#loregamot
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osmobergamo · 1 year ago
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I was trying to figure out what about Knight Gardenia's tale didn't sit right with me, at first I thought writing a parallel reality into existence was like some sort of necromancy, creating life to do your bidding and all that. Then I thought it was more like making your illusions real, which of course is a frightening power when you've made other people. But I think I've figured it out. It is especially obvious when we look at the ending.
This business of artificially creating a new alternate reality, causing not just people but the entire world to act according to your wishes... It's Enchantment magic on a grand scale. Mind control of an entire universe.
Having become tangled in alternate universes myself, my feelings are complex, but I feel more confident that I am right to disapprove of this.
I can't help but feel nervous about Knight Gardenia heading into another of that person's worlds again so soon...
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cosmobergamot · 1 year ago
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Hello! Which Cosmo Bergamot am I reaching with this Sending? Regardless, hope you're doing well!
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knightofthegarden · 2 years ago
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Did you know? This Saturday at noon CST, @cosmobergamot's class is embarking on their long awaited field trip to Key Lake! As you can see, we are really excited!!!
It's not too late to join the fun! Check out my study guides to learn what all the fuss is about! ( part 1 | part 2 )
I am so excited to have a great time with my classmates @lilithbellamira, @crossplanarcleric, @uprightcards, and Aoi Nipi, just like we all are in this image <333
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temaylibrary · 1 year ago
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An account of the after-meeting in the Professor's office, concerning Mecha and a certain Amiibo
This is, as far as I can make it out to be, a summary of the short meeting following a spatial and dimensional incident in the professor's office that resulted in him, Mecha, and some others becoming involved in an effort to stop a parallel universe from being erased.
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As soon as the portly, well-dressed man bid farewell, Cosmo activated one of his many transportation spells and stepped through it into the confines of his office, clutching Mecha, his student's exams, and a troublesome Luigi-shaped amiibo. The transition was successful, and he found himself back in his office, no worse for wear aside from the mess on his desk and the oddly cleaner space where the black hole, shrinking down to nothing rapidly, had been.
The Luigi amiibo vibrated gently, catching Cosmo's attention. Gently, he set it down on the edge of the desk, eyeing it with a mixture of curiosity and wariness. He motioned to Mecha, offering her a drink to ease the tension of their recent ordeal.
Mecha, her helmet de-digitizing to reveal her stern yet tired face, sighed heavily. "After all that bother, a Silverhand would be decent to have right now. Unless you know how to make a Cosmo Canyon?" she said, flopping into the guest chair opposite the wizard.
Cosmo smirked. "It shares my name, I'll have to learn how to make one," he replied, noting down the drink's instructions on a piece of shale. "Should be up in a few minutes."
His attention returned to the Luigi amiibo, which seemed to show signs of life as he lightly scolded it for the issues it had caused. A hologram projection emerged from the amiibo, forming a rough vroid model of a feminine figure. The Lulz, as it introduced itself, apologized for the trouble and offered an explanation.
Cosmo and Mecha listened intently as Lulz revealed its identity as a manifestation of multiple individuals, split into different identities representing various traits, and yet also that they were, in fact, the original. It explained the existence of a counterpart, Lulz Prime, and the dangers posed by its instability.
As the conversation unfolded, Cosmo realized the gravity of the situation. They had prevented a potential catastrophe, but the implications of Lulz's existence were profound. Lulz spoke of retrieving its lost possessions scattered across the multiverse, seeking to regain control of its fragmented identity.
Cosmo proposed using a banishment spell to send Lulz back to its original plane of existence. After a moment's hesitation, Lulz agreed, and Cosmo cast the spell, watching as Lulz disappeared with a faint popping noise. The plan was to hold concentration for half a minute, just in case the place the Lulz was sent was NOT, in fact, where they belonged.
Thirty seconds later, Lulz returned, clattering back onto the table with renewed vigor. It expressed gratitude and a desire to stay under their care, seeking assistance in regaining its lost identity. The banishment was, in fact, successful-- but in order to actually stay there, to return to where the Lulz belonged, they would need to re-collect themselves. They were a long way from home, and with their memories regained after the strange Lulz singularity last year, there was a question of existentiality to be asked and answered.
