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#momoco
thefigureresource · 3 months
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R-chan : Gothic Lolita ver [original character illustrated by Momoco] 1/7 scale from Bell Fine coming September 2024.
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hatsumishinogu · 6 months
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Tokidoki Bosotto Roshiago de Dereru Tonari no Arya-san Vol.4
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manekinekocake · 1 month
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nuo2x2 · 1 year
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Mecha Shark Jr Glow in the Dark ver Manufacturer: Momoco X MGR
while we are still talking bout shark…. might be one of my fav mecha shark sofubi from MGR so far, yet unfortunately the only glows in the dark (GID) version of this iconic line up only available in this mecha shark junior format, oh well, cant complain really
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thekitsunetwork · 11 months
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"Alya Sometimes Hides Her Feelings in Russian" Unveils Key Visual | Set to Air in April 2024"
Kadokawa reveals key visual for upcoming anime series, Alya Sometimes Conceals Her Emotions in Russian based on the beloved light novel series.
Anime series “Alya Sometimes Conceals Her Emotions in Russian” as known as Roshidere is set to be released in April 2024. This series is based on a Japanese light novel series of the same title, written by SunSunSun and illustrated by Momoco. It originally debuted online as two short stories on the well-known novel publishing platform, Shōsetsuka ni Narō, from May 6 to May 27,…
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myplasticheart · 2 years
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Let’s watch some classic monster battles! Marbles Sharks vs. Mackerel by @blackseedkenneth x @momocostudio !! Who will win? Pick one up to find out at myplasticheart.com #shark #marbles #sharlla #mackerel #designertoys #myplasticheart #momoco #retro (at myplasticheart) https://www.instagram.com/p/CkL6b9xuKjV/?igshid=NGJjMDIxMWI=
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marypickfords · 4 months
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Momoco Wonderland: Strange House (Hikari Hayakawa, 1986)
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kengelberg · 1 year
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57歳にして初マニキュア
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hatsumishinogu · 1 year
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Tokidoki Bosotto Roshiago de Dereru Tonari no Arya-san Vol.2
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cinnamoncountess · 2 years
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thealieninhiding · 10 months
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I was looking for information about who did the fantastic opening credits for The Continental - they were done by Courtney Brewer at Crafty Apes and the end credits were by Eunha Choi.
However in the process I found Paul McDonnell (Huge Designs) had posted his (unsuccessful) pitch. Interestingly enough Paul posted his pitch for Dracula (2013) - Momoco ultimately did the work on that show.
So can someone please hire Paul for one of Katie’s projects 😆
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pathfinderunlocked · 2 years
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Blood Magic Tinkerer - CR8 Undead
A vampire who uses your blood for more than just food.
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Artwork from Last Embryo, by Momoco.
This is a slightly higher level version of my CR6 Blood Magic Tinkerer.
There are several different types of vampires already in Pathfinder, but for the last couple of months I’ve been making some new ones.  Not all vampires are the same, after all, even in the official bestiary books.  Even within the same immediate family of vampires, it can be possible for some of their mind-control powers to manifest differently than others.  Which is good, because at-will Dominate Person is bullshit.
This one has at-will quickened bouncing Murderous Command instead, which is actually a higher level spell, but it’s still vastly weaker against a typical party of mostly-humanoid PCs.  Attacking an ally for one round is a lot less deadly than attacking them non-stop for the next several days.  Despite that, I think the normal vampire template is extremely overpowered, and so this creature lacks several other vampire abilities as well (such as several of the feats and most of the natural armor).
The Bloody Chain item she carries is probably her most reliable way of grappling a foe and using her Blood Drain ability, but she should give the chain to an ally if possible, since she has a lot of other things to spend her turn on besides throwing it.
The rogue levels mostly give her the Quick Trapsmith rogue talent and the free weapon finesse feat, but don’t miss the 2d6 sneak attack that’s hidden in her special attacks.   Vampires are extremely good at escaping fights - they can turn into gaseous form, turn into bats, climb walls, and regenerate HP each round - so she could easily have several rounds to use Quick Trapsmith while being chased.  If she’s in melee, obviously just attack instead, preferably with the classic spellstrike spell combat combo.
Fun fact, the Pathfinder rules for crafting traps are idiotic.  It normally costs 250 GP and several months of work to create a CR 1 trap such as a bear trap or arrow trap.  (Selling the bear traps for 2 GP at the general store can’t possibly be a sustainable business.)  The Quick Trapsmith rogue talent reduces the time but not the cost.  Redesigning Pathfinder’s trap crafting rules is not within the scope of this creature’s stat block, so I went ahead and gave her enough materials to do that six times.
Blood Magic Tinkerer - CR 8
This golden-haired young lady - or at least young-looking - wears a red and black dress, matching her blood red eyes.  Blood pours slowly out of a cut on her wrist into a glyphed bowl on the table in front of her, which is covered in half-finished magical trinkets.
