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#online restaurant management software punjab
hungertime · 5 months
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Your Restaurant Problem Solver- Hungertime Software
Optimize your restaurant's efficiency with the ultimate management tool. Our system streamlines operations, from order processing to inventory management, ensuring seamless workflow. Boost customer satisfaction with timely service and accurate orders. Elevate your restaurant's success with the best-in-class management tool designed to enhance every aspect of your dining experience. An advanced feature-rich best restaurant management software in India With features like menu, staff, inventory, branch management, and more. Hungertime restaurant management software will help you write your restaurant's success! Hungertime software flexibility ensures that businesses can adapt to changing circumstances, seasonal variations, or unexpected supply chain challenges with remarkable agility.
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relaxerp · 4 years
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Five Important Features in Your POS Restaurant Management Software
Restaurants need a Pos Software to survive in such a fast-paced, demanding, competitive industry. Installing a Restaurant POS Software can cause trouble managing the restaurant and increase your profits in many ways. Here are four features in your Restaurant Management Software.
1. All-in-one Host 
The restaurant POS system can be adapted to include an all-in-one host / hostess touch screen terminal in front of the restaurant. Employees can manage reservations, view open tables, and take orders correctly on screen. The terminals, being ergonomically efficient, take up very little space, hosting all facilities that may require a host or hostess.
2. Inventory Management
The two biggest expenses in the restaurant industry are inventory management and labor management. Best POS Software Provider can keep track of inventory after each sale, minus your number. You will be notified when a product is running low, so that you can order an order, and prevent you from running an item out of stock. Depending on your Best Restaurant POS Software Provider, you may be able to automate the entire process by setting a reader benchmark for each item and allowing the system to resend it for you to access those benchmarks. This will prevent 86 items due to product malfunction and stocking due to overstocking. You never have to disappoint a customer again by stating that their favorite menu item is unavailable. What's more, you'll discover a hardy return on investment as your restaurant Pos Software management system helps reduce expenses and overhead inventory costs.
3. Rugged Tablet POS
Mobile Restaurant POS Software in Delhi is quite capable and important to enhance your existing POS system. However, it is risky to use consumer grade tablets, such as iPads, to pick the right order at the table because the restaurant environment is not suitable for delicate devices. Rugged Tablet POS is the ideal choice for your restaurant's mobile POS device. Rugged tablets will handle the wear and tear of a kitchen environment, as well as continuous handling by servers from table to table, taking orders, delivering food, and processing payments.
Processing payment tables is actually a requirement for your Restaurant POS Software in Punjab to be EMV Level 3 certified, and the best way to do this is a rugged mobile POS tablet.
4. Labor Optimization
POS Software in Delhi can track sales by day and time. It informs you which days are busiest and which times of the day show the most traffic. Ultimately, this will allow you to schedule your employees on your own, which prevents you from overflowing or understanding, saving you your second biggest expense, labor.
Employees record their tips as well as clock in and out directly on the POS Software in Punjab. This allows you to accurately and spontaneously track hours and calculate labor costs. Such information is also important for payroll purposes.
5. Eases your Billing system: 
Being one of the most critical processes of the entire restaurant operation, billing needs to paid attention to. Smart restaurant POS allows for features such as split billing, online payments and table billing that reduces manual labor and also enhances customer delight. 
With these features, the restaurant POS system can be a game-changer for your business. These-haves can improve the efficiency and professionalism of your restaurant, leading to higher profits and expanding your customer base.
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pimtcollege · 5 years
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BEST HOTEL MANAGEMENT COLLEGES IN PUNJAB| PUNJAB INSTITUTE OF MANAGEMENT & TECHNOLOGY (PIMT)
PIMT is one of the best Hotel Management Colleges in Punjab. This is one of the oldest management institutes in Punjab; PIMT was established in the year 1997. PIMT is listed under the section 2(f) of UGC. Over the last two decades, due to the hard work of all the members in the institute, PIMT become one of the well established, reputed and best Hotel Management Colleges in Punjab.
PIMT is running under Social Welfare Trust and Gobindgarh Educational Trust, offering you a plenty of your dream career courses like: MBA, MCA, MCA (LEET), M.Com (Prof.), BCA, BBA, B.Com (Prof.), B.Sc. (Agriculture), BMS (ATH).
PIMT is the best Hotel Management Colleges in Punjab, since its establishment, the college has proved itself to be a popular destination for young scholars who opt to learn Hotel Management in an appropriate, systematic and creative way.
OUR VISION
·       "Train students to serve immediately in the appropriate functional areas in the industry for free enterprise individually."
·       "Further enhance such qualities by offering a broad public discovery to the tourism and hospitality industry."
·       "Turn our students into useful professionals by focusing on expansion, productivity and progress.
 OUR MISSON
Hotel management is a future worldwide industry and has a multi-focused loom.
·       Our mission is to be a leader in the hospitality education, by providing employment oriented education to the hospitality aspirants.
·       We are committed to ensuring learning experiences that will help our students realize their greatest potential to adapt and adapt to the ever-changing and changing needs of the hospitality industry.
·       Our goal is to facilitate the development of self-confidence and provide our students with the academic foundation necessary for them to reach their true potential and enjoy a successful experience in higher education.
HOSPITALITY INDUSTRY - Hotel Management Colleges in Punjab
The hospitality industry is a part of a larger enterprise known as the travel and tourism industry. The travel and tourism industry is a vast group of businesses with one common goal: providing necessary and desired products and services to the travelers.
“Guests” means those who are away from their homes and it therefore, has generated a perception that the hospitality industry should include or overlap with the tourism industry to a certain extent. Without a clear definition about the scope of the hospitality, some suggested that it should not only cover all lodging and food service options but other tourism related operations, such as airlines and theme parks.
·       SAMPLE CAREER PATH IN A FAST FOOD CHAIN.
·       AVENUES IN TRAVEL & TOURISM INDUSTRY.
·       ADVANTAGES OF HOSPITALITY INDUSTRY.
 PIMT helps its students develop a sense of belonging to an educational institute of quality, which is concerned about their welfare and meets their academic, professional, social and other needs. A number of activities are being organized at PIMT to foster intellectual development of its students.
The Infrastructure at PIMT (best Hotel Management Colleges in Punjab)
The institute has the entire infrastructure and facilities to impart high quality theoretical and practical training which are required for the students to function independently.
  High qualified and experienced Hotel Industry Veterans, Visiting Professors, Master Chefs, Leadership experts are invited.
  Well-furnished lecture halls.
  Communication resource center with state of the art teaching aid.
  Front Office Trg Lab.
  Computer Lab.
  Housekeeping Lab –Room Suite.
  Housekeeping Trg Lab –Room Suite.
  Housekeeping Lab.
  Well equipped computer lab operating on networking system to train on hotel software and related application.
  Audio visual center with state of art teaching aids.
  A training hotel of 4 star standards is available in campus for in-house training to the students.
 Training guest rooms with all amenities.
  Well equipped library with internet broadband connectivity.
  Food and beverage service training restaurants.
  Advanced quantity training production labs.
Placement Cell
It has always been our constant endeavor to meet the expectations of the industry and allied sectors and over the years, our students have always been performing exceedingly well in their chosen careers. PIMT has a path breaking records for employment of graduation and under graduation program.
PIMT is one of the best Hotel Management Colleges in Punjab. As we are best in our placement and counseling cell provides personal career counseling, career development seminars, industrial visit which aids to develop the practical knowledge as well as theoretical knowledge.
Facilities at the best Hotel Management Colleges in Punjab
PIMT is one of the best Hotel Management Colleges in Punjab. As we are providing you a number of facilities for feel you at ease in the campus. PIMT is the best institute for the course of hotel management. We are taking care all the needs of the students. Follow are the facilities provided to the students:
       i.          Wi-Fi enabled campus: The full campus area is enabled with the 30 MBPS exclusive connectivity of Wi-Fi. Students can use the dedicated labs to access the free 24*7 internet facility in the campus and in the hostel.
      ii.          Cafeteria: We are concerning for the physical health of the students. As food is our primary need, to fulfill this need the institute is providing a hygienic and well nourished cafeteria with the continuous food facility.
    iii.          Library: the library is equipped with the vast collection of the management literature. Our library is the life time member of National Digital Library (NDL). The library in the institute is subscribes to a number of periodicals which includes scholarly national and international business magazines and journals.
    iv.          Transport: The institute is offering you a dedicated 24*7 bus facility to the students for the in, and out movements. It will aid you to commute easy and is time saving as well. The bus fee is nominal as compare to public transport.
      v.          Counseling Cell: The counseling cell is the place which helps to sort out the issues of the students. It also involves the dealing with any sort of the problems and consults with the counselor. Students can comfortably discuss all the problems as the environment is the confidential where you can feel ease to discuss everything that bothers you.
    vi.          Hostel: The hostel is well furnished with the facility of the Wi-Fi. It is equipped with the sports ground, entertainment, computer, water filter, cooler etc. A home like feel you can experience because of the friendly environment.
  vii.          Auditorium:  The time to time events are organized in the campus auditorium. The auditorium capacity is the 1000 people. A national and international level seminars, convocation, workshops, guest lecture, cultural programs, and corporate day are organized in the auditorium.
