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#so it felt very gratifying to redraw and actually like it :')
merrittdraws · 1 year
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Quick redraw of a piece from 2017~
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theindiegamereview · 3 years
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Meet the creative team: “Spellstone”
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Are you a collectible card game (CCG) fan? If so, read on, because this week we spoke to the makers of Spellstone, a free-to-play (F2P) casual story-based fantasy card game that features vibrant, colourful, hand-drawn art on hundreds of beautiful cards that you can acquire and use in battle, both against the computer and other players!
TIGR: PABLO and DUSTIN are artists who have worked on Spellstone's art, helping create some of the iconic characters Spellstone fans know and love. We asked them how they came to work on the game, as well as what intrigued them about this project.
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DUSTIN: I was working as a contract artist when I was asked to create some sample cards for a potential CCG, which is something I'd always wanted to do. The samples I submitted eventually led to me getting a contract to create the initial art for Spellstone. After about four months, I was offered a full-time position. I had such a great experience working with the team that I jumped at the opportunity!
PABLO: Prior to starting work on Spellstone, I remember doing an art piece to test my skills. I greatly enjoyed that because I particularly liked this game's art style - which is actually similar to my own! There were still slight differences though, so I've had to adapt a little. Blending my own personal style into an existing one was challenging. But something that intrigued me about Spellstone was the variety of factions in the game. Each and every one opens up a big array of possibilities when it comes to creating a character. I felt my options were unlimited and I loved it!
TIGR: Spellstone features many different cards and characters. We wanted to know who conceptualises all this, and how much creative licence artists get when crafting a character. FERNANDO, currently the main artist for the game, gave us more insight.
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FERNANDO:  That Spellstone has such an immense variety of characters means it's a complete and delightful dish for artists. It's hugely gratifying to find such visual diversity with which to play with. You're completely free to create, as long as you respect the game's universe and visual language.
As for the process, the concept of what a card must look like and how it must be functional in terms of gameplay comes from the guys in the game design department. Very creative people... sorcerers maybe? I don't know. Haha!
From a brief but concise description they give me, I can get a sense of what kind of character and action they want to see in a card. Once I have all the information I need to start sketching, my favourite hour finally begins: creative hour!
If the card description involves an existing type of character, like a goblin, part of the fun has to do with the way you depict that character, situation, action and specific emotion. There's also some freedom to create from scratch if needed - that's exciting and challenging! Sometimes the ideas come from a mix of characters, and that's when the laboratory inside my mind starts working: I press a button and something cool, spooky or funny comes out - whatever the game requires. Other times, new concepts require that I look for approximate references of what's needed, so that serves as the starting point. No matter what, it's always a very enjoyable process. Sometimes we have to make corrections, that's true. But as with everything in life, this is necessary for things to work properly. You may have to redraw stuff, but finally the card is done - it works, it delivers and it entertains!
  TIGR: In Spellstone, cards can be upgraded from a single to a dual to a quad, and we really like that this sometimes tells a "mini story" of of sorts through the artwork. Some are funny (we just love Honeycomb Lobber!), some cute (Bomb Spirit is soooo adorable when he’s angry!), some uplifting (Aurora Shaver ranks among our favourites), and some, um, a bit disturbing, to be honest (Cleaverstorm Hunter, anyone?!)! And some are just sad - we can't help but feel sorry for the poor li'l forest furries that presumably got devoured by Alphamech Stalker! We asked the team how they came up with ideas for all these tiny narratives, and MELINDA, one of the game designers, told us more.
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MELINDA: When I was younger, there were a few creatures in video games that terrified me. One of those I remembered most was Medusa, an air jellyfish from Ecco: The Tides of Time. While traversing through a water pathway in the sky, Medusa would try to pick up Ecco the dolphin and fling him off the path. Tetraspout's concept came from that, and you can even see poor little dolphins getting swept up in its attack!
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  TIGR: We asked the team if there were any cards they particularly liked creating, or found challenging to conceptualise. IVÁN, a colorist who worked briefly on the game, chipped in, as did TONY and RHADA, two of Spellstone's game designers.
DUSTIN: I loved working on the goblin cards! You could get silly with them. Frogs were a lot of fun too - the variety of colours made them interesting. For me, the water cards were challenging but I grew to love working on them.
PABLO: My favourite characters are Goblins! You can play around with them, making them look funny even when the card is telling a dark story, like a massacre. All of the cards were challenging to create!
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IVÁN: I enjoyed working on Hedron The Critical Threat, Zyd The Unhinged, and some awesome Insect cards that have yet to be released (as of the time of this interview). I mostly liked them because of their cool concepts and Fernando's awesome sketches. Hedron in particular was a technical painting challenge, as it has textures, transparencies and glow!
