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Every Single Grievance I have with Fable 3
I don’t hate Fable 3.
I swear I don’t, especially after a second playthrough that helped me get over the jarring change of mechanics from Fable 2. Heck, I don’t even think it’s a bad game. But I have a lot of problems with it.
Like, quite a few. And I did say I was never gonna stop ragging on it, so this list of grievances is the result. It’s not comprehensive, it’s going off of pure memory so YES I will get details wrong but this wasn’t made with perfect accuracy in mind.
It’s a lot of minor things and if anyone can explain why some of these things are like this, please tell me.
Enjoy my complaining.
1. Where the Fuck Am I?
Sanctuary map oh Sanctuary map, where the fuck am I???
I actually have a couple problems with the Sanctuary map, one of which being that it is a terrible map. Oh, it does decently well in places that don’t have many multi-level areas like Brightwall, but in places like Mistpeak? Where the terrain can range from very high to low? 
Navigating with the map is an absolute nightmare.
And I say this after trying to find the Mistpeak Demon Door using just the Sanctuary map. The result of that adventure was me looking up a YouTube video instead.
Nothing is where you think it is, areas are hard to pinpoint in relation to each other because you either can’t see them or there are other obstacles in the way. And the map doesn’t show you where YOU are so you have to either rely on the golden trail or do guesswork.
Not that the golden trail is reliable because the thing fizzles like a candle in the wind and it can’t lead you to locations that are not quests or fast-travel locations.
And... oh boy. Fast travel.
How the fuck does this game determine where you end up when you fast-travel to a location? Fast-travelling to Brightwall especially is a gamble, you either end up all the way outside the gates where you enter from Mistpeak Valley or you end up in the square. Why is it not always the square? Why can you end up outside the village? There’s nothing interesting there that would warrant it.
2. Dying in Slow-Motion
This isn’t about the hidden health bar. I’ll get to that later. This is about the gratuitous amount of slow-motion shots you get while fighting.
It’s... frankly a little absurd, like someone really REALLY liked that mechanic in Fable 2 and decided to crank it up to 11.
I get it, some nice slow-motion so we, the players, can appreciate the flourishes. But sometimes I don’t even hit anything so I’ve just wasted a few seconds watching my character miss, and sometimes if you’re swarmed you get a lovely slow-mo shot of your character about to get bodied.
It’s not as annoying as some other things, but I have to ask. Why??
3. Skill Tree Nuance
Fable 3 absolutely stripped any nuance of upgrading the Heroic disciplines. Fable and Fable 2 at least had you choose what ASPECT of each of the disciplines you wanted to level up, so you had to at least make a decision of what you valued most of each one. Was Accuracy more important to you because of the type of gun you were using or perhaps you liked shooting things more? Did you prefer a bigger health bar at this point in time over hitting harder? Did you want the greater power of Shock over the ability to hit more targets with Inferno? (These examples are all from Fable 2 because I’m not familiar enough with Fable to pull from that.)
In Fable 3 your hardest decision leveling up in skills is merely deciding if you like melee, shooting, or magic better. With a side of selecting what spells you want.
Nice.
And no, having the Guild Seals act as your experience and unlockables currency does not make the choice much more complex. You’re still choosing to upgrade the entire skill and not upgrade choice aspects of it.
4. Why is My Health Bar the Entire Screen
Listen. I meant it when I said I don’t hate Fable 3, and a big reason is because I can play around most of the stuff that is annoying or unfamiliar to me.
Except.
The.
Health.
Bar.
For those who don’t know, Fable 3 does not have a health bar. Or, rather, it does, but you, the player, are not privy to it. Instead, the entire screen turns gray and the edges turn red like it’s a fucking FPS shooter. Fable 3 is not an FPS shooter. Fable as a SERIES is not an FPS shooter.
It is not the type of game where you should have to guess EXACTLY how low your health is, because while the screen change gives you an approximation, it’s absolute garbage for making a quick estimate of how many hits you can take before you’re knocked out.
You also can’t even increase the health bar on the Road to Rule. At least, not as far as I’m aware because I CAN’T FUCKING SEE IT. Speaking of the Road to Rule...