Why to choose PIMT-Best Hotel Management Colleges in Punjab?
PIMT is one of the best Hotel Management Colleges in Punjab. There are many reasons to satisfied you that why one should choose PIMT for Hotel Management course. Follow the reasons:
  PIMT is first AICTE approved institute.
  PIMT is listed under UGC 2[f].
  It is affiliated to IKG-PTU since 1997.
  20 Years of Education Domination.
  PIMT is amongst top 50 colleges in India.
  PIMT is rated A4 by AIMA and A+++by just careers.
  Well settled students with excellent packages in abroad.
  Join online courses from reputed international users.
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New Post has been published on https://punjabassignmenthelp.com/co4403-object-oriented-software-development/
CO4403 | OBJECT-ORIENTED SOFTWARE DEVELOPMENT
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CO4403 | OBJECT-ORIENTED SOFTWARE DEVELOPMENT | JAVA
JAVA ASSIGNMENT HELP
Learning outcomes tested in this assignment:
2. Design, and implement Object-Oriented programs 3. Develop applications with graphical user-interfaces 4. Develop technical software solutions as part of MSc/MRes projects
  In this assignment you will design and develop a JavaSE desktop City Guide Application. You may decide the focus of the application, for example it could be for reviewing restaurants or hotels or landmarks or for multiple purposes. The user should be able to add new items (restaurants, hotels etc.) to the guide with a title, location, picture and type. The items should be organised into categories, users should be able to search for, and view items already stored within the system, in addition to being able to add ratings. Items and ratings should be stored in a persistent manner such as a file or SQLite database.
You will first create an OO design for storing items and ratings within the program, and also outline sketches of the user interfaces you intend to create. You will also demo your finished prototype. You must achieve a grade of 50% overall to pass this assignment The weighting will be as follows:
1 Design 20% 2 Development Task 60% 3 Demo 20%
1. Design – 20%
Before implementing your solution you will create an OO design of the underlying Java Objects that you will use. You will use a UML Class diagram to show the classes and relationships between them. It is most important that you consider how to effectively use OO techniques such as inheritance and composition (you may use any suitable program to create your Class diagrams, use a service such as  or even hand-draw them). You may add brief textual description to your diagram if you feel this is appropriate. You will also create 2 outline sketches of the user interfaces you intend to create, one for adding an item and one for viewing/rating items. A sketch in this context is just a simple drawing/representation to help you consider the interface you are planning to implement and how you will organize components on screens (hand-drawn sketches are perfectly acceptable).  Hand in no more than 3 pages.
2. Development Task – 60%
You will next develop a JavaSE desktop application conforming to your UML class diagram and your UI sketches. You will not loose marks if your final implementation differs from your design but you will expected to explain the reasons for this during the demo. The application should allow addition of items to the guide with a title, location, picture (and any other important information) which the author can allocate to type (restaurants or hotels or landmarks) and a category (e.g. Mexican, Thai, Italian etc). The application should allow the items to be rated multiple times. Data entered should be stored in persistent storage such as a file or an SQLite database.
You will be expected to submit your entire source code. Your code must be commented and you must include a separate document of references to the resources you used in the development of your application (book, web sites, forums etc).
3. Presentation/Demo – 20%
You will give a short demonstration of your prototype, creating an item, then viewing/rating items several times and showing that the data has been stored. You will be expected to describe how closely your final implementation corresponds with you original designs, answer questions on your work and justify design decisions etc.
Marking Criteria
Part 1 – Design (Worth 20% of this Assignment)
To obtain 5% you must have produced a UML class diagram that shows multiple classes relevant to the assignment task, and you must have produced 2 sketches that show UIs as specified in this assignment.
To obtain 10%, in addition to the above, your UML class diagram will show relationships between classes in a logical way and make use of composition. Your sketches will be legible and should feasible UIs based on Java SWING components.
To obtain 15% and over, in addition to the above, you will have produced correctly constructed UML diagrams to a high standard showing correct use of inheritance. Your sketches will be of a high standard and demonstrate consideration of the user.
  Part 2 – Development Task (Worth 60% of this Assignment)
To obtain 30% you must have made progress in implementing your design and produced an interactive application providing functionality enabling items to be created and then viewed. It must be possible to store all relevant information pertaining to an item. Data should be stored persistently in a file or SQLite database. You will have produced a document that references the resources you have used in implementing your application.
To obtain 40%, in addition to the above, the user interfaces should have no serious bugs and function correctly. The implementation will make use of composition and inheritance. The implementation should use a range of SWING GUI components and Layout Managers appropriately. The source code will be appropriately organized and commented.  It will be possible to rate items and see these rating update on the UI.
To obtain 50% and above, in addition to the above, your application will have been implemented to a high standard in terms of appearance, implementation and reliability. Items and ratings will be stored appropriately and persistently with consideration for the user. The user is able to associate an image with an item. The implementation will make use of composition, inheritance and polymorphism.
Part 3 – Presentation/Demo (20% of this Assignment)
To obtain 5% you must have demonstrated a working and interactive Java SE application conforming to the assignment specification. You must attempt to answer questions.
To obtain 10% and above your demo will work reliably with no serious problems, data storage will be included. Answers to questions will show underlying understanding of the technical elements used and implementation decisions made.
To obtain 15% and above your demo will be of a high quality, the user interface and data storage will function correctly. You will competently answer any questions posed about your work.
Submission of assignment work
Submit all code and documentation in a single .zip file on submission link on elearn.
You do not need to achieve 50% of the marks in of the each sub-parts of the assignment in order to pass.
Punjab Assignment Help
Buy Online Assignment Help services for JAVA ASSIGNMENT with Punjab Assignment Help at [email protected]
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fredvincent765-blog · 6 years
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New Post has been published on https://punjabassignmenthelp.com/co4403-object-oriented-software-development/
CO4403 | OBJECT-ORIENTED SOFTWARE DEVELOPMENT
CO4403 | OBJECT-ORIENTED SOFTWARE DEVELOPMENT | JAVA
JAVA ASSIGNMENT HELP
Learning outcomes tested in this assignment:
2. Design, and implement Object-Oriented programs 3. Develop applications with graphical user-interfaces 4. Develop technical software solutions as part of MSc/MRes projects
  In this assignment you will design and develop a JavaSE desktop City Guide Application. You may decide the focus of the application, for example it could be for reviewing restaurants or hotels or landmarks or for multiple purposes. The user should be able to add new items (restaurants, hotels etc.) to the guide with a title, location, picture and type. The items should be organised into categories, users should be able to search for, and view items already stored within the system, in addition to being able to add ratings. Items and ratings should be stored in a persistent manner such as a file or SQLite database.
You will first create an OO design for storing items and ratings within the program, and also outline sketches of the user interfaces you intend to create. You will also demo your finished prototype. You must achieve a grade of 50% overall to pass this assignment The weighting will be as follows:
1 Design 20% 2 Development Task 60% 3 Demo 20%
1. Design – 20%
Before implementing your solution you will create an OO design of the underlying Java Objects that you will use. You will use a UML Class diagram to show the classes and relationships between them. It is most important that you consider how to effectively use OO techniques such as inheritance and composition (you may use any suitable program to create your Class diagrams, use a service such as  or even hand-draw them). You may add brief textual description to your diagram if you feel this is appropriate. You will also create 2 outline sketches of the user interfaces you intend to create, one for adding an item and one for viewing/rating items. A sketch in this context is just a simple drawing/representation to help you consider the interface you are planning to implement and how you will organize components on screens (hand-drawn sketches are perfectly acceptable).  Hand in no more than 3 pages.
2. Development Task – 60%
You will next develop a JavaSE desktop application conforming to your UML class diagram and your UI sketches. You will not loose marks if your final implementation differs from your design but you will expected to explain the reasons for this during the demo. The application should allow addition of items to the guide with a title, location, picture (and any other important information) which the author can allocate to type (restaurants or hotels or landmarks) and a category (e.g. Mexican, Thai, Italian etc). The application should allow the items to be rated multiple times. Data entered should be stored in persistent storage such as a file or an SQLite database.
You will be expected to submit your entire source code. Your code must be commented and you must include a separate document of references to the resources you used in the development of your application (book, web sites, forums etc).
3. Presentation/Demo – 20%
You will give a short demonstration of your prototype, creating an item, then viewing/rating items several times and showing that the data has been stored. You will be expected to describe how closely your final implementation corresponds with you original designs, answer questions on your work and justify design decisions etc.
