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#minecraft how to dupe on servers 2019
quixol · 5 years
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3/04/2019 - 9/2/2019: QuixolMC Changelog #27
Happy monday everyone!
It’s september now, and you know what that means? It’s officially been 6 months since our last changelog post... I don’t even know how it got to be that long, but that’s a crime.
The past 6 months have been kind of off and on for us at QuixolMC. We’ve introduced new build projects, had parties, reached some cool milestones (1337 unique players! woahhhhhhhhhhhhhh), said goodbye to some staff members, updated our rules... A lot’s been going on, but progress on server stuff has been a bit slow.
Hopefully, life has been treating you all well. We’ve been doing alright over here, just taking longer than we’d hope to get our big plans into motion. As you all know, minecraft 1.14 has been out for a while now, but we haven’t updated yet. So, what’s been going on?
Well, we don’t have any news about plans quite yet, but rest assured it’s on our minds. For now, let’s jump into all of the changes that have taken place on QuixolMC over the past half a year.
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Key:
+ Feature added - Feature removed % Feature changed/bug fix ^ Feature updated (usually plugin updates) # Comment (for… comments.)
Notable changes from 3/04/2019 - 9/2/2019:
- Gameplay -
+ [3/18/19] Added a lot of new emotes you can use in the chat! # :fish: | :blub: (°)#))<< # :politebear: ʢ´• ᴥ •`ʡ # :bird: ⋋(◍’Θ’◍)⋌ # :frog: | :greninja: ◥θ┴θ◤ # :axolotl: | :wooper: 卅(•‿•)卅 # :gulpin: ( ಎ ´ 3 ˋ)ວ # :jibanyan: ฅ(^◉ㅅ◉^ )ฅ # :otter: (:ᘌꇤ  ꃳ 三 # :sniperdog: | :tate: ₍ᐢ•ﻌ•ᐢ₎▄︻̷̿┻̿═━一 + [3/31/19] Added new Admin buy shops to the market # + parrot spawn egg: 5000 # + polar bear spawn egg: 7500 # + sponge: 1200 % [3/31/19] Changed prices of Admin buy shops at the market # - mooshroom spawn egg: 7000 -> 7500 % [3/31/19] Changed prices of Admin sell shops at the market # - grass block: 1 -> 0.50 # + gravel: 0.10 -> 0.15 # + sand: 0.10 -> 0.15 # + soul sand: 0.20 -> 0.25 # - lapis lazuli: 6.00 -> 5.00 + [6/27/19] New /paytoggle command, scout players and up can use it. Toggles whether or not you will accept payments from other players + [6/27/19] New /payconfirmtoggle command, scout players and up can use it. Toggles whether or not you want to confirm the transaction every time you use /pay % [6/27/19] Offline players with exact name matches are now preferred to online players with partial name matches in some essentials commands + [7/8/19] Clients using Minecraft 1.13.2 - 1.14.x may now connect to the server # The server is still a 1.13.2 server with only 1.13.2 features. This change only means that players using minecraft 1.14 are able to connect to and play on the server, however they will not have access to most of the new gameplay and features from that version. # Certain client-side tweaks do, however, work for people playing in 1.14+ . + [7/19/19] QuixolMC now supports 1.14.4 clients % [7/19/19] Changed behavior of lwc-locked iron doors/double doors. They now close again after 3 seconds % [8/14/19] Changes to Hunter job # + Zombie villager: inc: 10.0 -> 15.0 # - Enderman: inc: 5.0 -> 1.0, exp: 2.5 -> 0.5 + [8/25/19] Made changes to some Quixol and QuixolMC rules. See here + [8/31/19] Added new "display" lwc protection type (commands: /cdisplay, /cmodify display, etc); used to allow viewing, but not modifying, contents of a protection + [8/31/19] New /cnolock command, temporarily disables automatic lwc protection of chests/other materials (you can still manually lock them) + [9/2/19] Added a new emote: :frogsmile: | :froghappy: (๑ Θ ◡ Θ ๑) + [9/2/19] Added new “emotes” page to the blog. See here.
