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#she’s subtextual but a lesbian non the less
pickyperkypenguin · 5 years
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Recently I remembered that Mabel podcast exists. As I had an upcoming journey, it seemed like a perfect occasion to renew my interest in it, and to get to know how the story of Anna Limon and Mabel unfolds.
(Disclaimer: I am writing all this after listening to twenty five episodes. I don’t exclude the possibility that I’d change my mind, had I listened to more, but for now this is what I think. Also, I had no idea I’ve had so much to say about Mabel podcast, so the length of this text is a surprise both for you and for me. tl;dr: I love the idea of this story, execution could be better.)
What I realised after listening to a couple of episodes after a long break (and the natural break in the narrative, at which point I initially finished), was that it’s, like, Really Bad. But, you know, sort of in a good way.
The general premise is something that a person ( I, the person. When I say we or a person I mean I, but it’s too late to care about my phrasing now) wishes badly to exist. Who doesn’t want a queered fairy tale, dramatic and tragic lesbian romance, the kind that somehow feels like in every single scene the heroes (heroines, in this case) are standing over the edge of a cliff, their ripped white shirts barely covering their chests, their bodies shivering from the wind, and somebody is about to kill or kiss the other person. You know, the romantic as in the historical period kind. Everything over the top, but better, because it’s not subtextually, but screamingly textually queer.
And it works at certain points, really – the queerness of the heroines queers the structure of the story, it plays on the archetypes and sort of fulfils the desire to appropriate them for the queer self for once. It’s a pleasant feeling.
The descriptions are flowy and opulent, the romance goes how certain type of straight romances would go – assuming that the listener will assume the same stuff about a queer couple, as about heterosexual one. And it provides the portrait of an unhinged, feral, burning and at times tender  love I see so rarely in queer narratives, because it often would be considered “problematic” (again, it would not, was it a straight romance, but we do tend to have higher expectations for queer romances) or simply botched (it often is in straight romances). It’s the love that’s not really supposed to be nice, and that’s based on imagining and idealisation of the other person more than the reality of the connection (and it goes both ways, as we see after finally getting Mabel’s POV). It is indeed for the most of time disconnected, here by literally a wall between the worlds, but not as the finishing scene, but by the duration. The sun and moon type of romance (and the podcast seems self-aware of all that, I think the creators are delighting in the fact that they can construct it like this).
And I think that till a certain point it all sort of works out more or less, minus the details I’ll be complaining about. When it comes to the luscious descriptions creating the atmosphere of a fairy tale in vivid detail, they are really over the top, bordering on purple prose (or sometimes just plunging right into it). The repetitions and flowery adjectives have their own charm and work in small amounts. I thought – maybe it was not made for binge listening? But no, on the other hand the structure of plot is slow to unfold and convoluted enough, that were I listening to it week-by-week, I’d get nothing from it, really, and would probably be discouraged by the fact that it’s not as much that I don’t understand anything, but I can’t see the larger plot that’s supposed to be unfolding. It’s a mystery-based podcast at first, and I would probably forget what would be considered as base-level unusual in-world, and it would not make an effective impression on me with the increase of oddity.
Another explanation of the purple language – maybe it’s Anna Limon’s character? Maybe she is that kind of girl – after all, for what we know she might as well be going crazy in an old lady’s house, fixating on mysteries and family history that’s not hers for the lack of anything to do? The voicemail “letters” (for a lack of better word, but it has that feel of XIXth century love letters, you know) charm at first. Well, at least me. (Same went with Alice Isn’t Dead, with the main character constantly addressing her wife that she misses – that was I think the first time I encountered a wlw affection showed like this, and I liked the idea very much).
Unfortunately, the formula starts breaking when the first arc of the story ends, and we get to know Mabel’s point of view and Mabel’s character. Here the similarities of that language start grating: Mabel is a not-really-a-girl-what-does-human-mean-at-this-point who has been isolated for a long time in the Kingdom Under the Hill, where concepts work in a slightly different way than in the real world, and she could be this over the top just from the isolation and existing for a long time among this non-euclidean post-death plant-gymnastics.
