I can't begin to explain how happy I am right now!
Everyone meet my official 3d Fursona Twilight! I've been wanting to create a 3d model for her for so long, and thanks to the amazing petruz on sfw.furaffinity.net who created base models for others to use, I was finally able to! I'm beyond happy right now and can't wait to start using her in future animations!
Please remember to check them out and give full support for the work that they do!
Available in the Steam Workshop here.
Available on Dropbox here.
It's the Handsome Jack Doppelganger himself, Timothy Lawrence (with bonus Handsome Jack)!
These models features hi-res textures and dynamic outlines, and the Timothy model also features body groups for the head (to let you toggle between the hood being up or down), and his right hand (to toggle between him having one or not LOL).
There are no face flexes (the dynamic outline does not play well with face flexes), but there are face bones to pose instead.
If you use these models, send me a link to the finished project; I'd love to see it!
Do not repost/upload this model elsewhere... certainly do not claim it as your own work. Please ask before porting to a different format.
CREDITS:
Gildor for creating the Unreal Engine Model Viewer (https://www.gildor.org/en/projects/umodel)
Timothy Lawrence and Handsome Jack belong to Gearbox Software.
Gracelyn has previously modeled in Los Angeles, but has since moved to San Francisco. On this shoot, we were creating some fresh images to her portfolio.
This image was taken in the magical light of the courtyard at the Legion of Honor. The warm tones of the stone throws a nearly directionless light as soon as the sun breaks through the morning fog.
Ok, so yesterday’s post I showed the mannequin test, and today is one of the shots! 😄👍 This hypercolor portrait series was shot with a combination of colored gels and a gobo to block light and create unique artistic lighting patterns/shadows on the subject. This is NOT photoshop and all shadows/patterns are done in-camera. Thanks to Rae Agency (@RaeAgency) model Izzy (@izabella.goh) for her work on this series that was taken at my studio in Berkeley. . . Shot these with my Nikon Z6ii (@nikonusa) and four Digibees from Paul C. Buff (@paulcbuffinc) and my wireless Raven trigger (@fusiontlc). The Raven trigger was super helpful being able to control each individual light from the device as power needed to be manually increased/decreased often with each color or pattern change. The colored gels were used with the Digibee with my hack I posted on YouTube, and all in front of the Evergreen seamless paper backdrop from Savage Universal. Enjoy! . . In-Frame Credit: Izabella Goh In-Frame Instagram: @izabella.goh Photo by Me: Mike McGee Photographer Instagram : @mikemcgeephotography 📸: DM for booking! 😄👍 . . 🎯SF Bay Area Photographers: Need photo studio rental space? My studio is available to rent by the hour, or day. Check out @ringlightstudios or DM for me booking! 😄👍 . . #colorgels #coloredgels #colorful #strobist #gelphotography #hypercolor #studiophotography #coloredgel #studiophoto #editorial #gellighting #z6ii #nikon #nikonusa #modelshoot #paulcbuff #paulcbuffinc #digibee #digibees #offcameraflash #modelphotography #coloredlighting #studiophotography #sfphotographer #coloredgels #redandgreen #portraitmood #artisticportrait #fusiontlc #sfmodel
Available in the Steam Workshop here.
Available on Dropbox here.
Here we have Timothy Lawrence's old flame, the pyromaniac dancer-turned-resistance fighter, Ember!
This model features hi-res textures and dynamic outlines, and a body group for the belt/hip holster (full belt/holster with both spray cans, front can only, back can only, empty holster, no belt/holster).
There are no face flexes (the dynamic outline does not play well with face flexes), but there are face bones to pose instead.
Also included in this pack is a standalone prop of the aerosol can.
If you use these models, send me a link to the finished project; I'd love to see it!
Do not repost/upload this model elsewhere... certainly do not claim it as your own work. Please ask before porting to a different format.
CREDITS:
Gildor for creating the Unreal Engine Model Viewer