- Server Builds / Locations -
% [3/7/19] Player shops are now unrented automatically after 4 months of player inactivity, regardless of how long the shop's been rented for (was previously 6 months) % [3/7/19] Updated market rules. Selling super-rare, non-renewable items is no longer allowed, and there is a new rule about not reselling items from others' shops. % [3/7/19] Updated config with more items that are banned from being sold in Quickshops # https://i.imgur.com/vNoVUdJ.png + [3/24/19] Added railway connection from the Orsus subway to Port Tourmaline + [6/28/19] Added the new /warp pridevillage, a community build project made for our pride month celebration!
- Technical / Bug fixes -
% [3/10/19] Fixed potential exploit (dupe glitch) % [3/10/19] Players are now prevented from moving into unloaded chunks % [3/10/19] Fixed bug with chest contents not being logged by coreprotect correctly if a hopper took from them % [3/10/19] All teleportation in Essentials will now load chunks asynchronously (if possible), this is a huge performance improvement! % [3/18/19] Changes to the chat filter & staff permissions % [4/10/19] The mob cap of a world now completely ignores mobs that were spawned due to a "non-natural" method # This is actually a PRETTY big change to vanilla mechanics. It means that all mobs & animals, no matter what, are ignored from the mob cap count unless they were spawned due to the natural spawning algorithm. % [4/10/19] Fixed the bug where players could not pick up any items if every slot in their inventory was filled, yet they should have been able to pick up the items still % [4/10/19] Fixed bug where zombie villagers could despawn while in the conversion process to a villager % [4/10/19] Fixed issue where permissions would sometimes not update for scout players after completing the tutorial % [4/10/19] Fixed bug where right-clicking on lwc-protected iron doors did not open them + [4/10/19] Factions' command system now supports/utilizes command suggestions (brigadier) % [4/10/19] Some fixes to factions not properly identifying certain materials % [4/10/19] Fixed many issues with Factions not properly protecting certain blocks/items from being used in claimed territory. # The following are now protected from being used/accessed by outsiders in claimed land: # + Shulker boxes (all colors) # + Cod bucket, pufferfish bucket, salmon bucket, tropical fish bucket # + TNT minecart # + Chipped & Damaged anvil # + Comparator # + Fencegate (all types) # + Daylight detector # + Turtle egg # + Shears # + Bonemeal % [6/27/19] Fixed this vanilla bug to do w/ the ender dragon's dragon breath cloud: https://bugs.mojang.com/browse/MC-114618 % [6/27/19] Fixed error when placing a sign on tall grass % [6/27/19] Fixed bug where players would sometimes be set as AFK immediately upon joining % [6/27/19] Slight tweaks to word filter % [6/27/19] Fixed new player jingle, it should play every time now! % [7/8/19] FINALLY, After more than half a year, fixed the bug with mobs dying on chunk boundaries! # No more worrying about animals randomly clipping into blocks and suffocating!!! IT'S FIXED BABEY % [7/19/19] LWC now hooks into Factions. You can no longer lock/modify LWC protections on another player's claimed land. % [7/19/19] FactionsUUID now supports Worldguard 7. Players can no longer claim land in worldguard regions they are not a member of / do not have bypass perms for % [7/19/19] FactionsUUID now hooks into LWC % [7/19/19] Player rank is now shown in tooltips in /f show % [7/19/19] Factions now treats modifying armor stands/item frames as if you were trying to access a container. This means you can block non-members from modifying your armor stands/item frames by disabling container access to non-faction members in claimed land % [7/19/19] Animals that can be saddled or have chests attached to them are now protected from being interacted with inside faction territory % [7/19/19] Players can no longer place water/lava, use flint and steel, etc. inside safezone/warzone % [7/19/19] Factions now recognizes guardians, elder guardians, endermites, shulkers, husks, strays, illagers, drowned & phantoms as hostile mobs now; won't spawn in factions safezone anymore % [7/19/19] Potted plants are now protected inside faction territory # Most of the above factions bugs existed on the server & were known about by Quixol’s staff for several months, but went unfixed for varying reasons. See the summary for more info. % [7/31/19] Fixed weird behavior of respawning at beds % [7/31/19] Better tab-completion/command suggestions in lwc commands % [8/31/19] Fixed persist mode (/cpersist) incorrectly giving an additional action after the command is disabled