Both Anna and Mabel could have their own reasons to be speaking like this (speaking! That also changes the feeling of it, it read distinctively different in text form). But when those reasons are so different from one another, and yet the language stays about the same, it’s just obvious that it’s the writing of the show, and unfortunately, as I said, in larger quantities, in it not being a distinctive characteristic but how the script is written, and also because it’s all spoken, it starts charming and ends up jarring. It’s becomes too over the top, if I can say it like that, and it doesn’t work as it should, also because – and here we come with another thing – it takes itself so. damn. seriously.
The Mabel podcast does not joke, but it contains a lot of unhinged, wild and hysterical laughing, giggling and sobbing. Maybe it’s the fault of the voice acting (and sorry if it’s rude, but I’m afraid I think the voice acting is really not good overall), but at a point it just started getting on my nerves. The show never stops to give itself a breather, but rides the high C all the time, and there is no rest. That cheapens, I’m afraid, the moments that are supposed to be impactful and end up less so, because they have no chance of shining brighter than the others, as everything tries to shine at once.
I also think that the voice acting itself is annoying me more than it should. I don’t really find the cadence of the voices pleasant – especially Mabel, who is unfinishing her sentences a lot but in a way that sounds artificial. It’s like amateur actors who know they are supposed to not finish a sentence, because it has been written in the script that another character will interrupt them. So, they go off from their way to facilitate that, and there is the minuscule but noticeable pause that just sounds stupid for the spectator. It’s even worse when there is no other character to interrupt, just one person abandoning a sentence – but they have long ago known they will abandon it in the first place, oh my god, it doesn’t make sense. Sorry, I think I really didn’t like Mabel’s way of talking.
I mean, at first it was sort of incredible – I remember the impact it made on me when I finally heard Mabel’s voice! And she was so angry! She was angry at Anna for switching places without asking her if she even wants that, and she didn’t fit in the real world acutely, and she has had a lot of pretensions and grievances. She was yelling a lot and hitting things. It was awesome. And then, sadly, it all lost the impact, because I then started noticing everything that I listed above and all this became just a baseline communication for her, and nothing had the time to reverberate. Her appearance was the best and the worst that could happen, because it could be executed so well, but instead has basically destroyed the formula of the show that seduced me in the first place.
And the formula was this – one sided relation from events we don’t know if they are actually happening, or if it’s a portrait of a person losing herself and going insane. The distortions instead of voices when the worlds were colliding and the other world and its inhabitants were communicating was absolutely selling that ambiguity. It was providing a certain foundation to Anna’s self-doubt if she isn’t going insane, and at the same time giving us the structure of the narrative that we’re familiar with, because we’ve been (I was, in Central Eastern Europe) raised on it. It was (and is, I stand by it) an amazing choice for showing an encounter with the Other, with strangeness that the modern world (and its recording devices) is not equipped to handle, and the heroes are barely able to as well. I do believe the only way to scare us at all in the XXI century and the time of incredibly realistic special effects is to leave us guessing, because only then we’ll be able to scare ourselves. The theatricality will work out where the gore fails, and here it worked spectacularly. I still don’t know who exactly was speaking in which moments, if the house was speaking at all, if it was maybe Luna Thorn or the King. Who the fuck knows, and what a delight it is.
But the story started to fall apart, as I said, when we finally had both girls actually talking to each other, and then them speaking of the other as if she was not theoretically right next to her. In the exact manner as when they were apart, divided by the veil between the real world and the fairy kingdom. The distance disappeared, we got both points of view, and that should be the moment of losing the gravity, and I think it would kind of saved the show. Unfortunately, I say as a mantra here, even though the attempts were made – bravo for Anna, expressing her desire for Mabel to just fucking talk to her like a normal person and to co-exist, be in the same spacetime. To which we got a counterargument that oh, of bloody course Anna wants normalcy because that’s her fetish, and Mabel is not normal because she’s barely human and did even Anna love her all this time, can she love her after confronting that otherness of Mabel? Aaand there it went. I mean, it does make narrative sense a lot, but it also prevents from riding out the narrative high C, and so we are still listening to an equivalent of ten hour version of the last phrase from the Phantom of the Opera theme song.
