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#sly MF COOPER BITCHES
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let’s talk about the themes of the Sly games
Sly Cooper and the Thievius Raccoonus (2002):
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Paris: this might not be the game’s main theme but it’s the theme that is most omnipresent. Paris is the glue that connects everything together. it immediately has such an impact on the player, even though it’s just the tutorial and the gang’s base of operations. Sly being a thief but also living in Paris just sounds so right, like it’s the way it should be. it fits. 
The Thievius Raccoonus: this is the main theme and what provides the game with its premise. it’s the book that needs to be glued back together and its importance is highlighted throughout. almost every level has a page included so we’re constantly reminded of its significance. the skills we earn by retrieving the main ancestors’ pages elevate the gameplay and force the player to respect it. other than that it’s a clever way to spotlight the ancestors and establish that Sly does come from a long line of thieves.
Family: this doesn’t need much explaining but i’ll do it anyway. we start off with Sly’s parents getting killed and him landing at an orphanage where he creates a new family for himself with Bentley and Murray. you’ve got 3 different types of family: (A) Connor and Sly’s mom getting murdered and Sly’s aim to avenge them, (B) Bentley and Murray being true brothers when Sly was left with no one (i’m tearing up), and (C) the ancestors, which are explored more in-depth through the theme of The Thievius Raccoonus. Family as a theme explores Sly’s motivations and drive, even though Connor’s role is minor, especially in comparison to his role in Sly 3
Morality: Sly 1 is rudimental in its gameplay. it was a little game with a big promise at the time it was released, hoping to serve Sony and the Playstation 2 with a worthy mascot and an even worthier title. but right off the bat the player is bombarded with a shit-ton of lore about the world Sly lives in and how he operates. we immediately find out he’s an antihero, an honourable thief who has a code of conduct. this comes into stark contrast with the game’s villains who are basically filthy crooks. thief takes down thieves and the theme of Morality is SP’s attempt to make the player distinguish between good criminal and bad criminal. Morality as a theme is spotlighted immensely in Cold Heart of Hate when Sly saves Carmelita because he truly is the good guy, but also when it’s revealed that what’s been keeping Clockwerk alive all these years is the lack of morals and the hatred. the game establishes Morality as the outlining theme of the entire series, placing Sly on a pedestal because he’s honourable. morals trump hatred, so fuck off Clockwerk (even though ‘perfection has no age’ might be one of the coolest lines in the game lol)
Sly 2: Band of Thieves (2004):
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Paris: this is the theme from the first game but on steroids. like make it x10. when you take the plot of Sly 2 and boil down to its core, it turns out to be a full-on race against time to save Paris. it provides both a nod to the first game and a sense of closure at the end: the game begins in Paris and ends in Paris. It’s both a setting and a catalyst, and it is absolutely brilliant in the game. you spend most of the game globetrotting, away from home but as soon as you find out ClockLa is on her way to unleash her psychotic brain waves and turn the city evil, you find yourself at the edge of your seat, caring more about Paris than anything else. it’s omnipresent and powerful and i don’t know why but i love it.
Spice: if you wanna be my lover. here’s an amazing replacement for drug trafficking as a plot device in a children’s game: spice. the spice trail is what pushes the narrative forward but also gives the gang something to face before the pieces fall into place and the larger scale of things is revealed. before ClockLa steals the show, spice is the main antagonist in the game. it brings the villains together, leads the gang from one location to another, provides some memorable missions and obstacles (Spice in the Sky and a raged, spice-infused Murray). but it’s not to say that it fades away in the long-run. Spice is actually the subtle thread that connects the episodes together but also is significant to the final master plan of hypnotising Paris.
Deception: obvious one here. Neyla pretending to be an ally is the major example. we’ve got the Contessa pretending to be loyal to Interpol, we’ve got Arpeggio seemingly being the mastermind behind everything (which he kinda was until he wasn’t), we’ve got the whole evil plot reveal on the spice, we’ve got Neyla ripping off Arpeggio on her journey to become the most well-written villain in video-game history. lots going on here. overall great theme. on a wider scale (and i’ve touched on this before in some recent posts) we’ve got SP deceiving the player into thinking the plot is all laid out at Rajan’s ball until it all turns to shit and nothing goes as expected. Appearance V Reality is a sub-theme that pops up when Bentley fights Jean Bison and Bison constantly underestimates Bentley until the turtle fucking blows his lights out. it’s not an instance of Deception per se, but it’s worth mentioning
The Past: Clockwerk’s return makes this a theme instead of a motif. before ‘saving Paris’ becomes the main objective, it’s Sly’s determination to prevent Clockwerk’s revamping that kicks off the game’s events. the events of Sly 1 play a pivotal role here as they lay the groundwork for the plot of Sly 2. it’s not just Sly 2: The Sequel. with its own set of characters and an intricate story it becomes its very own thing. but Clockwerk is the link that connects everything.