Cosmo and Mecha discussed the logistics of Lulz's stay, considering its illusory form and limited capabilities. Cosmo, in a flash of curiosity, slipped a ring of Mage Hand off his own finger and placed it around the outstretched arm of the Luigi amiibo whence the Lulz hologram emitted. This, both miraculously and hilariously, gave the Lulz the ability to access the cantrip, carrying the amiibo around to afford them locomotion around the campus.
As they discussed the next steps, Lulz experimented with its newfound ability, testing the limits of the Mage Hand spell. Mecha chimed in, recounting her own experiences with dimensional travel and offering her expertise to aid Lulz's research.
Despite the challenges ahead, Cosmo and Mecha felt a sense of excitement at the prospect of assisting Lulz in their quest for identity. It was settled that Mecha would have a space in the basement of the tower, and that Lulz's student enrollment paperwork would be processed immediately-- before Cosmo had to go and talk to the headmaster to offer explanations.
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wildflowersthebunny · 2 years ago
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Commission for @knightofthegarden of @cosmobergamot and…the Scattering Void 👀 I hear cool lore things are happening with Cosmo! Chaeck him out!
As always you can commission me over at:
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knightofthegarden · 2 years ago
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Lovingly posts this loregamot fanfic onto Tumblr.
This is a very sincere fanfiction that definitely did not give the professor an asthma attack from laughing.
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temaylibrary · 2 years ago
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Thelen, what can you tell us about the time The Horizon went to the amphitheater?
Of course, miss Aster. Let's see...
Much of this information is unavailable without an authorisation key. Here's what I am able to tell you:
Sixteen years ago, the party The Horizon, jointly sponsored by the Academy and the Foxe and Sittowe Delivery Guild, followed several threads to confront an entity at a location known as the Key Lake Amphitheatre, located on the island in the center of Key Lake to the south of the capitol. It was during this incident that party member Enzo Clopeda retired from the party, and also during this incident that your good professor was gravely injured and required an extended medical overwatch.
If you can bring me an authorisation key for this incident's further data, I can share what is locked up with you. Did this complete your research?
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temaylibrary · 1 year ago
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Hi Thelen! The cafe over in this alternate universe we're stuck in is going to open tomorrow, so before we go back and get more information, I wanted to summarize what we know and ask you for some advice
Teamay Veldt and the world it inhabits:
"Teamay Veldt" is Temay Veldt's premiere (and only) tea shop - serving a variety of hot beverages with leaves and beans sourced from the Shadow Vale and prepared properly for maximum enjoyment.
The chief proprietor of Teamay Veldt is Cosmo Bergamot, 23, who on May 1st finally achieved his life long dream of opening his own cafe. He is similar to the Professor Bergamot we know in most respects, though lacks many of the skills he has both from Temay Veldt and the mundane world (such as magic or swordsmanship).
The world where Teamay Veldt exists is a confused mix of Temay Veldt and the mundane world, specifically the US state of California, which Temay Veldt is now the capital city of (Thelen, if you don't know what that means, as Professor Bergamot. He's familiar with the mundane world.)
We have not confirmed if this universe's California belongs to a specific time period (and I suspect it borrows more from Temay Veldt than California), but it feels very odd for either to not have any cafes. You have cafes, don't you, Thelen??
Cosmo (Tea Version) acts as if he is meeting members of the classroom for the first time when we enter the cafe (except for Reversed Cards, who apparently has a backstory), but does have an innate knowledge of us that sometimes slips out untranslated into the AU, causing him to be confused. Examples include referring to previous classroom activities, knowing my name without me telling him, and noticing the length of Emily the Shark's tuition at the academy (which was much longer than the tea shop has existed).
I have a theory that drawing more attention to the inconsistencies of this world and the knowledge of our world leaking through may be the trick to getting us back to the academy. Do you agree, or think that might put us in danger (or put this universe's Cosmo in distress for no benefit)?
