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theflowerbunny · 9 months
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The Sims Medieval - Not So Berry Challenge (Reupload)
(I'm reuploading this Challenge from my old blog) Based on the highly successful Not So Berry challenge, I bring you a “converted” version for the middle ages!
*Please note that this challenge only applies to The Sims franchise spin-off game. How to play- Mods:
To play this challenge you will need the following mods: Grim’s Medieval Core, Watcher’s Hand, Urnstone Mod and Legendary Traits Enabled (Needs registration for the last one).
Growing Up:
Enable Child Aging on the Grim’s Medieval Core Settings, and to age up the children, select “Age Up” (Not Age Up and Assign Profession). To assign the different classes, use Watcher’s Hand Mod.
Oh, and to make Sims die by old age, enable cheats and kill them by starvation, you can also put more wrinkles into them over the weeks! (By editing the Sims into CAS). I recommend reading this guide by shroomboi- How to Play Legacy Style in Sims Medieval.
Traits: Shift Click The Sims with cheats enabled (Guide to Enable Advanced Cheats) to change their random traits.
Basic Rules:
Each heir must represent the color of the generation (i.e. hair, makeup, clothing), but brightly colored skin is not necessary (these aren’t actually berry Sims, that’s the joke). Of course, this is optional but a big portion of the fun.
The colors of the spouses don’t matter as they aren’t part of the challenge. Unless otherwise stated you can do whatever you please with them.
Money cheats can be used, but not excessively. Suggestion: use the ‘motherlode’ cheat to furnish your houses and kingdom.
Generation One: Mint
You’re a mischievous Physician that really loves the color mint. You’re career driven but still make time for silly pranks and outings with your closest friends. You love luxury and want the best for yourself and your family.
Traits: Jokester, Hubris, Greedy
Hero: Physician
Rules:
Get 5000 Simoleons with the “Borrow Money” interaction.
Reach level ten in the physician class..
Have 3 enemies.
Complete 10 responsibilities.
Generation Two: Rose
You had everything you desired as a child but you were always longing for more. As an adult you have a hard time committing to relationships as you’re so focused on your class. You have absolutely no parental instincts whatsoever but you still love your child with all your heart.
Traits: Chivalrous, Vain, Licentious
Child Becomes a: Bard
Rules:
Have only one child.
Reach level ten in the bard class.
Have 3 romances at once without being caught.
Complete 10 responsibilities.
Generation Three: Yellow
Growing up you never had a close relationship with your parents and spent the majority of your time alone in your room. You developed strange powers and couldn’t figure out why. But you know one thing: You want to explore all the knowledge in the universe!.
Traits: Scholarly, Solitary, Insecure
Child Becomes a: Wizard
Rules
Reach level ten in the wizard class.
Kill 2 people using the Deadly Arrow spell.
Craft a Legendary Doomstaff (The Grim Reaper’s Staff).
Never have any close friends or relationships other than grandparent from Generation 1 until the grandparent dies.
Generation Four: Gray
You always felt that you were different. While the rest of your family was ‘busy’ studying and reading, you just wanted to be outside playing kingball. You’re very good at sports and you dream of becoming a professional athlete. To make up for your nonexistent relationship with your parents you want to be there for your own children as much as possible. Oh, and you love to sing.
Traits: Adventurous, Eloquent, Herculean
Child Becomes a: Knight
Rules
Reach level ten in the knight class.
Duel 5 people to death
Have three failed relationships before finding spouse, marry a Dedicated Sim
Be good friends with all of your children
Have big dinner with your spouse and children every Sunday
Generation Five: Plum
You’ve always been good at anything you tried. It’s hard to choose a career, So you decided to challenge yourself to something more difficult! You love to see all those knights fighting, so you thought it would be a good idea to become a blacksmith and forge weapons- And you would still profit from it. But will your job get in the way of your love life?
Traits: Excitable, Dedicated, Wise
Child Becomes a: Blacksmith
Rules
Reach level ten in the blacksmith class.
Forge 15 Legendary Weapons.
Become enemies with 3 different Sims and make it up to them later.
Get divorced and then later remarried to the same Sim
Generation Six: Orange
You’re the black sheep of your family (but with orange hair) and you were raised in a hectic household. You’ve always wanted to cause mayhem, but you’re just really bad at being evil. You enjoy breaking into your neighbors’ houses and eating their food. You really love baking and spend the majority of your spare time eating sweets.
Traits: Evil, Creative Cook, Glutton
Child Becomes a: Spy
Rules
Reach level ten in the spy class.
Poison 5 different Sims.
Try to be mean with 15 different Sims…
Have twins, but only those two children (you may cheat for this).
Insist on being evil- but nobody believes you, not even your own children.
Generation Seven: Pink
You grew up poor and are living paycheck to paycheck working hard just as your parents did. You wanted to write romance novels but this is not possible on The Sims Medieval…. so you stay working at your nine to five. You’re a hopeless romantic, but your unflirty nature makes it nearly impossible to find love.
Traits: Good, Solitary, Morose
Child Becomes a: Merchant
Rules
Reach level ten in the merchant class.
Sell 25 items.
Have a pet parrot.
Befriend 5 Sims
Have a well-maintained garden
Generation Eight: Peach
You grew up in poverty in that generation, and then you had great remorse for your ancestors…You have decided to join the Jacoban faith. But deep down, you don’t believe in anything. An eye that controls every Sim in the universe? Pathetic! You just want the Sims’ money.
Traits: Evil, Entitled, Hubris
Child Becomes a: Jacoban Priest
Rules
Schedule 20 Intense Sermons.
Become enemies with the Peteran Priest.
Schedule 5 Calm Sermons.
Absolve 3 Sims.
Reach level ten in the Jacoban Priest class.
Generation Nine: Green
After the great failure of your ancestors, a Peteran Priest convinced you to join his faith. You then accepted it, and became a little… obsessed with the Watcher. An eye that controls every Sim in the universe? INCREDIBLE!
Traits: Eloquent, Earthy, Patient
Child Becomes a: Peteran Priest
Rules
Schedule 10 Calm Sermons.
Become friends with the Jacoban Priest.
Schedule 5 Intense Sermons.
Absolve 10 Sims.
Reach level ten in the Jacoban Priest class.
Generation Ten: Blue
After nine very extravagant generations, what would become of the tenth? You’ve become a monarch, but you keep a terrible secret! You had a secret affair and you will regret it for the rest of your life. Then you dedicate your soul to raising your children and fixing your marriage. You never admit the affair to anyone and dedicate your life to being the perfect parent.
Traits: Solitary, Loves Family, Seductive
Child Becomes a: Monarch
Rules
Adopt at least one child.
Reach level ten in the Monarch class.
Have perfect safety in the kingdom.
Must marry a village sweetheart and stay with them until you die.
Have a one time secret affair.
I hope you liked my adaptation! All credits go to Kayla and Zoë for the original challenge.
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