5. Road to Rule is Not Terrible, But Half of it is Unnecessary
I get that the Road to Rule is supposed to be a replacement for the menu level-up systems in the other two games but the thing is, since leveling up was dumbed down the Road to Rule doesn’t have much going for it aside from being Theresa’s pocket dimension where she can talk to the Hero of Brightwall. But even then it’s unnecessary because, as seen in the last part of the game when she shows up for the last time, she can apparently stop time itself.
The thing is, half the shit in the Road Rule makes no sense to be locked behind progression. Sure, dyes maybe I can get (even though they’re superficial), but expression packs? I need to progress to even gain the ability to make friends with someone? I have to wait and shell out Guild Seals just to buy property?
Why? Because of the second half of the game? 
Wasn’t the point of that being the gold amount was set so ridiculously high you still have to put in time or job grinding so regardless you have to invest something? Being able to buy property earlier in the game isn’t going to impact it that much, which just makes it being barred in the Road to Rule very... unnecessary. Like the job level ups being in the Road to Rule instead of leveling up in the job itself and thus breaking any impression that your character was getting better at the task by doing it instead of just suddenly shooting up in skill.
6. Why is the Guild Seal so Fucking Huge and Logan’s “Enough!”
Nothing major here, just like... why is the guild seal so huge? It requires like 2 hands to pick up. Sparrow traveled with that thing for like, gods know how many years as well as the Heroes from ages past. Why is the damn thing so big, it’d be so inconvenient to carry.
Also in the cutscene where Walter confronts Logan and the Hero of Brightwall tries to stop him, there’s this moment where Walter tries to protest and Logan goes “Enough!”. But the thing is, he says it in the same tone you’d take if you were cutting someone off, and Walter stops speaking before Logan says it. It’s just a little awkward.
7. Side Cast
I really actually have only one issue with the side cast. Other than that, I think Fable 3 has a very well-developed side cast. Walter is really cool, Jasper is amusing, and Page and Ben are enjoyable and mark their personalities out starkly. I could go on, but you get the idea. I feel like I know these characters as people, much better than I do in Fable 2.
But the thing is, while that is true, some relationships are straight-up neglected. For example: any sort of dynamic between the Hero of Brightwall and Logan and the relationship between the Hero and their dog. Fable and Fable 2 at least gave their characters if not equal time, at least SOME time. The dog gets a few cute tidbits and honestly I didn’t expect a retread of the connection from Fable 2, but half the time I forget the dog is even there. The relationship between the dog and Hero does not impact anything unless you count Traitor’s Keep, but we’re not since it’s DLC. Nothing impactful is really connected to the dog.
Logan. Oh, Logan. You got did so dirty by this game. Fable 3 had the opportunity to do something with the player choosing to spare Logan, but it goes nowhere. It doesn’t offset your new money goal or increase it if you choose to execute Logan because of his soldiers leaving or staying depending on the choice, the Hero and Logan basically never talk in the second half of the game, heck, you don’t even see him again until he’s all “Imma just go” at the end. I’m not asking for a lot here, just something. I get that forcing your sibling to choose between the life of their childhood friend/lover and the lives of protesters will damage any semblance of a sibling bond they would have, but it would’ve been a wonderful opportunity to delve even deeper into why Logan made the choices he did and how they affected him. Does he feel remorse for what he did now that he’s off the throne? Would he do it all again? We’ll never know, because he vanishes off the face of Albion until the end where he says he’s leaving.
8. Some Plot Holes and Other Plot Issues
As much as I like Logan and believe he’s easily the most complex major antagonist the Fable series has had, uh... as much of the Fable community has pointed out, his secrecy makes no sense. At first I thought maybe he kept quiet because he thought no one would believe him when he said the Darkness was coming and Walter and the Hero of Brightwall only believed him because they experienced it for themselves. And that’d be a perfectly plausible explanation.
If the entirety of Aurora couldn’t back up his statement.