Marking Criteria
Part 1 – Design (Worth 20% of this Assignment)
To obtain 5% you must have produced a UML class diagram that shows multiple classes relevant to the assignment task, and you must have produced 2 sketches that show UIs as specified in this assignment.
To obtain 10%, in addition to the above, your UML class diagram will show relationships between classes in a logical way and make use of composition. Your sketches will be legible and should feasible UIs based on Java SWING components.
To obtain 15% and over, in addition to the above, you will have produced correctly constructed UML diagrams to a high standard showing correct use of inheritance. Your sketches will be of a high standard and demonstrate consideration of the user.
  Part 2 – Development Task (Worth 60% of this Assignment)
To obtain 30% you must have made progress in implementing your design and produced an interactive application providing functionality enabling items to be created and then viewed. It must be possible to store all relevant information pertaining to an item. Data should be stored persistently in a file or SQLite database. You will have produced a document that references the resources you have used in implementing your application.
To obtain 40%, in addition to the above, the user interfaces should have no serious bugs and function correctly. The implementation will make use of composition and inheritance. The implementation should use a range of SWING GUI components and Layout Managers appropriately. The source code will be appropriately organized and commented.  It will be possible to rate items and see these rating update on the UI.
To obtain 50% and above, in addition to the above, your application will have been implemented to a high standard in terms of appearance, implementation and reliability. Items and ratings will be stored appropriately and persistently with consideration for the user. The user is able to associate an image with an item. The implementation will make use of composition, inheritance and polymorphism.
Part 3 – Presentation/Demo (20% of this Assignment)
To obtain 5% you must have demonstrated a working and interactive Java SE application conforming to the assignment specification. You must attempt to answer questions.
To obtain 10% and above your demo will work reliably with no serious problems, data storage will be included. Answers to questions will show underlying understanding of the technical elements used and implementation decisions made.
To obtain 15% and above your demo will be of a high quality, the user interface and data storage will function correctly. You will competently answer any questions posed about your work.
Submission of assignment work
Submit all code and documentation in a single .zip file on submission link on elearn.
You do not need to achieve 50% of the marks in of the each sub-parts of the assignment in order to pass.
Punjab Assignment Help
Buy Online Assignment Help services for JAVA ASSIGNMENT with Punjab Assignment Help at [email protected]
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simran94674-blog · 6 years
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New Post has been published on https://punjabassignmenthelp.com/co4403-object-oriented-software-development/
CO4403 | OBJECT-ORIENTED SOFTWARE DEVELOPMENT
CO4403 | OBJECT-ORIENTED SOFTWARE DEVELOPMENT | JAVA
JAVA ASSIGNMENT HELP
Learning outcomes tested in this assignment:
2. Design, and implement Object-Oriented programs 3. Develop applications with graphical user-interfaces 4. Develop technical software solutions as part of MSc/MRes projects
  In this assignment you will design and develop a JavaSE desktop City Guide Application. You may decide the focus of the application, for example it could be for reviewing restaurants or hotels or landmarks or for multiple purposes. The user should be able to add new items (restaurants, hotels etc.) to the guide with a title, location, picture and type. The items should be organised into categories, users should be able to search for, and view items already stored within the system, in addition to being able to add ratings. Items and ratings should be stored in a persistent manner such as a file or SQLite database.
You will first create an OO design for storing items and ratings within the program, and also outline sketches of the user interfaces you intend to create. You will also demo your finished prototype. You must achieve a grade of 50% overall to pass this assignment The weighting will be as follows:
1 Design 20% 2 Development Task 60% 3 Demo 20%
1. Design – 20%
Before implementing your solution you will create an OO design of the underlying Java Objects that you will use. You will use a UML Class diagram to show the classes and relationships between them. It is most important that you consider how to effectively use OO techniques such as inheritance and composition (you may use any suitable program to create your Class diagrams, use a service such as  or even hand-draw them). You may add brief textual description to your diagram if you feel this is appropriate. You will also create 2 outline sketches of the user interfaces you intend to create, one for adding an item and one for viewing/rating items. A sketch in this context is just a simple drawing/representation to help you consider the interface you are planning to implement and how you will organize components on screens (hand-drawn sketches are perfectly acceptable).  Hand in no more than 3 pages.
2. Development Task – 60%
You will next develop a JavaSE desktop application conforming to your UML class diagram and your UI sketches. You will not loose marks if your final implementation differs from your design but you will expected to explain the reasons for this during the demo. The application should allow addition of items to the guide with a title, location, picture (and any other important information) which the author can allocate to type (restaurants or hotels or landmarks) and a category (e.g. Mexican, Thai, Italian etc). The application should allow the items to be rated multiple times. Data entered should be stored in persistent storage such as a file or an SQLite database.
You will be expected to submit your entire source code. Your code must be commented and you must include a separate document of references to the resources you used in the development of your application (book, web sites, forums etc).
3. Presentation/Demo – 20%
You will give a short demonstration of your prototype, creating an item, then viewing/rating items several times and showing that the data has been stored. You will be expected to describe how closely your final implementation corresponds with you original designs, answer questions on your work and justify design decisions etc.
Marking Criteria
Part 1 – Design (Worth 20% of this Assignment)
To obtain 5% you must have produced a UML class diagram that shows multiple classes relevant to the assignment task, and you must have produced 2 sketches that show UIs as specified in this assignment.
To obtain 10%, in addition to the above, your UML class diagram will show relationships between classes in a logical way and make use of composition. Your sketches will be legible and should feasible UIs based on Java SWING components.
To obtain 15% and over, in addition to the above, you will have produced correctly constructed UML diagrams to a high standard showing correct use of inheritance. Your sketches will be of a high standard and demonstrate consideration of the user.
  Part 2 – Development Task (Worth 60% of this Assignment)
To obtain 30% you must have made progress in implementing your design and produced an interactive application providing functionality enabling items to be created and then viewed. It must be possible to store all relevant information pertaining to an item. Data should be stored persistently in a file or SQLite database. You will have produced a document that references the resources you have used in implementing your application.
To obtain 40%, in addition to the above, the user interfaces should have no serious bugs and function correctly. The implementation will make use of composition and inheritance. The implementation should use a range of SWING GUI components and Layout Managers appropriately. The source code will be appropriately organized and commented.  It will be possible to rate items and see these rating update on the UI.
To obtain 50% and above, in addition to the above, your application will have been implemented to a high standard in terms of appearance, implementation and reliability. Items and ratings will be stored appropriately and persistently with consideration for the user. The user is able to associate an image with an item. The implementation will make use of composition, inheritance and polymorphism.
Part 3 – Presentation/Demo (20% of this Assignment)
To obtain 5% you must have demonstrated a working and interactive Java SE application conforming to the assignment specification. You must attempt to answer questions.
To obtain 10% and above your demo will work reliably with no serious problems, data storage will be included. Answers to questions will show underlying understanding of the technical elements used and implementation decisions made.
To obtain 15% and above your demo will be of a high quality, the user interface and data storage will function correctly. You will competently answer any questions posed about your work.
Submission of assignment work
Submit all code and documentation in a single .zip file on submission link on elearn.
You do not need to achieve 50% of the marks in of the each sub-parts of the assignment in order to pass.
Punjab Assignment Help
Buy Online Assignment Help services for JAVA ASSIGNMENT with Punjab Assignment Help at [email protected]
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New Post has been published on https://punjabassignmenthelp.com/co4403-object-oriented-software-development/
CO4403 | OBJECT-ORIENTED SOFTWARE DEVELOPMENT
CO4403 | OBJECT-ORIENTED SOFTWARE DEVELOPMENT | JAVA
JAVA ASSIGNMENT HELP
Learning outcomes tested in this assignment:
2. Design, and implement Object-Oriented programs 3. Develop applications with graphical user-interfaces 4. Develop technical software solutions as part of MSc/MRes projects
  In this assignment you will design and develop a JavaSE desktop City Guide Application. You may decide the focus of the application, for example it could be for reviewing restaurants or hotels or landmarks or for multiple purposes. The user should be able to add new items (restaurants, hotels etc.) to the guide with a title, location, picture and type. The items should be organised into categories, users should be able to search for, and view items already stored within the system, in addition to being able to add ratings. Items and ratings should be stored in a persistent manner such as a file or SQLite database.
You will first create an OO design for storing items and ratings within the program, and also outline sketches of the user interfaces you intend to create. You will also demo your finished prototype. You must achieve a grade of 50% overall to pass this assignment The weighting will be as follows:
1 Design 20% 2 Development Task 60% 3 Demo 20%
1. Design – 20%
Before implementing your solution you will create an OO design of the underlying Java Objects that you will use. You will use a UML Class diagram to show the classes and relationships between them. It is most important that you consider how to effectively use OO techniques such as inheritance and composition (you may use any suitable program to create your Class diagrams, use a service such as  or even hand-draw them). You may add brief textual description to your diagram if you feel this is appropriate. You will also create 2 outline sketches of the user interfaces you intend to create, one for adding an item and one for viewing/rating items. A sketch in this context is just a simple drawing/representation to help you consider the interface you are planning to implement and how you will organize components on screens (hand-drawn sketches are perfectly acceptable).  Hand in no more than 3 pages.
