#on second thought data pack makers use mcfunctions and commands for everything anyway
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hyper-lynx · 3 months ago
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I got inspired by learning about how the Scriptor Magicae mod works, btw. They're fully data driven except their spell actions, which are hard coded. As a compromise, you can write Minecraft commands to make kinda your own spell actions, which works but seems slightly limiting
They even made a cool video to demonstrate everything
youtube
That said, it'd be nice to have a data driven reaction system good enough that I could make my own reactions in it, too. That way data pack makers could really just make more Reactive content.
(Hypothetically, of course)
Oh God I'm thinking about rewriting my whole mod to be all data driven......... I already added KubeJS support I really don't have to do this, the people can already make reactions in modpacks !!
(But it'd be cool)
It would but, but...
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