- Plugin / Software Updates -
^ [3/10/19] Updated server .jar, Paper 1.13.2 b557 -> Paper 1.13.2 b564 ^ [3/10/19] Coreprotect -> 2.16.1 ^ [3/10/19] EssentialsX -> 2.16.1.0 ^ [3/10/19] QuickshopRR -> 1.3.5.7 ^ [4/10/19] Paper 1.13.2 b564 -> Paper 1.13.2 b612 ^ [4/10/19] CoreProtect -> 2.16.3 ^ [4/10/19] DiscordSRV -> 1.16.7 ^ [4/10/19] QuickShopRR -> 1.3.5.8 ^ [4/10/19] LuckPerms -> 4.4.1 ^ [4/10/19] ModernLWC -> 2.1.3-b11 ^ [4/10/19] FactionsUUID -> U0.3.0-b133 ^ [4/23/19] Paper 1.13.2 b612 -> Paper 1.13.2 b624 ^ [4/23/19] QuickshopRR -> 1.3.7.2 ^ [6/27/19] Paper 1.13.2 b624 -> Paper 1.13.2 b636 ^ [6/27/19] DiscordSRV -> 1.16.9 ^ [6/27/19] EssentialsX -> 2.17.0.0 ^ [7/8/19] Paper 1.13.2 b636 -> Paper 1.13.2 b638 ^ [7/8/19] EssentialsX -> 2.17.0.3 + [7/8/19] Added Viaversion 2.1.2 ^ [7/19/19] ViaVersion -> 2.1.3 ^ [7/19/19] DiscordSRV -> 1.17.1 ^ [7/19/19] ModernLWC -> 2.1.5-b34 ^ [7/19/19] FactionsUUID -> 1.6.9.5-U0.4.3-b170 ^ [7/31/19] Paper 1.13.2 b638 -> Paper 1.13.2 b641 ^ [7/31/19] EssentialsX -> 2.17.1.0 ^ [7/31/19] LWCX (Formerly ModernLWC) -> 2.1.7-b51 ^ [8/31/19] Paper 1.13.2 b641 -> Paper 1.13.2 b643 ^ [8/31/19] LWCX -> 2.2.1-b85
List of known bugs/issues:
! New players can sometimes get stuck in the beginning room of the tutorial ! Standing still on top of a boat in water will deplete your hunger very quickly for some reason(???) ! The “mobs” section of the statistics counts how many times you’ve been killed by another player for some reason. It will not show how many times you have killed other players, however ! Peculiar bug with items in cursor slot disappearing in the inventory? Has only been reported once; unable to reproduce ! mcMMO: When you are killed by a mob you recently hurt, the death message just says you were killed by [a bunch of hearts] ! mcMMO: You don’t get alchemy exp for making slow falling potions ! mcMMO: mcMMO’s messages, either party messages or about abilities, sometimes send at incorrect times, or even send to incorrect players ! mcMMO: Using /mcrank seems to break for certain players sometimes. After a name change perhaps? Unable to reproduce ! mcMMO: Some players have reported their mcMMO levels being reset/lowered? Has only been reported once; unable to reproduce ! Factions: Certain faction permissions are buggy or not intuitive ! PerWorldInventory: Player inventories saved in 1.11 - 1.12 (in the world Protos) may have shulker box data corrupted. undyed shulker boxes turn into purple shulker boxes, and any items inside shulker boxes may lose all of their NBT data. ! Quickshop: When making a quickshop into a double chest, then breaking it to make two single chests, it still thinks the shop is there, regardless of whether its told to be deleted with commands or manually broken in survival. ! Viaversion: 1.14.4 client may experience “ghost blocks” while mining very quickly, or, more frequently, after explosions occur. This is actually a vanilla bug, but it won’t occur if you’re on the server with a 1.13.2 client. ! Viaversion: 1.14.4 client may crash while typing book. Technically a vanilla bug, but exacerbated by viaversion. See here. ! Viaversion: 1.14.4 client will display all statistics in the “items” and “mobs” sections incorrectly/jumbled. It is an issue on the client-end, the server still tracks player statistics properly ! Viaversion: Bug with infinitely eating potatos/carrots when attempting to replant them
Things to come:
• Update to QuixolMC 1.14.4! • An exciting new build project...! • Releasing more custom advancements • Other updates to QuixolMC’s custom datapack • Fixing more bugs? • Big updates to qChat, other custom scripts
last changelog post (#26)
about changelogs
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Whew! For six months, you would think there would have been more changes huh? As we’ve said, it’s been a bit slow-going as far as changes and updates to the server go. Rest assured, we are still moving forward with projects, it’s just been slow due to being as short-staffed as we are currently. You can expect to possibly see some new staff members coming on soon!
