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#man that movie rekindled my fixation at maybe the worst time
maxwell-grant · 1 year
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So, as a lover of superheroes, supervillains, super-science ETC, i've had Venture Bros on the mind recently, for reasons that should be obvious, and my mind has run into an intersting question I kinda want to pick your brain on: Why does Venture Bros work. Like, it's a show that is absurdly cynical and dark and bleak. It's comedically dark, but sitll dark. Downright mean-spirited a lot of the time. And normally, I find that kind of cynicism very dull, but...For some reason, here it feels like it works. Maybe it's just the sense of affection, of real love for classic 60s cartoons and superhero comics sprinkled throughout, but...I don't know, it feels like it should make me as angry as something like Velma does but it just doesn't. I don't know why. ANy thoughts
I said as much that a lot of that has to do with the fact that the show stuck around, and the characters were developed so vividly, that the creators had to answer the "...okay, so now what?" process, that usually stops those kinds of mean dark parodies right on their tracks when they run out of cheap shots to take. But honestly, going back and rewatching it? Venture Bros was always going to go there, the whole Jonny Quest parody thing just did not last past Season One, hell you could argue it didn't even really last past the pilot or midway through S1. By episode one of Season 2, the show had gestated into it's own thing. The show was allowed to grow, and change, and develop. It got to move past itself and say goodbye to old favorite ideas and say hello to new ones, it got to breathe new life into itself with the soft-reboot of Season 6 and keep being so much more with every new season.
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The artbook goes into this quite a lot, actually, with Jackson talking about how Venture Bros started as a one-off gag observation about how Jonny Quest ripped off Tom Swift, and then became a concept when he realized he could fit all of his unused ideas for The Tick and superhero parodies and weird comic ideas. He and Doc Hammer actually specifically address how the parody element faded and why:
I like the pilot. It isn't the show that we made. but I like the pilot. The pilot was made with a different concept. I can watch it and not tie it into Venture Bros. I can go, "Okay, here are these characters in their first bid for comedy,", and it had moments when we both said, "Yes, we will perpetuate these moments. This is who these characters are." And it had moments of single-beat pilot jumps. It was fine. It was not the show that we kept writing, because we couldn't.
There's something about a straight parody that I think has a cap. Maybe I'm wrong. Maybe people can write a parody forever, but I think you can only make so many jokes on one thing for a certain amount of time before you go, "We have to develop the world that these people are in.". It needs a revolving door.
You would need to approach it like Harvey Birdman, which said, "We're going to take every character we can get a license for, bring them onto the show, and have them do their thing in our world so we can demystify all the characters you remember from your childhood". It's a great straight-up parody. But if you take Sealab 2021 - that had nothing to do with the original. They took these drawings, and they said, "These are totally different people. We're going to give them their own different world, their own language, characters", and that worked.
We were leaning towards that. Venture Bros was even weirder because we said, "Let's make this world rock solid and deep and long and have just an abundance of information. Let's have the jokes come from everywhere, and the speed is hard to keep up with. You have to watch it twice". And that was nothing that Jackson and I talked about. Let's make this smart, rich and meaningful, and hope that other people have our sensibility and eventually get it. - Doc Hammer, Go Team Venture!: The Art and Making of The Venture Bros.
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There's even this quote from Jackson regarding one of the earliest attempts made in trying to figure out the show's look and design where it was supposed to be animated in CG at Will Vinton Studios, and it was intended to look gorgeous as well as outrageously expensive and within six months everyone aboard had left and Jackson's time in The Tick was up so he had to get production on the new thing moving along. And he describes what wound up being a pretty effective summation of the show post-animation bump;
"Screw the bad-on-purpose sixties Marvel thing. Screw irony. Isn't it way more subversive to do this smart-ass, darkish comedy but have every aspect of it look gorgeous?
That's what got me thinking that it's way cooler to make things well and beautiful than to try to make them crappy on purpose - Jackson Publick, Go Team Venture!: The Art and Making of The Venture Bros.
Most if not everything that makes the show work, that makes it's character work, you can trace pretty directly from that process, of where the show started versus where it ended. It's Rusty Venture becoming a more complicated character and less of a mean caricature. It's Brock Samson needing things to do besides being the action badass who kills armies of disposable henchmen, and the show needing to move past him and make him so much more as a person. It's in how the show was originally conceived in a villain-of-the-week format and The Monarch was a throwaway gag character for the pilot, but The Monarch's defined personality and shtick worked well enough that it made it much easier and more rewarding for them to just go back to him for most episodes, until he wormed his way into becoming the show's other protagonist. It's Hank and Dean growing past literally and textually interchangeable and disposable Hardy Boys pastiches into actual people, distinct people, people who can carry their own plotlines and take center stage and actually be The Venture Brothers as something more than just a throwaway gag concept.
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I'm certainly not saying it works for everyone, or that it works 100% of the time, again rewatching the show is putting a lot into perspective for me and a lot of jokes kinda did just age abysmally, but the show knows what it's doing enough to skirt by and avoid a lot of catastrophic pitfalls that usually happen with similar projects.
And really I'd say the main reason it works is, and it's never really just one reason, is because it was, and is, a painstaking labor of love founded on a marriage by two geeks (I'm not even exaggerating, that's how the two described their partnership at least a few times) shooting the shit at a treefort for nights on end, getting to do all these dumb voices that you only get to do with friends, laboring extensively for years on making this thing they'd created the best that it possibly could be, something they put all of themselves into again and again. It's them making a dozen different comedy duos voiced by themselves and finding ways to make each distinct so they can fit in all these dumb and lovely little conversations and skits, it's that combination of their skills and preferences and even disagreements. It's got that Asterix thing where the work is so inseparably intertwined with the partnership that made it, that the work's growth over time is tied to.
So honestly the best way I can summarize why I think the Venture Bros works is because it was 19 years of Jackson Pollock and Doc Hammer at AstroBase doing exactly this, just replace the cartoon sound effects with deep cut pop culture riffs and in-depth earnest extrapolations of why the comic books and cartoons they love and obsess about are deeply stupid on a fundamental level and why this something great that you can spin endless stories and scenes out of, actually no keep the over-the-top battle sound effects, those are equally important.
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"Jackson and I, we'd go every day and talk and laugh and get to know each other and not even talk about the show, but just find out what our sensibilites were. It was like the process of falling in love"
We played darts and made up these little skits, much of it became The Venture Bros. It was all kind of based around this idea that Aquaman and Black Manta were not who they were but people that were much chattier and more social. It's almost like what The Monarch and Dr Venture became, actual people that have these bizarre jobs: chaser and chasee. This strange bureaucratic relationship with the paradigm of villain and hero.
I'm a goofball and name shit. Of course I named my studio. We took over the place and AstroBase as this entity - a really filthy fucking painting studio - became a creative tree fort. Owning the AstroBase is one of the things that made The Venture Bros.
A place where we could go at two in the morning and scream at the top of our lungs that had nothing to do with commerce. It was a clubhouse. A pure idiot invention. And if we wanted to stay up all night making costumes or rubber swords, we just did. - Doc Hammer - Doc Hammer, Go Team Venture!: The Art and Making of The Venture Bros.
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