The romance starts showing its imperfections, and normally it would be good, because it would lead us to the protagonists deepening the connection, going from the abstract, ideative one, to one forged in the fire of just being in near proximity, and in situations where they are supposed to work out compromises to rely on each other, instead of making decisions for the other and expecting gratitude. At the point which I listened to last, they confronted that issue, but didn’t seem like it was going anywhere (yet?). Which leads me to a point, that I will probably listen to at least a couple more episodes, both because I sort of want to give it a chance and to know how it will unfold, and also because I have another upcoming journey and what you expect me to be doing on a train?
Yeah, that’s about that. Gods, what the hell, I had no idea I would write this much. There might be several grammatical mistakes in this meta, because I am not a native speaker and there is no way I am going to go over 2k of words that nobody may even read, and I should seriously be going back to what I should be doing instead of this. Though I admit, right now I will try to go to the gym, because I am highly caffeinated (have you noticed???) and I, like, cannot really do caffeine. At all. Why did I do that? Oh yeah, I had to because I was working on some stuff before. Oh gods, how will I even fall asleep today.
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juushika · 7 years
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travel to first city > get out of habit of playing Zelda in sleep-deprived travel and recovery days > stall out > pick game back up same day we started playing Dark Souls III again and wow the games do not mesh > oh well > travel to other city again, can’t play Dark Souls while here > tl;dr finally beat The Legend of Zelda: Ocarina of Time
My liveblog from ~50% to the end: game events, Navi as mechanic, time travel???, so much metadata, Gerudo are the very best, cyclical narrative are fascinating and I wish I wanted to play the other games, etc.; it is very long!
me:  hello dark Link is in this one 1) this is the 1.5 things i was not really spoiled for (in context of Ocarina) 2) oh my god i have so much fanart of this scene what a well-done sequence! really subtle and eerie effects/use of reflection and clever combat and like not skillful combat at all “don’t lock on, try and sort of flail until you get around him then stab his butt wildly” but pretty and the fade-out is really effective! so much really good subtextual-to-the-point-of-not-existing narrative; fights with shadow selves are best trope?? i looked at that art again and! it v good! i remember finding this dynamic compelling even before familiar with canon in any way! but it’s not explored, just, “you could explore this yourself, if you want”
me: where is Link keep iron boots when not wear that they don’t effect his weight just curious
Missy: don’t ask they magic also it really amuses me that your biggest connection to OoT is “i have sexy pics of Link and dark Link”
me: what is the logic of traveling BACK to kid Link??? (there is no logic, i know, i know) “you picked up the sword and were too young for it so we incubated you until ready” implies that Kingdom Hearts-esque he grew up in the jar, time passed but he wasn’t there for it but then no! and he can go back! and i get it would be awful to put collectables/shortcuts and then be like ARBITRARY UNPREDICTABLE CUT-OFF POINT being able to pop back is polite; and having offered that, tying it into plot is clever but ……..how???? it work?
[future Juu: Spirit Temple is best dungeon b/c it makes the time travel mechanic part of the core gameplay, aka the dungeons; but the time travel still fails to make sense, here or there or in the ending. maybe I read too much into chrysalis imagery b/c of my KH background? but the original wording, “we put you in sacred realm until you growed up,” just conflicts hugely with everything else time travel does in this game]
Missy: in the room with the rolly boulders HEY HEY HEY HEY HEY HEY GODDAMIT NAVI I GET WE NEED TO AVOID THE BOULDERS YOU DON’T HAVE TO YELL ABOUT THEM NONSTOP hey navi. you don’t like getting squished. i don’t like getting squished. HOW ABOUT YOU STOP SAYING HEY SO I DON’T JUST SQUISH YOU.