Seriously, it wouldn’t be just Logan’s word, he has the remnants of an entire nation to back him up. He already made a promise to Kalin and she’s been portrayed as a perfectly reasonable leader, I can’t see why she’d not help Logan convince Albion of the danger. It’d be in her best interests as well because it would increase the likelihood that Aurora would get aid from Albion.
Logan also doesn’t look great or even effective as a leader. Theresa tells you that he can’t defeat the darkness because... reasons, and I actually believe her. Because this guy has apparently been taking what was essentially the evil path to getting gold and only raised... 400,000 gold in 4 years. And you can piss that all away in one of your first choices as ruler. That’s like... really pathetic and unbelievable, because the evil choices are supposed to give more gold. That’s the whole reason why Logan decided heinous actions were okay in the first place! 400,000 gold doesn’t convince me of that!
Also, the second half of the game really suffers because of the Good/Bad duality choice system. It gives you little room for compromise. Why can’t I tell Samuel to wait one more fricken year before Brightwall Academy is reopened? Why does the orphanage have to be torn down to make room for a brothel, was there no other buildings or empty space?
See what I mean here?
9. Gamebreaking Glitch I Encountered And Am Still Salty About
Apparently, there’s a gamebreaking glitch in Fable 3 where you load the game up... and you never leave the loading screen. Yeah. That’s a thing. And I know, because I got it. The only way you can re-enter the game is by deleting your save file, because Fable 3 is so allergic to menus that you can’t even switch Heroes in the Sanctuary since that requires you to enter the game first. Yes, I am still salty about this.
10. This Is Just Here Because I Don’t Like The Number 9
Elise/Elliot don’t have a lot of emotional impact on me. You don’t really spend a lot of time with them like you do with Rose or even see them killed in front of you like with Rose OR Scarlet Robe. Like, you meet them in the garden then you get pulled away for a swordfighting tutorial lesson and then there’s a cutscene and you make a choice and they’re either dead or not. Aside from their unique presence in the kidnapped quest, they’re kinda just... there, especially if you choose to save them.
11. I Forgot This When I was Originally Writing the Post
Interacting with NPCs outside of the story-relevant ones in Fable 3 is... awkward. You are forced to interact with them one-on-one and do quests just to get them to like you. And I get the quest part, for it to force some personalized connection between the two of you, but the quests are all the same! Fetch this, deliver that, dig up this. You don’t even get to choose what expression you can do to them because the game only lets you see three options at a time.
Fable 2′s NPCs were not exactly deep and complex either, but they had personality! They had likes and dislikes and favorite places and shit. AND you could choose exactly what expression to do. Stores are not great either, the wares are so limited and unreliable its difficult to find anything specific.
Some Good Points About Fable 3 Because This was Too Much Negativity
Walter, as a final boss, is foreshadowed and built up much better than the Great Shard in Fable 2. While I do love the Perfect World section of Fable 2, it works better narratively than it does gameplay-wise. Lucien is built up to be Sparrow’s ultimate confrontation and he just... falls and dies after you suck the power out of him. Not exactly riveting.
The Hero of Brightwall follows the trend of having a semblance of personality and not being an entirely blank slate mouthpiece for the player. Fable’s Heroes have always been slightly more than just player avatars, to me at least. There are these little moments where they act like their own person. Like the Hero of Oakvale having a PTSD flashback of his village being burned down, or Hammer commenting on how quiet Sparrow is, or the Hero of Brightwall being a bit cheeky at times like giving Saker a playful punch before pulling him to his feet or saying “This is the last party I’m taking you to” (or something of the like) to Page at Reaver’s mansion. I dunno, it’s just this tiny detail I always liked about Fable.
THE FASHION IS SO MUCH BETTER IN FABLE 3. Gods I don’t know why I get so hung up on this but every dress and most of the shoes in Fable 2 look TERRIBLE. Fable 2 just doesn’t have a lot of appealing clothing options for me, thus why I dress mostly the same in a lot of my playthroughs of Fable 2. But Fable 3 has much nicer looking clothing. I only lament that I can’t snag something like Page’s masquerade dress, that thing was gorgeous.
I spent way too much time on this.
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