#masterdigitaldesign
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Woensdag 18 juli – De eerste afgestudeerden aan de Master Digital Design van de Hogeschool van Amsterdam, jaargang 2017-2018.
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[modular project] Brainstorm again again, never stop sketching !
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[modular project] Prototyping
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[team project 1] From draft to flowchart. For this project, we had to deal with something completely new for us : how to design an escape game ? how to create riddles and linked them in a non-linear way to create an interesting experience ?
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[team project 1] While doing a benchmark to analyse the existing solutions that help company/people to be aware of their footprint, I found this app ‘Making’ by Nike. It’s a database made for fashion designers, that gives the impact of every fabrics/materials on the environment.
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[Serious gaming] uses entertainment to educate, train, enhance decision making and communicate strategic objectives
Serious Games for Sustainable Development by Korina Katsaliaki
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[meetup] That’s a wrap ! On 14/09 was the first meet-up of Master Digital Design, the occasion to introduce my work and see everybody’s talent (and it was a Facebook live, of course).
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[modular project] Inspiration. “Give an organic shape to a virtual input // interactive heart"
* Jean Paul Gautier’s ateliers * pyramid by aqua creation * cloud-cities by Tomas Saraceno
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[team project 1] Glad to present you my first VR app ! It was actually a big challenge for me because I only used Unity a few times before and I’ve never developed a VR application. I encountered a looooooot of bugs and problems but it’s finally here : you land on a menu where you can choose the room you wanna be in with your gaze. Stare at this one during 5 seconds and you will be teleported in the escape game !
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[team project 1] For this project, we were asked to come up with two different strategies so the client can choose which one he would like to see prototyped. We proposed the serious escape game and another serious game, real data driven. To help the client in his decision, we built a complete but concise documentation along with visual elements to make it clear. That’s why I made this sketch so the client can picture our escape game.
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Back to basics: arduino initiation at school.
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[team project 1] Time plan RESEARCH // CONCEPT // PROTOTYPE // ADJUSTMENTS. Let’s go !
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[workshop] Today, we welcomed Mary Flanagan and we talked about values in video games. Our mission : re invent the Sims with mindfulness as a core value. Then ninja session ! Gooood day 👌
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[team project 1] To give a more immersive preview of our escape game, we decided to develop a VR application with our 3D models. I was in charge of its development since i already used Unity 3D in the past. But when i reopened the software, I noticed that i spent a lot a time to find my feet again. Even the most simple thing I’ve already done took me a lot of time. That’s why, I decided to document every step of my process, adding every tutorials I watched and every bugs i encountered to a ‘toolbox list’, to be faster next time.
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[design challenge] First project : how to facilitate bike parking in Amstel station ? Investigation first, let’s ask stakeholders’ advice !
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[team project 1] Presentation days ! We presented our concept in WWF offices to the clients who were really enthusiastic and inspired by our work. The day after, we presented it at the school. #onedone #twotogo !
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