Anyhow, to expand upon some of the stuff discussed in this changelog, you may have noticed a great number of bug fixes to factions. Many of these may seem like quite alarming or dangerous exploits, and you’d be right.
All of the faction bugs mentioned for the July 19th changes existed and were known by Quixol staff for a long time; some of them were particularly nasty. We never mentioned them in these changelogs for fear of them being abused.
Now that they are fixed, we don’t have as much reason to worry. Still, we apologize for allowing these to exist on the server for so long. Some of them were out of our control, while others were due to us having factions improperly configured. This shouldn’t happen again. If you notice major bugs or exploits like this, please inform the staff, we’ll do what we can to fix them.
With all that said now, we ask that any faction owners please review your faction permissions with the command /f perms. This will bring up an interactive chest menu which allows you to set permissions for your own faction, both for faction members and for what other players can do on your claimed territory even if they aren’t in your faction.
It’s most crucial that you tweak the default permissions for any non-member players, such as neutral, truce, ally, and enemy. By default, factions will treat the “container” permission as “allow” for all of these relations. For some reason, factions treats modifying armor stands and item frames as a “container” interaction; so if you don’t want people messing with your item frames or armor stands (or possibly other container blocks), you should make sure this permission is set to “deny”. If you have more questions about the faction permissions, feel free to ask, we’ll try to help out if we can.
While we’re on the topic of show-stopping bugs getting fixed, did we mention that the bug of mobs dying on chunk boundaries was finally fixed after nearly half a year? This issue was discovered & documented by admins Vivian and Skyler, and it’s thanks to our thorough testing & bug reports that the issue was ever resolved in the server software itself. If you play on another server that uses Paper, just know that we played a small part in making it less buggy! Oh, we also reported the issue of zombie villagers despawning in the conversion process & got that fixed too. Yay, Quixol admins!
Other than that... Is there anything we forgot about? Huh? Pillage & Village update? Oh yeah, that happened. Still no news for you yet, sorry. You can connect to the server with 1.14.4, though. The server itself is still on 1.13.2, though. Check out this post we made about it for more details.
Anyhow, that should be everything now. Thanks for reading, and hopefully we’ll see you again in 1.14??? - Quixol Staff
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crisiscrafted · 5 years
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TENETS
These are the guidelines and rules for interacting with me. It’s good to at least skim through them before doing anything, just in case there is something we don’t agree on.
CONTENT: 
This blog will contain violence and possibly graphic violence.
This blog contains a muse from an extremist Omnic rights organization and will delve into such themes as discrimination. 
This blog will contain discussions and depictions of physical and mental trauma and indoctrination. 
This blog is fine with handling and will handle NSFW if it comes up.
This blog will contain a lot of ooc.
This blog is fully headcanon based until Michael Chu personally tells me the facts of this character.
This blog will contain swearing.
This blog will contain possible mentions of religion. 
BASICS/MAIN RULES: 
No godmodding. So no taking control of my characters for me, and no being invulnerable.
No partaking in violent or sexual content under 18. People and muses under 18 years of age should not ask or partake in any sexual or otherwise graphic content and will be blocked for attempting to do so. That is non-negotiable. This counts for both text and image.
Don’t force ships. Let them progress naturally, and don’t assume. This will prevent a lot of awkward moments for the both of us and our muses.
No noncon, incest, bestiality, or pedophelia. I refuse to interact with people who rp incest, bestoality, and/or pedophelia. You will be blocked and possibly reported where necessary and viable.
Don’t reblog threads you aren’t a part of.
Don’t be a jerk to me or other role players for no good reason. That ain’t cool. This involves: No hate/phobia towards GSM(gender and sexual minorities)/LGBT+/MOGAI(Marginalized Orientations, Gender identities, And Intersex)/SAGA(Sexuality and Gender Acceptance), no abelism, no toxicity, and so on. I honestly can’t believe I have to even clarify all of this for some people.