XP 4,800 Half-elf vampire magus 3 / unchained rogue 3 / fighter 1 NE Medium undead (augmented humanoid, elf, human) Init +4 Senses darkvision 60 ft., low-light vision; Perception +19 (+20 to find traps or avoid surprise)
DEFENSE
AC 21, touch 15, flat-footed 16 (+4 armor, +4 Dex, +1 dodge, +2 natural; +1 vs. traps) hp 71 (6d8+1d10+35); fast healing 5 Fort +11, Ref +9 (+10 vs traps), Will +5 Defensive Abilities channel resistance +4, evasion DR 10/magic and silver Immune undead traits Resist cold 10, electricity 10 Weaknesses vampire weaknesses
OFFENSE
Speed 30 ft. Melee slam +10 (1d4+4 plus energy drain) Special Attacks arcane pool: imbue weapon, children of the night, cooperative blood drain, create spawn, energy drain (2 levels, DC 17), rogue talent (quick trapsmith), sneak attack 2d6, spell combat (–2 attack), spellstrike
Magus Spells Prepared (CL 3rd; concentration +8 (+10 while using spell combat with slam attack))     1st—chill touch (DC 16), shield, shocking grasp, true strike, unseen servant     0th (at will)—arcane mark, detect magic, mending, read magic
Spell-like Abilities (CL 5th; concentration +9)    At will—quickened bouncing murderous command (DC 15)
STATISTICS
Str 13, Dex 18, Con —, Int 20, Wis 10, Cha 18 Base Atk +5; CMB +6 (+9 to disarm, trip, sunder); CMD 21 Feats Alertness, Combat Reflexes, Craft Wondrous Item, Dodge, Lunge, Master Craftsman, Weapon Finesse, Weapon Focus (slam), Toughness Skills Bluff +19, Craft (jewelry, traps) +14, Disable Device +14, Knowledge (arcana, engineering) +14, Knowledge (history, nobility, religion, planes) +11, Perception +19 (+20 to find traps or avoid surprise), Sense Motive +16, Spellcraft +14, Stealth +12; Racial Modifiers +8 Bluff, +10 Perception, +8 Sense Motive, +8 Stealth Languages Abyssal, Caligni, Common, Draconic, Elven, Necril, Shadowtongue, Sphinx SQ arcane pool (6 points, +1), finesse training (slam), magus arcana (natural spell combat), spider climb Gear bloody chain, scroll of arcane sight, scroll of waves of blood, mwk chain mail, cloak of resistance +1, spell component pouch, spellbook (contains all 0-level spells and all prepared spells as well as the following: 1st—blend, floating disc, reinforce armaments, reduce person, true skill, unseen servant, waterproof), 1500 GP worth of trap-building materials
SPECIAL ABILITIES
Arcane Pool: Imbue Weapon (Su) 6 times per day, as a swift action, the blood magic tinkerer can grant her slam attack or any weapon she is holding a +1 enhancement bonus for 1 minute.  This bonus can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5.   Multiple uses of this ability do not stack with themselves.
The blood magic tinkerer can only enhance one weapon or natural attack in this way at one time.   If she uses this ability again, the first use immediately ends.
Spell Combat (Ex) The blood magic tinkerer can cast spells and use a weapon or natural weapon at the same time.  This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast.  To use this ability, the blood magic tinkerer must have one hand free.  As a full-round action, she can attack with a light or one-handed melee weapon or her slam attack at a –2 penalty, and can also cast any magus spell with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty).
She gains a +2 bonus on concentration checks while using Spell Combat with her slam attack.
If she casts this spell defensively, she can decide to take an additional penalty on her attack rolls, up to 5, and add the same amount as a circumstance bonus on her concentration check.  If the check fails, the spell is wasted, but the attacks still take the penalty.  She can choose to cast the spell first or make the weapon attack first.
Spellstrike (Su) Whenever the blood magic tinkerer casts a spell with a range of “touch” from the magus spell list, she can deliver the spell through any weapon she is wielding or through her slam attack as part of a melee attack.  Instead of the free melee touch attack normally allowed to deliver the spell, the blood magic tinkerer can make one free melee attack with her weapon or slam attack as part of casting this spell.  If successful, this melee attack deals its normal damage as well as the effects of the spell.  If the blood magic tinkerer makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks.  This attack uses the weapon’s critical range, but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.
Trapfinding (Ex) The blood magic tinkerer can use Disable Device to disarm magic traps.
Quick Trapsmith (Ex) As a full-round action, the blood-magic tinkerer can create one of the following CR 1 traps at a location within her reach: arrow trap, bear trap, poisoned dart trap, or swinging axe trap. The bear trap must be placed on the ground, while the other options must be placed on the wall with a triggering mechanism on a specific 5-foot square on the ground (both the wall and the triggering mechanism must be within her reach, although she can make a five-foot step in the middle of the action to reach both).
The blood magic tinkerer can attempt a Sleight of Hand check when setting up a trap in this way to prevent onlooking creatures from seeing the exact location of the triggering mechanism or the bear trap.  A creature that fails its Perception check still sees the trap being set up, but does not know its exact location.
The blood magic tinkerer cannot use this ability while polymorphed, in gaseous form, or otherwise unable to access her gear.  She can use this ability 6 times before the trap materials in her gear are expended, using up 250 GP of materials with each use.
