#linenode
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Art by @linenode A generative art #linenode work by: Jon Noorlander ......... Beyond the futuristic art. #LINENODE is the place that you can find everything about generative art. @linenode ............. Fractal art, Generative art, Machine hallucination، Big data visualization, and more.. ....... #linenode #data #art #generativeart #fractalart #machinehallucination #datavisualization https://www.instagram.com/p/CcK8hiOtXla/?igshid=NGJjMDIxMWI=
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Collisions!
Have managed to get the line nodes to stop colliding with each other and the player, so now I can enable collisions between them and the blocks in the scene, finally approaching how this mechanic is supposed to work.
My initial approach to this was to do some rather complicated geometry in order to spawn the nodes in a circle around the player, to avoid them interacting with the player or too many of each other, but this proved overcomplicated (also doing this kind of maths in Unity is highly unpleasant).
In the end, however, it proved simpler - creating a layer where collisions are ignored with any other objects also on that layer and putting the lineNodes and the player on that layer.
The collisions matrix, showing collisions disabled between members of the IgnoreCollisions layer.
The upshot of all this is the following video.
This shows how the echo function works now, also showing how it'll look once the blocks are invisible, as they will be, and how it is possible to see them using even these simply rendered versions of the echoes.
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