2. Development Task – 60%
You will next develop a JavaSE desktop application conforming to your UML class diagram and your UI sketches. You will not loose marks if your final implementation differs from your design but you will expected to explain the reasons for this during the demo. The application should allow addition of items to the guide with a title, location, picture (and any other important information) which the author can allocate to type (restaurants or hotels or landmarks) and a category (e.g. Mexican, Thai, Italian etc). The application should allow the items to be rated multiple times. Data entered should be stored in persistent storage such as a file or an SQLite database.
You will be expected to submit your entire source code. Your code must be commented and you must include a separate document of references to the resources you used in the development of your application (book, web sites, forums etc).
3. Presentation/Demo – 20%
You will give a short demonstration of your prototype, creating an item, then viewing/rating items several times and showing that the data has been stored. You will be expected to describe how closely your final implementation corresponds with you original designs, answer questions on your work and justify design decisions etc.
Marking Criteria
Part 1 – Design (Worth 20% of this Assignment)
To obtain 5% you must have produced a UML class diagram that shows multiple classes relevant to the assignment task, and you must have produced 2 sketches that show UIs as specified in this assignment.
To obtain 10%, in addition to the above, your UML class diagram will show relationships between classes in a logical way and make use of composition. Your sketches will be legible and should feasible UIs based on Java SWING components.
To obtain 15% and over, in addition to the above, you will have produced correctly constructed UML diagrams to a high standard showing correct use of inheritance. Your sketches will be of a high standard and demonstrate consideration of the user.
  Part 2 – Development Task (Worth 60% of this Assignment)
To obtain 30% you must have made progress in implementing your design and produced an interactive application providing functionality enabling items to be created and then viewed. It must be possible to store all relevant information pertaining to an item. Data should be stored persistently in a file or SQLite database. You will have produced a document that references the resources you have used in implementing your application.
To obtain 40%, in addition to the above, the user interfaces should have no serious bugs and function correctly. The implementation will make use of composition and inheritance. The implementation should use a range of SWING GUI components and Layout Managers appropriately. The source code will be appropriately organized and commented.  It will be possible to rate items and see these rating update on the UI.
To obtain 50% and above, in addition to the above, your application will have been implemented to a high standard in terms of appearance, implementation and reliability. Items and ratings will be stored appropriately and persistently with consideration for the user. The user is able to associate an image with an item. The implementation will make use of composition, inheritance and polymorphism.
Part 3 – Presentation/Demo (20% of this Assignment)
To obtain 5% you must have demonstrated a working and interactive Java SE application conforming to the assignment specification. You must attempt to answer questions.
To obtain 10% and above your demo will work reliably with no serious problems, data storage will be included. Answers to questions will show underlying understanding of the technical elements used and implementation decisions made.
To obtain 15% and above your demo will be of a high quality, the user interface and data storage will function correctly. You will competently answer any questions posed about your work.
Submission of assignment work
Submit all code and documentation in a single .zip file on submission link on elearn.
You do not need to achieve 50% of the marks in of the each sub-parts of the assignment in order to pass.
Punjab Assignment Help
Buy Online Assignment Help services for JAVA ASSIGNMENT with Punjab Assignment Help at [email protected]
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dianadorman555-blog · 6 years
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New Post has been published on https://punjabassignmenthelp.com/co4403-object-oriented-software-development/
CO4403 | OBJECT-ORIENTED SOFTWARE DEVELOPMENT
CO4403 | OBJECT-ORIENTED SOFTWARE DEVELOPMENT | JAVA
JAVA ASSIGNMENT HELP
Learning outcomes tested in this assignment:
2. Design, and implement Object-Oriented programs 3. Develop applications with graphical user-interfaces 4. Develop technical software solutions as part of MSc/MRes projects
  In this assignment you will design and develop a JavaSE desktop City Guide Application. You may decide the focus of the application, for example it could be for reviewing restaurants or hotels or landmarks or for multiple purposes. The user should be able to add new items (restaurants, hotels etc.) to the guide with a title, location, picture and type. The items should be organised into categories, users should be able to search for, and view items already stored within the system, in addition to being able to add ratings. Items and ratings should be stored in a persistent manner such as a file or SQLite database.
You will first create an OO design for storing items and ratings within the program, and also outline sketches of the user interfaces you intend to create. You will also demo your finished prototype. You must achieve a grade of 50% overall to pass this assignment The weighting will be as follows:
1 Design 20% 2 Development Task 60% 3 Demo 20%
1. Design – 20%
Before implementing your solution you will create an OO design of the underlying Java Objects that you will use. You will use a UML Class diagram to show the classes and relationships between them. It is most important that you consider how to effectively use OO techniques such as inheritance and composition (you may use any suitable program to create your Class diagrams, use a service such as  or even hand-draw them). You may add brief textual description to your diagram if you feel this is appropriate. You will also create 2 outline sketches of the user interfaces you intend to create, one for adding an item and one for viewing/rating items. A sketch in this context is just a simple drawing/representation to help you consider the interface you are planning to implement and how you will organize components on screens (hand-drawn sketches are perfectly acceptable).  Hand in no more than 3 pages.
2. Development Task – 60%
You will next develop a JavaSE desktop application conforming to your UML class diagram and your UI sketches. You will not loose marks if your final implementation differs from your design but you will expected to explain the reasons for this during the demo. The application should allow addition of items to the guide with a title, location, picture (and any other important information) which the author can allocate to type (restaurants or hotels or landmarks) and a category (e.g. Mexican, Thai, Italian etc). The application should allow the items to be rated multiple times. Data entered should be stored in persistent storage such as a file or an SQLite database.
You will be expected to submit your entire source code. Your code must be commented and you must include a separate document of references to the resources you used in the development of your application (book, web sites, forums etc).
3. Presentation/Demo – 20%
You will give a short demonstration of your prototype, creating an item, then viewing/rating items several times and showing that the data has been stored. You will be expected to describe how closely your final implementation corresponds with you original designs, answer questions on your work and justify design decisions etc.
Marking Criteria
Part 1 – Design (Worth 20% of this Assignment)
To obtain 5% you must have produced a UML class diagram that shows multiple classes relevant to the assignment task, and you must have produced 2 sketches that show UIs as specified in this assignment.
To obtain 10%, in addition to the above, your UML class diagram will show relationships between classes in a logical way and make use of composition. Your sketches will be legible and should feasible UIs based on Java SWING components.
To obtain 15% and over, in addition to the above, you will have produced correctly constructed UML diagrams to a high standard showing correct use of inheritance. Your sketches will be of a high standard and demonstrate consideration of the user.
  Part 2 – Development Task (Worth 60% of this Assignment)
To obtain 30% you must have made progress in implementing your design and produced an interactive application providing functionality enabling items to be created and then viewed. It must be possible to store all relevant information pertaining to an item. Data should be stored persistently in a file or SQLite database. You will have produced a document that references the resources you have used in implementing your application.
To obtain 40%, in addition to the above, the user interfaces should have no serious bugs and function correctly. The implementation will make use of composition and inheritance. The implementation should use a range of SWING GUI components and Layout Managers appropriately. The source code will be appropriately organized and commented.  It will be possible to rate items and see these rating update on the UI.
To obtain 50% and above, in addition to the above, your application will have been implemented to a high standard in terms of appearance, implementation and reliability. Items and ratings will be stored appropriately and persistently with consideration for the user. The user is able to associate an image with an item. The implementation will make use of composition, inheritance and polymorphism.
Part 3 – Presentation/Demo (20% of this Assignment)
To obtain 5% you must have demonstrated a working and interactive Java SE application conforming to the assignment specification. You must attempt to answer questions.
To obtain 10% and above your demo will work reliably with no serious problems, data storage will be included. Answers to questions will show underlying understanding of the technical elements used and implementation decisions made.
To obtain 15% and above your demo will be of a high quality, the user interface and data storage will function correctly. You will competently answer any questions posed about your work.
Submission of assignment work
Submit all code and documentation in a single .zip file on submission link on elearn.
You do not need to achieve 50% of the marks in of the each sub-parts of the assignment in order to pass.