Quickened Bouncing Murderous Command (Sp) At will, the blood magic tinkerer can cast Murderous Command as a spell-like ability as if modified by the Quicken Spell and Bouncing Spell metamagic feats.
Cooperative Blood Drain (Su) The blood magic tinkerer can suck blood from a grappled opponent, including one grappled by another creature or a magical effect (such as the Bloody Chain she carries).  If she successfully establishes a grapple against an opponent that is already grappled, or if she establishes or maintains a pin, she drains blood, dealing 1d4 points of Constitution damage.  The blood magic tinkerer heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round she drains blood.
Change Shape (Su) The blood magic tinkerer can use change shape to assume the form of a dire bat made out of blood, functioning as Beast Shape II except that she also gains the compression universal monster ability.
Children of the Night (Su) Once per day, the blood magic tinkerer can call forth 1d6+1 rat swarms, 1d4+1 bat swarms, or 2d6 wolves as a standard action.  These creatures arrive in 2d6 rounds and serve her for up to 1 hour.
Create Spawn (Su) The blood magic tinkerer can create spawn out of those she slays with blood drain or energy drain, provided that the slain creature is humanoid.  The victim rises from death as a vampire in 1d4 days.  This vampire is under the command of the blood magic tinkerer, and remains enslaved until its master’s destruction.  The blood magic tinkerer may have no more than 10 enslaved spawn; any spawn she creates that would exceed this limit become free-willed undead.  She may free an enslaved spawn in order to enslave a new spawn, but once freed, a vampire or vampire spawn cannot be enslaved again.
Gaseous Form (Su) As a standard action, the blood magic tinkerer can assume gaseous form at will (caster level 5th), but can remain gaseous indefinitely and has a fly speed of 20 feet with perfect maneuverability.
Shadowless (Ex) The blood magic tinkerer casts no shadows and shows no reflection in a mirror.
Spider Climb (Ex) The blood magic tinkerer can climb sheer surfaces as though under the effects of a spider climb spell.
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manekinekocake · 5 days
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kimtaku · 11 hours
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MOMOCO 도쿄 와카즈마 비요리(東京わかづま日和) 시리즈 6탄 발매! 출연 섹시여배우는 토가와 아리사(十川ありさ) 나카메구로 거주 결혼 3년차 27세 미시 주부, 적극적인 여자 좋아하나요? 고릴라 마초, 지로계 라멘 좋아~ 캐리어 우먼, 근육운동여자, 육식계, 모다에 즈마, 인간 오나호
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2nomo · 2 months
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ニノモトニノ フリーランスのイラストレーターをしています X / instagram 仕事履歴(敬称略)
2024
「IDOLY PRIDE」 アプリ内・グッズのデフォルメキャライラスト ©2019 Project IDOLY PRIDE
「黒子のバスケ」POP UP STORE -ifの世界- グッズ用デフォルキャライラスト ©藤巻忠俊/集英社/黒子のバスケ製作委員会
「魔法使いと黒猫のウィズ」SOUL BANKER × THEキャラCAFÉ グッズ用デフォルメキャライラスト ©株式会社コロプラ
「名探偵コナン」デフォルメねこ ver.3 グッズ用デフォルキャライラスト ©青山剛昌/小学館
「名探偵コナン」サントリー×名探偵コナンコラボ ラベル&グッズ用デフォルキャライラスト ©青山剛昌/小学館
「テニスの王子様」 グッズ用デフォルキャライラスト ©許斐剛/集英社・NAS・テニスの王子様プロジェクト
「時々ボソッとロシア語でデレる隣のアーリャさん」 グッズ用デフォルキャライラスト ©Sunsunsun,Momoco/KADOKAWA/Alya-san Partners
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grupitiers · 2 months
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nói thật là roshidere bị overrated :)))
cốt truyện ko có gì mới mẻ/thú vị, chả khác gì một typical romcom cả: nữ chính xinh đẹp như thiên thần nma tsundere, nam chính giấu nghề, bạn thưở nhỏ/em gái (mẫu kouhai điển hình) tinh quái hay trêu chọc main, đàn chị khóa trên sẵn sàng spam ara ara lúc bạn cần (average senpai) :)) một bộ harem đóng khuôn y như bao bộ harem khác
nma cốt truyện có vẻ ổn, nam chính ko phải loại loser đụt cận trĩ lòi nên xem ko ức chế, thiết kế nhân vật nữ đẹp (gái tóc trắng mắt xanh chưa bao h out meta cả :))), và quan trọng là momoco - sensei vẽ đẹp vl (carry the whole LN ngl). chưa kể trước và sau khi lên anime lại được các page seeding pr nhiệt tình, anime thì fanservice thừa thãi vl xem tưởng ecchi không :))). được cái studio cũng mạnh dạn đầu tư ep nào cũng chèn một quả ending riêng. xem hết tập 1 là t drop r :)))
nói tóm chung nếu phải đánh giá xin chỉ cho 7/10 🤫 mid show thì cũng chỉ thế th :))) lạ gì gu của mấy thằng nhật :)))
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