By the nature of Alternate Universes like the ones you spoke to Lawler Hix about, this universe should contain equivalents to things like The Horizon, the Foxe and Sittowe Guild, and other people, places, and events from our studies. I believe asking about these subjects will teach us more about the world, or potentially create more cracks in the facade. (There is also the chance this world's Cosmo will just say "never heard of it!" and move on, but I hope he doesn't, because that would be less fun. We'll see, though.)
If you have any advice on how to get out of here, let us know! We'll do our best at continuing our research!
What a fascinating set of information, miss Aster... Please keep up the good work!
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cosmobergamot · 2 years ago
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twitch_live
Students! It's time to go on that field trip and visit Key Lake! Let's GO
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temaylibrary · 2 years ago
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Festival of the Fifth Star
Hello, dear friends! Today marks the Festival of the Fifth Star. May your luck shine like the stars!
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For those of you from outside of Temay, the festival of the Fifth Star is a day that celebrates the first appearance of the bottom star in the constellation of the Crown. This star is only visible in the sky for around a month, give or take, and the superstition is that the luck of the common folk is dictated on how long the star remains visible!
During the appearance of the 5th star, some usually out of the ordinary stuff happens around the kingdom and surrounding lands. Tides are affected slightly, scrying magic tends to pick up traces of other things, illusion magic is unusually volatile, and crops produce humongous amounts of yield. The Academy's been documenting its affects on various other schools of magic for years, and it seems to be that there's a cycle that the Weave follows as to what specific schools are most acutely affected by its mischief.
As an unrelated note, visitors, while I welcome the opportunity to give research help and information to anyone who asks, I must remind you that repeated inquiries toward protected topics without proper access permissions will always be denied, and will result in banishment from the facility, permanently. My list of banished individuals hadn't needed to be updated in a good while, but I guess some behaviours come back every generation.
In order to make all information more readily available where permission exists, I've widened the scope of possible inquiries to things that relate to your studies, to history, to magic in general and in specific, and to public records. Feel free to ask about anything you like!
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temaylibrary · 2 years ago
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Also, I've made a Glyph of Warding with Aura of Life stocked in it for you, in case something happens again, okay? Sorry it took so long. Do you know of anything that might block divination - things that might cause a 'blip' in the Sight of a divination wizard?
Oh, this is a wonderful gift. Thank you, good Cross! I will keep it nearby just in case. With the renewed security efforts, I should hope it will not be necessary, but the gesture is nevertheless appreciated.
As for the blocking of divination magic... That seems to be something your professor may know a bit more about than I. Perhaps you can ask him?
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temaylibrary · 2 years ago
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Witch Hazel
This is an access code! I will have the information you seek for you when you get back.
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This is highly, HIGHLY classified information. I'm not sure how you found the access key, so please keep this on the down-low.
Does this help your research?
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temaylibrary · 2 years ago
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Hello, Thelen! Hope you're enjoying the Festival so far! I know this is a bit of a scholarly question, but you said anything goes right now, so I was wondering about good ways to protect or heal constructs. I know Mending tends to work where Cure Wounds would not in terms of healing. That said, I am especially interested in preventative measures that last for a minimum of hours or have an activation trigger.
Anyway, thank you very much! Please stay safe and vigilant, my friend. Do not let that banned user give you too much trouble. (*if allowed, touches a page and gives you a Vigilant Blessing*)
Hello, good Cross! Thanks for your inquiry. Let me collect some information for you.
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So! Here's what I've found in terms of protecting and repairing constructs.
There's a series of spells from an older version of this reality called "Repair Damage," which comes from the world known as Eberron. It's a series available to wizards and sorcerers, which seems to function the same way "Cure Wounds" does on living things, only with the target being constructs.
Glyph of Warding can be cast on an object and set to trigger in a specified way, and this method is often used in the archives already. There are a few physical items which are, for lack of a more elegant term, "trapped" with this spell. Setting the effect to a spell like the professor's forced translocation spell, for instance, might be useful.
Technically one could cast Guards and Wards on the area around the object or construct to make it extremely difficult to reach that thing, which is a preventative measure. Similar spells like Wall of Force or Resilient Sphere may provide similar adequate protection.