me: i am so 50/50 on why everyone found Navi so annoying i have this strong “it not her fault” feel “it the limit of her programing”
Missy: normally she fine but sometimes HEY HEY HEY  HEY
me: some of [the boy’s] retro game adventures in the time before waypoints are… interesting like it’s super immersive which is great more active exploration, less “mindlessly follow waypoint” but they forget that in the samey-textured-fucking-identical-rooms you just … can’t pathfind naturally i come away with this really strong sense of “oh that’s why we handhold” when actually! we could handhold less now that we can have unrecycled textures/assets and rooms that aren’t just boxes! but you still spend  the whole time (in retro games) wishing for a waypoint or a fucking HUD or anything in the world that tells you how go where [examples of retro games that fit this matrix: the original Thief series, the original Deus Ex] and i feel like Navi is that “in such a sprawling and potentially non-linear game, player needs an aid” Missy: esp when HEY WHERE DO I GO? HEY HEY LISTEN sorta useful me: yeah she's good for "how to begin next dungeon" stuff but for stuff like "what do these magic seeds do" "chickens????" she useless and then she breaks out the advice for "DID YOU KNOW BOULDER MAKE THE SQUISH" thanks navi, i had guessed
Missy: hehe yahh
me: there’s actually--and, let us still preserve my overall ehhhhhhhhh opinion of Undertale, but--there’s a great sort of hat-tip to that trope when helper NPC interrupts you while doing a puzzle so that you are forced to “fail” it (need to push three buttons; NPC: “I’ll help you with timing!!”; reminder re: timing forces you to fail timing lol) god aren’t vidya games cool they’re like 50% experience/feelings/narrative and 50% mechanics/game design it’s so interesting!!! i have feelings!!!! 
me: Bongo Bongo actually fav boss so far WITH savestates without, probably hell but with, save stating becomes another mechanic, another move to time, like saving after stunning second hand so i can make sure eye of truth + counter eye + dmg, and then reset to save state if i miss one of those steps which happens a lot pacing great with savestates, very tense without, probably just ragey
Missy: yes and yes
[future Juu: this became a consistent theme. I started using save states to avoid the constant walking back each time I returned to the game, but they universally made combat feel more strategic and dependent on my actions, and less flaily and dependent on ehhh controls]
me: hello yes the Gerudo are extremely interesting is very Amazons
Missy: yes except Ganondork
me: like in any single-sex society, even those created by feminists (Joanna Russ, Nicola Griffith) i want more interrogation of sex=gender, how gender binary works when part of the binary is super unrepresented, characters forgoing binary entirely, etc. esp. interesting here b/c they 1) do have very rare males 2) have contact with non-Gerudo men, so they’re exposed to a gender binary, but how does that impact their culture “occasionally a man and then he becomes king of everything” is super icky for obvious reasons but i wonder what the on-the-ground view of that is, like, they have their own leadership roles, 100 years is a long time to be periodically self-sustaining, does the average citizen even care is it a figurehead monarchy “they just wear the pretty crown and look important; meanwhile, we rule ourselves” system fucked up every cycle that Ganandorf shows up to be ~evil~
me: obviously they do enough breeding outside their race to sustain it, but their culture is actually pretty self-contained/even xenophobic, so how does culture sharing work, how does race work???? Gerudo have distinct skin tone, but are breeding with whiter people presumably a lot, what does mixed race look like??? or b/c ~magic~ is that not a thing, are the daughters all just Gerudo wiki says we unno if they have contact with bio fathers, is there any cultural sharing??? what does Gerudo family unit look like; j/k it’s a “a lesbian and her extended lesbian family”
Missy: Keep in mind Historically speaking *every* Gerudo male in known history is Ganondork Following every game And every timeline So the king of everything may not be so much icky political as Gerudo + triforce of power = Ganon king of Gerudo/evil = harbinger of end of world and Hyrule reset
