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#okok I have asks to answer and @s to respond too now that this monster is out of the way like jesus christ
wazzappp ยท 4 months
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FINALLY. FUCKING FINALLY FINISHED JESUS CHRIST.
Ok so. Heres the general breakdown for attack types:
Basic attacks: These attacks just use the weapons that manifest during their magical girl transformation. Theres no limit to using these. They don't utilize all that much magic but are still effective because the weapons are technically MADE of magic.
Ult attacks: Utilize more magic and have a recharge time of about 5 to 10 minutes (which is a pretty long time in a fight). They can only be used after quite a bit of practice, as they require the ability to channel a lot of magic in a short amount of time. A familiar and their person must be able to work together in order for it to be effective. The familiar has to be capable of funneling the magic to the caster, and the caster has to have experience CASTING it.
Specialized spells: Each one of these attacks is different from person to person. These don't necessarily have to be attacks, they can also be defenses or evasions. These are usually the most difficult for a caster to master and take even more magic than the Ult attacks. A magical girl typically uses it the first time on accident, during the heat of the moment where they are desperately drawing on more magic to defend themselves. After that it is a concentrated effort to cast these spells. It's usually a signifier that the magic is starting to settle in them and that they're ready to cast more. The recharge time for these spells is 10 to 15 minuites.
The recharge time for casting spells will decrease the more a caster is composed of magic... which is a post for later lmao. As much as I would love to get into the fun ship of Theseus glitter body horror in this post it would just take to long lmao but its COMIN EVENTUALLY I PROMISE.
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Johnny is an excellent fighter because of his POWER and his RANGE. He's best suited to fighting merged ghosts because it's one big target to aim a lot of power at. His Ult spirals out from around him and can help prevent him from getting caught if a bunch of separate ghosts try to swarm him. The downside is that its harder to direct, and he's in danger of hitting teammates if they're in his range (which I said earlier is pretty large). His specialized spell conjures essentially a cannon of fire, which he can aim wherever he pleases. His magical recharge time is slightly shorter than he norm, and he strikes me as the type of person who would use them IMMIDIETLY after he recharges.
Johnny has trouble if he doesen't have enough room to move his Scythe around. He works best in big open spaces. Hallways and elevators and the like are a BIG nope.
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Robbie is unique among the other ghost fighters because 1. He's the least experienced and 2. He probably has the MOST trouble getting along with his familiar (I cant see him and Eli getting along in any fuckin universe tbh). Because of this he's not as adept at channeling large amounts of magic. When he does try at an Ult attack it usually has a much smaller effect than the others (see top right with him swinging his hammer). This means he focuses mostly on non magical attacks; having two modes to use his hammers (regular and on the end of chains to give him range). He's not as powerful so he has to be more CREATIVE. His magical recharge time is about what I described at the top.
He fights best at close range and can use his chained hammers to drag enemies that are usually too far away closer to him (GET OVER HEREEEE fuck yeah mortal kombat). His big weakness is that his smaller weapons dont allow him to block as easily, so he needs to focus on dodging or using his specialized spell, teleporting, to get out for the way (mostly dodging though. he's not great at teleporting). He HAS to stay aware of his surroundings or he could get surprised very easily.
Im gonna need. A whole nother post to try and figure out how the charger fits into all this lmao.
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Dannyyyy!!! His funky moon staff was so fun for me to think about. One idea that I thought of after getting everything drawn is him sticking it around a ghosts neck and using it to guide them around and use that ghost as a shield. He has similar weakness to Johnny in that he needs space to move and cast spells. His arm guards make him just the littlest bit more able to block attacks but he still primarily uses his staff to stop attacks from going through (most of the others do. Yayyyyyy spinny capabilities).
@moosemonstrous made the WONDERFUL suggestion of his specialized spell being THROWS ACID ON YOU THROWS SO MUCH FUCKING ACID ON YOU REDUCED YOU TO YOUR BASE ELEMENTS GET FUCKED NERD GET ACIDED cause of his green era lmfao. He really REALLY does not enjoy this and uses it as little as possible. His magic recharge time is also just a little shorter.
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@rokhal YOUUUUU. You mentioned Frank having time manipulation like Homura from Madoka Magica and it spawned this whole class of spell I blame you for this.
Frank has the most experience with magical girling by FAR and its very apparent in his fighting style. He sometimes uses the magic manifested by preparing his Ult without actually COMPLETING the spell which is like. Fighting with RPG backblast in magical girl world.
Franks staff is more infused with magic than the other fighters weapons, which allows him to manipulate its length (Robbie does something to a similar effect with his chains at the cost of his magical attacks not being as strong. Frank has no such limits lol).
His specialized spell stops time for about 5 minutes. If he extends himself he can sometimes push this time longer but it is VERY tiring. He also has to be REALLY careful of his team mates movements. Positioning some metal shards for a ghost to fall onto is all well and good, unless Robbie manages to teleport directly onto it. His recharge time is much MUCH shorter than the others, it usually only takes him 2 minutes to recharge an Ult and 7 minutes to recharge his specialized spell (though that time does increase the more he uses it, so there are still consequences for expending that much magic)
ALSO CREDIT TO MOOSE AGAIN for starting the idea to have all of them be. Sort of afraid? of their specialized spells. Johnny is terrified that he will somehow manage to literally burn the, surprisingly sort of happy, life he's built to the ground. Robbie is scared one day he'll just pop out of existence entirely. That he'll just go to teleport and get stuck in the weird inbetween space of being composed of magic and thought without real form forever. Danny is almost too afraid to go near people while his spell is active because Please Jesus Christ don't get dissolved please please. Fuck this acid ability fuck it fuck this. Frank's is a nightmare and a dream in one. What if he finds a time so nice, so happy, that he just freezes it and gives everything he has to stay there forever? It's been so long since he's had a family. What if he cant bear to let this one go?
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