Punjab Assignment Help
Buy Online Assignment Help services for JAVA ASSIGNMENT with Punjab Assignment Help at [email protected]
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CO4403 | OBJECT-ORIENTED SOFTWARE DEVELOPMENT
CO4403 | OBJECT-ORIENTED SOFTWARE DEVELOPMENT | JAVA
JAVA ASSIGNMENT HELP
Learning outcomes tested in this assignment:
2. Design, and implement Object-Oriented programs 3. Develop applications with graphical user-interfaces 4. Develop technical software solutions as part of MSc/MRes projects
  In this assignment you will design and develop a JavaSE desktop City Guide Application. You may decide the focus of the application, for example it could be for reviewing restaurants or hotels or landmarks or for multiple purposes. The user should be able to add new items (restaurants, hotels etc.) to the guide with a title, location, picture and type. The items should be organised into categories, users should be able to search for, and view items already stored within the system, in addition to being able to add ratings. Items and ratings should be stored in a persistent manner such as a file or SQLite database.
You will first create an OO design for storing items and ratings within the program, and also outline sketches of the user interfaces you intend to create. You will also demo your finished prototype. You must achieve a grade of 50% overall to pass this assignment The weighting will be as follows:
1 Design 20% 2 Development Task 60% 3 Demo 20%
1. Design – 20%
Before implementing your solution you will create an OO design of the underlying Java Objects that you will use. You will use a UML Class diagram to show the classes and relationships between them. It is most important that you consider how to effectively use OO techniques such as inheritance and composition (you may use any suitable program to create your Class diagrams, use a service such as  or even hand-draw them). You may add brief textual description to your diagram if you feel this is appropriate. You will also create 2 outline sketches of the user interfaces you intend to create, one for adding an item and one for viewing/rating items. A sketch in this context is just a simple drawing/representation to help you consider the interface you are planning to implement and how you will organize components on screens (hand-drawn sketches are perfectly acceptable).  Hand in no more than 3 pages.
2. Development Task – 60%
You will next develop a JavaSE desktop application conforming to your UML class diagram and your UI sketches. You will not loose marks if your final implementation differs from your design but you will expected to explain the reasons for this during the demo. The application should allow addition of items to the guide with a title, location, picture (and any other important information) which the author can allocate to type (restaurants or hotels or landmarks) and a category (e.g. Mexican, Thai, Italian etc). The application should allow the items to be rated multiple times. Data entered should be stored in persistent storage such as a file or an SQLite database.
You will be expected to submit your entire source code. Your code must be commented and you must include a separate document of references to the resources you used in the development of your application (book, web sites, forums etc).
3. Presentation/Demo – 20%
You will give a short demonstration of your prototype, creating an item, then viewing/rating items several times and showing that the data has been stored. You will be expected to describe how closely your final implementation corresponds with you original designs, answer questions on your work and justify design decisions etc.
Marking Criteria
Part 1 – Design (Worth 20% of this Assignment)
To obtain 5% you must have produced a UML class diagram that shows multiple classes relevant to the assignment task, and you must have produced 2 sketches that show UIs as specified in this assignment.
To obtain 10%, in addition to the above, your UML class diagram will show relationships between classes in a logical way and make use of composition. Your sketches will be legible and should feasible UIs based on Java SWING components.
To obtain 15% and over, in addition to the above, you will have produced correctly constructed UML diagrams to a high standard showing correct use of inheritance. Your sketches will be of a high standard and demonstrate consideration of the user.
  Part 2 – Development Task (Worth 60% of this Assignment)
To obtain 30% you must have made progress in implementing your design and produced an interactive application providing functionality enabling items to be created and then viewed. It must be possible to store all relevant information pertaining to an item. Data should be stored persistently in a file or SQLite database. You will have produced a document that references the resources you have used in implementing your application.
To obtain 40%, in addition to the above, the user interfaces should have no serious bugs and function correctly. The implementation will make use of composition and inheritance. The implementation should use a range of SWING GUI components and Layout Managers appropriately. The source code will be appropriately organized and commented.  It will be possible to rate items and see these rating update on the UI.
To obtain 50% and above, in addition to the above, your application will have been implemented to a high standard in terms of appearance, implementation and reliability. Items and ratings will be stored appropriately and persistently with consideration for the user. The user is able to associate an image with an item. The implementation will make use of composition, inheritance and polymorphism.
Part 3 – Presentation/Demo (20% of this Assignment)
To obtain 5% you must have demonstrated a working and interactive Java SE application conforming to the assignment specification. You must attempt to answer questions.
To obtain 10% and above your demo will work reliably with no serious problems, data storage will be included. Answers to questions will show underlying understanding of the technical elements used and implementation decisions made.
To obtain 15% and above your demo will be of a high quality, the user interface and data storage will function correctly. You will competently answer any questions posed about your work.
Submission of assignment work
Submit all code and documentation in a single .zip file on submission link on elearn.
You do not need to achieve 50% of the marks in of the each sub-parts of the assignment in order to pass.
Punjab Assignment Help
Buy Online Assignment Help services for JAVA ASSIGNMENT with Punjab Assignment Help at [email protected]
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hungertime · 5 months
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Hungertime's software is cloud-based, so users may access it from anywhere and collaborate with other team members in real-time. For companies that have various locations or are implementing a hybrid work model, this flexibility is essential.
To sum up, Hungertime's restaurant management software raise the bar for accuracy and efficiency in the restaurant business. It is the greatest restaurant management solution because it does more than just handle inventory; it gives companies the ability to make smart decisions, improve customer happiness, and eventually prosper in the ever-changing food service market. Increase the quality of your restaurant's operations with Hungertime, the comprehensive inventory management system that is up-to-date and effective.
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CO4403 | OBJECT-ORIENTED SOFTWARE DEVELOPMENT
CO4403 | OBJECT-ORIENTED SOFTWARE DEVELOPMENT | JAVA
JAVA ASSIGNMENT HELP
Learning outcomes tested in this assignment:
2. Design, and implement Object-Oriented programs 3. Develop applications with graphical user-interfaces 4. Develop technical software solutions as part of MSc/MRes projects
  In this assignment you will design and develop a JavaSE desktop City Guide Application. You may decide the focus of the application, for example it could be for reviewing restaurants or hotels or landmarks or for multiple purposes. The user should be able to add new items (restaurants, hotels etc.) to the guide with a title, location, picture and type. The items should be organised into categories, users should be able to search for, and view items already stored within the system, in addition to being able to add ratings. Items and ratings should be stored in a persistent manner such as a file or SQLite database.
You will first create an OO design for storing items and ratings within the program, and also outline sketches of the user interfaces you intend to create. You will also demo your finished prototype. You must achieve a grade of 50% overall to pass this assignment The weighting will be as follows:
1 Design 20% 2 Development Task 60% 3 Demo 20%
1. Design – 20%
Before implementing your solution you will create an OO design of the underlying Java Objects that you will use. You will use a UML Class diagram to show the classes and relationships between them. It is most important that you consider how to effectively use OO techniques such as inheritance and composition (you may use any suitable program to create your Class diagrams, use a service such as  or even hand-draw them). You may add brief textual description to your diagram if you feel this is appropriate. You will also create 2 outline sketches of the user interfaces you intend to create, one for adding an item and one for viewing/rating items. A sketch in this context is just a simple drawing/representation to help you consider the interface you are planning to implement and how you will organize components on screens (hand-drawn sketches are perfectly acceptable).  Hand in no more than 3 pages.
2. Development Task – 60%
You will next develop a JavaSE desktop application conforming to your UML class diagram and your UI sketches. You will not loose marks if your final implementation differs from your design but you will expected to explain the reasons for this during the demo. The application should allow addition of items to the guide with a title, location, picture (and any other important information) which the author can allocate to type (restaurants or hotels or landmarks) and a category (e.g. Mexican, Thai, Italian etc). The application should allow the items to be rated multiple times. Data entered should be stored in persistent storage such as a file or an SQLite database.
You will be expected to submit your entire source code. Your code must be commented and you must include a separate document of references to the resources you used in the development of your application (book, web sites, forums etc).
3. Presentation/Demo – 20%
You will give a short demonstration of your prototype, creating an item, then viewing/rating items several times and showing that the data has been stored. You will be expected to describe how closely your final implementation corresponds with you original designs, answer questions on your work and justify design decisions etc.
Marking Criteria
Part 1 – Design (Worth 20% of this Assignment)
To obtain 5% you must have produced a UML class diagram that shows multiple classes relevant to the assignment task, and you must have produced 2 sketches that show UIs as specified in this assignment.
To obtain 10%, in addition to the above, your UML class diagram will show relationships between classes in a logical way and make use of composition. Your sketches will be legible and should feasible UIs based on Java SWING components.
To obtain 15% and over, in addition to the above, you will have produced correctly constructed UML diagrams to a high standard showing correct use of inheritance. Your sketches will be of a high standard and demonstrate consideration of the user.
  Part 2 – Development Task (Worth 60% of this Assignment)
To obtain 30% you must have made progress in implementing your design and produced an interactive application providing functionality enabling items to be created and then viewed. It must be possible to store all relevant information pertaining to an item. Data should be stored persistently in a file or SQLite database. You will have produced a document that references the resources you have used in implementing your application.
