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#or you manage to break his shield and accidentally kill him because he's kinda squishy once he's actually hit with an attack
soulsxng · 1 year
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"Mmm, I don't really want to fight right now, though. Sounds like a hassle. My hair is super nice today too, and this is totally gonna ruin it."
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"If that's the case, you can feel free to forfeit...though I was hoping to get a little bit of a workout from this."
Zahine Besiira: His biggest three abilities are his affinity for ice, and his abilities to inflict charm (which he's not allowed to use, because it doesn't really wear off, and tends to essentially brainwash whoever gets hit with it), and frenzy respectively. For ice, he prefers to use it at a longer range-- typically forming arrows and a bow of ice that will spread over his opponent's body, or burst once they're hit, depending on how gory he feels like getting that day...though he can also use it for deflecting other ranged attacks away from himself. He's exceptionally knowledgeable in anatomy and the like, and his precise aim allows him to target vulnerable areas with relative ease. As for frenzy, the most dangerous thing about this state is that it makes the opponent lose any and all inhibition, and they will fight even at the expense of harming themselves. It also usually tires them out quickly, as they expend huge bursts of energy to attack pretty much whatever catches their attention.
Aside from that, he's actually the most dangerous when he's up close. Typically, he tries to keep a more "impersonal" approach to fighting, which is a big part of why he usually fights at range. Once he's fired up enough to allow someone to get in close, he uses his brute strength to take them out immediately. Surprising to most, his physical strength is actually much higher than his magical strength, so they'll get close thinking he'll be at a disadvantage, only to have him literally crack them like a glow stick. Also, major healing! But he doesn't usually do too much of that in a fight, if he doesn't have to. He's stubborn about that.
Ber Bireth: Primarily a caster, relying on elemental magic (He really has next to no physical strength. It's very similar to what an average human's might be)-- he favors the earth element most, as he feels it gives him the most range for "status affliction" type attacks. That being said, he does also tend to favor large scale, powerful magics right off the bat, and has the energy to cast them more frequently than most others would. Tends to just wrap himself up nice and cozy in the strongest barrier he can cast, and sit there while his ranged magics force his opponents to run around the field like a headless chicken, trying to dodge them.
The biggest issue with fighting him (in a battle like this anyway-- otherwise it's the fact that he just regenerates immediately upon being killed, and comes at you like an angry cat that you just tried to drop in a bath tub) is by far his command over time based magics. Though he's no longer one of the masters of the Stream of Time, he's still able to do things like temporarily speed up, slow down, or stop time. He can also leap forward and back in any given timeline, but he's not allowed to do that here. He also isn't allowed to just indefinitely pause time to decimate his opponent while they're frozen. Soul sight and hearing means that, if his opponent has a soul, Ber knows exactly where they are at any given time. He can also manipulate souls like his dad can, but...again...that's not allowed here either. No murder, baby Ber. That's bad.
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