#practice2 cardgame
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Desert Merchant - Padparadscha
The specties is a Fennec Fox, she sells cards and item to players.
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Arena Initial Ideas


The battle field for my card game, for one player or mutipule players. the scroll represent each player, also I add the dice and some cards.
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Card Design

The cards have a mottled, worn texture, with an earthy brown and gray tone, which matches the feel of desert ruins or ancient scrolls, and fits the game very well.
This texture can increase the immersion of the game and give players a more immersive atmosphere in the ancient mysterious world
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Card Game Reference


Avalon is a classic social mystery card game based on the story of knights and intrigue in Arthurian legend, with the core gameplay revolving around "loyalty and betrayal".
The core mechanics of "Avalon" are very consistent with the inner ghost and faction confrontation gameplay of My Game, and draw on its "identity hiding + social reasoning + task voting" elements, which can greatly enrich the game experience and enhance the interaction and tension between players.
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Boss or Elite Testing


It integrates the elements of machinery + puppet + beast, I want to emphasize a sense of oppression of "ruin regeneration and runaway creation".
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Tree House for Player Base
I have drew two houses with different clour test, setting up as a settlement for merchants or mysterious characters, and selling rare items or magical items in my card game.
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character Design reference


I find somce outfit design which refers to my story. the style leans towards oriental fantasy and mystery, for the first image, the outfits are a blend of Middle Eastern and Persian styles, with loose harem pants, metal trims, and a gold coin ribbon at the waist that evokes a nomadic or desert dancer feel. The same loose-fitting desert-style trousers and belt, with a variety of purple and gold accents, look gorgeous and have a tribal or royal feel. The bare upper body muscle lines express a sense of strength and vitality.
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Gameplay Overview
1. Game Background
Players find themselves in the ancient kingdom of the Western Regions, a world ravaged by the revival of ancient gods that trigger natural disasters and unleash monsters. Once-lush oases are rapidly turning to desert, and the precious spring waters have become the center of fierce conflict. Players take on unique roles to explore, complete missions, and protect or seize the springs while uncovering hidden traitors among them.
2. Characters and Factions
Players choose or are assigned distinct characters, each with unique skills and personal objectives.
Factions are divided into the “Good” faction, aiming to protect the spring waters, and the “Opposing” faction, seeking to steal the springs, sacrifice them at altars, and sabotage others.
3. Exploration System
Players freely explore a vast open world to discover item cards and clue cards.
Exploration may trigger random events, encounters with monsters, or new commission tasks.
4. Commissions and Currency
Players can accept and complete various commissions to earn currency.
Currency is used to purchase special items or hire assistance.
5. Duel System
Players may challenge other players or monsters to duels.
During each duel round, participants roll a four-sided die (faces numbered 1 to 4) to perform skill checks.
Dice results influence attack, defense, or special effects.
The winner of the duel gains item cards or clue cards from the loser.
6. Items and Clues
Item cards enhance abilities, protect the player, or disrupt opponents’ plans.
Clue cards reveal critical information about the springs, altars, or the identity of traitors.
Collecting enough clues helps expose traitors and advance the storyline.
7. Traitor Mechanic
One or more traitors (players from the Opposing faction) secretly sabotage others’ plans.
Traitors have special abilities to interfere, steal, or disguise themselves.
Other players must use clues and deduction to identify the traitors.
8. Victory Conditions
Good faction players must safeguard the springs and complete their personal objectives while preventing theft.
Opposing faction players aim to steal the springs and place them on altars, disrupting the Good faction’s efforts.
Completion of individual tasks by all players influences the game’s ultimate outcome.
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