To obtain 40%, in addition to the above, the user interfaces should have no serious bugs and function correctly. The implementation will make use of composition and inheritance. The implementation should use a range of SWING GUI components and Layout Managers appropriately. The source code will be appropriately organized and commented.  It will be possible to rate items and see these rating update on the UI.
To obtain 50% and above, in addition to the above, your application will have been implemented to a high standard in terms of appearance, implementation and reliability. Items and ratings will be stored appropriately and persistently with consideration for the user. The user is able to associate an image with an item. The implementation will make use of composition, inheritance and polymorphism.
Part 3 – Presentation/Demo (20% of this Assignment)
To obtain 5% you must have demonstrated a working and interactive Java SE application conforming to the assignment specification. You must attempt to answer questions.
To obtain 10% and above your demo will work reliably with no serious problems, data storage will be included. Answers to questions will show underlying understanding of the technical elements used and implementation decisions made.
To obtain 15% and above your demo will be of a high quality, the user interface and data storage will function correctly. You will competently answer any questions posed about your work.
Submission of assignment work
Submit all code and documentation in a single .zip file on submission link on elearn.
You do not need to achieve 50% of the marks in of the each sub-parts of the assignment in order to pass.
Punjab Assignment Help
Buy Online Assignment Help services for JAVA ASSIGNMENT with Punjab Assignment Help at [email protected]
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sonia221us-blog · 6 years
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New Post has been published on https://punjabassignmenthelp.com/co4403-object-oriented-software-development/
CO4403 | OBJECT-ORIENTED SOFTWARE DEVELOPMENT
CO4403 | OBJECT-ORIENTED SOFTWARE DEVELOPMENT | JAVA
JAVA ASSIGNMENT HELP
Learning outcomes tested in this assignment:
2. Design, and implement Object-Oriented programs 3. Develop applications with graphical user-interfaces 4. Develop technical software solutions as part of MSc/MRes projects
  In this assignment you will design and develop a JavaSE desktop City Guide Application. You may decide the focus of the application, for example it could be for reviewing restaurants or hotels or landmarks or for multiple purposes. The user should be able to add new items (restaurants, hotels etc.) to the guide with a title, location, picture and type. The items should be organised into categories, users should be able to search for, and view items already stored within the system, in addition to being able to add ratings. Items and ratings should be stored in a persistent manner such as a file or SQLite database.
You will first create an OO design for storing items and ratings within the program, and also outline sketches of the user interfaces you intend to create. You will also demo your finished prototype. You must achieve a grade of 50% overall to pass this assignment The weighting will be as follows:
1 Design 20% 2 Development Task 60% 3 Demo 20%
1. Design – 20%
Before implementing your solution you will create an OO design of the underlying Java Objects that you will use. You will use a UML Class diagram to show the classes and relationships between them. It is most important that you consider how to effectively use OO techniques such as inheritance and composition (you may use any suitable program to create your Class diagrams, use a service such as  or even hand-draw them). You may add brief textual description to your diagram if you feel this is appropriate. You will also create 2 outline sketches of the user interfaces you intend to create, one for adding an item and one for viewing/rating items. A sketch in this context is just a simple drawing/representation to help you consider the interface you are planning to implement and how you will organize components on screens (hand-drawn sketches are perfectly acceptable).  Hand in no more than 3 pages.
2. Development Task – 60%
You will next develop a JavaSE desktop application conforming to your UML class diagram and your UI sketches. You will not loose marks if your final implementation differs from your design but you will expected to explain the reasons for this during the demo. The application should allow addition of items to the guide with a title, location, picture (and any other important information) which the author can allocate to type (restaurants or hotels or landmarks) and a category (e.g. Mexican, Thai, Italian etc). The application should allow the items to be rated multiple times. Data entered should be stored in persistent storage such as a file or an SQLite database.
You will be expected to submit your entire source code. Your code must be commented and you must include a separate document of references to the resources you used in the development of your application (book, web sites, forums etc).
3. Presentation/Demo – 20%
You will give a short demonstration of your prototype, creating an item, then viewing/rating items several times and showing that the data has been stored. You will be expected to describe how closely your final implementation corresponds with you original designs, answer questions on your work and justify design decisions etc.
Marking Criteria
Part 1 – Design (Worth 20% of this Assignment)
To obtain 5% you must have produced a UML class diagram that shows multiple classes relevant to the assignment task, and you must have produced 2 sketches that show UIs as specified in this assignment.
To obtain 10%, in addition to the above, your UML class diagram will show relationships between classes in a logical way and make use of composition. Your sketches will be legible and should feasible UIs based on Java SWING components.
To obtain 15% and over, in addition to the above, you will have produced correctly constructed UML diagrams to a high standard showing correct use of inheritance. Your sketches will be of a high standard and demonstrate consideration of the user.
  Part 2 – Development Task (Worth 60% of this Assignment)
To obtain 30% you must have made progress in implementing your design and produced an interactive application providing functionality enabling items to be created and then viewed. It must be possible to store all relevant information pertaining to an item. Data should be stored persistently in a file or SQLite database. You will have produced a document that references the resources you have used in implementing your application.
To obtain 40%, in addition to the above, the user interfaces should have no serious bugs and function correctly. The implementation will make use of composition and inheritance. The implementation should use a range of SWING GUI components and Layout Managers appropriately. The source code will be appropriately organized and commented.  It will be possible to rate items and see these rating update on the UI.
To obtain 50% and above, in addition to the above, your application will have been implemented to a high standard in terms of appearance, implementation and reliability. Items and ratings will be stored appropriately and persistently with consideration for the user. The user is able to associate an image with an item. The implementation will make use of composition, inheritance and polymorphism.
Part 3 – Presentation/Demo (20% of this Assignment)
To obtain 5% you must have demonstrated a working and interactive Java SE application conforming to the assignment specification. You must attempt to answer questions.
To obtain 10% and above your demo will work reliably with no serious problems, data storage will be included. Answers to questions will show underlying understanding of the technical elements used and implementation decisions made.
To obtain 15% and above your demo will be of a high quality, the user interface and data storage will function correctly. You will competently answer any questions posed about your work.
Submission of assignment work
Submit all code and documentation in a single .zip file on submission link on elearn.
You do not need to achieve 50% of the marks in of the each sub-parts of the assignment in order to pass.
Punjab Assignment Help
Buy Online Assignment Help services for JAVA ASSIGNMENT with Punjab Assignment Help at [email protected]
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New Post has been published on https://punjabassignmenthelp.com/co4403-object-oriented-software-development/
CO4403 | OBJECT-ORIENTED SOFTWARE DEVELOPMENT
CO4403 | OBJECT-ORIENTED SOFTWARE DEVELOPMENT | JAVA
JAVA ASSIGNMENT HELP
Learning outcomes tested in this assignment:
2. Design, and implement Object-Oriented programs 3. Develop applications with graphical user-interfaces 4. Develop technical software solutions as part of MSc/MRes projects
  In this assignment you will design and develop a JavaSE desktop City Guide Application. You may decide the focus of the application, for example it could be for reviewing restaurants or hotels or landmarks or for multiple purposes. The user should be able to add new items (restaurants, hotels etc.) to the guide with a title, location, picture and type. The items should be organised into categories, users should be able to search for, and view items already stored within the system, in addition to being able to add ratings. Items and ratings should be stored in a persistent manner such as a file or SQLite database.
You will first create an OO design for storing items and ratings within the program, and also outline sketches of the user interfaces you intend to create. You will also demo your finished prototype. You must achieve a grade of 50% overall to pass this assignment The weighting will be as follows:
1 Design 20% 2 Development Task 60% 3 Demo 20%
1. Design – 20%
Before implementing your solution you will create an OO design of the underlying Java Objects that you will use. You will use a UML Class diagram to show the classes and relationships between them. It is most important that you consider how to effectively use OO techniques such as inheritance and composition (you may use any suitable program to create your Class diagrams, use a service such as  or even hand-draw them). You may add brief textual description to your diagram if you feel this is appropriate. You will also create 2 outline sketches of the user interfaces you intend to create, one for adding an item and one for viewing/rating items. A sketch in this context is just a simple drawing/representation to help you consider the interface you are planning to implement and how you will organize components on screens (hand-drawn sketches are perfectly acceptable).  Hand in no more than 3 pages.
2. Development Task – 60%
You will next develop a JavaSE desktop application conforming to your UML class diagram and your UI sketches. You will not loose marks if your final implementation differs from your design but you will expected to explain the reasons for this during the demo. The application should allow addition of items to the guide with a title, location, picture (and any other important information) which the author can allocate to type (restaurants or hotels or landmarks) and a category (e.g. Mexican, Thai, Italian etc). The application should allow the items to be rated multiple times. Data entered should be stored in persistent storage such as a file or an SQLite database.
