#or making modules for extant systems to change their mechanisms of function
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*grooving in my seat to a song in my head*
#man.#maybe it's not that deep and the things that compel me are just ALWAYS the satisfying interconnects of a well considered system of systems.#AND the design of modules therefore.#like. the games that compel me barely do so for the plot and the ones for whom the plot is the motivator usually fall by the wayside for me#I struggle to engage with stories that require foundational knowledge of social structures and interpersonal communication...#...likely because their mechanisms are nebulous and inconsistent as I understand and perceive them#the non game things that bring me joy are usually wreaking my own interconnects and performing amateur systems integration.#or making modules for extant systems to change their mechanisms of function#anyway! not going anywhere with this just saw a homestuck fan adventure and wondered why homestuck had hit so hard and so effectively for m#and I think in large part it is because virtually everything in that comic is the interconnection of multiple different systems#be they of symbolism or game mechanic or social tie. it feels messy and sprawling in a way that is both familiar and fascinating#and I've been revelling more in just. throwing in arbitrary systems of communication of meanings into art I make#fuck it! how do you get compelled by the things you create if you don't create them to your taste!
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