Morality: this one sneaks up on you in the game’s second half and just bites you right in the ass when you least expect it. Contessa, who until her boss-fight seems to be just another selfish spider bitch witch, manifests into this advocate for Sly’s inner demons through simple dialogue. fucking brilliant. ‘You’re an ignorant child playing dress-up in his father’s legacy’ (in my opinion, the best line in the entire series) kicks it all off. and then the theme becomes obviously present throughout. it explores the fine line that Sly walks between robin hood and scumbag thief, it shows how the villains are down-right criminals who want to benefit from their crimes, it cracks black and white into a million pieces because in a single game there are like a million layers of good and evil: Barkley at the very top as the authoritarian white, Carmelita as a sympathetic cop who tries to grasp onto her own code of ethics while occasionally running with the thieves, Sly and the gang as antiheroes, the villains as... villains, and Neyla as the embodiment of satan. it’s a scale and the game spotlights this. i had a different bullet point for Justice but i think it falls under Morality. basically, Carmelita’s story arc in Sly 2 deals with blurring her views a bit and re-defining justice
Sly 3: Honour Among Thieves (2005):
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Ancestry (Cooper Vault): this is what the game is all about, or at least the premise. after stitching the cottdamn book back together by the end of the first game, Sly 2 doesn’t give any attention to the Thievius Raccoonus. in fact, Sly 2 exists on a completely different plane, using its amazing plot to elevate itself away from the lore of the first game. ancestry is rarely mentioned. flashforward to Sly 3, where SP takes us back to the mythos for a new caper involving a new reveal: the Cooper Vault. what we thought we knew about the ancestors is thrown out the window to pave the way for this mystical place where the Coopers buried their secrets and their loot. i’d like to point out that the theme of Ancestry is great and all but SP does a shitty job in spreading it throughout the game. whilst recruiting the new gang members we often forget why we’re doing so and it’s not until the last episode of the game that we get the fulfilment of the theme’s promise. it’s also worth mentioning that the theme pops up in A Cold Alliance when Tsao is comparing himself to Sly and he speaks of his ancestors but we somehow get the feeling that his ancestors were all colossal jerks like him and had absolutely 0 honour
Family: this is not the same as Ancestry. the new gang members could have very well been distant with each other if not for the adventures that made them bond. Bentley’s fascination with the Guru, Murray being the Guru’s apprentice, Bentley falling for Penelope, Penelope and Panda King helping Murray with the van, Panda King and Sly working alongside each other to kill vampire mantises and the Crusher. these are all moments that helped sell the ‘group of thieves’ aspect of the game. but Family also explores the bond of the original trio and how, even when they face their differences (Bentley and Murray living in the shadow of Sly), they can still make it through, even stronger than before. other references here might include: Panda King and Jing King, Dimitri and the Lousteau diving legacy, Dr. M and McSweeney being Conner’s “sidekicks”
Honour: this replaces the theme of Morality from the previous two games as the situations the characters face allude to honour (doing what’s right for the greater good) rather than morality (black and white, good vs evil). what i mean by that is SP making an effort to distinguish why Sly is a different thief and ultimately an antihero. this was sorta explored in the previous games by having Sly put an end to the villains’ various operations but the overall plot overshadowed those instances. Sly 3 on the other hand fully explores the theme of Honour by including the word in the title and having the gang save the day in every episode. stopping harm to the environment (polluting the Venice canals, destroying the Australian outback), helping Penelope come to terms with her inner demons by encouraging her to drop the facade of the Black Baron, saving Jing King from forced marriage, etc. the theme also ties into the theme of Redemption (below) but what i’d really like to point out is that Carmelita gets in on it as well. i can’t think of a more honourable moment than when she finally, after 3 games, puts the petty cop bullshit aside and comes to Kaine Island with her squad to save Sly from Dr. M. she makes Sly’s battle her own and doesn’t give up, showing up at the very end to save him from Dr. M’s horrific boss-fight (ugh)
Deception: although not as major as in Sly 2, i’ve said this time and time again: Flight of Fancy perfectly encapsulates the theme of Deception. Penelope dressing up as the Black Baron is not the only instance of deception. you’ve got Bentley and Penelope blowing their online avatars out of proportion, you’ve got Dimitri who was initially a villain finally turning sides, you’ve got an episode card full of sunshine and bright blue and gold fonts for a hub that’s all gloomy rainclouds. beyond Flight of Fancy, i can think of a few more instances: some Shakespearian shenanigans when Carmelita disguises herself as Jing King, or when the gang doesn’t reveal their Dead Men Tell No Tales plan to the player and we’re left thinking that Sly is going to get eaten by sharks
Redemption (Choices): speaks for itself, really. this one ties in with Honour and is a sub-theme, maybe a motif. we’ve got Murray’s desire to redeem himself for feeling guilty over Bentley’s accident. we’ve got Dimitri and the Panda King joining the gang after previously being villains in the series, and eventually redeeming themselves through helping with the heist. we’ve got Penelope redeeming herself as the Black Baron by joining the gang. i also named it Choices because these characters chose to redeem themselves. Choices are all over the game, whether its the lack of free will or the sacrifice characters make: Jing King isn’t in a position to choose whether or not she gets married during her capture, Sly sacrifices his cane at the very beginning of the game to save Bentley and then jumps in front of Dr. M’s shot to save Carmelita (!!!)
Closure: or the lack of, smh. SP’s trilogy comes to a close and therefore the theme has to exist even if the game doesn’t provide the player with mass satisfaction. Sly finally gets together with Carmelita, Bentley finally gets over his fear and self-doubt and lives the good life (with Penelope), Murray kicks off his racing career, and we get happy-ever-afters for the rest of the gang as well
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