#project: randtorch route
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ok Friends: does anyone want a name easter egg for my selfship fangame? itd just be some extra dialogue in one or two places, nothing huge, but i think itd be fun to add :3
#this is so funny to ask. “anyone want a cameo in my fangame for a game most of you Have Not Played”#also im refining the intro since itll be the least likely to have major changes Hence why im thinking abt the name secrets now#torch chatter#project: randtorch route
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this is all ive learned how to do so far but id say its pretty good progress considering it Looks like dialtown! bc i Used dialtowns assets & plugins directly... some ui stuff needs tweaks still & i have to figure out how to color text but yknow. im getting there :)
#part of me feels bad for just straight up using dialtowns stuff instead of making it from scratch in renpy. but itll be Free so??#i want it to feel like an extension of the base game but itll be a standalone thing yknwo? plus ill credit everything accordingly#dogman did give blanket permission to use dt assets in Free fangames so it should be fine! i just feel guilty bc i didnt plan to use so muc#on one hand it saves me a lot of time trying to customize a different engines gui so i can focus on the story & programming#on the other. im capable of feeling bad abt anything for no reason#anyway. Friends will get access to the first playable demo whenever i get that set up!!!#torch chatter#project: randtorch route
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finally figured out how to recreate dialtowns head selection menu :3
#took me a lil while but i figured it out !#torch chatter#project: randtorch route#<- i need to be more consistent in tagging this i think. my dev updates
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how do ppl write. all i know is work on scenes at random & out of order but then not know how to connect them to make a coherent series of events
which is bad enough for a story, but for a game with multiple endings & some light exploration its rlly not ideal. yay i thought up some endings but how do we get there. how will the routes diverge, what changes between option A & B. ive just been writing character interactions & trying to figure out how the bulk of the route wil go
#head in hands. idk how LONG to make it either!! doesnt need to be as long as the main game but i dont want it to be Super short...#sniffle.#torch chatter#project: randtorch route
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ok i have gained access to a WONDROUS new tool so i can organize things for planning randtorch route !! i can put together a board with all my notes & references & ideas & make a flowchart for planning & its gonna be AWESOME :D
first things first i need to figure out what actually happens. so if anyone wants to help me crowdsource ideas,,,, i mean. what sorts of unhinged ways are there to try to boost someones confidence? so far ive only got "take them to a horror attraction" bc the thinking a cryptid has is along the lines of: be brave when scared = strengthening nerves = become confident. so it doesnt even have to directly be abt boosting confidence, just what a cryptid that lives in the park & drinks cough syrup recreationally Thinks that entails
#in the meantime im working on the flowchart for what ive got written so far#it is Just intro stuff#eventually ill have enough to make a demo mayhaps#torch chatter#should i.. make a tag for talking abt this? hmm. ok sure#project: randtorch route#<- will see abt retroactively tagging this
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