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TONY: As something of an artist myself (/sarcasm), the card I am most proud of has to be Dinged Waptor. Or really any of the cards I did for the April Fool's event, which is about the only time the art team lets me anywhere near card art. :) For April Fool's, I decided it would be funny to try my hand at drawing some cards I felt players would enjoy. So the first year I drew some original characters that consisted of a few stick figures, a chicken, and a bomb. The response was good, so the following year I continued the tradition, eventually going through and tracing some famous cards like Winged Raptor. My one rule while making these cards was that I could not erase what I did!
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RHADA: We used to sell boxes that contained two new premium cards instead of one. We thought of making both cards in the box thematically linked. At the same time, while brainstorming concepts for dragons, I thought we could try to make cards that formed a bigger picture on the battlefield when placed consecutively, side by side. The initial idea was a serpent whose artwork overflowed into a second card, and after some iteration, we stumbled upon the idea of a dragon dance. The result was very cool!
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TIGR: With the Spellstone story campaign recently concluded, we asked what was next in store for Spellstone fans. Would there be anymore new characters and amazing art to look forward to?
TONY: Absolutely! While the main story has come to a close, we still look forward to adding new characters, cards, and art to the game that lets our artists have fun and shows off the world of Spellstone.
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TIGR: And finally, the most important question of all: would real-life Spellstone merchandise ever be made available for fans of the game? We really want a plushie of the adorable Bomb Spirit (complete with detachable bombs, perhaps?), as well as his angry counterpart, Firebomb Spirit! Also for Quetee Que and Adorabilis, please! And would there ever be any actual physical Spellstone cards produced for collectors?
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TONY: I would personally love to see real-life merchandise, but we currently do not have the means to take on such an endeavour. Maybe one day we can strike a partnership with a team that can make this happen!
We thank the Spellstone team for their time and all the wonderful art assets that accompany this interview! Check out the game here on Kongregate, on Steam, or on mobile - three different ways you can enjoy this fun, cheeky and adorable CCG!
P.S. We just had to include our favourite card: Darkwater Adonis - don’t be fooled by his charms!
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trashpuppyart · 5 years
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First drawing
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I’ve wanted to start drawing for a long time now.  I’ve watched dozens of hours of Youtube videos, drawn thousands of lines and circles at the behest of an online tutorial, almost bought an iPad Pro and Apple Pencil--all without actually drawing anything.  I knew it was ridiculous, but I was completely paralyzed and couldn’t take the plunge.
So today, after literally asking someone if their iPad Pro was still for sale, the shame and absurdity became simply too much for me.  I went to Amazon, added a sketchbook and some pencils to my cart.  Then said fuck it, deleted those, and grabbed a normal mechanical pencil and a ruled notebook, and started drawing.
The subject--my left hand--was something that was just bouncing around in my mind the whole day.  “Once I get my iPad, the first thing I’ll draw will be my hand”.  That sort of thing.  So I went ahead and snapped a candid photo of my hand, and got to work.
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My first attempt was rough.  I kind of just tried to eyeball it and draw the outline line by line.  I remembered from a Youtube tutorial that drawing an outline is bad, and you should instead focus on the shapes that comprise your subject.  I had my doubts about how that would turn out if I attempted it, so I tried it my way first.
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Needless to say, I didn’t feel very good about this.  My girlfriend came in and saw me struggling, and she graciously gifted unto me an empty sketchpad that she’s had forever but never used.  I decided to start over.
This time, I thought I’d give the shapes thing a shot.  I’ve never actually seen a hand being drawn before, but I’ve been a proud owner of at least one hand for my entire life--so I used what I’ve learned from that experience.  A hand is basically five cylindrical fingers, extending out from the cylindrical wrist, covered by a little meat and skin.  With that in mind, I just drew a bunch of ovals where it looked like the segments of each finger would be, radiating out from the wrist in a hand-like fashion.  It was awkward and frustrating at first, but it quickly started making sense!  The hand shape eventually appeared, and because I constructed the hand instead of winging it, I felt confident erasing certain parts and redrawing them, because I knew exactly what went into that part originally and how to recreate it.  I erased the cylinders, connected them with skin, adjusted the shape and dimensions of certain parts, made a few amateur attempts at shading, and eventually I got this:
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I don’t know how good or bad this objectively is, but it doesn’t really matter.  It’s the best thing I’ve ever drawn, and the process of drawing it excited me more than anything else I’ve done for weeks.  It was completely different than I thought it would be.  I thought I would dread using my eraser, but that ended up being my favorite part.  It was unbelievably gratifying to see something look wrong, and then make it look right.
Right after I finished, I hopped online and created this blog.  I knew something special had happened, so I felt like I had to document and share it.  I’ve never actually used Tumblr before, so a fresh start on a new platform sounded perfect.  I’m going to try to draw every day, and I’ll update regularly.  Thanks for reading!
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