You will be expected to submit your entire source code. Your code must be commented and you must include a separate document of references to the resources you used in the development of your application (book, web sites, forums etc).
3. Presentation/Demo – 20%
You will give a short demonstration of your prototype, creating an item, then viewing/rating items several times and showing that the data has been stored. You will be expected to describe how closely your final implementation corresponds with you original designs, answer questions on your work and justify design decisions etc.
Marking Criteria
Part 1 – Design (Worth 20% of this Assignment)
To obtain 5% you must have produced a UML class diagram that shows multiple classes relevant to the assignment task, and you must have produced 2 sketches that show UIs as specified in this assignment.
To obtain 10%, in addition to the above, your UML class diagram will show relationships between classes in a logical way and make use of composition. Your sketches will be legible and should feasible UIs based on Java SWING components.
To obtain 15% and over, in addition to the above, you will have produced correctly constructed UML diagrams to a high standard showing correct use of inheritance. Your sketches will be of a high standard and demonstrate consideration of the user.
  Part 2 – Development Task (Worth 60% of this Assignment)
To obtain 30% you must have made progress in implementing your design and produced an interactive application providing functionality enabling items to be created and then viewed. It must be possible to store all relevant information pertaining to an item. Data should be stored persistently in a file or SQLite database. You will have produced a document that references the resources you have used in implementing your application.
To obtain 40%, in addition to the above, the user interfaces should have no serious bugs and function correctly. The implementation will make use of composition and inheritance. The implementation should use a range of SWING GUI components and Layout Managers appropriately. The source code will be appropriately organized and commented.  It will be possible to rate items and see these rating update on the UI.
To obtain 50% and above, in addition to the above, your application will have been implemented to a high standard in terms of appearance, implementation and reliability. Items and ratings will be stored appropriately and persistently with consideration for the user. The user is able to associate an image with an item. The implementation will make use of composition, inheritance and polymorphism.
Part 3 – Presentation/Demo (20% of this Assignment)
To obtain 5% you must have demonstrated a working and interactive Java SE application conforming to the assignment specification. You must attempt to answer questions.
To obtain 10% and above your demo will work reliably with no serious problems, data storage will be included. Answers to questions will show underlying understanding of the technical elements used and implementation decisions made.
To obtain 15% and above your demo will be of a high quality, the user interface and data storage will function correctly. You will competently answer any questions posed about your work.
Submission of assignment work
Submit all code and documentation in a single .zip file on submission link on elearn.
You do not need to achieve 50% of the marks in of the each sub-parts of the assignment in order to pass.
Punjab Assignment Help
Buy Online Assignment Help services for JAVA ASSIGNMENT with Punjab Assignment Help at [email protected]
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ionganuci999-blog · 6 years
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New Post has been published on https://punjabassignmenthelp.com/co4403-object-oriented-software-development/
CO4403 | OBJECT-ORIENTED SOFTWARE DEVELOPMENT
CO4403 | OBJECT-ORIENTED SOFTWARE DEVELOPMENT | JAVA
JAVA ASSIGNMENT HELP
Learning outcomes tested in this assignment:
2. Design, and implement Object-Oriented programs 3. Develop applications with graphical user-interfaces 4. Develop technical software solutions as part of MSc/MRes projects
  In this assignment you will design and develop a JavaSE desktop City Guide Application. You may decide the focus of the application, for example it could be for reviewing restaurants or hotels or landmarks or for multiple purposes. The user should be able to add new items (restaurants, hotels etc.) to the guide with a title, location, picture and type. The items should be organised into categories, users should be able to search for, and view items already stored within the system, in addition to being able to add ratings. Items and ratings should be stored in a persistent manner such as a file or SQLite database.
You will first create an OO design for storing items and ratings within the program, and also outline sketches of the user interfaces you intend to create. You will also demo your finished prototype. You must achieve a grade of 50% overall to pass this assignment The weighting will be as follows:
1 Design 20% 2 Development Task 60% 3 Demo 20%
1. Design – 20%
Before implementing your solution you will create an OO design of the underlying Java Objects that you will use. You will use a UML Class diagram to show the classes and relationships between them. It is most important that you consider how to effectively use OO techniques such as inheritance and composition (you may use any suitable program to create your Class diagrams, use a service such as  or even hand-draw them). You may add brief textual description to your diagram if you feel this is appropriate. You will also create 2 outline sketches of the user interfaces you intend to create, one for adding an item and one for viewing/rating items. A sketch in this context is just a simple drawing/representation to help you consider the interface you are planning to implement and how you will organize components on screens (hand-drawn sketches are perfectly acceptable).  Hand in no more than 3 pages.
2. Development Task – 60%
You will next develop a JavaSE desktop application conforming to your UML class diagram and your UI sketches. You will not loose marks if your final implementation differs from your design but you will expected to explain the reasons for this during the demo. The application should allow addition of items to the guide with a title, location, picture (and any other important information) which the author can allocate to type (restaurants or hotels or landmarks) and a category (e.g. Mexican, Thai, Italian etc). The application should allow the items to be rated multiple times. Data entered should be stored in persistent storage such as a file or an SQLite database.
You will be expected to submit your entire source code. Your code must be commented and you must include a separate document of references to the resources you used in the development of your application (book, web sites, forums etc).
3. Presentation/Demo – 20%
You will give a short demonstration of your prototype, creating an item, then viewing/rating items several times and showing that the data has been stored. You will be expected to describe how closely your final implementation corresponds with you original designs, answer questions on your work and justify design decisions etc.
Marking Criteria
Part 1 – Design (Worth 20% of this Assignment)
To obtain 5% you must have produced a UML class diagram that shows multiple classes relevant to the assignment task, and you must have produced 2 sketches that show UIs as specified in this assignment.
To obtain 10%, in addition to the above, your UML class diagram will show relationships between classes in a logical way and make use of composition. Your sketches will be legible and should feasible UIs based on Java SWING components.
To obtain 15% and over, in addition to the above, you will have produced correctly constructed UML diagrams to a high standard showing correct use of inheritance. Your sketches will be of a high standard and demonstrate consideration of the user.
  Part 2 – Development Task (Worth 60% of this Assignment)
To obtain 30% you must have made progress in implementing your design and produced an interactive application providing functionality enabling items to be created and then viewed. It must be possible to store all relevant information pertaining to an item. Data should be stored persistently in a file or SQLite database. You will have produced a document that references the resources you have used in implementing your application.
To obtain 40%, in addition to the above, the user interfaces should have no serious bugs and function correctly. The implementation will make use of composition and inheritance. The implementation should use a range of SWING GUI components and Layout Managers appropriately. The source code will be appropriately organized and commented.  It will be possible to rate items and see these rating update on the UI.
To obtain 50% and above, in addition to the above, your application will have been implemented to a high standard in terms of appearance, implementation and reliability. Items and ratings will be stored appropriately and persistently with consideration for the user. The user is able to associate an image with an item. The implementation will make use of composition, inheritance and polymorphism.
Part 3 – Presentation/Demo (20% of this Assignment)
To obtain 5% you must have demonstrated a working and interactive Java SE application conforming to the assignment specification. You must attempt to answer questions.
To obtain 10% and above your demo will work reliably with no serious problems, data storage will be included. Answers to questions will show underlying understanding of the technical elements used and implementation decisions made.
To obtain 15% and above your demo will be of a high quality, the user interface and data storage will function correctly. You will competently answer any questions posed about your work.
Submission of assignment work
Submit all code and documentation in a single .zip file on submission link on elearn.
You do not need to achieve 50% of the marks in of the each sub-parts of the assignment in order to pass.
Punjab Assignment Help
Buy Online Assignment Help services for JAVA ASSIGNMENT with Punjab Assignment Help at [email protected]
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CO4403 | OBJECT-ORIENTED SOFTWARE DEVELOPMENT
CO4403 | OBJECT-ORIENTED SOFTWARE DEVELOPMENT | JAVA
JAVA ASSIGNMENT HELP
Learning outcomes tested in this assignment:
2. Design, and implement Object-Oriented programs 3. Develop applications with graphical user-interfaces 4. Develop technical software solutions as part of MSc/MRes projects
  In this assignment you will design and develop a JavaSE desktop City Guide Application. You may decide the focus of the application, for example it could be for reviewing restaurants or hotels or landmarks or for multiple purposes. The user should be able to add new items (restaurants, hotels etc.) to the guide with a title, location, picture and type. The items should be organised into categories, users should be able to search for, and view items already stored within the system, in addition to being able to add ratings. Items and ratings should be stored in a persistent manner such as a file or SQLite database.
