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funktroniclabs ยท 8 years ago
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COSMIC TRIP - BUILD 42
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GIANT UPDATE.
We have a new Waterfall map. This is a simple wave mode for now, with some nice new scenery for you to enjoy. It's much larger than it looks. We'll likely be adding some specific mechanics for this map as time goes on.
Added new chill mode; this is desert wave mode, but at a much lower pace and more relaxed play style. If you want to take it easy, or just experiment, this is the mode for you.
We've changed a ton of balance related stuff, and economy / research related stuff. You'll have to buy the new research buildings to unlock / upgrade tools. The drones are generally much stronger overall. Difficulty curves for waves and strategy 0.5 is smoother at the start but still ramps up well.
The strategy 0.5 mode now has a new enemy builder which flies around and builds (instead of buildings magically appearing). There are also now two building types - each one spawns different enemy types.
If you had any issues with previous balance, please try out the waves mode, waterfall or strategy 0.5 modes and let us know how you feel about the changes! (discord or steam forums)
IMPORTANT: a lot of people had a crash issue - we painstakingly built a repro case and unity managed to get the bug fixed. Thanks everyone who submitted reports, it's super helpful. Thanks to everyone in discord helping test out the builds as we experimented. <3
Changelist:
update to unity 5.5.1p1 (fixes recent crash)
added new waterfall map
added new chill mode
added new enemy building type
added new builder type enemy
added new ship menu icons
added new tool research building types
added audio for slingshot
added control lines between map teleporter nodes
added limit single research building per type
added mini ectoplant patch
added new icons / effects to minimap
added sfx for bomb
added particles when roller enemy hits something
added weak attack for worker drones
added tooltips to game mode selectors
fixed crash in friend bot audio playback
fixed crystal material render issue
fixed drone damage particles stuck on
fixed hit effects on roller enemy when invincible
fixed laser bot drag when pulled soemtimes
fixed various localization isues
fixed audio background loading bug
fixed bubble enemy not taking damage when popped
fixed crash when harvesting depleted crystal
fixed physics so physical collisions can damage
fixed roller enemy taking no damage from assault bot
fixed various leaderboard issues
fixed various map issues
optimized ectoplant area enormously
optimized fabricator particles
optimized world rendering
improved antibody movements / attacks
improved assault drone movement / attacks
improved assault drone orbiting tower
improved friend drone movement
improved drone movement between nodes
improved controller graphics when using minimap
improved death sequence placement / effects
improved plant pot effects in spaceship
improved structure placement check to be less strict
improved wave difficulty curve
improved drone thruster particles
improved strategy0.5 mode general mechanics
improved wave mode general mechanics
changed roller enemy to damage buildings
changed shield to do damage on hitting enemy
increased drone health overall
increased drone damage overall
increased turret damage
increased worker drone efficiency
increased initial bot population cap
reduce assault drone attack range
Report bugs or chat about the game here:
FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o
Stay funky!
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