GENERAL CONDUCT/ETIQUETTE:  
I will not rp with non-rp blogs.
Personals and other non-rp blogs are welcome to follow, but don’t reblog threads, ooc posts, ic posts, or ask answers to asks you didn’t send. The only exception is those tagged with #ok to rb or #personals welcome.
Do not reblog asks without ever sending something. That’s just rude. Not to say you must always send something, but at least space your reblogs so my activity isn’t flooded and/or send something so you’re not just that guy using me as meme archive whom I may block because it’s annoying me. If we never talk and all you do is reblog ask memes, you might as well not follow me is all I am saying.
You can post as much ooc as you like, just try to tag it.
I generally dislike passwords, so if you have a password, it is likely I will not follow. If you do and you follow me first, it is safe to assume that I have read your rules and bio before following back, as I dislike following back without doing so. If the page is on a post, I will like the post to show I have read it. This rules page has no password. I assume all who follow have read and agreed to the rules.
You may remind me of threads via IM, or discord if you have me added there, but limit it to one reminder a week and be polite. If I sense any form of manipulation, I will not continue the interaction.
You need not notify when a thread is dropped. It is nice to be notified, but that’s it. Besides, I really don’t mind if people forget threads either. If a thread is really old, maybe even a year, it’s fine to ask to continue.
INTERACTION:
This is a single-muse side blog to bluesunsdusk. All follows will come from there. If willing to deal with multi-muse, one is welcome to just send asks for mystery/nameless omnic there instead of here.
This blog is not mutuals only but is semi selective.
I will rp crossovers and AUs. If there is a fandom I have no verses for which you want to rp in, let me know.
I will rp with duplicates if we get along ooc. I am no fan of dupes, but they are bound to exist and I’m not about to be a dick about it. That being said, unless we’re bros, I won’t follow one.
I have restrictions on ship dynamics. Toxic ships will only be available for people I talk to ooc and whom I can tell if it’s at a point I find uncomfortable. Cheating plots are a no go. Anyone I hold the right to say when a muse is too young for mine. I do not do teacher/student ships. No dd/lg stuff in my Shambali Minecraft server. If you call Set daddy, you’re blocked. I jest on the last one, but please only use it jokingly or familially.
I don’t tend to do exclusives. With ships, that would only happen if we’ve both agreed to it. I may do mains, however.
This blog is multi-ship. Any ships will be separate from each other in their own little timeline.
OCs are welcome! I love OCs. Give your omnic ocs especially. There aren’t enough of them.
If you have some headcanons that conflict with mine, it does not mean we cannot rp together, we could just do a compromise or something.This character is very much headcanon-based due to only having a crumb of information shown in canon. Nothing is set in stone and things may have to change whenever the OW dev team announces new info.
EXTRA INFO:
I currently do not use a thread tracker.
I do not interact with muses from media such as Steven Universe.
I don’t know much beyond the Mass Effect, Dragon Age, Elder Scrolls, Dynasty Warriors, Doctor Who, Overwatch, Fallout, and Fable franchises at all.
Don’t rush yourself with responding. Taking your time is fine. 
Multi-ships will be AU.
Feel free to suggest headcanons and theories, if you want.
Links and link page still to be made.
Any Sigma blog run my non-Dutch-speakers may ask questions regarding the language and the Netherlands itself. Keep in mind, however, that I was raised bilingual from birth, unlike many other Dutchmen.
MUN SPECIFIC: 
Mun is 24 years old as of August 2019.
Mun speaks Dutch and English.
Mun is in one of the European timezones.
Mun has no triggers, but ask that one tags graphic imagery, irl violence/news, and sexual content.
Mun may not follow people who post too much too often, as it clutters the dash and makes it overstimulating.
Mun is currently in college and has limited time to be online.
The mun is shy, has other hobbies, is still studying, isn’t very talkative to most, and is forgetful. 
Mun is not always active. Muses do not always cooperate. Do not take my slow response time personally, and don’t worry about how I’d react if you reminded me of a thread. 
Mun =/= muse. I do not condone everything my characters do/have done, and their behavior should not reflect on mine. Do not mistake their hostility to your muse as hostility from me to you.
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