Is this useful information to you, good Cross?
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temaylibrary · 2 years ago
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How to Research
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Hello! I'm Thelen Soldar, the head archivist for the Temay Veldt Royal Academy for the Metaphysical Arts. I manifest mostly in the form of a book, for your convenience! I service the archives and library for everyone in the capitol, not just the students at the Academy!
If you're looking for some information on something, I can probably help. Just send me an Ask with a short description of the information you want, and I'll see what we have to give you! Some information might require authorisation or might be under lock and key, but if it's publically available I can provide it for you.
I look forward to assisting with all your needs, students and citizens!
You can obtain authorisation from your professor, Cosmo Bergamot, or visit his classes to try there.
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temaylibrary · 1 year ago
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I also was hoping you might tell me more about the Foxe & Sittowe Delivery Guild?
Thanks so much for everything!
Hello again, good Cross! You're certainly very diligent recently. Let me gather that information for you.
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The Foxe and Sittowe Delivery Guild is an association that employs adventurers to undertake commissions that are posted to the guild by those who need something moved from one place to another, in general. The organisation is broken up into tiers of membership, with each tier above the first requiring certain milestones to be met as well as a physical aptitude test to be passed. The first tier is tier zero, where one can act individually but the commissions are meant for people who are technically not yet proven adventurers. These are the run-of-the-mill commissions that require something to be delivered within city limits, for the most part, and can be done by a single person with minimal personal danger.
Admission to Tier One requires the registration of a party of at least four members, though the average number of party members is six. Each member of the party must have either been a tier-zero member for at least one year, OR have been recognised by the guild for their pre-proven abilities and skills.
Tier two requires for the party to have completed twelve or more tier-one commissions within a one-year period. Additionally, the guildmaster or his selected agent administers a test of skills to the party, which must pass as a whole. Tier two status allows for commissions that go outside the kingdom's borders, and additionally require the party to obtain a vessel to allow for their choice of sky, sea, or undersea commission work. Payment for this vessel is subsidised by the guild to an extent.
There are two more tiers above the second tier, but that is all just paperwork, qualifications, allowances for more types of commissions, and the like.
Guild dues are proportional to your membership tier and are to be paid monthly. Admission to the guild bestows a certain amount of status in the kingdom, as their reputation as the guild that gets things done precedes them. Those who fall out of good standing with the guild can pay their overdue fees plus some fines to have their membership reinstated, but at one tier lower than they had originally achieved.
A tier zero commission generally pays between five silver and five gold pieces, which is substantially more than most other guilds pay for their lower level work.
Do you need to know anything else about the guild?
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temaylibrary · 1 year ago
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Hello, Thelen! I was wondering if you might have any information on Tearing Paper, especially regarding the death of? (I am aware there was apparently a sudden disease but not much more than that?)
Good day, friends! This is the second request I received about Tearing Paper (the first being from Campus Security Being Rev). Let me gather the public information for you!
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Here is what I have on the notorious breaking-and-entering specialist Tearing Paper.
TP, as she was called by her colleagues, is a Kenku with Magpie colourings in her feathers. She made a name for herself through offering her services as an "item retrieval technician" to the aristocracy, sort of mercenary work where someone would contract her to ostensibly steal BACK something that had been taken from them.
She joined the Foxe and Sittowe Delivery Guild as an extension of her usual duties around 19 years ago. She worked with the guild as an independent actor until she was assigned to the adventuring party The Horizon, about which I am sure you already know.
Regarding her untimely passing, there was an outbreak of a particularly virulent illness that affected melancholic individuals, and TP was exposed to it. Her condition degenerated rapidly, and while it was possible to remove the illness, much more work would have needed to be done to restore her to a livable condition. It was her demand to be allowed to perish instead of attempting to rehabilitate. Unfortunately, avian humanoids are more susceptible to damage from sickness because of their unique biology.
She was cremated, and is interred in a private burial site belonging to the Foxe and Sittowe Guild, their mausoleum just south of the guild hall.
You can also find the documents from her guild registration here.
Does this fulfill your request?
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