#penguin breakpoint
Explore tagged Tumblr posts
pipmcflurey · 4 months ago
Text
Tumblr media
Another post?
6 notes · View notes
dental-service · 4 months ago
Text
Hey! I've been playing TFT for many years, and while I'm not a pro, I think I can give you some tips.
The first thing you need to do is make sure that your team composition (or 'comp') is good. The TFT client (both desktop and mobile) has a "Team Planner" menu (icon looks like a penguin) - you should visit it before your next game. Play around, create a comp, and run those units in your next game. If you save a comp in there, the units will even be highlighted in the shop in-game, so you don't miss them.
The standard way (but not the only way) of creating a comp is as follows:
Pick a ranged unit that will be your main damage source (a 'carry'). Not every unit can be a carry, but most can. As a rule of thumb, if the unit's ability does not contain utility (healing/shielding/empowering allies), they are a viable carry. When starting out, I recommend picking from 3-cost units for your carries, but in general, a carry can be any cost.
Fill your comp with units that share a trait with your carry. For example, let's say you picked Kog'Maw as the carry. His traits are Sniper/Automata. So put all the Sniper and Automata units in your comp.
Pick a unit to be your main tank out of the units you currently have in your comp. A good tank is melee and has an ability that mitigates enemy damage (such as healing/shielding themselves or gaining armor or damage reduction). Also, this tank should ideally have the same cost as your carry, but off-by-one cost is also fine. In our example, I would choose Blitzcrank.
Remove units if they are useless in terms of hitting a trait breakpoint. For example, if you added all Sniper and Automata units to your comp, you would have 5 Snipers and 5 Automata. The breakpoints for both these traits are 2/4/6 units, so we should remove 1 Sniper and 1 Automata unit, as they don't do much for the traits. In this case, I would remove Zeri and Nocturne, but there are other options. Also, you can still run the "removed" units until you get the more expensive ones - for example, you can run Zeri and Nocturne if you don't yet have Caitlyn and Malzahar.
Round out your comp until it has 8 or 9 units. There is a lot of leeway for choosing these final units - you can choose someone that shares a trait with your main tank, or an Emissary unit that suits your comp well, or just a unit with strong supportive abilities.
Decide at which level you are going to re-roll the shop to look for your units. This depends on the cost of your carry, as the chances of each cost change based on your level. You can see the exact chances in-game above the level-up button, but in general, if your carry is 1-cost, you want to roll at or before Level 5, if 2-cost - Level 6, if 3-cost - Level 7, 4 or 5-cost - Levels 8-9. In our example, Kog-Maw is 3-cost, so we'll roll at level 7. DO NOT SPEND MONEY ON RE-ROLLING BEFORE YOU REACH THIS LEVEL! Instead, spend it on levelling up. This is also why we want our tank to have a similar cost - when rolling, we'll want to get both the tank and the carry.
Once you're in the game, buy the units that are in your comp, put your tank in the front row center (and other melee units to their sides), put your carry in a back row corner (and other ranged units around your carry), and prioritize getting 3 completed items that fit them on your carry and tank. Level up until you're at your re-roll level, then re-roll until you get your carry to 3 stars (unless your carry is 4 cost or higher, in which case go for 2 stars). Once you get that, level up, put more units in, and wait for victory.
If this sounds like too much, or if you REALLY want to win, here's a website that has a tierlist of comps, together with suggested items for tanks and carries and augment strategies: TFT Meta Team Comps - The Best Comps & Builds in Set 13. I personally use websites like this every game, but not everyone likes to play this game like they're a side character in the Lego movie.
A few more (Very important!) notes:
Gold interest. You gain more gold based on the gold you have. For each 10 gold you have, you gain 1 gold per round, up to max of 5 extra gold if you have 50 gold in the bank. In every game, you'll want to hold off from re-rolling or levelling up until you've reached 50 gold. This is CRITICALLY IMPORTANT - Do not reroll or buy XP if you have less than 50 gold. The only exceptions is levelling up to level 4 and 5 - You want to level up to 4 on round 2-1 (right after minions), and to level 5 on round 2-5 (right after first carousel). Besides those times, DO NOT ROLL OR LEVEL UNLESS YOU WILL STAY ABOVE 50 GOLD!.
Items and Augments. Choosing a comp before you get in the game also means you know in advance what items and augments are good for you. Target the components that make up the items you want in the carousel, and pick augments that seem like they fit your team comp. For example, Kog'Maw LOOOVES attack speed, so you'll probably go for bows in the first few carousels, and augments such as 'Pumping Up' and 'Clockwork Accelerator' would suit him. If you're not sure what items to equip, you can use the website above to check what the "perfect items" for your units are.
Anomaly. Send your carry in, reroll until you get a power that looks good on them. See what stats they use in their ability - with Kog'Maw here, anything that mentions attack speed or Ability Power will work well.
Emblems. If you get an emblem that matches one of your carry's traits, don't be afraid to kick some unit to hit a higher breakpoint for that trait, even if you have to compromise your carry's other trait.
Don't be afraid to experiment or take risks! Augments like "Call to Chaos" may look intimidating, but they may bring you the extra oomph to go from getting 2nd places to winning.
This is all very simplified, and experienced players will probably spot a bunch of problems, but this should definitely be enough for you to get your first win (or first 10 wins). If you have any questions, hit me up, i'd be happy to elaborate.
Hii can anyone tell me how to win at tft? Literally I've come in second twice ever and I've played this game for like 2 months I SO ANNOYED. I've tried everything I can think of. I've tried just sticking with the characters I get at the beginning, but then I can't level them up past the second star. I've tried just picking characters because I like them, I've tried picking the ones I see the most often in the shop. I watch the type of fighter they are so I can get as many of that type and NOTHING WORKS. I will get to the top 5 most times, but the most annoying thing is when I actually get to the top 2 and i win one fight by a landslide. Then the next fight somehow the guy I just beat pulls up and absolutely smokes me. Stomps on me. My teams dead in like 6 seconds of combat. What am I even doing wrong? The tutorial made no sense when I played it. Idk what I'm doing lol. Also vow never played league so idk if that has anything to do with it but ya if anyone has advice please clue me in
6 notes · View notes
pipmcflurey · 5 months ago
Text
Tumblr media
Drew this on paper, ran it through sketchbook
8 notes · View notes