You will first create an OO design for storing items and ratings within the program, and also outline sketches of the user interfaces you intend to create. You will also demo your finished prototype. You must achieve a grade of 50% overall to pass this assignment The weighting will be as follows:
1 Design 20% 2 Development Task 60% 3 Demo 20%
1. Design – 20%
Before implementing your solution you will create an OO design of the underlying Java Objects that you will use. You will use a UML Class diagram to show the classes and relationships between them. It is most important that you consider how to effectively use OO techniques such as inheritance and composition (you may use any suitable program to create your Class diagrams, use a service such as  or even hand-draw them). You may add brief textual description to your diagram if you feel this is appropriate. You will also create 2 outline sketches of the user interfaces you intend to create, one for adding an item and one for viewing/rating items. A sketch in this context is just a simple drawing/representation to help you consider the interface you are planning to implement and how you will organize components on screens (hand-drawn sketches are perfectly acceptable).  Hand in no more than 3 pages.
2. Development Task – 60%
You will next develop a JavaSE desktop application conforming to your UML class diagram and your UI sketches. You will not loose marks if your final implementation differs from your design but you will expected to explain the reasons for this during the demo. The application should allow addition of items to the guide with a title, location, picture (and any other important information) which the author can allocate to type (restaurants or hotels or landmarks) and a category (e.g. Mexican, Thai, Italian etc). The application should allow the items to be rated multiple times. Data entered should be stored in persistent storage such as a file or an SQLite database.
You will be expected to submit your entire source code. Your code must be commented and you must include a separate document of references to the resources you used in the development of your application (book, web sites, forums etc).
3. Presentation/Demo – 20%
You will give a short demonstration of your prototype, creating an item, then viewing/rating items several times and showing that the data has been stored. You will be expected to describe how closely your final implementation corresponds with you original designs, answer questions on your work and justify design decisions etc.
Marking Criteria
Part 1 – Design (Worth 20% of this Assignment)
To obtain 5% you must have produced a UML class diagram that shows multiple classes relevant to the assignment task, and you must have produced 2 sketches that show UIs as specified in this assignment.
To obtain 10%, in addition to the above, your UML class diagram will show relationships between classes in a logical way and make use of composition. Your sketches will be legible and should feasible UIs based on Java SWING components.
To obtain 15% and over, in addition to the above, you will have produced correctly constructed UML diagrams to a high standard showing correct use of inheritance. Your sketches will be of a high standard and demonstrate consideration of the user.
  Part 2 – Development Task (Worth 60% of this Assignment)
To obtain 30% you must have made progress in implementing your design and produced an interactive application providing functionality enabling items to be created and then viewed. It must be possible to store all relevant information pertaining to an item. Data should be stored persistently in a file or SQLite database. You will have produced a document that references the resources you have used in implementing your application.
To obtain 40%, in addition to the above, the user interfaces should have no serious bugs and function correctly. The implementation will make use of composition and inheritance. The implementation should use a range of SWING GUI components and Layout Managers appropriately. The source code will be appropriately organized and commented.  It will be possible to rate items and see these rating update on the UI.
To obtain 50% and above, in addition to the above, your application will have been implemented to a high standard in terms of appearance, implementation and reliability. Items and ratings will be stored appropriately and persistently with consideration for the user. The user is able to associate an image with an item. The implementation will make use of composition, inheritance and polymorphism.
Part 3 – Presentation/Demo (20% of this Assignment)
To obtain 5% you must have demonstrated a working and interactive Java SE application conforming to the assignment specification. You must attempt to answer questions.
To obtain 10% and above your demo will work reliably with no serious problems, data storage will be included. Answers to questions will show underlying understanding of the technical elements used and implementation decisions made.
To obtain 15% and above your demo will be of a high quality, the user interface and data storage will function correctly. You will competently answer any questions posed about your work.
Submission of assignment work
Submit all code and documentation in a single .zip file on submission link on elearn.
You do not need to achieve 50% of the marks in of the each sub-parts of the assignment in order to pass.
Punjab Assignment Help
Buy Online Assignment Help services for JAVA ASSIGNMENT with Punjab Assignment Help at [email protected]
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New Post has been published on https://punjabassignmenthelp.com/co4403-object-oriented-software-development/
CO4403 | OBJECT-ORIENTED SOFTWARE DEVELOPMENT
CO4403 | OBJECT-ORIENTED SOFTWARE DEVELOPMENT | JAVA
JAVA ASSIGNMENT HELP
Learning outcomes tested in this assignment:
2. Design, and implement Object-Oriented programs 3. Develop applications with graphical user-interfaces 4. Develop technical software solutions as part of MSc/MRes projects
  In this assignment you will design and develop a JavaSE desktop City Guide Application. You may decide the focus of the application, for example it could be for reviewing restaurants or hotels or landmarks or for multiple purposes. The user should be able to add new items (restaurants, hotels etc.) to the guide with a title, location, picture and type. The items should be organised into categories, users should be able to search for, and view items already stored within the system, in addition to being able to add ratings. Items and ratings should be stored in a persistent manner such as a file or SQLite database.
You will first create an OO design for storing items and ratings within the program, and also outline sketches of the user interfaces you intend to create. You will also demo your finished prototype. You must achieve a grade of 50% overall to pass this assignment The weighting will be as follows:
1 Design 20% 2 Development Task 60% 3 Demo 20%
1. Design – 20%
Before implementing your solution you will create an OO design of the underlying Java Objects that you will use. You will use a UML Class diagram to show the classes and relationships between them. It is most important that you consider how to effectively use OO techniques such as inheritance and composition (you may use any suitable program to create your Class diagrams, use a service such as  or even hand-draw them). You may add brief textual description to your diagram if you feel this is appropriate. You will also create 2 outline sketches of the user interfaces you intend to create, one for adding an item and one for viewing/rating items. A sketch in this context is just a simple drawing/representation to help you consider the interface you are planning to implement and how you will organize components on screens (hand-drawn sketches are perfectly acceptable).  Hand in no more than 3 pages.
2. Development Task – 60%
You will next develop a JavaSE desktop application conforming to your UML class diagram and your UI sketches. You will not loose marks if your final implementation differs from your design but you will expected to explain the reasons for this during the demo. The application should allow addition of items to the guide with a title, location, picture (and any other important information) which the author can allocate to type (restaurants or hotels or landmarks) and a category (e.g. Mexican, Thai, Italian etc). The application should allow the items to be rated multiple times. Data entered should be stored in persistent storage such as a file or an SQLite database.
You will be expected to submit your entire source code. Your code must be commented and you must include a separate document of references to the resources you used in the development of your application (book, web sites, forums etc).
3. Presentation/Demo – 20%
You will give a short demonstration of your prototype, creating an item, then viewing/rating items several times and showing that the data has been stored. You will be expected to describe how closely your final implementation corresponds with you original designs, answer questions on your work and justify design decisions etc.
Marking Criteria
Part 1 – Design (Worth 20% of this Assignment)
To obtain 5% you must have produced a UML class diagram that shows multiple classes relevant to the assignment task, and you must have produced 2 sketches that show UIs as specified in this assignment.
To obtain 10%, in addition to the above, your UML class diagram will show relationships between classes in a logical way and make use of composition. Your sketches will be legible and should feasible UIs based on Java SWING components.
To obtain 15% and over, in addition to the above, you will have produced correctly constructed UML diagrams to a high standard showing correct use of inheritance. Your sketches will be of a high standard and demonstrate consideration of the user.
  Part 2 – Development Task (Worth 60% of this Assignment)
To obtain 30% you must have made progress in implementing your design and produced an interactive application providing functionality enabling items to be created and then viewed. It must be possible to store all relevant information pertaining to an item. Data should be stored persistently in a file or SQLite database. You will have produced a document that references the resources you have used in implementing your application.
To obtain 40%, in addition to the above, the user interfaces should have no serious bugs and function correctly. The implementation will make use of composition and inheritance. The implementation should use a range of SWING GUI components and Layout Managers appropriately. The source code will be appropriately organized and commented.  It will be possible to rate items and see these rating update on the UI.
To obtain 50% and above, in addition to the above, your application will have been implemented to a high standard in terms of appearance, implementation and reliability. Items and ratings will be stored appropriately and persistently with consideration for the user. The user is able to associate an image with an item. The implementation will make use of composition, inheritance and polymorphism.
Part 3 – Presentation/Demo (20% of this Assignment)
To obtain 5% you must have demonstrated a working and interactive Java SE application conforming to the assignment specification. You must attempt to answer questions.
To obtain 10% and above your demo will work reliably with no serious problems, data storage will be included. Answers to questions will show underlying understanding of the technical elements used and implementation decisions made.
To obtain 15% and above your demo will be of a high quality, the user interface and data storage will function correctly. You will competently answer any questions posed about your work.
Submission of assignment work
Submit all code and documentation in a single .zip file on submission link on elearn.
You do not need to achieve 50% of the marks in of the each sub-parts of the assignment in order to pass.
Punjab Assignment Help
Buy Online Assignment Help services for JAVA ASSIGNMENT with Punjab Assignment Help at [email protected]
0 notes