me: so, Dark Souls-like, we’re sort of stuck in a timeline/event loop, looking at same sort of events in different times/iterations (maybe it’s a reverse Jesus, like, they had this prophecy indefinitely but it didn’t effect daily life, but when it’s realized via Ganon we begin a sort of cycle of the game series) Missy: Most interesting bits there are the Twilight Princess stuff Where the n64 Link is a shade waiting for end of world to pass on his knowledge before disappearing Because yeah--Ganon loop seems like public Gerudo knowledge But Link loop is less talked about. The hero of time is just the legend
me: i’m sort of mad that aesthetic/the plot is just hero’s journey/here have the same narrative 2023842 times makes me not want to play others while iterated narrative is such a great trope and does make me want to care
Missy: Zelda future is open world The narrative is apparently partially taking back seat So the future lore from Twilight Princess would be tasty for you (esp. since Hyrule is bigger and more history has been written) But then the open world of BotW is a different allure. You write your own story etc
me: but open world just so ……………tired the dumb shit one can do in BotW is interesting, i just i like, you know, a narrative or sense of purpose
me: i finish Ocarina i have questions so Zelda sends him back to original time, everyone happy in future, life beautiful, sages together & everyone seems to know what’s occurred or at least that evil gone now child Link shows up at temple, Navi is like bye bitch, child Link goes to see child Zelda does he tell her to not fuck up > Ganondorf doesn’t come to power in new alternate timeline???? b/c either she’s like, hey, i know you want to be an adult now, but time to be a child and live through the reign of terror until future you saves shit, OR they’re alternate timelining it and everything sages etc did won’t really exist, so why so long an epilogue focused on them either way the time travel still doesn’t make sense since all the sword does is pop Link in chrysalis until old enough to use it??????/ Missy: Ocarina -> timeline split the adult saved timeline is the one that leads to Wind Waker, i think tl;dr Link saves world and then goes poof oops
me: “Regardless, Ocarina of Time has always been one of the centerpoint games in the chronology, with the events at the end of the game, where Zelda sends Link back to his youth, splitting the timeline.” (source) okay okay that’s a thing
Missy: yeah so Twilight Princess is the other branch
me: Zelda: still fucking things up sorta gj Zelda she is the center of everything isn’t she, i guess, like, thus the title
Missy: yes she is Ganon-Link-Zelda triforce
me: “When the official timeline was revealed in Hyrule Historia, the placement of Ocarina of Time in the series was revealed to be of even greater value, as the events of the game actually split the series’s timeline into three branches.” (ibid.)
Missy: oh yeah third branch we fucked up branch as in you lose to Ganondork and then.. snes game?
me: god i love iterated narratives it really is a pity i don’t care about the worldbuilding (except lesbians obvs.) and also characters and also aesthetic and also hero’s journey and also gameplay “Link is sent back to his childhood, leaving this branch without a Hero, as told in the prologue to The Wind Waker. Ganondorf eventually overcomes the Sages’ seal and attempts to take over Hyrule, but with no Hero to face the evil,” GJ ZELDA JEEZE like tbf, Link telling Zelda > child timeline is also Link’s fault and Link failing to defeat Ganon > grimdark timeline is also him so he is central, triforce, etcetc but Zelda is actually interesting and Link is mostly fridge horror so, shrug that said, it some good fridge horror i propose alternate timeline for another fanfic i never gon’ write child Link almost warns Zelda, goes, wait, what about timeline shit, nvm, decides to just wait it out seven years of increasing darkness watching bad shit pile up actually seeing it from the ground instead of in summary, it worse than he thought, “i done fucked up”
Missy: do a triforce swap Ganon comes out with wisdom Zelda has power Link still courage
me: Ganon wisdom = grimest dark b/c he would be smart enough to succeed wisdom is power really, it’s more effective longterm than brute force then Hyrule rip
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