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#literally only totodile in my head. nothing inside
rascalgaytor · 1 month
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no thoughts in my head, only totodile
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jaybug-jabbers · 3 years
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Top 3 Favorite Betas from Pokemon Gold/Silver Spaceworld Demo
Hey, everyone. Back with more favorites lists. Considering the jaw-droppingly huge list of beta pokemon that were recently discovered for Pokemon Gold/Silver, though, we’re going to cheat a little. We’ll be doing top 3 lists within some broad categories, so we can ramble a bit longer then normal about some of these beauties.
Beta Babies
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So, as we’ve seen, Gold/Silver’s beta was absolutely crammed full of baby pokemon, the vast majority of which were scrapped. It raises some interesting questions about the original direction of the game and the concept of baby pokemon in general. What exactly was the purpose of baby pokemon? Were they originally intended to have such low stats and to be so difficult to evolve (via happiness)? Were they really just for the ‘aw’ factor?
If so, it might be easy to see why Gold/Silver cut so many of them; while the game would have certainly been a very cute place, it would have been difficult in terms of actual battle. Still, it’s a genuine shame to see some of these squishy blobs go. Three of my favorites:
Para– because Paras/Parasect is my favorite pokemon line, and I was absolutely thrilled and amazed to see a baby originally planned. The design is damn adorable, although it admittedly makes little sense. The parasitic fungus that slowly takes over the insect portion is what grows inside and consumes paras/parasect, so why should a baby para burst forth from a mushroom?
Chiks– because it is literally a fluffy ball of shouty heads and I love birds. (although, again, the design raises a question; where did that third head go when chiks evolves into duduo?)
Meowsy– I mean c’mon who isn’t going to love this
New Evolutions
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Another shocking thing in the list of beta pokes is finding new evolutions to old friends.
Madame– an evolution for Dux. This thing looks fantastic as heck. I’ve always loved Dux and quite honestly it deserves an evolution. I can’t imagine why it would be cut, especially considering how fabulous it is. I’m curious what the ‘cane’ Madame is holding is, and whether it’s still something made of vegetation. Seriously, though, this duck-evolves-to-swan idea is far superior to the later Ducklett/Swanna that came about.
Animon– the evolution we never knew we needed. In all seriousness, it seems utterly pointless for Ditto to evolve (it still only knows the move Transform and nothing else) from a smiley blob to a screamy blob with a spike on its head, but that’s part of what makes it hilarious and charming. It doesn’t make sense for Ditto to even evolve (which is maybe why they scrapped it). It also doesn’t make sense that it evolves with Metal Coat. (were they considering adding a steel typing?) Nothing about Animon makes any sense. But damn, it’s still fantastic.
Twins– At first glance, one could easily assume this is a ghost type, maybe even a nifty beta concept for Ghastly. But this is a Dark/Normal type and a pre-evo for Girafarig. Maybe more then any beta, I feel like this has a backstory behind it I wish we understood. It seems the concept behind Girafarig was much deeper, originally; spirits that were conjoined twins, one dark and evil, one not? It’s quite a twist.
Betas With Major Changes
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A lot of pokes in the Spaceworld demo were recognizable but their beta forms often had some pretty significant design differences that were later tweaked. In some cases those tweaks were clear improvements or just adding some polish, but in other cases I honestly prefer the original direction the beta designs were headed.
Girafarig– we’ve known about the beta design of Girafarig for a while now, about its palindrome motif and probably being based on a pushmi-pullyu. It’s only with this beta that we get a really good look at the wonderfully sinister face with Girafarig’s backsprite, though. Ever since I saw Girafarig, I thought its typing ought to be Normal/Dark, and it’s deeply gratifying to see that typing reflected in the beta version. It makes so much more sense and shows the split, dual nature of Girafarig. The entire original design makes so much more sense and it’s strange and confusing that they would ruin that.
Rayleep (beta Mantine)– holy crud you guys, beta Mantine was actually COOL. Playing again on the dual-nature theme, it seems to have an angel-devil motif with the bottomside looking feathery and angelic and sweet and the topside (and backsprite) sporting dark markings and a sinister face. It’s adorable, it’s cool, it’s a fun and neat design, and it’s a thousand times better then the Mantine we ultimately ended up with … which is an incredibly bland, dull ray indeed. What’s more, Mantine’s Flying typing feels far more justified in its beta design, with its cool feathery wings and tail.
Tael (beta Aipom)– I hate Aipom. I always have. Really ugly pokemon and really annoying movepool. Makes me feel itchy and gross just to look at. Tael, on the other hand(s), is a cat with far too many humanlike hands. It’s cute at first and then kinda creepy the more you stare at it, to be honest. But hey, it looks better then that irritating monkey did. That’s all. I don’t have a deeper reason then that, haha. Some people have remarked Gold/Silver’s beta was clearly the Cat generation; cats everywhere, as far as the eye can see. I am OK with this.
Other beta differences I really dig include Murkrow’s more obviously witchy hat, the Hoppip line’s cat theme, and Tangrowth’s very different and snazzy look.
Completely New Betas
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Then there are these guys, ones without any ties to any pre-existing pokemon whatsoever.
Wolfman/Warwolf– Excuse me? These fuzzy little things are amazing. It seems to be a small, stout, dark-colored critter wearing yeti pelts, their glowing, beady eyes peering out from the mouth of the pelt. They have a very unique and fascinating desgin and a lot of intrigue to them. I absolutely love them. They’re pure Ice types and seem to have been replaced in Gold/Silver with the Swinub line, which is an even bigger shame, because I don’t like that line’s design one bit. You can keep your pig mammoths, I’ll take the clan of mysterious snow gremlins, please, thanks.
Kurstraw/Pangshi– these two would have been incredible ghost-type additions to the game. A panda voodoo doll and then a panda based off a Jiangshi? Heck yeah. Their sprites both look great and they’re well-designed and obviously a lot of thought went into it. The concept is perfect. So why cut them? Who knows. Some folks have speculated that back then, they may have worried these pokemon were too morbid for a kid’s game, so I suppose that’s possible. They may have also worried about controversey from parents or whatnot. In any case, it’s a huge shame to see them cut from the roster.
Something that’s particularly interesting is that Kurstraw evolves at level 1. It also seems very likely that Curse would have been its signature move.
Rinring/Bellboyant– these two pokes have a clear and appealing design theme behind them. And they’re Dark type. And they’re cats.
How could they throw these two away?!
Other amazing pokemon include a line of Water/Steel types that are based on a shark with an anchor and a gulper eel, a seal that’s a Water/Fire type (!!), Slowbro/Slowking’s shell as a stand-alone pokemon, and a water starter line that looks way cooler then the totodile line.
Anyway, it’s some pretty exciting stuff. This group of beta designs that were dumped on us was so huge that I think we’re all still struggling to mentally process the information. In a way it gives that old pokemon feeling … the thrill of discovering some new neat critter everywhere you look.
This is a repost on a new blog. The original post was on Jun 7, 2018.
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